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About Tomahawk

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  1. Maybe you can use OnTouch, whenever the player is close it changes the sprite. That way its always invisible unless the player has a variable, didn't test it tho.
  2. Isn't it possible through classchange? classchange HIDDEN_WARP_NPC, strnpcinfo(0), bc_self; Edit: Btw I got this code from AnnieRuru's blog.
  3. There's a tutorial on the wiki page:
  4. setarray .mvplist[0],1832,1511,1647,1785,1630,1039,1874,2068,1272,1719,1046,1389,1112,1115,1418,1871,1252,1768,1885,1649,1651,1492,1734,1251,1779,1688,1646,1373,1147,1059,1150,1087,1190,1038,1157,1159,1623,1650,1583,1312,1751,1685,1648,1658; [email protected] = .mvplist[rand(0,getarraysize(.mvplist))]; monster "map_x",0,0,strmobinfo(2,[email protected]),[email protected],1,"mvpspawn::OnMVPDead"; sometimes gives this error: Can anyone help me? I'm just not getting what i'm doing wrong.
  5. Hey Haziel, awesome work! I'm using it in my local server, but whenever I summon it the sprite is always backwards... Is it supposed to be like that? What I mean is, the back of the chest always faces "south".
  6. Maybe you didn't calculate light maps or are only using global lighting? That's usually how it happens to me.
  7. Not that I know of. Great then an older one shouln't give you any problems, good luck
  8. Just tested with the same data and it indeed gives an error. Did you test it with other kRO data.grf from 2018? cause i'm using a data.grf from 2017 and its working fine with my browedit.
  9. Pretty sure its warcraft.
  10. You gotta hex the client to include sky background on custom maps. Open the client on a hex editor and change one of the original sky maps to yours. Ex: Search for airplane01.rsw and change it to: custommap1.rsw (the custom name must have the same lenght as the original).
  11. I think you need to define packetver in SRC>Config>packets.h: #define PACKETVER 20151104 -> #define PACKETVER 20140305 Recompile after changing it.