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Ukiram

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Everything posted by Ukiram

  1. Good Day, Can i Request Item Effect Script?? Here's my lua file description Thankyou
  2. Can you clear item script you want? I can make you item script.
  3. [CHECK THE SCREENSHOTS] How to fix this??? For example you done the mission the rewards is 12 points but only 1 pt we're added ? Here's my script //===== rAthena Script ======================================= //= Hunting Missions //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Random hunting missions. //= Rewards are based on quest difficulty. //= //= NOTE: Requires SQL mob database. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Small improvements and fixes. //= 1.2 Added party support and replaced blacklists with an //= SQL query, both thanks to AnnieRuru. //= 1.3 Re-added a blacklist adapted for the SQL query. //= 1.3a Added mission reset options. //= 1.3b Function updates. //= 1.4 Check for deleted characters, thanks to AnnieRuru. //= Syntax updates and style cleaning. //============================================================ prontera,146,174,5 script Daily Quest 4_F_EDEN_MASTER,{ function Chk; mes "[Hunting Missions]"; mes "Hello, " + strcharinfo(0) + "!"; if (!#Mission_Delay) { next; mes "[Hunting Missions]"; mes "I can't find any records..."; mes "You must be new here!"; emotion ET_HUK; next; callsub Mission_Info; emotion ET_GO; #Mission_Delay = 1; close; } mes F_Rand("Working hard, as always...", "Not slacking, I hope..."); mes "Is there anything I can help"; mes "you with?"; mes " "; mes "^777777~ You've completed " + F_InsertPlural(Mission_Total,"mission",0,"^0055FF%d^777777 %s") + ". ~^000000"; next; switch(select( ((!Mission0) ? " ~ New Mission::" : ": ~ Mission Status: ~ Abandon Mission") + ": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000" )) { case 1: mes "[Hunting Missions]"; if (#Mission_Count) { mes "You've started a mission"; mes "on another character."; if (!@hm_char_del_check) { // check for deleted character query_sql("SELECT 1 FROM `char_reg_num` WHERE `key` = 'Mission0' AND `char_id` IN(SELECT `char_id` FROM `char` WHERE `account_id` = " + getcharid(3) + ")", .@i); if (!.@i) { next; mes "[Hunting Missions]"; mes "I can't seem to find any records"; mes "for that character, though..."; mes "One moment, please."; emotion ET_SCRATCH; #Mission_Count = 0; } @hm_char_del_check = true; } close; } if (#Mission_Delay > gettimetick(2) && .Delay) { mes "I'm afraid you'll have to wait " + Time2Str(#Mission_Delay) + " before taking another mission."; close; } mes "You must hunt:"; query_sql("SELECT ID FROM `" + .mob_db$ + "` WHERE left(Sprite, 4) != 'meta' AND left(Sprite, 2) != 'E_' AND ~Mode & 32 AND EXP > 0 AND MVP1id = 0 AND DropCardid > 4000 AND DropCardid < 5000 AND ID < 2000 AND instr('"+.Blacklist$+"',ID) = 0 ORDER BY rand() LIMIT " + .Quests, .@mob); for (.@i = 0; .@i < .Quests; .@i++) { setd "Mission" + .@i, .@mob[.@i]; setd "Mission" + .@i +"_", 0; } #Mission_Count = rand(.Count[0], .Count[1]); callsub Mission_Status; next; mes "[Hunting Missions]"; mes "Report back when"; mes "you've finished."; mes "Good luck!"; close; case 2: mes "[Hunting Missions]"; mes "Mission status:"; callsub Mission_Status; close; case 3: mes "[Hunting Missions]"; mes "Do you really want to"; mes "abandon your mission?"; if (.Reset < 0 && .Delay) mes "Your delay time will not be reset."; else if (.Reset > 0) mes "It will cost " + F_InsertComma(.Reset) + " Zeny."; next; switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) { case 1: if (.Reset > 0) { if (Zeny < .Reset) { mes "[Hunting Missions]"; mes "You don't have enough"; mes "Zeny to drop this mission."; emotion ET_SORRY; close; } Zeny -= .Reset; emotion ET_MONEY; } mes "[Hunting Missions]"; mes "Alright, I've dropped"; mes "your current mission."; specialeffect2 EF_STORMKICK4; for (.