RyokoMVP
-
Posts
209 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Posts posted by RyokoMVP
-
-
the script you posted.... work fine in my test server...
and..if you are not using eAthena..make sure you change
.i++;
into
set .i,.i + 1;
okey i'll try... i use valhalla ( judas svn ) not eAthena >_<
okay , problem solved Emistry , thanks a lot
-
i think debug message is only that , and repeat...maybe you can try it so you will know the debug message
i already post the script
-
i try like this
prontera,214,187,5 script Sample 992,{ OnS1: if(Zeny < 500) goto NeedZenys; set Zeny,zeny-500; percentheal 100,100; skilleffect 34,0; sc_start SC_BLESSING,180000,10; skilleffect 29,0; sc_start SC_INCREASEAGI,180000,10; sc_start SC_MAGNIFICAT,180000,10; end; OnS2: if(Zeny < 50000) goto NeedZenys; set Zeny,zeny-50000; percentheal 100,100; sc_start SC_BLESSING,360000,10; sc_start SC_INCREASEAGI,360000,10; sc_start SC_MAGNIFICAT,360000,10; sc_start SC_IMPOSITIO,180000,10; skilleffect 361,0; sc_start SC_ASSUMPTIO,180000,10; end; OnS3: if(Zeny < 5000) goto NeedZenys; set Zeny,zeny-5000; switch ( basejob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( upper == 1 && baselevel < 70 ) set .@spirit, 494; } if ( .@spirit ) { sc_start4 sc_spirit, 360000, 5, .@spirit,0,0; skilleffect .@spirit, 5; } end; NeedZenys: mes "You Don't Have Money"; close; OnInit: defpattern 1, "S1","OnS1"; defpattern 1, "S2","OnS2"; defpattern 1, "S3","OnS3"; activatepset 1; setarray .pub_title$[0],"S1 = 500","S2 = 50.000","S3 = 5000"; while( 1 ){ delwaitingroom; waitingroom .pub_title$[ .i % 3 ],0; .i++; sleep 2000; } end; }
but only show first pub , and never change ( first pub is S1 ) S2 And S3 Is Not Shown
btw i got error like this @map server
[Debug]: Source (NPC): Sample at prontera (214,187)
[Warning]: Found more arguments than necessary.
-
install the files correctly not using copy paste
yes i do that
-
hello , this is my script
prontera,214,187,5 script Sample 992,{ OnPaket: if(Zeny < 100000) goto NeedZenys; set Zeny,zeny-100000; percentheal 100,100; sc_start SC_BLESSING,360000,10; sc_start SC_INCREASEAGI,360000,10; sc_start SC_MAGNIFICAT,360000,10; sc_start SC_IMPOSITIO,360000,10; skilleffect 361,0; sc_start SC_ASSUMPTIO,360000,10; end; OnBuffs: if(Zeny < 500) goto NeedZenys; set Zeny,zeny-500; percentheal 100,100; skilleffect 34,0; sc_start SC_BLESSING,360000,10; skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10; end; OnLink: if(Zeny < 10000) goto NeedZenys; set Zeny,zeny-10000; switch ( basejob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( upper == 1 && baselevel < 70 ) set .@spirit, 494; } if ( .@spirit ) { sc_start4 sc_spirit, 360000, 5, .@spirit,0,0; skilleffect .@spirit, 5; } end; NeedZenys: mes "You Don't Have Money"; close; OnInit: defpattern 1, "paket","OnPaket"; defpattern 1, "buff","OnBuffs"; defpattern 1, "link","OnLink"; activatepset 1; end; }
how if i want to make this NPC have a waiting room ( pub ) and change every 2 second ?
i need example :
pub 1 : Paket Price Is 100000
Pub 2 : Buff Price Is 500
Pub 3 : Link Price Is 10000
Just Have 1 Pubs , But Change Every 2 second like BOT ~ thanks...
i already read Here
but i still confuse~ sorry >_<
-
im sorry ~ i dont know about detail..my player only send this picture
what i know is he use windows 7
all my player who use windows 7 ( 80% ) have error every log in into my RO , i dont know why..error just shown for windows 7 only...
work good at windows XP
-
bump~
-
prontera,214,187,5 script Sample 992,{ OnHeal: percentheal 100,100; end; OnBuffs: percentheal 100,100; skilleffect 34,0; sc_start SC_BLESSING,360000,10; skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10; end; OnLink: switch ( basejob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( upper == 1 && baselevel < 70 ) set .@spirit, 494; } if ( .@spirit ) { sc_start4 sc_spirit, 360000, 5, .@spirit,0,0; skilleffect .@spirit, 5; } end; OnInit: defpattern 1, "heal","OnHeal"; defpattern 1, "buff","OnBuffs"; defpattern 1, "link","OnLink"; activatepset 1; end; }
i dont edit anything~ btw ... can u make this script only work if thats people ( player ) have TCG card ? if not this NPC will Not Respect
-
@ryokomvp
make sure you have PCRE enabled..
beside...please alway refer to your map server when any npcs are not working...there should be some useful message for you to debug it...
refer PCRE
yes i know about PCRE , i already install it...it's work for buff and link . only heal the npc dont do anything...
i already install PCRE because my disguise need it too~ there is no debug i think..because link and buff work~ only heal not work
-
i already try said "heal" but why this npc not give heal for me?
