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goddameit

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Posts posted by goddameit

  1. This is a researching release, it could have something bad or you may have no idea how to use this.

     

    Zw1OcHj.jpg

    -

    Preview :

     

    -

     

    Info :

    You can make someone to log into server without using client.

    So, basically, this is a BOT.

    -

     

    Download :

    txtlogin.7z

    • Upvote 2
    • Like 2
  2. Preview :


     
    Info :

    GM active this game ---> player go to click NPC ---> wait for it ---> warp to game map --->
    Kill all monster ---> go to next wave ---> no more wave ---> go to next level ---> no more level ---> go to reward.
     
    IF you didn't kill all monster before time over, you lose this game.
     
    IF you didn't go to click reward before time over, you get nothing.
     
    IF you are dead and no one help you, you can't do anything.
     
    Download :
    Another Devil Square.txt
     
    Time setting :

    .time_joining = 100; // How long that game will start after first join. (second)
    

     
    Level setting :

    OnSpawnMob: // getarg(0) ---> Level , getarg(1) ---> Wave , you can do what you like.
    
    callsub OnTimeLeftAnnounce, <second for player have to finish this motion or it will be game over>;
    
    callsub OnTimePauseDelay, <second for pausing the timer and it will not end this game>;
    
    callsub OnSMob, <x1>, <y1>, <x2>, <y2>, <mob id>, <amount>; // Use this to spawn monsters.
    
    default: // Game Over, go to reward
    	mapannounce "ordeal_1-1", "[Devil Square]: You win!!", bc_map, 0x00FF00, 400, 18;
    	enablenpc "#DevilSquarewarp2zoon6"; // Open reward npc
    	stopnpctimer;
    	sleep2 5000; // Delay for ending this game
    	callsub OnEndd;
    	break;
    
    ordeal_1-1, 149, 149, 4	script	#DevilSquarewarp2zoon6	1324,{ // Default Reward NPC 
    	warp "prontera", 150, 180;
    	getitem 607, 1;
    	end;
    }
    
    • Upvote 5
  3. clif_damage(struct block_list* src, struct block_list* dst, unsigned int tick, int sdelay, int ddelay, int64 sdamage, int div, enum e_damage_type type, int64 sdamage2)
    

    src : who send this

    dst : who receive this

    tick : when do this

    sdelay, ddelay, div, sdamage2 : you don't need to care it

    sdamage : yeap, damage number

    type : 0 ~ 12, there are info in clif.c

    Here is a little sample about monster send 9999 to me :

    clif_damage(&md->bl, &sd->bl, gettick(), 0, 0, 9999, 0, DMG_NORMAL, 0);
    
    • Upvote 1
  4. Little Preview : 


     
    ---------------------------------------------------------------------------------------------
     
    Script :
    recaptcha.txt
     
    SQL :
    recaptcha.sql
     
    PHP :
    recaptchalib.php
    example-captcha.php
     
    ---------------------------------------------------------------------------------------------
     
    Setup :
     
    1. Go to https://www.google.com/recaptcha/admin/create
    http://i.imgur.com/NspKgmY.png
     
    2. Type your domain
    http://i.imgur.com/5d7pFCe.png
     
    3. Click it for showing info
    http://i.imgur.com/DVjwHs4.png
     
    4. There are your public key and private key
    http://i.imgur.com/6Np67km.png
     
    5. Open example-captcha.php and set your key
    $publickey = "your_public_key";
    $privatekey = "your_private_key";
    

     
    6. Set your mysql access

    $link = mysqli_connect('your_mysql', 'your_mysql_account', 'your_mysql_password', 'your_mysql_db')
    

     
    7. Set your table

    $query = "DELETE FROM `hercules`.`recaptcha`
    

     
    8. Upload example-captcha.php and recaptchalib.php to your server
     
    9. Open script and change this to what it should be

    http://127.0.0.1/recaptcha/example-captcha.php
    

     
    10. Now you can login server and click NPC and see is everything all right.
    http://i.imgur.com/VjUBpaB.jpg
    http://i.imgur.com/sysbsnH.jpg
    http://i.imgur.com/OWTia2R.png

    • Upvote 3
  5. Preview:

     

    Download:

    Party Dungeon.txt

     

    Info:

    Using some item to join, and kill monster before time out,

    after all, leader assign reward. 