@i = 0; .@i < .Quests; .@i++) { setd "Mission"+.@i, 0; setd "Mission"+.@i+"_", 0; } #Mission_Count = 0; if (.Reset < 0 && .Delay) #Mission_Delay = gettimetick(2) + (.Delay * 3600); close; case 2: mes "[Hunting Missions]"; mes "I knew you were kidding!"; mes "Keep up the good work."; emotion ET_SMILE; close; } case 4: callsub Mission_Info; close; case 5: mes "[Hunting Missions]"; mes "You have ^0055FF" + #Mission_Points + "^000000 Mission Points."; mes "Use them well!"; callshop "mission_shop",1; npcshopattach "mission_shop"; end; case 6: mes "[Hunting Missions]"; mes "The top hunters are:"; query_sql("SELECT char_id AS id, (SELECT `name` FROM `char` WHERE char_id = id),`value` FROM `char_reg_num` WHERE `key` = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5", .@id, .@name$, .@val); for (.@i = 0; .@i < 5; .@i++) mes " [Rank " + (.@i+1) + "] " + ((.@name$[.@i] == "") ? "^777777none" : "^0055FF" + .@name$[.@i]+"^000000 : ^FF0000" + .@val[.@i] + " pt.") + "^000000"; close; case 7: mes "[Hunting Missions]"; mes "Nothing? Okay..."; emotion ET_SCRATCH; close; } end; Mission_Status: @f = false; deletearray .@j[0], getarraysize(.@j); for (.@i = 0; .@i < .Quests; .@i++) { .@j[.@i] = getd("Mission" + .@i); .@j[.Quests] = .@j[.Quests] + strmobinfo(3,.@j[.@i]); .@j[.Quests+1] = .@j[.Quests+1] + (strmobinfo(6,.@j[.@i]) / (getbattleflag("base_exp_rate") / 100) * .Modifier[0]); .@j[.Quests+2] = .@j[.Quests+2] + (strmobinfo(7,.@j[.@i]) / (getbattleflag("job_exp_rate") / 100) * .Modifier[1]); mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count) + strmobinfo(1,.@j[.@i]) + " (" + getd("Mission"+.@i+"_") + "/" + #Mission_Count + ")^000000"; } // Reward formulas: .@Mission_Points = 3 + (.@j[.Quests] / .Quests / 6); .@Base_Exp = #Mission_Count * .@j[.Quests+1] / 5; .@Job_Exp = #Mission_Count * .@j[.Quests+2] / 5; .@Zeny = #Mission_Count * .Quests * .@j[.@i] * .Modifier[2]; next; mes "[Hunting Missions]"; mes "Mission rewards:"; mes " > Mission Points: ^0055FF" + .@Mission_Points + "^000000"; mes " > Base Experience: ^0055FF" + F_InsertComma(.@Base_Exp) + "^000000"; mes " > Job Experience: ^0055FF" + F_InsertComma(.@Job_Exp) + "^000000"; mes " > Zeny: ^0055FF" + F_InsertComma(.@Zeny) + "^000000"; if (@f) { @f = false; return; } next; mes "[Hunting Missions]"; mes "Oh, you're done!"; mes "Good work."; mes "Here's your reward."; emotion ET_BEST; specialeffect2 EF_ANGEL; specialeffect2 EF_TRUESIGHT; #Mission_Points += .@Mission_Points; BaseExp += .@Base_Exp; JobExp += .@Job_Exp; Zeny += .@Zeny; for (.@i = 0; .@i < .Quests; .@i++) { setd "Mission" + .@i, 0; setd "Mission" + .@i+"_", 0; } #Mission_Count = 0; if (.Delay) #Mission_Delay = gettimetick(2) + (.Delay * 3600); Mission_Total++; if (Mission_Total == 1) query_sql("INSERT INTO `char_reg_num` (`char_id`,`key`,`index`,`value`) VALUES (" + getcharid(0) + ",'Mission_Total','0',1)"); else query_sql("UPDATE `char_reg_num` SET `value` = " + Mission_Total + " WHERE `char_id` = " + getcharid(0) + " AND `key` = 'Mission_Total'"); close; Mission_Info: mes "[Hunting Missions]"; mes "If you so choose, I can assign"; mes "you a random hunting quest."; mes "Some are easier than others, but"; mes "the rewards increase with difficulty."; next; mes "[Hunting Missions]"; mes "Missions points are shared"; mes "amongst all your characters."; if (.Delay) mes "Delay time is, too."; mes "You can't take missions on"; mes "multiple characters at once."; next; mes "[Hunting Missions]"; mes "You can start a quest"; mes (.Delay ? "every " + ((.Delay == 1) ? "hour." : .Delay + " hours.") : "whenever you want."); mes "That's everything~"; return; function Chk { if (getarg(0) < getarg(1)) { @f = true; return "^FF0000"; } else return "^00FF00"; } OnBuyItem: .