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Everything posted by crystaleye
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hi can someone tell me on editing ro to make it public on hemachi
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what about derefiner
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hi i am having trouble with my disguise npc it wont talk when i click it can someone help me on it
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hi can someone give me a script for disguise job class sprite without changing job class
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then: If your sprite is named as "Detale_Suit.act","Detale_Suit.spr", it should be like this: resnametable:19029#Detale_suit# accname.lua: [ACCESSORY_IDs.ACCESSORY_DETALE_SUIT] = "Detale_Suit", accessoryid.lua: ACCESSORY_DETALE_SUIT = 1678, (same) [*]If your sprite is named as "_Detale_Suit.act","_Detale_Suit.spr" , it should be like this: resnametable:19029#_Detale_suit# accname.lua: [ACCESSORY_IDs.ACCESSORY__DETALE_SUIT] = "_Detale_Suit", accessoryid.lua: ACCESSORY__DETALE_SUIT = 1678, *notice the red _ there. i changed 19029#Detale_suit# in itemresnametable and 19029#Thief_Suit# in itemnametable but sprite name is thief_suit.spr,act but still i get unknown item
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this is how i edited in item_db2.txt 19029,Thief_Suit,Thief Suit,5,89000,,500,,4,,2,0xFFFFFFFE,7,2,16,,10,1,1678,{ changebase 6; },{},{ changebase Class; } in accname.lua [ACCESSORY_IDs.ACCESSORY_DETALE_SUIT] = "_Detale_Suit", in accessoryid.lua ACCESSORY_DETALE_SUIT = 1678, in idnum2itemresnametable.txt 20237#Detale_Suit# in idnum2itemnametable.txt 20206#Thief_Suit# my client can support plenty of view ids do you mean that all of the ids are suppose to be the same match or
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hi can someone help me with adding custom item in ro server
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hi i am getting unknown item for custom suit
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disconnected from character select of ro
crystaleye replied to crystaleye's question in General Support
yes it was due to subnet it had done some incorrect modification there now after i edited to the default subnet it is working fine with no issue thanks -
hi i am getting disconnected from the character select window of ro with this error can someone help me on it
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hi i am having problem adding npc when i add npc it does not appear to the location that i edited can someone help me on it and when i try to load the npc in game i get an error saying script could not be loaded
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where do i edit success refine script and atcommand script
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hi can anyone tell me the script for +100 refine npc with 100% success rate for all equipment
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the old items which were there by default dosnt change slots can you tell me why
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How to edit other command for normal player?
crystaleye replied to eJay's question in General Support
there is no such string in groups.conf all there is // Athena Character configuration file. // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. // Server Communication username and password. userid: s1 passwd: p1 // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces in the name, or guild emblems won't work client-side! server_name: eAthena // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: Server // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 127.0.0.1 // Character Server Port char_port: 6121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Option to force a player to create an e-mail. // If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow: // - Create at least 1 character // - Select 1 character // - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail') // - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively). // - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL. // - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections. // Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button, // the player must click 'DEL' button and register his/her NEW e-mail to enter in the game // So, default is 0, because administrator must explain to their players before to activate this option. email_creation: 0 // Type of server. // No functional side effects at the moment. // Displayed next to the server name in the client. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P char_maintenance: 0 // Enable or disable creation of new characters. // Now it is actually supported [Kevin] char_new: 1 // Display (New) in the server list. char_new_display: 0 // Maximum users able to connect to the server. Set to 0 for unlimited. max_connect_user: 0 // Minimum GM level that is allowed to bypass the server limit of users. gm_allow_level: 99 // How often should the server save all files? (In seconds) // Note: Applies to all data files on TXT servers. // On SQL servers, it applies to guilds (character save interval is defined on the map config) autosave_time: 60 // Display information on the console whenever characters/guilds/parties/pets are loaded/saved? save_log: yes // Character server flatfile database char_txt: save/athena.txt // Friends list flatfile database friends_txt: save/friends.txt // Start point, Map name followed by coordinates (x,y) start_point: new_1-1,53,111 // Starting weapon for new characters start_weapon: 1201 // Starting armor for new characters start_armor: 2301 // Starting zeny for new characters start_zeny: 1000000000 // Size for the fame-lists fame_list_alchemist: 10 fame_list_blacksmith: 10 fame_list_taekwon: 10 // Guild earned exp modifier. // Adjusts taxed exp before adding it to the guild's exp. For example, if set // to 200, the guild receives double the player's taxed exp. guild_exp_rate: 100 // Name used for unknown characters unknown_char_name: Unknown // To log the character server? log_char: 1 // Log Filename char_log_filename: log/char.log // Allow or not identical name for characters but with a different case (upper/lower): // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed name_ignoring_case: no // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: // NOTE: Applies to character, party and guild names. // 0: no restriction (default) // 1: only letters/symbols in 'char_name_letters' option. