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blurryrox

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  1. Maybe you add another manu option for canceling? if they choose cancel, getitem 30037
  2. //===== rAthena Script ======================================= //= Healer //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Basic healer script. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Aligned coordinates with @go. //============================================================ - script Healer -1,{ .@Price = 0; // Zeny required for heal .@Buffs = 0; // Also buff players? (1: yes / 0: no) .@Delay = 5; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if (.@Price) { message strcharinfo(0), "Healing costs " + callfunc("F_InsertComma",.@Price) + " Zeny."; if (Zeny < .@Price) end; if (select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end; Zeny -= .@Price; } specialeffect2 EF_HEAL2; percentheal 100,100; repairall; if (.@Buffs) { specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; } if (.@Delay) @HD = gettimetick(2) + .@Delay; end; } // Duplicates //============================================================ alberta,25,240,6 duplicate(Healer) Healer#alb 909 aldebaran,135,118,6 duplicate(Healer) Healer#alde 909 amatsu,200,79,4 duplicate(Healer) Healer#ama 909 ayothaya,207,169,6 duplicate(Healer) Healer#ayo 909 comodo,184,158,6 duplicate(Healer) Healer#com 909 einbech,57,36,6 duplicate(Healer) Healer#einbe 909 einbroch,57,202,6 duplicate(Healer) Healer#einbr 909 geffen,115,72,6 duplicate(Healer) Healer#gef 909 gonryun,156,122,6 duplicate(Healer) Healer#gon 909 hugel,89,150,6 duplicate(Healer) Healer#hug 909 izlude,121,150,6 duplicate(Healer) Healer#izl 909 //Pre-RE: (125,118) jawaii,250,139,4 duplicate(Healer) Healer#jaw 909 lighthalzen,152,100,6 duplicate(Healer) Healer#lhz 909 louyang,226,103,4 duplicate(Healer) Healer#lou 909 manuk,272,144,6 duplicate(Healer) Healer#man 909 mid_camp,203,289,6 duplicate(Healer) Healer#mid 909 moc_ruins,72,164,4 duplicate(Healer) Healer#moc 909 morocc,153,97,6 duplicate(Healer) Healer#mor 909 moscovia,220,191,4 duplicate(Healer) Healer#mos 909 niflheim,212,182,5 duplicate(Healer) Healer#nif 909 payon,179,106,4 duplicate(Healer) Healer#pay 909 prontera,152,183,5 duplicate(Healer) Healer#prt 909 rachel,125,116,6 duplicate(Healer) Healer#rac 909 splendide,201,153,4 duplicate(Healer) Healer#spl 909 thor_camp,249,74,4 duplicate(Healer) Healer#thor 909 umbala,105,148,3 duplicate(Healer) Healer#umb 909 veins,217,121,4 duplicate(Healer) Healer#ve 909 well this way it will repair all, i am not sure with auto identifying all unidentified item tho.
  3. Yes you can. Exhibit A : 9111,Awakening_Box,Awakening Box,2,0,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ .@ebrand = rand(1,10); if (.@ebrand <= 1) {getitem 9110,2;} if (.@ebrand > 1) {getitem 9110,1;} },{},{} this work like IG, except that i don't have to set it in itemgroup. Just script. If it doesn't work you can try set it as a function. Or maybe it could work like this. - script #mapchecker -1,{ OnPCStatCalcEvent: getmapxy( .@map$,.@x,.@y,0 ); if ( .@map$ == "prontera" ) return mapcheck = 1; else if ( .@map$ == "morocc" ) return mapcheck = 2; return mapcheck = 0; end; } //item_db 1101,Sword,Sword,5,100,,500,25,,1,3,0x000654E3,7,2,2,1,2,1,2,{ if(mapcheck == 1){bonus bStr,30;} if(mapcheck == 2){bonust bAgi,30;} },{},{}
  4. maybe you could play around with getmapxy somehing like this getmapxy( .@map$,.@x,.@y,0 ); if ( .@map$ == "prontera" ) bonus bHit,30; end; not sure if this will work. i didn't test it.
  5. - shop card_mob#A -1,501:1000 try to change it to cashshop instead of shop. - cashshop card_mob#A -1,501:1000
  6. //===== rAthena Script ======================================= //= Untitle Script //===== By: ================================================== //= Zealock! //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena , eAthena //===== Description: ========================================= //= PVP Warper //============================================================ - script PVP Warper::PVP Warper -1,{ mes "[ PVP Warper ]"; mes "Would You Like to Enter the Room?"; next; menu "Yes, I'm Hunger for Blood",PatayanNa,"No, Too Lazy to Kill",No; PatayanNa: mes "[ PvP Warper ]"; mes "You Made the Right Choice!"; next; mes "Let's Go!"; warp "pvp_n_2-5",0,0; close; No: mes "[ PvP Warper ]"; mes "Are you Scared?"; next; mes "Come Back Again, if you already have the Guts!"; close; //WAITING ROOM updates every 2.5 second OnInit: while(1) { delwaitingroom; waitingroom "PvP Warper ["+getmapusers("pvp_n_2-5")+"]",0; sleep 2500; //2.5 seconds } end; } turbo_room,111,121,4 duplicate(PVP Warper) PvP Warper#turb 811 prontera,163,188,5 duplicate(PVP Warper) PvP Warper#prt 811 // Mapflags pvp_n_2-5 mapflag nowarp pvp_n_2-5 mapflag nowarpto pvp_n_2-5 mapflag pvp on pvp_n_2-5 mapflag noteleport pvp_n_2-5 mapflag nosave SavePoint pvp_n_2-5 mapflag nobranch pvp_n_2-5 mapflag noicewall pvp_n_2-5 mapflag noreturn pvp_n_2-5 mapflag nopenalty pvp_n_2-5 mapflag loadevent pvp_n_2-5 mapflag nomemo Try this.
  7. you need to set to 5.0 to get 5 credit for $1
  8. nice. well i thinks it is both script and source edit. thanks man.
  9. As default in RO, the highest weapon level is 4, is setting a weapon level to 5 in item_db is sufficient? or do i need to change other things?
  10. mosk_dun01,0,0,0 script #ins50ctrl EF_NONE,{ end; OnInstanceInit: set .@map$, instance_mapname("mosk_dun01"); set .@label$, instance_npcname("#ins50ctrl")+"::OnMyMobDead"; monster .@map$,202,69,"Awoken Mystcase",2400,1,.@label$; //0,0 2400 - 1249 monster .@map$,202,69,"Awoken Cruiser",2401,1,.@label$; //0,0 2401 - 1248 monster .@map$,202,70,"Mini Boss ",1004,1,.@label$; //250,181 monster .@map$,202,71,"Boss ",1010,1,.@label$; //213,257 initnpctimer; end; OnTimer1000: sleep 5000; instance_announce 0,"Finish the instance within 60 minutes!",bc_map|bc_blue; sleep 3000; bonus2 bExpAddRace,RC_All,100; bonus2 bDropAddRace,RC_All,100; instance_announce 0,"Defeat all the monster to finish this instance!",bc_map|bc_blue; stopnpctimer; end; Hi. Is setting up bonus exp on a specific instance map possible? I got an error no attached player in putty. (screenshot)
  11. It is 6. But only comfirmation message is in french, everything else is in english.
  12. Hello. Does anyone know where is this confirmation message located? Mine is somehow in french. I want to change it to English but i could not find it. Here's a screen shot regarding this :
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