Hello guys, I would like to know how to the zombie not give exp because they are giving.
prontera,158,180,5 script Novice Zumbi 100,{
mes .nn$;
if(.evt == 1){
if(Class == 0 && BaseLevel == 1){
mes "you will be taken to the event."
close2;
warp .mp$,42,369;
end;
}
else{
mes "Only 1 Level Apprentices may enter event.";
close;
}
}
else{
mes "event this closed.";
close;
}
end;
OnMobDead:
set .cnt, mobcount(.mp$,"OnMobDead");
if(.cnt == 0){
mapannounce .mp$,"[EVENTO] Congratulations to survivors.",bc_all;
sleep 10000;
mapannounce .mp$,"[EVENTO] Until the NPC to receive his prize",bc_all;
hideoffnpc "Premio#002";
end;
}
end;
OnHour00:
OnHour02:
OnHour04:
OnHour06:
OnHour08:
OnHour10:
OnHour12:
OnHour14:
OnHour16:
OnHour18:
OnHour20:
OnHour22:
announce "[EVENT] the Novice event Zombie this open.",bc_all;
set .evt, 1;
mapwarp .mp$,"prontera",150,150;
hideonnpc "Premio#002";
killmonster .mp$,"<rótulo de evento>";
for(set .i, 5; .i > 0; set .i,.i-1){
announce "[EVENTO] [EVENT] the Novice event will close in Zombie "+.i+" time.",bc_all;
sleep 60000;
}
announce "[EVENT] Zombie Novice event closed.",bc_all;
sleep 10000;
mapannounce .mp$,"Novice event the Zombie began.",bc_all;
monster .mp$,43,369,"Zumbi",1015,10,"Novice Zumbi::OnMobDead";
end;
OnInit:
set .nn$, "[^00AC00Novice Zumbie^000000]"; // Nome do NPC
set .mp$, "quiz_01"; // 42 369
hideonnpc "Premio#002";
end;
}
quiz_01,42,369,5 script Premio#002 100,{
if(Class == 0){
mes "[Premio]";
mes "you will be awarded and taken to prontera sewers.";
close2;
getitem 501,1;
warp "prontera",150,150;
end;
}
}