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Rayan

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Everything posted by Rayan

  1. its a sprite error....If you get it just on loggin in your account ..it means u need to update your ragray/kro/sakray/miruku If you are getting this error just on starting client...either your client is not properly diffed....or you don't have proper files in grf like texture files for skin
  2. in your grf find the files idnum2itemdesctable.txt >>>>>>>>>>>>.. For item Description idnum2itemdisplaynametable.txt >>>>>>>>>>>.. Item name with item id by the way Anakid has gave you enough hint
  3. Well i really appritiate your work...Makes a lot more ease to custom addition
  4. /*===================================== * Send a @request message to all GMs of lowest_gm_level. * Usage: @request <petition> *-------------------------------------*/ ACMD_FUNC(request) { if (!message || !*message) { clif_displaymessage(sd->fd,msg_txt(sd,277)); // Usage: @request <petition/message to online GMs>. return -1; } sprintf(atcmd_output, msg_txt(sd,278), message); // (@request): %s intif_wis_message_to_gm(sd->status.name, PC_PERM_RECEIVE_REQUESTS, atcmd_output); if( DIFF_TICK( sd->request_delay_tick,gettick() ) > 0 ){ clif_displaymessage(fd,"There is a 5 seconds delay in using @go command"); return 0; }else{ sd->request_delay_tick = gettick() + 180000; } clif_disp_onlyself(sd, atcmd_output, strlen(atcmd_output)); clif_displaymessage(sd->fd,msg_txt(sd,279)); // @request sent. return 0; } i think this would work : find " Send a @request message to all GMs of lowest_gm_level." on atcommand replace with above.
  5. still it needs lua editing and other jobs
  6. no techniques...as such thats y addin customs is the most expensive paid Job work.
  7. hello, I searched for forums of eathena and rathena ...an it was a faliure to find a npc.... May i request for a NPC which can check the client's Mac Address before it can enter a portal? NOT ip address but mac address . since, Guild play from same cafe!! Hope someone helps
  8. Thnx a lot syouji!!! Best answer
  9. Hello guys, firstly , I have read all topics , tried everything but still my solution didn't came up. i know i m asking about something already infamous. Thats AFK command script. no script on this forum or eathena is working with latest rathena revision. Please help me guys i need it badly
  10. Can someone please remove the middle part from it and make is walkable?? http://rathena.org/board/files/file/2865-endless-theme-guild-vs3-map-edit/
  11. //===== rAthena Script ======================================= //= Reset NPC //===== By: ================================================== //= rAthena Dev Team //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Resets skills, stats, or both. //===== Additional Comments: ================================= //= 1.0 First Version //= 1.1 Optimized for the greater good. [Kisuka] //= 1.2 Cleaning [Euphy] //= 1.3 All statuses removed upon skill reset. [Euphy] //============================================================ prontera,150,193,4 script Reset Girl 124,{ set .@ResetStat,5000; // Zeny for stat reset set .@ResetSkill,5000; // Zeny for skill reset set .@ResetBoth,9000; // Zeny for resetting both together mes "[Reset Girl]"; mes "I am the Reset Girl."; mes "Reset Stats: "+ .@ResetStat +"z"; mes "Reset Skills: "+ .@ResetSkill +"z"; mes "Reset Both: "+ .@ResetBoth +"z"; mes "Please select the service you want:"; next; switch(select("^FF3355Reset Skills:Reset Stats:Reset Both^000000:Cancel")) { case 1: mes "[Reset Girl]"; if (Zeny < .