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xSoul

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Posts posted by xSoul

  1. On 6/15/2020 at 9:41 PM, Naruto said:

    Newer clients i dont think it works but works fine on older clients like 2015

     

    On 6/16/2020 at 2:52 PM, TheDerpySupport said:

    Due to client restrictions you can't create custom Homunculus unless you replace the current ones.

    Will it be a lot of work to reconcile current customers with that?

  2. Good afternoon, does anyone know anything about creating custom homunculus? I managed to create one but only a poring appears ==" will there be any guide in rAthena for the successful creation of a custom homunculus? In the client's Diffs it does not allow to give the option to customize, I was reading that currently it is difficult to do something like this, it is true? This is basically to complement a system that I am devising, any help works for me, thank you very much :D/

  3. Saludos a todos, sucede que estoy viendo las mejores opciones para el próximo servidor que voy a montar, estaba investigando mucho en diferentes hilos y llegué a la conclusión de que lo mejor podría ser OVH, Digital Ocean, Google Cloud, estuve pagando por un servicio hace un mes en un hosting, pero el lag era horrible, en muchas horas del dia se pegaba o la latencia era tal que te desconectaba solo... La idea es que eso no suceda, ya que seria una vergüenza tener algo así para los usuarios entrantes, hice varias pruebas para asegurarme que sea el host y no el emulador o la base de datos que este dando problemas, incluso habia instalado un emulador nuevo totalmente limpio, pero el host seguia dando problemas... Asi que tengo algunas preguntas sobre las especificaciones, en OVH estaba mirando el plan vps más barato de $ 3.35 por mes:

    KVM OpenStack
    1 vCore (s)
    Desde 2 GHz
    2 GB de RAM
    SSD de 20 GB
    RAID local
    Tráfico ilimitado **

    Mi ubicación actual es Sudamérica, planeo alojar a un usuario de América Latina, básicamente, que abarque america del sur, llegando bien a México o España, Me manejo bien usando CentOS 7, por lo que no hay ningún problema en el sistema operativo. ¿Las características de ese plan VPS podrán hacer frente a eso? ¿Es mejor pagar por un servicio VPS o servidores dedicados? En cualquier caso, ¿cuáles son las especificaciones más óptimas para ustedes y los precios? Si quiero tener mi servidor enfocado en usuarios hispano hablantes es la mejor opción OVH sabiendo que no tienen datacenters en América latina? Se me fue poner que no estoy muy interesado en los Hosting de Ragnarok, no he leído cosas buenas de ellos en general. Agradezco toda la ayuda brindada aquí, estaré atento a sus comentarios.

  4. Greetings to all, it happens that I am seeing the best options for the next server that I am going to mount, I was doing a lot of research in different threads and I came to the conclusion that the best could be OVH, Digital Ocean, Google Cloud ... It happens that I have a few questions about specifications, at OVH I was quoting the cheapest vps plan of $ 3.35 per month:

    KVM OpenStack
    1 vCore (s)
    From 2 GHz
    2 GB of RAM
    20 GB SSD
    Local RAID
    Unlimited traffic **

    My current location is South America, I plan to host a user from Latin America basically, arriving in Mexico or Spain, I manage using CentOS 7, so there is no problem in the operating system. The characteristics of that VPS plan will cope for such? Do you rent VPS or use dedicated servers? In either case, what are the most optimal specifications for you and prices? I appreciate all the help provided here.

    excuse my bad spelling.

  5. Hello, basically you are not calling ".i3" and ".i2" in the correct way, the script tries to do the search but cannot find anything. you don't have any array called just ".i"

    current code:

    10 hours ago, Noire said:

            // Super Rare Item 1%
            if (.chance == 1){
            getitem .i[.i3rand],1;
            announce "["+strcharinfo(0)+"] won a ["+getitemname(.i[.i3rand])+"] from the Special Box.",0;
            end;
            } 

            // Rare Item 10%
            else if (.chance <= 2 && .chance >= 11){
            getitem .i[.i2rand],1;
            announce "["+strcharinfo(0)+"] won a ["+getitemname(.i[.i2rand])+"] from the Special Box.",0;
            end;
            } 

    correction:

    10 hours ago, Noire said:

    // Super Rare Item 1%
            if (.chance == 1){
            getitem .i3[.i3rand],1;
            announce "["+strcharinfo(0)+"] won a ["+getitemname(.i3[.i3rand])+"] from the Special Box.",0;
            end;
            } 

            // Rare Item 10%
            else if (.chance >= 2 && .chance <= 11){
            getitem .i2[.i2rand],1;
            announce "["+strcharinfo(0)+"] won a ["+getitemname(.i2[.i2rand])+"] from the Special Box.",0;
            end;}

    Another detail that I noticed were the addresses of "else if (.chance <= 2 && .chance >= 11)" basically said if it was equal to or less than 2 and greater than or equal to 11 it would go out, as well as this in the correction it should work good. hope to help you ^^

  6. hi everyone, I come to ask for some help with the theme of the bonus per level, I would like to know if there is any way to cut the hp, sp, hit and flee bonus until level X, past level X that does not continue to rise, thank you very much.

  7. Hello everyone! I am not very aware of the mapflag private Airship ... I would be very grateful if someone could explain to me what this system consists of, what advantage it would have to implement it and its disadvantages. thanks for everything

  8. Greetings to all!

    I come with a big doubt, I hope that you can have an answer or if I do not become a little ball haha

    Will it be possible to run rAthena in its Pre-Renewall mode but with the Renewall Defenses configuration?

    This is to avoid the problem of using the Renewall database with the Renewall configurations and that the defenses are too high or that the mobs with raised defenses make 1 on the hit.

    I await your answers, Thanks.

  9. Telma-for-rAthena++.patch


    Telma-for-rAthena++.patch

     

    Checking the source files of rAthena I found the Telma Source ... but not compatible for the new versions of rAthena.

     

    So what I did was take the Source that updated Anubis-K, that was not compatible with the new versions of rAthena and I made it compatible.

    Important:  You must create a character in your sql table "Char" called Battleground and this same must have the id 165100.

    In src/map/battleground.hpp 

    //Brian Bg Items - updated by [AnubisK]
    #define BG_CHARID 165100 // char named "Battleground" // you can change the character id.
    #define BG_TRADE 91 // trade mask of BG consumables // You can edit the mask
     
     

    When you want to use a normal item it is recommended that you do not have a battleground item of the same type in inventory.

    Example: 

    If you want to use a "Blue Potion" with the skill "Potion Pitcher" and you have a "Battleground's Blue Potion" you will first take the BG Pocion and not the normal one.

    This is solved by leaving the Battleground item in the Storage.

     

    Note:  I'm not the author, the only thing I did was to make it compatible with the new versions of rAthena so that this good file is not forgotten.

               The credits of for the original idea must go to (as fas as I know) Brian one of the devs http://rathena.org/board/user/237-brian/.


     

  10. 11 hours ago, vBrenth said:

    Its a replica of eamod BG actually with some extra mode you can purchase.

    Thanks for your opinion!

    11 hours ago, Vykimo said:

    You can ask me by pm for screenshots and detailled infos.

    It sounds very attractive! I will send you PM n.n ~

     

     

    thank you all for your opinions ~~

  11.  

    greetings to all! today I come to ask your opinion, since I have been inquiring enough about all this and I am too used to rAthena to leave it, even adapt in a way the bg queue for rAthena ++ but leaving aside several things like the Fake Guild system and there are certain errors in the BG chat. Here's the question, for all of you which emulator has the most attractive BattleGround system?

  12.  

    Hello everyone again! Today I bring a little problem that has been bothering me ... It happens that I have been implementing this code, but when compiling I miss the error C2664 that consists of this 'bool script_rid2sd_(script_state *,map_session_data **,const char *)': argument 2 can not be converted from 'script_state **' to 'map_session_data **'

    I will attach the code here, thank you very much for all your help

    BUILDIN_FUNC(flooritem)
    {
        struct map_session_data *sd = script_rid2sd(st);
        struct item_data *item_data;
        int nameid, amount;

        if( sd == NULL ) return 0;

        nameid = script_getnum(st,2);
        if( (item_data = itemdb_search(nameid)) == NULL )
            return 0;

        amount = script_getnum(st,3);
        if( amount <= 0 )
            return 0;

        map_addflooritem_area(&sd->bl, 0, 0, 0, nameid, amount);
        return 0;
    }

  13.  

