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Euphy

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Everything posted by Euphy

  1. February Digest 2013 The following digest covers the month of February, 2013. Development Team Playtester has joined as Script / DB Developer. Joseph has been moved to Community Contributors. Development Highlights Major Renewal updates: Max level increased to 160, max stat increased to 125. (r17133, r17160) Post-balance skill changes applied to Rune Knight and Arch Bishop. (r17140, r17145, r17150) Item database updates. (r17122, r17151) Mapcache updated up to 2012-08-08. (r17141) Octopus Cave instance added. (r17158) New commands: Greatly extended 'readparam' functionality. (r17131) Added 'consumeitem' command. (r17137, r17138) Added 'checkidle' command. (r17126, r17127) Other noteworthy changes: Overhaul of msg_athena system. (r17153, r17154) Implementation of MySQL Reconnect. (r17120) Added a Perl configuration tool. (r17143, r17144) Misc. Stats During the period there were 51 commits. Of these 51 commits 28 included bug-fixes.
  2. DELETE FROM `global_reg_value` WHERE `str` = 'Mission_Total';
  3. Euphy

    item SQL

    In trunk/conf/inter_athena.conf: // Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no) use_sql_db: yes Then execute trunk/sql-files/item_db_re.sql (or item_db.sql if pre-Renewal).
  4. This has been reported in bugreport:7221, waiting for a core developer to get to it.
  5. From my past experience, those are vending bots.
  6. Lemongrass and I are working on the official Malangdo scripts, so this will be added (in English) once either of us has the time for it.
  7. Euphy

    problem

    #cash <player> <+/- amount>
  8. // Rewards per castle. // -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...} // -- via mail (option 2): <itemID>,<amount>,<Zeny> setarray .Reward[0],14001,1; If you mail rewards, only one item can be attached; otherwise you can add up to 64 items to the array.
  9. This was reported in bugreport:7307, waiting for a core developer to get to it.
  10. We've had the warps written for a while, but I don't think we should add them to the SVN until the instance is implemented.
  11. if (getcharid(2)) mes "You are already in a guild."; else { mes "Input a guild name."; input .@name$; atcommand "@guild "+.@name$; mes "Guild ^FF0000"+.@name$+"^000000 created."; } close;
  12. No, that's the official script. My custom script is in my release topic, or here: http://pastebin.com/raw.php?i=AC0CquTa
  13. set .@gid, getcharid(2); if (GuildReward) mes "You can only receive your reward once."; else if (!.@gid) mes "You aren't in a guild!"; else if (getguildmasterid(.@gid) != getcharid(0)) mes "Only the Guild Master may receive this reward."; else { query_sql("SELECT `guild_lv` FROM `guild` WHERE `guild_id` = "+.@gid,.@lv); if (.@lv < 50) mes "Your guild has not yet reached the max level."; else { getitem ITEM_ID,AMOUNT; // Write your item here. mes "Here's your reward!"; set GuildReward,1; } } close;
  14. See trunk/doc/atcommands.txt for documentation and examples of atcommands.
  15. Euphy

    ? @Command

    Already answered your bug report, please refrain from posting in two places. You didn't recompile, that's all. You're missing a new script command and the msg_* update.
  16. The only way to do this is to attach the script to all online characters and announce using the bc_self flag. set .@j, query_sql("SELECT `account_id` FROM `char` WHERE `online` = 1",.@aid); for(set .@i,0; .@i<.@j; set .@i,.@i+1) { if (attachrid(.@aid[.@i])) { if (titu01) announce "Message 1",bc_self; else if (titu02) announce "Message 2",bc_self; } } end;
  17. trunk/conf/battle/items.conf // Can any player equip any item regardless of the gender restrictions // NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. ignore_items_gender: yes Why this is defaulted to "yes", I have no idea...
  18. There's no limit as far as I know.
  19. flaviojs started working on this, but I don't know if he's made any progress.
  20. As far as I know, no WoE controllers work with eAmod.
  21. We don't have the official script, and the guide doesn't include any dialogues, so no. It'll be implemented once we get it.
  22. @retroflav: That can't be done with an external controller. Edit the guild files directly.
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