@ResetSkill) { mes "Sorry, you don't have enough Zeny."; close; } set Zeny, Zeny-.@ResetSkill; sc_end SC_ALL; ResetSkill; mes "There you go!"; close; case 2: mes "[Reset Girl]"; if (Zeny < .@ResetStat) { mes "Sorry, you don't have enough Zeny."; close; } set Zeny, Zeny-.@ResetStat; ResetStatus; mes "There you go!"; close; case 3: mes "[Reset Girl]"; if (Zeny < .@ResetBoth) { mes "Sorry, you don't have enough Zeny."; close; } set Zeny, Zeny-.@ResetBoth; sc_end SC_ALL; ResetSkill; ResetStatus; mes "There you go!"; close; case 4: close; } } Please help me to add item instead of zeny in it
  12. In skill.c Find : case PR_SANCTUARY: hp = (skill_lv>6)?777:skill_lv*100; break; change : 777 = to your damage you want. + if u want it more according to skill lvl change 100 to whatever value you want Do compile after that, done restart your server
  13. Rayan

    Drop Rates

    ur : item_rate_card: 100 item_rate_card_boss: 100 item_drop_card_min: 1 item_drop_card_max: 10000 Change : item_rate_card: 100 >>>>>>>>>>> For nomal monsters item_rate_card_boss: 100 >>>>>>>>>>>>>> For Boss monsters item_drop_card_min: 100 >>>>>>Min possible drop rate for an item to drop item_drop_card_max: 10000 >>>>>>>>>>At max a monster can drop this item. this is because , all drop rates are actually multiplied by the monster selfdrop rates, go on ratemyserver and check each drop rate for monster, for example Poring has card drop rate 0.01% , and ur drop rates is set to 100. So , now the actual drop rate would be 100x0.01% = 1% on total. same for all , There is xantara's patch for Drop rate seprator you can use it, and modify it for cards too. Hope i helped, And Please correct me if i m wrong.
  14. go in phpmyadmin , export your tables and save them , now after they install fresh rathena , delete those tables and import yours, BUT REMEMEBER : 1stly, your tabels must be uptodate to the last sql files version or rathena , if not , u should know what version is users and u can update your sql files after that version form here : https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/sql-files/upgrades/
  15. firstly : gonryun,173,137,4 script Write Review 75,2,2,{ the last : 75,2,2 , this is wrong , its the npc code , u have to write a NPC sprite list code here . You can get them from here http://www.dotalux.com/ro/npclist/. Other than that , i added two [next] in it. here u go : gonryun,173,137,4 script Write Review 701,{ mes "[ ^ff0000Mama RO^000000 ]"; mes "Please write a review on www.ratemyserver.net "; mes "Please check this link -> http://ratemyserver.net/index.php?page=detailedlistserver&serid=15652&itv=6&url_sname=DreamworksRO"; next; mes "To write a review for MamaRO , Just click "; mes "Super High Rate -> Mama Ragnarok Online -> CLick Write a Review."; next; mes "Ty!!"; close; }
  16. asurahosting provides both , webhost and vps . its your choice what you want to buy., if you are opening your own server, I would recomment you both as hosting ur website over your vps is never a good option
  17. in config you have to write the ip of the webhosting account, actually you can put your webhosting domain name, or where ever you gonna host your patch folder, for example if i host my patch folder on vps i would go for ip , and if i m hosting on the webhost i would go for domain, next is the plist.txt , it contains ur patch list, what ever patch u upload for patching , they must be mentioned in it in order to be recognized by patcher. last is main.ini , edit accordingly ,it governs the patcher to run accordingly.