    1 hour ago, Capuche said:

    warpparty command?

        getpartymember getcharid(1),0;
        set .@memberCount, $@partymembercount;
        copyarray .@members[0], $@partymemberaid[0], .@memberCount;
        for(set .@i,0; .@i<.@memberCount; set .@i,.@i+1)
        {
            if(attachrid(.@members[.@i]) == 1)
            {
                warp .@map$, 24, 119;
            }
        }

     

    in the script this is what is responsible for making the party recall, but reassure the members of the party that they are out as well... try to map map to the map but ignore the mapflags and recalle them anyway...

  14. Lo siento! 

    10 hours ago, TheDerpySupport said:

    You were correct that it was not the correct section; This belongs in Scripting Support and not Source Support, topic has been moved as of this reply, but for future knowledge things found in /npc/ folder are script and /src/ is source; Happy posting~

    Thank you very much for moving the post! I will try not to happen next time!

     

    9 hours ago, crazyarashi said:

    The way you explained it is very confusing. please do elaborate it :))

     

    Of course, what happens is that in one instance there is an automatic warp to another part of a map, but the whole party is warped, when I think that the most viable thing is that the members that are inside the warpeo map are warped, since if there is someone in prontera, it is recalled to where the whole party is.

  15. Hello everyone! I apologize if this is not the correct section! but I thought that here it would be better to put my subject. I have a problem with a warper of a script... it happens that I have a script that reaches a point warp a party, so far all right, the problem is that I can not do so that the script only warp the members of the party that are on the map and not in another.

    Example:

    group A and group B belong to the same party. Group A is in X map and group B in prontera, when the warp point arrives group B jumps towards group A. That's what I want to avoid! > - < if group B is not on the group A map that does not warpee where they... I hope you understand...

    Here I leave the reference!

        getpartymember getcharid(1),0;
        set .@memberCount, $@partymembercount;
        copyarray .@members[0], $@partymemberaid[0], .@memberCount;
        for(set .@i,0; .@i<.@memberCount; set .@i,.@i+1)
        {
            if(attachrid(.@members[.@i]) == 1)
            {
                warp .@map$, 24, 119;
            }
        }

     

  16. I do not think it will help you by now, but anyway I'll leave you this.

    Change this:

    On 11/7/2014 at 8:24 AM, iraciz said:

    set .@a,select("^880000Exit^000000",.@a$[0],.@a$[1],.@a$[2],.@a$[3],.@a$[4],.@a$[5],.@a$[6],.@a$[7],.@a$[8],.@a$[9],.@a$[10],.@a$[11],.@a$[12],.@a$[13],.@a$[14],.@a$[15],.@a$[16],.@a$[17],.@a$[18],.@a$[19]);
    if(.@a == 1) {
    mes $@WE$;
    mes "See you later.";
    emotion 12;
    close;
    }

    to this:

    On 11/7/2014 at 8:24 AM, iraciz said:

    set .@a,select("Last Warp ^777777["+lastwarp$+"]^000000",.@a$[0],.@a$[1],.@a$[2],.@a$[3],.@a$[4],.@a$[5],.@a$[6],.@a$[7],.@a$[8],.@a$[9],.@a$[10],.@a$[11],.@a$[12],.@a$[13],.@a$[14],.@a$[15],.@a$[16],.@a$[17],.@a$[18],.@a$[19]);
        if(.@a == 1) {
            warp lastwarp$,lastwarpx,lastwarpy;
        end;
        }

     

    do not take into account these quotes below, I put them inadvertently and I can not remove them haha

    Quote
    On 11/7/2014 at 8:24 AM, iraciz said:

     

     

  17.  

    Greetings to all! I have the great doubt that there is some bg queue system that is compatible with rAthena ++, which is already like the extension of the cpp also wanted to know if there will be incompatibility with the eAmod that modifies anubis-k to make compatible with rAthena, it could be used in rAthena ++?

     

    Thank you all!

  18. Greetings to all!

    I bring a query ? what happens is that my server is 3job and we change the levels, our emperium is modified so that it has more HP, I know I can do another emperium with another amount of hp, but I need this second emperium to be spawned in a castle in specific and that the other castles continue with the modified emperium by default, is it possible to do that? If I do not explain myself very well just let me know, thank you.

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