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crystaleye

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Everything posted by crystaleye

  1. hi can someone tell me on editing ro to make it public on hemachi
  2. hi i am having trouble with my disguise npc it wont talk when i click it can someone help me on it
  3. hi can someone give me a script for disguise job class sprite without changing job class
  4. then: If your sprite is named as "Detale_Suit.act","Detale_Suit.spr", it should be like this: resnametable:19029#Detale_suit# accname.lua: [ACCESSORY_IDs.ACCESSORY_DETALE_SUIT] = "Detale_Suit", accessoryid.lua: ACCESSORY_DETALE_SUIT = 1678, (same) [*]If your sprite is named as "_Detale_Suit.act","_Detale_Suit.spr" , it should be like this: resnametable:19029#_Detale_suit# accname.lua: [ACCESSORY_IDs.ACCESSORY__DETALE_SUIT] = "_Detale_Suit", accessoryid.lua: ACCESSORY__DETALE_SUIT = 1678, *notice the red _ there. i changed 19029#Detale_suit# in itemresnametable and 19029#Thief_Suit# in itemnametable but sprite name is thief_suit.spr,act but still i get unknown item
  5. this is how i edited in item_db2.txt 19029,Thief_Suit,Thief Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,1678,{ changebase 6; },{},{ changebase Class; } in accname.lua [ACCESSORY_IDs.ACCESSORY_DETALE_SUIT] = "_Detale_Suit", in accessoryid.lua ACCESSORY_DETALE_SUIT = 1678, in idnum2itemresnametable.txt 20237#Detale_Suit# in idnum2itemnametable.txt 20206#Thief_Suit# my client can support plenty of view ids do you mean that all of the ids are suppose to be the same match or
  6. hi can someone help me with adding custom item in ro server
  7. hi i am getting unknown item for custom suit
  8. yes it was due to subnet it had done some incorrect modification there now after i edited to the default subnet it is working fine with no issue thanks
  9. hi i am getting disconnected from the character select window of ro with this error can someone help me on it
  10. hi i am having problem adding npc when i add npc it does not appear to the location that i edited can someone help me on it and when i try to load the npc in game i get an error saying script could not be loaded
  11. where do i edit success refine script and atcommand script
  12. hi can anyone tell me the script for +100 refine npc with 100% success rate for all equipment
  13. the old items which were there by default dosnt change slots can you tell me why
  14. there is no such string in groups.conf all there is // Athena Character configuration file. // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. // Server Communication username and password. userid: s1 passwd: p1 // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces in the name, or guild emblems won't work client-side! server_name: eAthena // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: Server // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 127.0.0.1 // Character Server Port char_port: 6121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Option to force a player to create an e-mail. // If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow: // - Create at least 1 character // - Select 1 character // - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail') // - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively). // - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL. // - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections. // Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button, // the player must click 'DEL' button and register his/her NEW e-mail to enter in the game // So, default is 0, because administrator must explain to their players before to activate this option. email_creation: 0 // Type of server. // No functional side effects at the moment. // Displayed next to the server name in the client. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P char_maintenance: 0 // Enable or disable creation of new characters. // Now it is actually supported [Kevin] char_new: 1 // Display (New) in the server list. char_new_display: 0 // Maximum users able to connect to the server. Set to 0 for unlimited. max_connect_user: 0 // Minimum GM level that is allowed to bypass the server limit of users. gm_allow_level: 99 // How often should the server save all files? (In seconds) // Note: Applies to all data files on TXT servers. // On SQL servers, it applies to guilds (character save interval is defined on the map config) autosave_time: 60 // Display information on the console whenever characters/guilds/parties/pets are loaded/saved? save_log: yes // Character server flatfile database char_txt: save/athena.txt // Friends list flatfile database friends_txt: save/friends.txt // Start point, Map name followed by coordinates (x,y) start_point: new_1-1,53,111 // Starting weapon for new characters start_weapon: 1201 // Starting armor for new characters start_armor: 2301 // Starting zeny for new characters start_zeny: 1000000000 // Size for the fame-lists fame_list_alchemist: 10 fame_list_blacksmith: 10 fame_list_taekwon: 10 // Guild earned exp modifier. // Adjusts taxed exp before adding it to the guild's exp. For example, if set // to 200, the guild receives double the player's taxed exp. guild_exp_rate: 100 // Name used for unknown characters unknown_char_name: Unknown // To log the character server? log_char: 1 // Log Filename char_log_filename: log/char.log // Allow or not identical name for characters but with a different case (upper/lower): // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed name_ignoring_case: no // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: // NOTE: Applies to character, party and guild names. // 0: no restriction (default) // 1: only letters/symbols in 'char_name_letters' option. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. char_name_option: 1 // Set the letters/symbols that you want use with the 'char_name_option' option. // Note: Don't add spaces unless you mean to add 'space' to the list. char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 // How many Characters are allowed per Account ? (0 = disabled) chars_per_account: 0 // Restrict character deletion by BaseLevel // 0: no restriction (players can delete characters of any level) // -X: you can't delete chars with BaseLevel <= X // Y: you can't delete chars with BaseLevel >= Y // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) char_del_level: 0 // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. char_del_delay: 86400 // What folder the DB files are in (item_db.txt, etc.) db_path: db //NOTE: The following online listing options are only for TXT servers. // Filename of the file which receives the online players list in text online_txt_filename: online.txt // Filename of the file which receives the online players list, but in html version online_html_filename: online.html // Choose how to display online players. // (sorting operation with a lot of online players can take time on a slow computer) // 0: no sorting (default) // 1: by alphabetical order of their name // 2: by number of their zenys // 3: by their base level // 4: by their job (and job level inside the same job) // 5: by alphabetical order of their actual map location online_sorting_option: 0 // Choose which columns that you want display in the online files. Do the addition of these values: // (if value is 0, no file is done) // 1: name (just the name, no function like 'GM') // 2: job // 4: levels // 8: map name // 16: mapname and coordonates // 32: zenys // 64: name (with 'GM' if the player is a GM) // default value: 1 (only name) online_display_option: 1 // minimum GM level to display 'GM' when we want to display it (default: 1) online_gm_display_min_level: 20 // refresh time (in sec) of the html file in the explorer (default 20) online_refresh_html: 20 import: conf/import/char_conf.txt can you tell me which one of it should i edit and to what
  15. there is no option such as replace string there is only normal replace can you explain it in details i cant get it to work it only edited 1/2 of the whole database not most of the equipment were editred
  16. hi what is the minimum and maximum internet connection speed required to host a lag free gameplay
  17. i have already requested for it but there seems to be some issue with those ports but 3306 can be opened not the rest of the 3 idk why
  18. hi can someone help me change all of the item_db.txt and item_db2.txt slot from [1] to [4] or any program for that to work it will be much appreciated
  19. i forwarded ports to my machine ipv4 address if thats what you mean i told them of the port forwarding but she couldnt figure out where she was mistaken in all of her attempts what is pppope
  20. can someone tell me on how to merge grf file using grf sharper
  21. You should call your ISP to allow you open ports from your PC. i did the changes in my config am i suppose to tell them to open ports for my wan ip or for what because currently i am on dynamic ip
  22. i am getting error with char server.sql edited to my wan ip plus the 6121 port with the error code cant connect to it 10060 yea i have already port forwarded all of the 3 ports what does that public to public means can you provide me with more details on it thanks this is how i make the edits in char athena // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 192.168.1.2 (my machine ipv4 address) in map athena // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 192.168.1.2 (my machine ipv4 address) // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 122.170.70.224 (my wan ip) in subnet athena subnet: 255.255.255.0:122.170.70.224:122.170.70.224 (my wan ip) subnet: 255.255.255.0:192.168.1.2:192.168.1.2 (my machine ipv4 address) in clientinfo.xml <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>sakray</servertype> <connection> <desc>Myro</desc> <display>Myro</display> <balloon>Myro</balloon> <address>122.170.70.224</address> (my wan ip) <port>6900</port> <version>25</version> <langtype>0</langtype> <registrationweb>http://www.google.com</registrationweb> <aid> <admin>2000002</admin> <admin></admin> <admin></admin> </aid> <yellow> <admin>2000002</admin> <admin></admin> <admin></admin> </yellow> <loading> <image>loading00.jpg</image> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> <image>loading04.jpg</image> <image>loading05.jpg</image> <image>loading06.jpg</image> <image>loading07.jpg</image> <image>loading08.jpg</image> <image>loading09.jpg</image> <image>loading10.jpg</image> <image>loading11.jpg</image> <image>loading12.jpg</image> <image>loading13.jpg</image> <image>loading14.jpg</image> <image>loading15.jpg</image> <image>loading16.jpg</image> <image>loading17.jpg</image> <image>loading18.jpg</image> <image>loading19.jpg</image> <image>loading20.jpg</image> <image>loading21.jpg</image> <image>loading22.jpg</image> <image>loading23.jpg</image> <image>loading24.jpg</image> <image>loading25.jpg</image> </loading> </connection> </clientinfo> i am getting disconnection from my login screen with this error
  23. hi i am facing issues while hosting a seerver on my pc can someone help me on it it would be appreciated much
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