Tdi123
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Posts posted by Tdi123
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9 hours ago, Gladius said:
Você colocou a configuração de mvp no monstro la no mob_db? Peguei a do Ifrit como exemplo:
0x6283695
Acredito que seja apenas isso que falte.
Não funcionou, engraçado que até o MIMI_MONKEY tem o HP grande, mas o monster custom que add 0x6283695 não funcionou.
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Percebi que apenas alguns MvPs estão listados para terem a barra de vida no tamanho grande.
Alguém saberia me dizer, onde fica está lista?
Estou querendo add um MvP custom, mas a barra dele fica pequena, mesmo colocando boss_monster no script de mobs.
Exemplo 1 Salamander:
Exemplo 2 Ifrit:
OBS: as duas imagens estão com o mesmo Zoom, a barra de HP é maior do que a outra, por causa do diff no hexed.
Agradeço a ajuda, desde já.
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O LvL Máx. do servidor que estou configurando é 300/150.
Porém, quando o jogador atinge o nível máximo, a barra de exp ainda continua aparecendo, como posso removê-la?
Outra pergunta, porém no mesmo assunto: Como faço para que a barra de exp do nível 99 apareça.
OBS: Os dois exemplos abaixo são na classe algoz (Transcendent 2nd Class).
Exemplo 1:
Exemplo 2:
Desde já, muito obrigado!
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2 hours ago, KeyMaster said:
no seu emulador conf/msg_conf/char_msg.conf e map_msg.conf
Resolvido, muito obrigado!
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1 hour ago, KeyMaster said:
data/msgstringtable.txt
O npc mestra das Classes está buscando o Nome em: "+jobname(.@class)+"
O problema não está em data/msgstringtable.txt
Se puder me ajudar, muito grato.
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Traduzir os nomes das classes:
Swordsman para Espadachim
Magician para Mago
Archer para Arqueiro
Acolyte para Noviço
Etc...
Exemplo:
Desde já , muito obrigado.
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12 hours ago, Takuyakii said:
Edit This File:
data/itemmoveinfov5.txt
Thank you very much
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I'm wanting to edit the caption that appears in the item, and also edit the item restriction to put on storage.
Thank you very much in advance.edit1:
I was able to solve the first part of the trade, at: item_trade.txt
But the description of the item still shows the restriction, where do I edit this?
example:
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How do I create a custom command in src where the same search and in the effect folder the sprit of aura1, aura2, or aura3.
Example:
501,Red_Potion,Red Potion,0,50,,70,,,,0xFFFFFF,7,2,,,,,{ set "aura1" },{},{}
I don't know if that's possible.
Thank you so much in advance. -
21 hours ago, Start_ said:
setcart(0);
setfalcon(0);
setriding(0);
Thank you very much
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20 hours ago, Start_ said:
\npc\other\Global_Functions.txt
Thank you mery much
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19 hours ago, Start_ said:
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\montype_mvp.bmp
Thank you very much.
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On 3/25/2020 at 1:10 AM, Vy Low said:
data/tmp/ConfigServers.cache.php
Be able to resolve by asking the Host to allow remote access to the database.
Thank you very much, problem solved -
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I'm looking to add other platinum skills that are not active on the server, example: Throwing wild rage potion. I believe I need to add a skill to the F_GetPlatinumSkills list.
Thanks for your help right now! -
What code do I use to force the player to get off the mount by clicking on the NPC?
I'm using the command sc_end -1; however this command only removes the buffs from the players, it would have another command to force the players to leave their mounts, falcons and carts.
Thank you for your help now
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Does fluxcp recognize any emulator? or just rathena? I tried to install it on the old eathena, and I'm not getting accounts. Can someone help me?
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I have this error in fluxcp, I tried to install it on my host, but it gave this error. Thank you for your help now
QuoteWarning: fopen(data/tmp/ConfigServers.cache.php): failed to open stream: Permission denied in /home/mixromyr/public_html/teste/lib/Flux.php on line 275
Critical Error
An error was encountered during the lifetime of the application.
This could be due to a variety of problems, such as a bug in the application.
However, normally it is caused by misconfiguration.
Exception Details
Error: Flux_Error
Message: Failed to write data/tmp/ConfigServers.cache.php permission error or data/tmp not exist in Flux::parseConfigFile()
File: /home/mixromyr/public_html/teste/lib/Flux.php:236
File Line Function/Method /home/mixromyr/public_html/teste/lib/Flux.php 277 Flux::raise() /home/mixromyr/public_html/teste/lib/Flux.php 335 Flux::parseConfigFile() /home/mixromyr/public_html/teste/lib/Flux.php 121 Flux::parseServersConfigFile() /home/mixromyr/public_html/teste/index.php 69 Flux::initialize() Exception Trace As String
#0 /home/mixromyr/public_html/teste/lib/Flux.php(277): Flux::raise('Failed to write...') #1 /home/mixromyr/public_html/teste/lib/Flux.php(335): Flux::parseConfigFile('config/servers....') #2 /home/mixromyr/public_html/teste/lib/Flux.php(121): Flux::parseServersConfigFile('config/servers....') #3 /home/mixromyr/public_html/teste/index.php(69): Flux::initialize(Array) #4 {main}
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On 1/23/2020 at 6:23 AM, Litro Endemic said:
this will need extra src, you can take src code of mobsearch or showmobs command, to make it compatible for your use with map name <> mob id match as query, you need to adjust the code for the map name.