  18. Nooe it will not, as per my experience. Rest never faced same issue
  19. just use photoshop, my work on it is not so good ...but.....check this
  20. - script ClassHelper -1,{ OnPCLoginEvent: // -- Configuration Option set .npcname$,"[ ^0000FF Class Helper ^000000 ]"; set .InfoMenu,1; // Classes Informations Option [ 0 - Disable / 1 - Enable ] set .1stClassMenu,0; // First Job Class Option [ 0 - Disable / 1 - Enable ] set .2ndClassMenu,1; // Second Job Class Option [ 0 - Disable / 1 - Enable ] set .High1stClassMenu,0; // High 1st Class Option [ 0 - Disable / 1 - Enable ] set .Trans2ndClassMenu,1; // Transcendent Class Option [ 0 - Disable / 1 - Enable ] set .Trans3rdClassMenu,0; // Third Job Class Option [ 0 - Disable / 1 - Enable ] set .ExpandedClassMenu,1; // Expanded Class Option [ 0 - Disable / 1 - Enable ] set .BabyClassMenu,1; // Baby Job Class Option [ 0 - Disable / 1 - Enable ] set .Baby3rdClassMenu,0; // Baby Third Job Class Option [ 0 - Disable / 1 - Enable ] set .Allskills,1; // Complete Skills Option [ 0 - Disable / 1 - Enable ] // -- Usable for Only 1 Time set .Based,1; // [ 0 - Account Based / 1 - Character Based ] if( ClassHelper == 1 || #ClassHelper == 1 ) end; Main_Menu: mes .npcname$; mes "I am the Job Class Helper..."; mes "I am here to help you."; mes " ^FF0000________________________________^000000"; mes "Do you wish to become Stronger ?"; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "Do you admire those who have a great power ? Do you wish to become a part of them ? If yes , then which classes that you admire the most ?"; next; switch(select(( .InfoMenu == 0 )?"":"^4EEE94Classes Information^000000", ( .1stClassMenu == 0 )?"":"^0000FFFirst Job Classes^000000", ( .2ndClassMenu == 0 )?"":"^0000FFSecond Job Classes^000000", ( .High1stClassMenu == 0 )?"":"^0000FFHigh First Job Classes^000000", ( .Trans2ndClassMenu == 0 )?"":"^0000FFTranscendent Job Classes^000000", ( .Trans3rdClassMenu == 0 )?"":"^0000FFThird Job Classes^000000", ( .ExpandedClassMenu == 0 )?"":"^0000FFExpanded Job Classes^000000", ( .BabyClassMenu == 0 )?"":"^0000FFBaby Normal Job Classes^000000", ( .Baby3rdClassMenu == 0 )?"":"^0000FFBaby Third Job Classes^000000", "^FF0000Sorry, i admire nobody....^000000")) { Case 1: goto Classes_info; Case 2: goto FirstJob_Classes; Case 3: goto SecondJob_Classes; Case 4: goto HighFirstJob_Classes; Case 5: goto TransSecondJob_Classes; Case 6: goto TransThirdJob_Classes; Case 7: goto ExpandedJob_Classes; Case 8: goto BabyJob_Classes; Case 9: goto BabyThirdJob_Classes; Case 10: close; } FirstJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Swordman^000000", "^76EE00Magician^000000", "^76EE00Archer^000000", "^76EE00Acolyte^000000", "^76EE00Merchant^000000", "^76EE00Thief^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,1,255,50,60,"All"; Case 2: callsub Job_Changing,2,255,50,60,"All"; Case 3: callsub Job_Changing,3,255,50,60,"All"; Case 4: callsub Job_Changing,4,255,50,60,"All"; Case 5: callsub Job_Changing,5,255,50,60,"All"; Case 6: callsub Job_Changing,6,255,50,60,"All"; Case 7: goto Main_Menu; } HighFirstJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00High Swordman^000000", "^76EE00High Magician^000000", "^76EE00High Archer^000000", "^76EE00High Acolyte^000000", "^76EE00High Merchant^000000", "^76EE00High Thief^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,4002,255,50,60,"All"; Case 2: callsub Job_Changing,4003,255,50,60,"All"; Case 3: callsub Job_Changing,4004,255,50,60,"All"; Case 4: callsub Job_Changing,4005,255,50,60,"All"; Case 5: callsub Job_Changing,4006,255,50,60,"All"; Case 6: callsub Job_Changing,4007,255,50,60,"All"; Case 7: goto Main_Menu; } SecondJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Knight^000000", "^76EE00Priest^000000", "^76EE00Wizard^000000", "^76EE00Blacksmith^000000", "^76EE00Hunter^000000", "^76EE00Assassin^000000", "^76EE00Crusader^000000", "^76EE00Monk^000000", "^76EE00Sage^000000", "^76EE00Rogue^000000", "^76EE00Alchemist^000000", ( Sex == 1 )?"":"^76EE00Dancer^000000", ( Sex == 0 )?"":"^76EE00Bard^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,7,255,50,110,"All"; Case 2: callsub Job_Changing,8,255,50,110,"All"; Case 3: callsub Job_Changing,9,255,50,110,"All"; Case 4: callsub Job_Changing,10,255,50,110,"All"; Case 5: callsub Job_Changing,11,255,50,110,"All"; Case 6: callsub Job_Changing,12,255,50,110,"All"; Case 7: callsub Job_Changing,14,255,50,110,"All"; Case 8: callsub Job_Changing,15,255,50,110,"All"; Case 9: callsub Job_Changing,16,255,50,110,"All"; Case 10: callsub Job_Changing,17,255,50,110,"All"; Case 11: callsub Job_Changing,18,255,50,110,"All"; Case 12: callsub Job_Changing,20,255,50,110,"All"; Case 13: callsub Job_Changing,19,255,50,110,"All"; Case 14: goto Main_Menu; } TransSecondJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Lord Knight^000000", "^76EE00High Priest^000000", "^76EE00High Wizard^000000", "^76EE00Whitesmith^000000", "^76EE00Sniper^000000", "^76EE00Assassin Cross^000000", "^76EE00Paladin^000000", "^76EE00Champion^000000", "^76EE00Professor^000000", "^76EE00Stalker^000000", "^76EE00Creator^000000", ( Sex == 1 )?"":"^76EE00Gypsy^000000", ( Sex == 0 )?"":"^76EE00Clown^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,4008,255,100,130,"All"; Case 2: callsub Job_Changing,4009,255,100,130,"All"; Case 3: callsub Job_Changing,4010,255,100,130,"All"; Case 4: callsub Job_Changing,4011,255,100,130,"All"; Case 5: callsub Job_Changing,4012,255,100,130,"All"; Case 6: callsub Job_Changing,4013,255,100,130,"All"; Case 7: callsub Job_Changing,4015,255,100,130,"All"; Case 8: callsub Job_Changing,4016,255,100,130,"All"; Case 9: callsub Job_Changing,4017,255,100,130,"All"; Case 10: callsub Job_Changing,4018,255,100,130,"All"; Case 11: callsub Job_Changing,4019,255,100,130,"All"; Case 12: callsub Job_Changing,4021,255,100,130,"All"; Case 13: callsub Job_Changing,4020,255,100,130,"All"; Case 14: goto Main_Menu; } TransThirdJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Rune Knight^000000", "^76EE00Warlock^000000", "^76EE00Ranger^000000", "^76EE00Arch Bishop^000000", "^76EE00Mechanic^000000", "^76EE00Guillotine Cross^000000", "^76EE00Royal Guard^000000", "^76EE00Sorcerer^000000", ( Sex == 0 )?"":"^76EE00Wanderer^000000", ( Sex == 1 )?"":"^76EE00Minstrel^000000", "^76EE00Shura^000000", "^76EE00Genetic^000000", "^76EE00Shadow Chaser^000000", "^76EE00Kagerou^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,4060,255,100,200,"All"; Case 2: callsub Job_Changing,4061,255,100,200,"All"; Case 3: callsub Job_Changing,4062,255,100,200,"All"; Case 4: callsub Job_Changing,4063,255,100,200,"All"; Case 5: callsub Job_Changing,4064,255,100,200,"All"; Case 6: callsub Job_Changing,4065,255,100,200,"All"; Case 7: callsub Job_Changing,4073,255,100,200,"All"; Case 8: callsub Job_Changing,4074,255,100,200,"All"; Case 9: callsub Job_Changing,4076,255,100,200,"All"; Case 10: callsub Job_Changing,4075,100,70,200,"All"; Case 11: callsub Job_Changing,4077,100,70,200,"All"; Case 12: callsub Job_Changing,4078,100,70,200,"All"; Case 13: callsub Job_Changing,4079,100,70,200,"All"; Case 14: callsub Job_Changing,4211,100,70,200,"All"; Case 15: goto Main_Menu; } ExpandedJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Super Novice^000000", "^76EE00Gunslinger^000000", "^76EE00Ninja^000000", "^76EE00Taekwon^000000", "^76EE00Star Gladiator^000000", "^76EE00Soul Linker^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,23,255,100,110,"All"; Case 2: callsub Job_Changing,24,255,100,600,"All"; Case 3: callsub Job_Changing,25,255,100,60,"All"; Case 4: callsub Job_Changing,4046,255,50,60,"All"; Case 5: callsub Job_Changing,4047,255,100,110,"All"; Case 