     

    Setting:

    System:

    .SP_PLAYER_NUM ----> Player amount
    .SP_PLAYER_ITEM  ----> Requirement Item
    .NP_GAME_TICK = 600; ----> 10 mins for killing monster
    .NP_GAME_TICK = 120; ----> 2 mins for assign reward

    ----------------------------------------------------------

    Reward:
    .@item  ----> How many different type item
    setarray .@item1max[0],607,10; <---- type 1, item id, total amount
    setarray .@item2max[0],501,10;
    setarray .@item3max[0],502,10;
    setarray .@item4max[0],503,10;
    setarray .@item5max[0],504,10;
    ----------------------------------------------------------

    Spawn:

    monster "guild_vs2",50,50,"--ja--",1002,1,strnpcinfo(0)+"::OnKill";
    • Upvote 1
  6. index.php?app=downloads&module=display&section=screenshot&id=3069

    File Name: SPVD (Special Vending)

    File Submitter: goddameit

    File Submitted: 25 Nov 2013

    File Category: Source Modifications

    Content Author: Goddameit

    I'm not a God of coder, I will do my best but something you need to agree before buy this:

    1.You clearly understand what is this.

    3.You will not ask me to help and teach you "everything you want".

    4.You will not ask me to fix "everything you find".

    ------------------------------------------------------------------------------------------------------

    This mod can make you be able to sell your item by item,

    For example :

    if you set apple to your vending then everyone who want to buy your item will need to pay apple.

    This idea come from

    http://rathena.org/board/topic/60817-extended-vending-system-18/

    ------------------------------------------------------------------------------------------------------

    Preview :

    http://goddameit.sclub.com.tw/viewthread.php?tid=5639&extra=page%3D1

    http://goddameit.sclub.com.tw/viewthread.php?tid=5641&extra=page%3D1

    ------------------------------------------------------------------------------------------------------

    How to start :

    Before you want to do that, you need to set date for system,

    by using this new command

    @setspvd <item_id> {<refine>}

    ------------------------------------------------------------------------------------------------------

    This version is a simplifying version from original,

    cause I have a little problem with my customer on something.

    ------------------------------------------------------------------------------------------------------

    You still need to have enough zeny for put item to ready for buy

    (ex: If stone for 5 apple, you will need to have 5 zeny when you try to put 1 stone to buying list)

    ------------------------------------------------------------------------------------------------------

    Click here to download this file

  7. so cool  o:! mid and low rate servers will like this ! well high rate servers will too if they have restricted some maps for mvp card control like me o:! (lhz_03, thana_boss, thor_v03, abbey03 and so on)

     

    is it possible to mkae that last for a definid time? let's say 3 days? 

     

    thank you for the cool script o:!

    done

    • Upvote 1
  8. Preview :
    http://goo.gl/uUWHzV
     
    You can click special NPC and put its location to your list,
    so you will be able to use this warper to go to there.
     
     
    How to put special NPC ?
    Open 2_Mark_Stone.txt and add new setting like this :


    <map>,<x>,<y>,<facing>%TAB%duplicate(GG_Record_Mark_Main)%TAB%<NPC Name>%TAB%<sprite id>

     
    All you need to notice is your npc name must look like this :
    " blablabla#blablabla_uz% " ( % = 1,2,3...9 )
     
    If you set this new npc is _uz2, then you will find it in "2" type when you use warper.

     

    --------------------------------------------------------------------------------------------------------

     

    Download :

    mark_warper_2.rar

    Update Info

    Edit placemark.sql1_Main_Func.txt

    -	script	GG_Clean_OutDate	-1,{
    oninit:
    onclock2359:
    	sleep2 60000;
    	query_sql "DELETE FROM `placemark` WHERE DATEDIFF(NOW( ), `time`) > 3"; // 3 days
    	end;
    }
    

    mark_warper.rar

    • Upvote 2
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