@size = getarraysize(@bought_nameid); for (.@i = 0; .@i < .@size; .@i++) { .@j = inarray(.Shop, @bought_nameid[.@i]); .@cost += (.Shop[.@j+1] * @bought_quantity[.@i]); } mes "[Hunting Missions]"; if (.@cost > #Mission_Points) mes "You don't have enough Mission Points."; else { for (.@i = 0; .@i < .@size; .@i++) { getitem @bought_nameid[.@i], @bought_quantity[.@i]; dispbottom "Purchased " + @bought_quantity[.@i] + "x " + getitemname(@bought_nameid[.@i]) + "."; } #Mission_Points -= .@cost; mes "Deal completed."; emotion ET_MONEY; } deletearray @bought_nameid[0], .@size; deletearray @bought_quantity[0], .@size; close; OnNPCKillEvent: if (!getcharid(1) || !.Party) { if (!#Mission_Count || !Mission0) end; for (.@i = 0; .@i < .Quests; .@i++) { if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission" + .@i))) { if (getd("Mission" + .@i + "_") < #Mission_Count) { dispbottom "[Hunting Mission] Killed " + (set(getd("Mission" + .@i + "_"),getd("Mission" + .@i + "_") + 1)) + " of " + #Mission_Count + " " + strmobinfo(1,killedrid) + "."; end; } } } } else if (.Party) { .@mob = killedrid; getmapxy(.@map1$,.@x1,.@y1); getpartymember getcharid(1),1; getpartymember getcharid(1),2; for (.@i = 0; .@i < $@partymembercount; .@i++) { if (isloggedin($@partymemberaid[.@i], $@partymembercid[.@i])) { set .@Mission_Count, getvar(#Mission_Count, $@partymembercid[.@i]); set .@Mission0, getvar(Mission0, $@partymembercid[.@i]); set .@HP, readparam(HP, $@partymembercid[.@i]); if (.@Mission_Count && .@Mission0 && .@HP > 0) { getmapxy(.@map2$,.@x2,.@y2,BL_PC,rid2name($@partymemberaid[.@i])); if ((.@map1$ == .@map2$ || .Party == 1) && (distance(.@x1,.@y1,.@x2,.@y2) <= 30 || .Party < 3)) { for (.@j = 0; .@j < .Quests; .@j++) { .@my_mob_id = getvar( getd("Mission"+.@j),$@partymembercid[.@i] ); .@my_count = getvar( getd("Mission"+.@j+"_"), $@partymembercid[.@i] ); if (strmobinfo(1,.@mob) == strmobinfo(1,.@my_mob_id)) { if (.@my_count < .@Mission_Count) { setd "Mission"+.@j+"_", (.@my_count+1), $@partymembercid[.@i]; dispbottom "[Hunting Mission] Killed " + (.@my_count+1) + " of " + .@Mission_Count + " " + strmobinfo(1,.@mob) + ".", 0x777777, $@partymembercid[.@i]; break; } } } } } } } } end; OnInit: .Delay = 1; // Quest delay, in hours (0 to disable). .Quests = 4; // Number of subquests per mission (increases rewards). .Party = 3; // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only) .Reset = 1000000; // Reset options: -1 (abandoning mission sets delay time), 0 (no delay time), [Zeny] (cost to abandon mission, no delay time) setarray .Count[0], // Min and max monsters per subquest (increases rewards). 40,70; setarray .Modifier[0], // Multipliers for Base Exp, Job Exp, and Zeny rewards. getbattleflag("base_exp_rate")/100,getbattleflag("job_exp_rate")/100,60; .mob_db$ = // Table name of SQL mob database (checkre(0))?"mob_db_re":"mob_db"; setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt). 19044,50,19045,50,19046,50,19047,50,19048,50,19049,50,19050,50,19051,50,19052,50,19053,50,19054,50,195055,50,19056,50,40162,10; .Blacklist$ = // Blacklisted mob IDs. "1062,1088,1183,1186,1200,1212,1220,1221,1234,1235,"+ "1244,1245,1250,1268,1290,1293,1294,1296,1298,1299,"+ "1300,1301,1303,1304,1305,1306,1308,1309,1311,1313,"+ "1515,1588,1618,1676,1677,1678,1679,1796,1797,1974,"+ "1975,1976,1977,1978,1979"; npcshopdelitem "mission_shop",512; for (.@i = 0; .@i < getarraysize(.Shop); .@i += 2) npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1]; end; } - shop mission_shop -1,512:-1
  4. Ukiram

    Status Icons

    Thanks @idLaZ for the answer. I will contact @Vykimo now. Thanks
  5. Can I request, Status Icons? Like Poem of Bragi and Apple of Idun also Emergency Call cooldown status icon? Please? Thanks a lot
