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Lord Ganja

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Everything posted by Lord Ganja

  1. Try to add this if( getbrokenid(1) ) repairall; getinventorylist; while( .@i < @inventorylist_count ){ if ( !@inventorylist_identify[.@i] ){ delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0; getitem @inventorylist_id[.@i],1; } .@i++; }
  2. Awesome!! Btw one question. is status.rhw.atk2 magic attack or max attack? EDIT: I test it and it's MAX ATTACK.
  3. Damn. Haven't think of that. Thanks. Anyway it uses Timer before comparing the current hp of the monster. I was thinking about creating an event "OnMobDamaged" and insert it on mob.c under mob_damage which is called when a mob received damage, but I don't want it to be triggered on all mobs. So I came up with an idea to filter the mob's attached event(e.g strnpcinfo(0)+"::OnThisMob).. All mobs that has an event label of "OnThisMob" will ONLY trigger the script. The thing is, I don't know how to filter the event name that is currently attached to a monster. I was trying to do it like this, but I knew it that it will fail since im noob at src. mob.c under mob_damage if( compare(npc_event,"OnThisMob") ) npc_script_event( md, NPCE_MOBDAMAGED ); can you help me how to filter and compare the event attached to the mob? Thanks in advance!
  4. Is there any src or script that is triggered when a specific mob (specified by GID) is being attacked(received any kind of damage physical or magic type) ? or is attacking(attack players)?
  5. Good to hear that Hope it'll be release soon. :D
  6. That's why I was saying if these parameters could be added so it can easily be configured without modifying a monster stats, since adding stats also adds multiple parameters.. btw monster HIT can also be modified via SRC. but since I have the least knowledge on src I couldn't do it.
  7. What "current tool" is it? I wanted to know how I can edit a monsters ATK,MATK,HIT when spawned. can you give me an example how to do that using the tool that you mention? thanks btw.
  8. I think it is better to add other parameters on mob control system so it would be more flexible and easily configurable, since if STR,DEX,LUK is increased, it'll also affect the ATTACK. VIT would also affect DEF, DEX would affect both HIT and ATTACK, and other stats affects other parameters. So I think it's more appropriate if some parameters will be added. like ATK, MATK, DEF, MDEF, HIT, FLEE, CRITICAL, PERFECT DODGE,ADELAY,AMOTION and others too.. Thank you!
  9. I've already answered my question before you posted. But thanks anyway xD
  10. I created a new status effect (SC). And I wanted it not to be removed during death. How do I do it? Thanks in advance! EDIT: Nvmind. Found it. I added it on source int status_change_clear
  11. View id's of the sprite that you want to appear. You can see them in System\ItemInfo.lub and they're also at data\luafiles514\lua files\datainfo\accessoryid.lub ID,DBName,ScreenName,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Class,Gender,Loc,wLV,eLV,Refineable,View,{Script},{OnEquip_Script},{OnUnequip_Script}
  12. If you have different colored phoenix wing sprites that's possible. And as Emistry said, use changelook and put it on equip script.. e.g {},{ changelook 3,2000; },{ changelook 3,0; } change 2000 depending from the view id of your sprites.
  13. Do you guys use it on a live server? Coz I was planning to update my client from 2013-12-23 to a 2014 client and use it on a live server so roulette and per char gender will be supported.
  14. help me please. whenever I browse on http://localhost/cp/.../?module=vote, it always redirects me into a blank page. I can successfully add a banner and voting site. but whenever i am about to vote, it always redirects me into a blank page. is it because of the index. php? currently using this one -> LINK and the latest fluxcp from https://github.com/rathena/FluxCP thanks in advance!
  15. LOL what client did you used when you experienced the client crash?
  16. Can you share the link where you downloaded it?
  17. Is it possible to increase monster damage rate on a specific map? Like putting a mapflag .. prontera mapflag increasemobdamagerate 100 all monsters on prontera will increase their attack and skill damage by 100%. thank you.
  18. Are you using kRO from Nickyzai? I've also experienced this. But i'm only having those error when I modified my battle mode settings.Only occurs when I enter a hotkey on Hotkey 4-8 and Hotkey 4-9.. I kept searching on what might causing the error. And I saw some thread that it might be because of the kRO from nickyzai. I'm just about to download the kRO from rms. I'll let you know if the error still occur.
  19. Have you find a solution for this?
  20. I'm having an appcrash during login on my client. At first it was working well, then after I change the /bm settings the app always crash during login.. I delete the files inside savedata folder and it's now working again. any ideas why this appcrash is occuring? thanks! Problem signature: Problem Event Name: APPCRASH Application Name: Ragexe.exe Application Version: 0.0.0.0 Application Timestamp: 52b78a19 Fault Module Name: Ragexe.exe Fault Module Version: 0.0.0.0 Fault Module Timestamp: 52b78a19 Exception Code: c0000005 Exception Offset: 002a8e7c OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409 If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt BTW im using the latest kRO. EDIT: Found out that the appcrash only occur when I enter a hotkey on Hotkey 4-8 and Hotkey 4-9.. any ideas why?
  21. Is it an official behavior? How do I change it, so that backsliding will work even wearing an item with bNoKnockback bonus? TIA!
  22. Since highjump fails on noteleport map, is it possible to enable use of highjump on a specific map with noteleport mapflag? Example. The pvp room in my server has noteleport mapflag since I don't want my players to use teleport inside the pvp room. But I wanted highjump to be enabled inside the pvp room.. From skill.c under case TK_HIGHJUMP: //Fails on noteleport maps, except for GvG and BG maps [Skotlex] if( map[src->m].flag.noteleport && !(map[src->m].flag.battleground || map_flag_gvg2(src->m)) ) { How do I add an exemption map with noteleport mapflag without removing the line 'map[src->m].flag.noteleport'? Iwas thinking about adding something like this map-[src->m].name == "pvp_room" || map[src->m].name == "pvp_room1" So "pvp_room" & "pvp_room1" map has noteleport mapflag, highjump can still be used inside. Thanks in advance!
  23. Does anyone has the script for the longest agit defender? wherein every second of defending the agit counts. Here's the criteria of what i'm looking for: - An npc in which shows the Top 10 Longest Agit Defender the npc will show somehow like this: [Top 10 Longest Agit Defender] Top 1: Ganja Guild : 10 minutes 14 seconds // top 1: <guild name> : <defending time> Top 2: Ganja2 Guild : 8 minutes 10 seconds // top 2: <guild name> : <defending time> //and so on. . . . //not a matter of points, but a matter of time on how long does the guild defend their castle - after clicking 'next' it will also show the Longest Agit Defender of the Day which resets after woe [ Longest Agit Defender of the Day ] September 24, 2015 - Kriemhild //<date of defend> - <defended castle name> - Ganja Guild - 10 minutes 12 seconds // //- <guild name> : <defending time> Thanks in advance!
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