-
-
-
nice patch ~ where is the new hats for new years?
-
i dont know the hint ~ can u help me?
-
Hey can i request some healer with command ? it's possible ?
like a bot i said~ so if we said " heal " the healer will heal us , if we said " buff " the npc will give us a buff
or NPC Healer will open PUB , and when enter the pub and said write " heal / buff " this npc will give us heal / buff
it's possible ?
-
thanks gerome ~ you have a great patcher skin ^^ 8/10
-
good luck cookie ~ thanks for everything ^^
-
hey i want to ask , i try to use kPatcher / thor patcher with true config.but why my patcher can't connect to my vps ?
andbody know why? in my old vps it's work good...but it's not connected in my new vps..control panel and other work 100% only patcher not work...
somebody can help me?
for example this is my thor patcher configuration
[Config:Main] RootURL='http://27.111.34.120/patch/' RemoteConfigFile='main.ini' TimeOut=0 StatusFile='server.dat' DefaultGRF='Miracle.grf' ClientEXE='Miracle.exe' ClientParameter='' FinishOnConnectionFailure=false [Config:Window] AutoResize=false Style='none' Width=842 Height=595 DragHandling=true Background='images/bg.jpg' FadeOnDrag=false [Config:BGM] File= Loop=true Volume=20 Directory= [Config:Misc] Title='Miracle' HideProgressBarWhenFinish=true [ProgressBar:bar1] Width=380 Height=30 Left=395 Top=473 BackColorStart=$009DEEEF BackColorEnd=$00C2F1F1 FrontColorStart=$006ED5B0 FrontColorEnd=$0080DDCA FrontImage= BackImage= Hook='ProgressChange' [Label:Status] AutoResize = false Width=369 Height= Left=15 Top=498 Alignment='center' FontColor=$000000 FontName = '' FontSize = Text='' Hook='StatusChange' [NoticeBox:Box0] Width=382 Height=263 Left=396 Top=190 URL='http://27.111.34.120/patch/notice.html' [button:Start] Default='images/start1.png' OnHover='images/start2.png' OnDown='images/start3.png' Left=5 Top=9 Hook='Start' [button:Exit] Default='images/Exit1.png' OnHover='images/Exit2.png' OnDown='images/Exit3.png' Left=139 Top=60 Hook='Exit' [button:Cancel] Default='images/Exit1.png' OnHover='images/Exit2.png' OnDown='images/Exit3.png' Left=139 Top=60 Hook='Cancel'
-
You Paste the SQL Syntax into your SQL directory within a New Query and commit it to
your directory to change tables to accommodate the SQL within the textual script provided.
ill paste it in the SQL directory where tha Main.SQL is in??
then ill make a new schema for the market bulletin.sql?
then paste the market bulletin.txt in the NPC custom folder???
correct me sir if i mistaken...
open phpmyadmin
open your ragnarok table
import new sql ( market bulletin.sql )
open your custom npc folder
insert market bulletin npc there
-
ah ? this is not free? i think this is free >_<
-
-
good job for heris & ziu !! thanks for share !!
-
instead of stating the line error....next time it's better to post a screenshot..or the error contents...
and ...use search engine....
anyway..this is your solution..