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. char_name_option: 1 // Set the letters/symbols that you want use with the 'char_name_option' option. // Note: Don't add spaces unless you mean to add 'space' to the list. char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 // How many Characters are allowed per Account ? (0 = disabled) chars_per_account: 0 // Restrict character deletion by BaseLevel // 0: no restriction (players can delete characters of any level) // -X: you can't delete chars with BaseLevel <= X // Y: you can't delete chars with BaseLevel >= Y // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) char_del_level: 0 // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. char_del_delay: 86400 // What folder the DB files are in (item_db.txt, etc.) db_path: db //NOTE: The following online listing options are only for TXT servers. // Filename of the file which receives the online players list in text online_txt_filename: online.txt // Filename of the file which receives the online players list, but in html version online_html_filename: online.html // Choose how to display online players. // (sorting operation with a lot of online players can take time on a slow computer) // 0: no sorting (default) // 1: by alphabetical order of their name // 2: by number of their zenys // 3: by their base level // 4: by their job (and job level inside the same job) // 5: by alphabetical order of their actual map location online_sorting_option: 0 // Choose which columns that you want display in the online files. Do the addition of these values: // (if value is 0, no file is done) // 1: name (just the name, no function like 'GM') // 2: job // 4: levels // 8: map name // 16: mapname and coordonates // 32: zenys // 64: name (with 'GM' if the player is a GM) // default value: 1 (only name) online_display_option: 1 // minimum GM level to display 'GM' when we want to display it (default: 1) online_gm_display_min_level: 20 // refresh time (in sec) of the html file in the explorer (default 20) online_refresh_html: 20 import: conf/import/char_conf.txt can you tell me which one of it should i edit and to what -
there is no option such as replace string there is only normal replace can you explain it in details i cant get it to work it only edited 1/2 of the whole database not most of the equipment were editred
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hi what is the minimum and maximum internet connection speed required to host a lag free gameplay
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i have already requested for it but there seems to be some issue with those ports but 3306 can be opened not the rest of the 3 idk why
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hi can someone help me change all of the item_db.txt and item_db2.txt slot from [1] to [4] or any program for that to work it will be much appreciated
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i forwarded ports to my machine ipv4 address if thats what you mean i told them of the port forwarding but she couldnt figure out where she was mistaken in all of her attempts what is pppope
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can someone tell me on how to merge grf file using grf sharper
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You should call your ISP to allow you open ports from your PC. i did the changes in my config am i suppose to tell them to open ports for my wan ip or for what because currently i am on dynamic ip
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i am getting error with char server.sql edited to my wan ip plus the 6121 port with the error code cant connect to it 10060 yea i have already port forwarded all of the 3 ports what does that public to public means can you provide me with more details on it thanks this is how i make the edits in char athena // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 192.168.1.2 (my machine ipv4 address) in map athena // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 192.168.1.2 (my machine ipv4 address) // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 122.170.70.224 (my wan ip) in subnet athena subnet: 255.255.255.0:122.170.70.224:122.170.70.224 (my wan ip) subnet: 255.255.255.0:192.168.1.2:192.168.1.2 (my machine ipv4 address) in clientinfo.xml <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>sakray</servertype> <connection> <desc>Myro</desc> <display>Myro</display> <balloon>Myro</balloon> <address>122.170.70.224</address> (my wan ip) <port>6900</port> <version>25</version> <langtype>0</langtype> <registrationweb>http://www.google.com</registrationweb> <aid> <admin>2000002</admin> <admin></admin> <admin></admin> </aid> <yellow> <admin>2000002</admin> <admin></admin> <admin></admin> </yellow> <loading> <image>loading00.jpg</image> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> <image>loading04.jpg</image> <image>loading05.jpg</image> <image>loading06.jpg</image> <image>loading07.jpg</image> <image>loading08.jpg</image> <image>loading09.jpg</image> <image>loading10.jpg</image> <image>loading11.jpg</image> <image>loading12.jpg</image> <image>loading13.jpg</image> <image>loading14.jpg</image> <image>loading15.jpg</image> <image>loading16.jpg</image> <image>loading17.jpg</image> <image>loading18.jpg</image> <image>loading19.jpg</image> <image>loading20.jpg</image> <image>loading21.jpg</image> <image>loading22.jpg</image> <image>loading23.jpg</image> <image>loading24.jpg</image> <image>loading25.jpg</image> </loading> </connection> </clientinfo> i am getting disconnection from my login screen with this error
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hi i am facing issues while hosting a seerver on my pc can someone help me on it it would be appreciated much