  6. Is that account_bounded sir? Thank you so much for this if this script will work.
  7. Why it's impossible? Please help hehehehe
  8. I'm not lazy bro. I'm so sorry i'll do my best but nothing happens. NOT WORKING
  9. I don't know where to put that script i already try to put at the top but still nothing happens Please??? Anyone???? Can you guys fix my script? I need it to checkweight first before claiming the freebies because if they click the npc they will get freebies but overweight they didnt get the other freebies
  10. I don't understand bro, sorry. can you fix my script with check weight? pleaseee thankyou so much anyone can help me?? pleaseeeeee
  11. Here's my script i want it to check weight before received the freebies. Like example If your weight is lower you can not get that freebies ( check weight if your weight is 5,000 like that or 6,000 ) please help me thankyou rathena family prontera,148,188,5 script Freebies NPC 567,{ mes "[^000088 Freebies NPC ^000000]"; mes "Hello "+strcharinfo(0)+", Welcome To PVP-RO."; next; mes "[^000088 Automated Freebies NPC ^000000]"; if(#freebies) { mes "You already have your freebies."; close; } if (select ("Please Bless me:I Change my mind") == 2) { Mes "Come back for my Blessing"; Mes "Thank you"; close; } else { set #freebies, 1; getitembound2 5137,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 5766,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 2254,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 5259,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 2255,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 5200,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 5040,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 2296,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 5175,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 5104,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 2286,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 2291,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 5596,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 5521,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 5113,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 5054,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 5096,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 5110,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 2237,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 2240,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 5775,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 5594,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 1102,2,1,10,0,0,0,0,0,Bound_Account; getitembound2 1151,2,1,10,0,0,0,0,0,Bound_Account; getitembound2 1208,2,1,10,0,0,0,0,0,Bound_Account; getitembound2 1251,2,1,10,0,0,0,0,0,Bound_Account; getitembound2 1302,2,1,10,0,0,0,0,0,Bound_Account; getitembound2 1352,2,1,10,0,0,0,0,0,Bound_Account; getitembound2 1405,2,1,10,0,0,0,0,0,Bound_Account; getitembound2 1452,2,1,10,0,0,0,0,0,Bound_Account; getitembound2 1502,2,1,10,0,0,0,0,0,Bound_Account; getitembound2 1550,2,1,10,0,0,0,0,0,Bound_Account; getitembound2 1602,2,1,10,0,0,0,0,0,Bound_Account; getitembound2 1702,2,1,10,0,0,0,0,0,Bound_Account; getitembound2 1802,2,1,10,0,0,0,0,0,Bound_Account; getitembound2 1951,2,1,10,0,0,0,0,0,Bound_Account; getitembound2 1929,2,1,10,0,0,0,0,0,Bound_Account; getitembound2 1108,2,1,10,0,0,0,0,0,Bound_Account; getitembound2 40145,2,1,0,0,0,0,0,0,Bound_Account; getitembound2 40146,2,1,0,0,0,0,0,0,Bound_Account; getitembound2 40147,2,1,0,0,0,0,0,0,Bound_Account; getitembound2 40148,2,1,0,0,0,0,0,0,Bound_Account; getitembound2 4403,3,1,0,0,0,0,0,0,Bound_Account; getitembound2 4174,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 4047,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 4302,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 4105,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 4142,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 4352,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 4058,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 4305,4,1,0,0,0,0,0,0,Bound_Account; getitembound2 4035,4,1,0,0,0,0,0,0,Bound_Account; getitembound2 4143,2,1,0,0,0,0,0,0,Bound_Account; getitembound2 4302,1,1,0,0,0,0,0,0,Bound_Account; getitembound2 2785,2,1,0,0,0,0,0,0,Bound_Account; mes "[^000088 Freebies NPC ^000000]"; mes "Enjoy your Gifts."; close; } end; //Should never happen OnInit: waitingroom "Freebies NPC",0; end; }
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