this is my error picture
-
//===== rAthena Script ======================================= //= Disguise Event //===== By: ================================================== //= GmOcean //===== Current Version: ===================================== //= 5.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Additional Comments: ================================= //= Note: This script requires PCRE to run properly. //= 5.0 Last update by GmOcean. //= 5.1 Cleaned and standardized, mostly. [Euphy] //============================================================ prontera,160,155,4 script Disguise Event 795,{ // Currently set to run every two hours. // To change times, edit the OnClock labels below. set .@GMLevel,60; // GM level required to access NPC. set .@n$,"[^0000FFDisguise NPC^000000]"; if (getgmlevel()>=.@GMLevel) { mes .@n$; mes "Select an option."; next; switch(select("Turn ON/OFF Event:Event Settings")) { case 1: mes .@n$; if (.EventON) { mes "The Event is currently: [^0000FFON^000000]"; mes "Would you like to turn it OFF?"; } else { mes "The Event is currently: [^FF0000OFF^000000]"; mes "Would you like to turn it ON?"; } if(select("Yes:No")==2) close; if (.EventON) { set .EventON,0; set .Timer,0; setnpctimer 0; stopnpctimer; announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue; deletepset 1; setnpcdisplay "Disguise Event",795; close; } set .EventON,1; set .Timer,1; setnpctimer 0; initnpctimer; set .ResetCounter,.ResetCounter+1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; close; case 2: mes .@n$; mes "Pick a setting to modify."; next; switch(select("Monster Display:Number of Rounds:Prize Settings")) { case 1: setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only."; mes .@n$; mes "Choose a disguise rule."; next; set .Rule, select(implode(.@r$,":")); mes .@n$; mes "The Disguise Rule has been set:"; mes " > ^0055FF"+.@r$[.Rule-1]+"^000000"; close; case 2: mes .@n$; mes "Input the number of rounds you want the event to last."; mes "Current number: [^0000FF"+.Rounds+"^000000]"; next; input .@Rounds; set .Rounds,.@Rounds; mes .@n$; mes "The number of rounds has been changed to "+.Rounds+"."; close; case 3: mes .@n$; mes "Input the Item ID of the prize given each round."; mes "Current item: [^0000FF"+getitemname(.Prize)+"^000000] (ID #"+.Prize+")"; next; input .@Prize; mes .@n$; if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") { mes "That item does not exist. Please try again."; close; } set .Prize,.@Prize; mes "Input the amount to be given."; next; input .@amount; mes .@n$; if (.@amount<=0 || .@amount>=10000) { mes "That amount is invalid. Using default ammount of 1."; set .@amount,1; next; mes .@n$; } set .PrizeAmt,.@amount; mes "The Prize has been changed successfully."; mes "Prize: "+.PrizeAmt+"x [^0000FF"+getitemname(.Prize)+"^000000]"; close; } } } if (.EventON) end; mes .@n$; mes "Welcome."; mes "How may I be of assistance?"; if(select("Information:Nothing, just passing through.")==2) close; next; mes .@n$; mes "This event is quite simple."; mes "At the start of the event, I will"; mes "disguise myself as a random"; mes "monster. You have to shout"; mes "that monter's name out loud."; next; mes "If you are correct, you will receive"; mes "a prize. If not, keep trying!"; mes "That's all that there is to this event."; close; OnInit: set .EventON,0; set .Wait,0; set .Winner,0; set .ResetCounter,0; set .Rounds,10; set .Prize,512; set .PrizeAmt,1; set .Rule,1; setarray .MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373, 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688, 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131, 2156,2165; set .BlackList$, "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," + "1171,1172,1173,1181,1187,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," + "1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," + "2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," + "2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," + "2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," + "2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," + "2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," + "2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," + "2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,"; end; OnClock0000: OnClock0200: OnClock0400: OnClock0600: OnClock0800: OnClock1000: OnClock1200: OnClock1400: OnClock1600: OnClock1800: OnClock2000: OnClock2200: set .ResetCounter,.ResetCounter+1; set .EventON,1; set .Timer,1; set .Wait,1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; setnpctimer 0; initnpctimer; end; OnTimer10000: if (.Timer || .Change) end; set .Wait,0; goto iDisguise; end; OnTimer30000: if (.Timer) end; set .Change,0; setnpcdisplay "Disguise Event",795; npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again."; specialeffect 725; set $MonsterName$,""; deletepset 1; stopnpctimer; setnpctimer 0; initnpctimer; end; OnTimer60000: if (.Timer!=1) end; announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; end; OnTimer120000: if (.Timer!=1) end; announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; end; OnTimer180000: if (.Timer!=1) end; announce "The Disguise Event has begun!",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; set .Timer,0; stopnpctimer; setnpctimer 0; initnpctimer; iDisguise: if (.Rule==1) { set .Winner,0; set .Monster,1000+rand(1,995); if (compare(","+.BlackList$+"," , ","+.Monster+",")) goto iDisguise; if (.Monster==.LastMonster) goto iDisguise; set .LastMonster,.Monster; set $MonsterName$,getmonsterinfo(.Monster,0); } if (.Rule==2) { set .Winner,0; set .Monster,rand(49); set $MonsterName$,getmonsterinfo(.MVP[.Monster],0); } deletepset 1; defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect"; activatepset 1; if (.Rule==1) setnpcdisplay "Disguise Event",.Monster; if (.Rule==2) setnpcdisplay "Disguise Event",.MVP[.Monster]; set .Change,1; setnpctimer 0; end; iCorrect: if (.Winner) { dispbottom "Someone has already won this round."; end; } set .Winner,1; set .RoundCount,.RoundCount+1; deletepset 1; activatepset 1; getitem .Prize,.PrizeAmt; announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue; if (.RoundCount>=.Rounds) { setnpcdisplay "Disguise Event",795; set .RoundCount,0; set .Change,0; set .EventON,0; setnpctimer 0; stopnpctimer; npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; end; } setnpcdisplay "Disguise Event",795; set .Change,0; setnpctimer 0; end; }
why i got error at line 42?
Anti Bot Script For A Specific Map
in Script Requests
Posted
@ Paulinds i think he want antibot will shown every xxx second / minutes / hours / every xx monster killed maybe.not only once every login...because he want antibot for field / dungeon
CMIIW