6: callsub Job_Changing,4049,255,100,110,"All"; Case 7: goto Main_Menu; } BabyJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Baby Swordman^000000", "^76EE00Baby Magician^000000", "^76EE00Baby Archer^000000", "^76EE00Baby Acolyte^000000", "^76EE00Baby Merchant^000000", "^76EE00Baby Thief^000000", "^76EE00Baby Knight^000000", "^76EE00Baby Priest^000000", "^76EE00Baby Wizard^000000", "^76EE00Baby Blacksmith^000000", "^76EE00Baby Hunter^000000", "^76EE00Baby Assassin^000000", "^76EE00Baby Crusader^000000", "^76EE00Baby Monk^000000", "^76EE00Baby Sage^000000", "^76EE00Baby Rogue^000000", "^76EE00Baby Alchemist^000000", ( Sex == 1 )?"":"^76EE00Baby Dancer^000000", ( Sex == 0 )?"":"^76EE00Baby Bard^000000", "^76EE00Baby Baby^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,4024,255,50,60,"All"; Case 2: callsub Job_Changing,4025,255,50,60,"All"; Case 3: callsub Job_Changing,4026,255,50,60,"All"; Case 4: callsub Job_Changing,4027,255,50,60,"All"; Case 5: callsub Job_Changing,4028,255,50,60,"All"; Case 6: callsub Job_Changing,4029,255,50,60,"All"; Case 7: callsub Job_Changing,4030,255,50,110,"All"; Case 8: callsub Job_Changing,4031,255,50,110,"All"; Case 9: callsub Job_Changing,4032,255,50,110,"All"; Case 10: callsub Job_Changing,4033,255,50,110,"All"; Case 11: callsub Job_Changing,4034,255,50,110,"All"; Case 12: callsub Job_Changing,4035,255,50,110,"All"; Case 13: callsub Job_Changing,4037,255,50,110,"All"; Case 14: callsub Job_Changing,4038,255,50,110,"All"; Case 15: callsub Job_Changing,4039,255,50,110,"All"; Case 16: callsub Job_Changing,4040,255,50,110,"All"; Case 17: callsub Job_Changing,4041,255,50,110,"All"; Case 18: callsub Job_Changing,4043,255,50,110,"All"; Case 19: callsub Job_Changing,4042,255,50,110,"All"; Case 20: callsub Job_Changing,4045,255,50,110,"All"; Case 21: goto Main_Menu; } BabyThirdJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Baby Rune Knight^000000", "^76EE00Baby Warlock^000000", "^76EE00Baby Ranger^000000", "^76EE00Baby Arch Bishop^000000", "^76EE00Baby Mechanic^000000", "^76EE00Baby Guillotine Cross^000000", "^76EE00Baby Royal Guard^000000", "^76EE00Baby Sorcerer^000000", ( Sex == 0 )?"":"^76EE00Baby Wanderer^000000", ( Sex == 1 )?"":"^76EE00Baby Minstrel^000000", "^76EE00Baby Shura^000000", "^76EE00Baby Genetic^000000", "^76EE00Baby Shadow Chaser^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,4096,255,100,200,"All"; Case 2: callsub Job_Changing,4097,255,100,200,"All"; Case 3: callsub Job_Changing,4098,255,100,200,"All"; Case 4: callsub Job_Changing,4099,255,100,200,"All"; Case 5: callsub Job_Changing,4100,255,100,200,"All"; Case 6: callsub Job_Changing,4101,255,100,200,"All"; Case 7: callsub Job_Changing,4102,255,100,200,"All"; Case 8: callsub Job_Changing,4103,255,100,200,"All"; Case 9: callsub Job_Changing,4105,255,100,200,"All"; Case 10: callsub Job_Changing,4104,255,100,200,"All"; Case 11: callsub Job_Changing,4106,255,100,200,"All"; Case 12: callsub Job_Changing,4107,255,100,200,"All"; Case 13: callsub Job_Changing,4108,255,100,200,"All"; Case 14: goto Main_Menu; } Job_Changing: mes .npcname$; mes "You are now a part of ^FF0000"+jobname(getarg(0))+"^000000."; if (compare(getarg(4),"All")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_all,0x76EE00; } if (compare(getarg(4),"Map")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_map,0x76EE00; } if (compare(getarg(4),"Area")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_area,0x76EE00; } if (compare(getarg(4),"Self")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_self,0x76EE00; } jobchange getarg(0); set BaseLevel,getarg(1); set JobLevel,getarg(2); ResetSkill; ResetStatus; set SkillPoint,getarg(3); if ( .Allskills == 1 ){ atcommand "@allskills"; set SkillPoint,0; } percentheal 100,100; if ( .Based == 0 ){ set #ClassHelper,1; } if ( .Based == 1 ){ set ClassHelper,1; } close; Classes_info: mes .npcname$; mes "=====[^76EE00 Swordman Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Enthusiastic skills in sword fighting is a definite attraction to all teenagers. Easy to control and master character enables most players to be a great player."