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Posts posted by cder
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@spawnn
resolvido....
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Arquivo encontrado, e não nunca havia mechido nele se encontra em conf/battle/client, tava em 27, alterei para 147 e nada ocorreu, e permanece o erro
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Galera é o seguinte, abrir meu projeto a um tempo atrás, e funcionou perfeitamente com a data+client+emulador+system que to usando, ok ?
Só que agora fui tentar abrir novamente, e até inicia perfeitamente, porem ocorre um erro assim que eu crio char, o client para de funcionar
E quando tento novamente aparece esse erro...
Erros -
1° Quando crio a conta antes de aparecer selecionar personagem, ( Please Check Total Character Numbers RequirePage87557 / Resquest Page 5)
2° Assim que crio personagem ocorre o seguinte ( Character_info size error!!, Character_info 147)...
Lembranças -
Acho que já tive esse erro antigamente, e consertei em algo na src chamado h.cpp, porem não me lembro se foi isso realmente, e não to encontrando isso, mas acho que tudo que devo fazer é alterar o maximo de quantidade de estilo de cabelo...
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I thought I could help.
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14 hours ago, Racaae said:
Are you using updated rAthena? The command is documented just fine.
You can post the untranslated script, the important thing are the commands and syntax, not the messages/names.
was using 2 emulators, one had and another not ... the idea is to leave my variables, similar to those green letters of the pvp player score. I'll update the script here
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8 hours ago, SyncMaster said:
I searched but I think what I need wasn't done yet. I'm still new at source programming and was trying to do this command without sucess.
What I need is an script_command that, when you put 2 characters ids(if work with mob unique ids will be even better), those 2 players or 2 mobs start to identify each other as enemy and became able to attack, even if they were from the same guild and group. A little bit like the @duel.
ctrl + f, in your script_commands, and read about, OnPCDieEvent :, OnPCKillEvent :, OnNPCKillEvent :, and also has that rid2name
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19 minutes ago, Racaae said:
Hi!
Prefixes and postfixes cant be separated from the variable name. So for example instead of . @ sleep it must be .@sleep always.
delchar is not a command to delete characters.
You can use the command breakequip to break equips.
You can learn a lot reading the doc, good luck!
\doc\script_commands.txt
1- It was a mistake to translate
2- I did not find the breakequip command in \ doc \ script_commands.txt
3- I thought of atcommand, but I did not find
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Hi guys, I have a very big and expansive project.
First of all I'm Brazilian the script was not 100% translated, interpreted dubarma as
"durabilityweapon" and dubarmor as "durabilityarmor"
1-Doubts: I do not know all the doc commands yet, so this is not quite complete function.
2-Npcs function: I added npcs to the outside of the function, and I used the "callfunc" command in the npc to call the function, these npcs would be bed, durability repairer, and in the future would initiate the same "callfunc" 1 hunger, thirst.
3-Error !!! When creating my menu npc, to view the statuses, only everything appears in 0, as if the function had not responded.
4- Menu command I used bindatcmd to when using the @ menu command, I would view your information. And I used the * menu, and even created a labbel for him.
scriptlabbel: menu1: mes.@name $; mes "[Hunger]:"+.@hunger; month "[Headquarters]:"+.@headquarters; mes "[Sleep]:"+.@sleep; month "[DubArma]:"+.@dubarma; mes "[DubArmor]:"+.@dubarmadura; close; end;
5- function script
function script Sobrevivencia { getcharid(0); if (getcharid(0)){ .@fome = 100; .@sede = 100; .@sono = 100; .@dubarma = 100; .@dubarmadura = 100; setd(".@fome", 100); setd(".@sede", 100); setd(".@sono", 100); setd(".@dubarma", 100); setd(".@dubarmadura", 100); getd(".@fome"); getd(".@sede"); getd(".@sono"); getd(".dubarma"); getd(".@dubarmadura"); end; } else{ if (.@fome <= 1){ delchar(.@fome, 0); end; } } if (.@sede <= 1){ delchar(.@sede, 0); end; } if (.@sono <= 1){ delchar(.@sono, 0); end; } if (.@sono <= 31){ sleep(30000); sleep2(30000); end; } if (.@dubarma <= 1){ @breakweapon; end; } if (.@dubarmadura <= 1){ @breakarmor; end; } attachnpctimer("strcharinfo(0)") initnpctimer(strcharinfo(0)); OnTimer1080000: .@fome = -1; .@sede = -1; .@sono = -4; end; }
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topic resolved
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I would like to know where is the command that enables the class of the assassin to use a weapon in each hand The intention is for an armature to enable my custom class to use 2 daggers / sword / one-handed ax Ex: 2357, Valkyrie_Armor, Valkyrian Armor, 4.0,, 2800,, 6,, 1.0xFFFFFFFE, 2,2,16,, 1,1,0, {enable_two_weapons; }, {}, {}
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Galera gostaria de saber aonde se encontra o comando que habilita pra classe do assasino usar uma arma em cada mão
A idea é por pra uma armadura habilitar a minha classe custom usar 2 adagas/espada/machado de uma mão
Ex: 2357,Valkyrie_Armor,Valkyrian Armor,4,0,,2800,,6,,1,0xFFFFFFFE,2,2,16,,1,1,0,{ enable_two_weapons; },{},{}
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Gostaria de saber como posso mudar aparencia da minha barra de hp/sp dos players e dos monstros, e se possivel de como por para todos players poder ver o hp do outro, (só hp mesmo), ops já sei mecher com act/grf tool, mas não encontrei barra de hp nem sp na data...
Função Pegar Item
in Suporte a Configurações
Posted · Edited by Emistry
Please use codebox.
Olá pessoal, estou dando inicio ao meu projeto, e preciso de uma ajudinha, queria fazer uma função de pegar 1 item do player, a cada 1minuto, e somente quando o player tive-se online...
O que tentei ?
function script pegaritem { getcharid(0); if(getcharid(0)){ attachrid(getcharid(3)); end; } else{ if(attachrid(getcharid(3))){ OnTimer60000: delitem 502,1; end; } } }
Resultado ?
Nada Ocorreu alguém pode me da essa pequena ajuda ?, significa muito pro meu serve isso