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crystaleye

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Everything posted by crystaleye

  1. ive already differed it and i am using data folder uploaded by ai4rei no i didnt can you give me a tutorial on it
  2. i did the changes in mmo and did this in packetver db //packet_db_ver: 23 packet_db_ver: default but the error still occurs i did the changes but the problem is still the same
  3. i have mine as this //#define PACKETVER 20081126 #define PACKETVER 20100730 #endif // backward compatible PACKETVER 8 and 9 #if PACKETVER == 8 #undef PACKETVER #define PACKETVER 20070521 #endif #if PACKETVER == 9 #undef PACKETVER #define PACKETVER 20071106 and the client exe that i use is of 2012-04-10 and the client that i am updated to is r520 r14432 what do i edit in those
  4. hi i recently made a ro server but when i start the client exe i get an error saying character infosize 144 and while i try to use other account the connection gets closed can uyou help me on it
  5. can you give me link which is working atm the link which you gave dosnt have all the files just part4-part10 this is the link you gave http://www.mediafire.com/?799xwt874l1qe#myfiles even the torrent link is not working
  6. it seems it is made of both combining both kro and ragray does it contain all the grf files like data.grf, rdata.grf file it seems it is made of both combining both kro and ragray does it contain all the grf files like data.grf, rdata.grf file
  7. RagRay is down long time ago and why would you want to mix Miruku and RayRay together? They are basically the same. what about kro with sakray is it the same as mikuru whats the difference between them and will kro and sakray supported clients work with mikuru and vise versa
  8. ty and what about ragray can you give me an alternative link for that too will both mikuru and ragray work in a client
  9. Hi i am looking for mikuru game client for the latest version of ragnarok can you give me a the link on where can i download it or any help on it would be good many thanks
  10. how did you do that can you explain it to me in steps thanks for your concern i ran the patched.exe but i couldnt log in with less than 4 character as username it says password must atleast be 4 character long i used weediffgenerator as patch engine
  11. I got an error while diffing it says The instruction at 0x0095c0df referenced memory at 0x00000000c. The memory could not be read. Click on OK to terminate the program
  12. where can i find source diff patch files for shins diff patcher
  13. The number of character use to log in as username in the login screen
  14. Can you tell me a way to hex client to log in with less than 4 character
  15. i downloaded all the kro rar files from http://web.jellyupload.com/kRO# and when i tried to extract ro04142012_data.grf.part01.rar it gave me error saying ! E:\RO Files\Kro\ro04142012_data.grf.part02.rar: CRC failed in data.grf. The file is corrupt please help
  16. Is there a way to replace # to , to all of the item information that is quoted as # in idnum2destable.txt
  17. Is there a way to auto fill the item information in item_db.txt without manually filling it
  18. There are plenty of sprites that i have with the same texture if i could get my server to work then i could spot the exact wing that you need mind giving me a hand?
  19. I have the sprites you need i have great ones that you would be intrested in
  20. Ainne how do you download these files from here i try to download them they get saved in html format except for the shinpatcher.exe https://subversion.assembla.com/svn/weetools/trunk/ShinsDiffPatcher/
  21. I want to add custom items in the server can you tell me how to diff the client to have more than 900 custom id implemented
  22. data\sprite\¾ÆÀÌÅÛ\Traveler_Hat both icon sprite data\sprite\¾Ç¼¼»ç¸®\³²\³²_Traveler_Hat both male item sprite data\sprite\¾Ç¼¼»ç¸®\¿©\¿©_Traveler_Hat both female item sprite data exture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\Traveler_Hat.bmp (75x100 size) data exture\À¯ÀúÀÎÅÍÆäÀ̽º\item\Traveler_Hat.bmp (24x24 size) these are the location to my sprite These are in unicode formate i changed it into korean language and added it into the grf file This is my sprite for Traveler_Hatdata.rar
  23. I still have a problem it dosnt show in the screen view but the equipmentry window is working fine now
  24. I am using eathena r14792 emulator i recently added a custom headgear sprite everything worked fine till i wore it it does show the icon in the equipment window but in screen view it is some other headgear These are the screenshots These are my entries item_db2:= //Extra Customs 865,Traveler_Hat,Traveler_Hat,5,100000,,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,400,{ bonus bAllStats,+10; },{},{} 20000,Succubus_Wing,Succubus_Wing,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,1,,0,0,1000,{ bonus bAllStats,+5; },{},{} 20001,LDHorn,LDHorn,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,256,,0,0,1001,{ bonus bAllStats,+20; },{},{} 20004,LDTail,LDTail,5,5000,,100,,0,,1,0xFFFFFFFF,7,2,512,,0,0,1004,{ bonus bAllStats,+20; },{},{} 20005,LDWing,_LDWing,5,100000,,10, ,10,,1,0xFFFFFFFF,7,2,1,,0,0,1005,{bonus bAllstats,+20;},{},{} idnum2itemresnametable:= 3268#gaw# 3269#gaa# 865#Traveler_Hat# 3330#gdac# 3331#gdaw# num2itemresnametable:= 3268#gaw# 3269#gaa# 865#Traveler_Hat# 3330#gdac# 3331#gdaw# idnum2itemdisplaynametable:= 3268#Guardian_Angel_Wings# 3269#Guardian_Angel_Aura# 865#Traveler_Hat# 3330#Guardian_Dark_Angel_Crown# 3331#Guardian_Dark_Angel_Wings# num2itemdisplaynametable:= 614#Golden_Hammer# 615#Oridecon_Hammer# 865#Traveler_Hat# 1101#Sword# 1102#Sword# 1103#Sword# idnum2itemdesctable:= # 865# [ Legendary Custom ] +10 to all stats Class :^777777 Wings^000000 Defense :^777777 12^000000 Equipped On :^777777 Upper^000000 Weight :^777777 10^000000 Applicable Job :^777777 Every Job^000000 # num2itemdesctable:= # 865# [ Legendary Custom ] +10 to all stats Class :^777777 Wings^000000 Defense :^777777 12^000000 Equipped On :^777777 Upper^000000 Weight :^777777 10^000000 Applicable Job :^777777 Every Job^000000 # Lua files as follow:=E:>RO:>data:>lua files:>data info:>= accessoryid.lua ACCESSORY_FLIP_HAT = 862, ACCESSORY_ASCENSION_BLACK_DRAGON = 863, ACCESSORY_ROSE_HEADBAND = 864, ACCESSORY_TRAVELER_HAT = 865, } accname.lua [ACCESSORY_IDs.ACCESSORY_STRAWBERRY_MOUTH] = "_ÀÔ¿¡¹«´Âµþ±â", [ACCESSORY_IDs.ACCESSORY_FLIP_HAT] = "_Çø³¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_ASCENSION_BLACK_DRAGON] = "_½Âõºí·¢µå·¡°ï", [ACCESSORY_IDs.ACCESSORY_ROSE_HEADBAND] = "_Àå¹Ì¸Ó¸®¶ì", [ACCESSORY_IDs.ACCESSORY_TRAVELER_HAT] = "_TRAVELER_HAT", } 2 shortcuts of lauc5.0.2 first one renamed as "F:\Ro\data\lua files\datainfo\luac5.0.2.exe" -o "accessoryid.lua" "accessoryid.lub" second one renamed as "F:\Ro\data\lua files\datainfo\luac5.0.2.exe" -o "accname.lua" "accname.lub"
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