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Archer Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Long ranged attack ability and special techniques of archers in defeating enemy often lure players to try this."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Mage Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Fascinating element techniques involvement of nature in its abilities is truly amazing with their series of undefeatable magics."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Thief Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Poisoning and dodging abilities will defeat most of the enemy. Maximum defensive and offensive ability caused this character to fearsome one."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Acolyte Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "A supportive character, most of the skills like helping will benefit to teammates who lead to teammates act like a terminator."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Merchant Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Involving communication with other players that emphasizes on battles, intelligence in business dealing. His versatility made him must not be look down."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Super Novice ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "A job who are Advanced after Novice Class. It look alike like a Novice but it is not. Beside that, it can learn most of the skills for all 1st Job Class."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Gunslinger ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "The only Job class in RO who are using Gun as weapon. If are you a Gun Lover , there is no doubt you will choose this Job."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Ninja ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "A mysterious Job Class , who alway processing Ancient Spells , look alike with Mage but not mage , good in PK , can evade very well during PK."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Taekwon ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Just like the name has mentioned. The only class in RO who are not using any Weapon. Attack enemy using barehand and foots. "; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Star Gladiator ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "A class who can use the power of the Sun / Star / Moon. By processing the power of Universe to gain a stronger Power."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Soul Linker ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Class that work like a Shaman, who able to recalling the soul of the dead from the underworld to Boost other class ability."; mes " ^FF0000________________________________^000000"; next; goto Main_Menu; } Check it
  21. http://pastebin.com/2fR0BnL9 Try that
  22. hi, its upto you , like in what way you create your server, if you wanna make it high rates , you can give commands like @warp etc etc. or mid rate ,so you can give commands like @go and disable @warp since in HR customs are more valuable than default items so , server owners don't pay much attention to it ,while in the Mid rate server , they are source of interest . So, its upto you what you wanna give or not , Just don't give them @item , @monster ,@spaw and other Admin commands. eathena atcommand conf has it well defined when it comes to distinguish b/w admin and player commands , you can see that too.
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