How would I do that? I don't understand much about src
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I need help with this NPC.
He can usually identify the status of the mvps when they die, however, after a while the status of the mvps will turn green again as if the mvps were alive.
The idea would be to monitor in real time whether the mvp is alive or dead
Thanks in advance!
Quote// https://www.eathena.ws/board/index.php?&act=attach&type=post&id=5866 //===== eAthena Script ======================================= //= Super Convex Mirror //===== By: ================================================== //= Brian //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= Detects if every MVP is alive or dead. //===== Additional Comments: ================================= //= http://www.eathena.ws/board/index.php?showtopic=242050 //============================================================ geffen,140,173,5 script MVP Checker::convex 882,{ for( .@i = 0; .@i < getarraysize( .mvp_name$ ); .@i++ ) { switch (.@i) { case 42: .@alive = ( $@thana_summon < 6 || mobcount( "thana_boss", "#Death::OnThanaDead" ) ); break; default: .@alive = mobcount( .mvp_map$[.@i], "" ); break; } if ( .display_type == 2 ) .@menu$ = .@menu$ + ( ( .@alive ) ? "^008000" : "^FF0000" ) + .mvp_name$[.@i] + "^000000 (" + .mvp_map$[.@i] + "):"; else if ( .display_type == 1 ) mes ( ( .@alive ) ? "^FF0000" : "^008000" ) + .mvp_name$[.@i] + "^000000 (" + .mvp_map$[.@i] + ")"; } if ( .display_type == 1 ) close; .@num = select( .@menu$ ) - 1; if (.warp_to_mvp == 1) warp .mvp_map$[.@num],0,0; else if(.warp_to_mvp == 2) { sleep2 1000; sc_start SC_BOSSMAPINFO,600000,0; } end; OnInit: // 0 = disabled, 1 = enabled, 2 = enabled + SC_BOSSMAPINFO .warp_to_mvp = 0; setarray .mvp_map$, "moc_pryd06","ra_fild03","ra_fild04","ve_fild01","ve_fild02", "lou_dun03","prt_maze03","abbey03", "gl_chyard","abyss_03","gef_dun02","gef_dun01","treasure02", "pay_fild10","gon_dun03","abbey02","xmas_fild01","ra_san05", "prt_sewb4","mosk_dun03","thor_v03","ama_dun03", "kh_dun02","ayo_dun02","niflheim","anthell02", "mjolnir_04","pay_dun04","gef_fild03","gef_fild10", "moc_pryd04","in_sphinx5","moc_fild17","ein_dun02","xmas_dun02", "beach_dun","thana_boss","tur_dun04","odin_tem03", "jupe_core","lhz_dun02"; setarray .mvp_name$, "AmonRa","Atroce","Atroce","Atroce","Atroce", "Bacsojin","Baphomet","Beelzebub", "DarkLord","Detale","Doppelganger","Dracula","Drake", "Eddga","EvilSnakeLord","FallenBishop","Garm","GloomUnderNight", "GoldenThiefBug","Gopinich","Ifrit","IncantationSamurai", "KielD01","LadyTanee","LordofDeath","Maya", "Mistress","MoonlightFlower","OrcHero","OrcLord", "Osiris","Pharaoh","Phreeoni","RSX0806","Stormy Knight", "TaoGunka","Thanatos","TurtleGeneral","ValkyrieRandgris", "Vesper","Ygnizem"; .display_type = 1; if( .warp_to_mvp > 0 ) .display_type = 2; end; }
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On 1/18/2020 at 6:06 PM, HD Scripts said:
chabge bc_all for bc_map
It worked
Thank you very much
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How do I make this Script count only the MvPs of their respective maps?
Example: Making Script tell Ifrit's death only on Map thor_v03, and the same goes for the other MvPs
NPC:
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16 hours ago, Mael said:
Sorry, On the same day that I posted this, I went to look in the scripts and found the VIP system, I'm using this one, I loved it. Thank you very much anyway
Where is the list of MvPs?
in General Support
Posted
I realized that only a few MvPs are listed to have the life bar in the big size.
Would somebody tell me where that list is?
I'm wanting to add a custom MvP, but its bar gets small, even putting boss_monster in the mobs script.
Example 1 Salamander:
Example 2 Ifrit:
Note: both images are with the same Zoom, the HP bar is bigger than the other, because of the diff in the hexed.
I appreciate the help, right now.