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funtwocrasher

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Posts posted by funtwocrasher

  1. 51 minutes ago, Kater said:

     

    Friends,

    do the following open the file \db\re\item_db_equip.yml copy the code of the desired item.
    Then open the \db\pre-re\item_db_equip.yml file, paste it and restart the server.
    There is no error, I just tested it.

    The pet file may be missing from the data

     


    Have you tried hatching it too with Incubator?

  2. Hi! I want to implement renewal pets to pre-renewal server. I did the following,

    1. Added Phreeoni Egg on pre-re/item_db_equip.yml

    Quote

      - Id: 9111
        AegisName: Phreeoni_Egg
        Name: Phreeoni Egg
        Type: Petegg
        Buy: 20



    2. Added Phreeoni Egg script on pre-re/pet_db.yml

    Quote

      - Mob: PHREEONI
        EggItem: Phreeoni_Egg
        FoodItem: High_Class_Pet_food
        Fullness: 2   # unknown
        HungryDelay: 120   # unknown
        IntimacyFed: 15   # unknown
        CaptureRate: 0   # unknown
        SpecialPerformance: false   # unknown
        AllowAutoFeed: true
        Script: >
          .@intimate = getpetinfo(PETINFO_INTIMATE);
          if (.@intimate == PET_INTIMATE_AWKWARD || .@intimate == PET_INTIMATE_SHY) {
             bonus bHit,6;
          }
          if (.@intimate == PET_INTIMATE_NEUTRAL) {
             bonus bHit,10;
             bonus bPerfectHitRate,5;
          }
          if (.@intimate == PET_INTIMATE_CORDIAL) {
             bonus bHit,14;
             bonus bPerfectHitRate,10;
          }
          if (.@intimate == PET_INTIMATE_LOYAL) {
             bonus bHit,18;
             bonus bPerfectHitRate,15;
          }


    But I still have some error "pet does not exist, egg id 9111
    image.png.acd87b401617a17eb0487c47b60c3781.png


    Can anyone help me with this? Or what is the solution? Am I missing a step or something?

  3. Hi! I am using latest rAthena and I have encountered several problems on skills.

    1. Stone Curse not dispelling on Blessing

    2. Stone Curse can still walk and no Status Icon appear for a couple of seconds before activating the real stone curse

    3. Status Recovery not working sometimes on Frozen Characters

  4. 2 hours ago, Playtester said:

    You can use Status.yml to define special properties of status changes:

      - Status: Steelbody
        Icon: EFST_STEELBODY
        DurationLookup: MO_STEELBODY
        States:
          NoCast: true
        CalcFlags:
          Def: true
          Mdef: true
          Aspd: true
          Speed: true
        Opt3:
          SteelBody: true

    For example you can use the flag "NoSave", so that a status change is removed on logout, similar to how it is defined for Devotion:

      - Status: Devotion
        Icon: EFST_DEVOTION
        DurationLookup: CR_DEVOTION
        Flags:
          NoSave: true
          RemoveOnChangeMap: true
          OverlapIgnoreLevel: true

    Note: Endow is not remove on logout on official servers so that's correct. However, I can confirm that Steel Body should be removed, but isn't.

     

     

    Thank you so much! This fixed it.

  5. Does anyone have this kind of script already? It goes like this,

    There is an NPC that will collect 1,000 jellopy. Once that criteria is met, it will activate Happy Hour for 1 hour (During this hour, you cannot give the npc a jellopy). Once the happy hour is ended, you can start giving jellopy again. But only good for 4 times a day.

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