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Everything posted by Kariton Revolution
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Arch angel wing ! Help
Kariton Revolution replied to Kariton Revolution's question in Graphics Requests
Aside from the sprite files and accname/accessoryid lua files, there are other lua files connected to the arcangel/fallenangel wing sprites. They might be missing and thus the reason why it's being displayed incorrectly. Try downloading the latest translation GRF around. It might fix the issue on those sprites. I got that problem too when I tried implementing the robe-wings myself. It just didn't work out until I used a GRF that has the complete lua files related to those sprites. Some of those related luas: data\luafiles514\lua files\datainfo\spriterobeid.lua data\luafiles514\lua files\datainfo\spriterobename.lua sorry late reply this is fix now Thankyou . i edit the sprite of it and then add it to my grf here is my new problem can you help me :? http://rathena.org/board/topic/91579-help-error/?p=240521 help http://rathena.org/board/topic/91579-help-error/?p=240521 -
hi i recolor Blue Flame Ring when i build it pro SPR its correct properly but when in the ACT and loads it to my GRF here is the error whats the problem ?? i view the sprite in spr_conview and its work properly i think its on the ACT i don't know what the size of each one Here is my Recolor ACT of Flame Ring Here is the ORIGINAL HELP !! ME to uderstand whats from . always when im dragging the spr at act in my GRF using GRF Editor when i click it always Here is the recolor flame Ring orangeFlame.rar
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Arch angel wing ! Help
Kariton Revolution replied to Kariton Revolution's question in Graphics Requests
fix -
the arch angel wing i downloaded -> http://rathena.org/board/files/file/2914-recolor-archangel-wings/ but when i add it thats the look of the wing i want the wings not cover the front body of character help me please
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im using 2012 04 10 client and rathena svn when im using commands like @go it display ?? not the map and also if i changejob level 0 and all attack are miss and some commands are not working HELP HELP HELP but when im using other svn it work fine i like rathena so please help me
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when im using @commands it always say " ?? " and all jobs are level 0 how to fix this?? help im using 20120410 client
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how to put this on my sql? or PHP
Kariton Revolution replied to Kariton Revolution's question in General Support
thankyou . another problem -
Convert the database 3ceam -> rAthena
Kariton Revolution replied to Kariton Revolution's question in General Support
how? are you sure that all the accounts and items of my player's will not be delete? -
Hi Im using 3ceam . how can i convert my database login,char,inventory,storage,gstorage,cart SQL to rathena without Deleting all the Data
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how to put this on my sql? or PHP
Kariton Revolution replied to Kariton Revolution's question in General Support
prontera,138,171,4 script Breaker Ladder 885,{ query_sql "SELECT `char`.char_id,`char`.`name`,global_reg_value.`value` FROM global_reg_value LEFT JOIN `char` ON global_reg_value.char_id=`char`.char_id WHERE global_reg_value.str='brokeemp' ORDER BY CAST(`global_reg_value`.`value` AS UNSIGNED) DESC LIMIT 10", .@char_id, .@name$, .@count; mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "Hello there "+strcharinfo(0)+", what do you want to do?"; menu "Check Emperium Break Points",-,"View Breaker Ladder",Llad,"Exchange Points",Lex,"Nothing",Lno; next; next; mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "Hmm, wait a second, i'll go check my records.."; next; mes strcharinfo(0)+"'s Emperium Break Points is ^FF0000"+brokeemp+"^000000 Point(s)"; end; Lno: next; mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "Suit yourself.."; end; Lex: next; mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "What points would you like to exchange?"; mes "^FF0000Note: Check your inventory and weight before exchanging with me!"; menu "Emperium Break Points",-,"Nothing",Lno; next; mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "What do you want to exchange with?"; menu "Billow",-,"Emblem of Solar God",Lesg,"Ripple",Lrip,"Silver Ornament",Lsil,"Wrath of Valkyrie",Lval; next; mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "You need 50 Breaker Points for this.."; mes "Do you still want Billow?"; menu "Yes",-,"No",Lno; if(brokeemp < 50) goto Lnep; if(brokeemp >= 50) next; mes "Here you go!"; getitem 7091,1; set brokeemp,brokeemp-50; end; Lnep: next; mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "Not enough points!"; end; Lesg: next; mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "You need 70 Breaker Points for this.."; mes "Do you still want Emblem of Solar God?"; menu "Yes",-,"No",Lno; next; if(brokeemp < 70) goto Lnep; if(brokeemp >= 70) mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "Here you go!"; getitem 7086,1; set brokeemp,brokeemp-70; end; Lrip: mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "You need 50 Breaker Points for this.."; mes "Do you still want Ripple?"; menu "Yes",-,"No",Lno; if(brokeemp < 50) goto Lnep; if(brokeemp >= 50) next; mes "Here you go!"; getitem 7090,1; set brokeemp,brokeemp-50; end; Lval: mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "You need 50 Breaker Points for this.."; mes "Do you still want Wrath of Valkyrie?"; menu "Yes",-,"No",Lno; if(brokeemp < 50) goto Lnep; if(brokeemp >= 50) next; mes "Here you go!"; getitem 7078,1; set brokeemp,brokeemp-50; end; Lsil: mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "You need 50 Breaker Points for this.."; mes "Do you still want Silver Ornament?"; menu "Yes",-,"No",Lno; if(brokeemp < 50) goto Lnep; if(brokeemp >= 50) next; mes "Here you go!"; getitem 7077,1; set brokeemp,brokeemp-50; end; Llad: next; for( set .@x,0; .@x<=9; set .@x,.@x+1 ) { mes "^0000FF"+(.@x+1)+".^000000 "+.@name$[.@x]+" - ^FF0000"+.@count[.@x]+"^000000 Point(s)"; } // .@x starts at 0, but you want to start with '1st', so use (.@x+1) end; } And then run it... if it have any problem.. do post here... ^ ^ **Edit** Btw... What was that sql actually?..? -
query_sql "SELECT `char`.char_id,`char`.`name`,global_reg_value.`value` FROM global_reg_value LEFT JOIN `char` ON global_reg_value.char_id=`char`.char_id WHERE global_reg_value.str='brokeemp' ORDER BY CAST(`global_reg_value`.`value` AS UNSIGNED) DESC LIMIT 10", .@char_id, .@name$, .@count; help simple
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Rental items for 15 days
Kariton Revolution replied to Kariton Revolution's question in Scripting Support
where i gonna put this? rentitem <itemid>,( 15 * 24 * 3600 ); itemdb?? -
is there any site like this http://qgen2.awardspace.info/quest.php ? easy quest maker
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Rental items for 15 days
Kariton Revolution replied to Kariton Revolution's question in Scripting Support
Thankyou Emistry -
monster spawn every 30min
Kariton Revolution replied to Kariton Revolution's question in Script Requests
its not working and also can you make the npc that when monster is spawn when you click the npc npc say the monster that been spawn example detale is the monster spawn in prontera npc: mes" detale in prontera" if the monster died when you click the npc npc: mes"the monster is died. wait for the another monster to spawn" -
how to make rental items for only 15 days ??
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random MVP monster spawn every 30min in prontera help me to make this script please thankyou
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svn that don't have Trans job and 3rdjob's only 1st job's and 2ndjob Help my PLEASE THANKYOU !
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izlude_in,73,168,4 script Swordman#swd_1 119,{ if (Upper == 1) { if (Class == Job_Novice_High && ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin) } mes "[Swordman]"; mes "It..."; mes "Can't be..."; mes "You've been reborn, haven't you?"; next; mes "[Swordman]"; mes "I see you're retreading the path of the Swordman! Once you've gotten used to brandishing a sword, you can never go back!!"; next; if (getskilllv(1) < 9) { mes "[Swordman]"; mes "Hmm? Ah, you must first master the Basic Skills before you are ready to become a Swordman."; next; mes "[Swordman]"; mes "Come back to me when you have finished learning the Basic Novice Skills."; close; } mes "[Swordman]"; mes "Excellent! Let me promote you to a Swordman right away!"; next; skill 143,0,0; jobchange Job_Swordman_High; skill 144,1,0; skill 145,1,0; skill 146,1,0; mes "[Swordman]"; mes "Hmm... You look like a well-experienced Swordman. Still, I'm sure that you must train to improve your skills and gain strength!"; close; } else { mes "[Swordman]"; mes "Hm...?"; mes "You're a reborn"; mes "warrior, aren't you?"; next; mes "[Swordman]"; mes "Hmmm..."; mes "It seems that being"; mes "a Swordman is not part"; mes "of your destiny. I'm sorry,"; mes "but it seems there is nothing"; mes "I can do for you."; close; } } mes "[Swordman]"; mes "Welcome to the"; mes "Swordman Association!"; next; mes "[Swordman]"; mes "So..."; mes "What business"; mes "brings you to us?"; next; switch(select("Job Change:About Swordman.:About the Job requirements.:Cancel.")) { case 1: if (BaseJob == Job_Swordman) { mes "[Swordman]"; mes "Job change? Muhahaha! But you're already a Swordman! Be proud and be strong!"; close; } else if (BaseJob != Job_Novice) { mes "[Swordman]"; mes "Haha! Oh boy. I'm flattered, but you already have another job! Still, I can't blame you..."; close; } if (job_sword_q == 0) { mes "[Swordman]"; mes "So you wish to become a proud Swordman? By all means, please sign up!"; next; if (select("Sign up.:Cancel.") == 1) { savepoint "izlude_in",65,165; set job_sword_q,1; mes "[Swordman]"; mes "Ah, yes. Your application will be reviewed as soon as possible."; next; mes "[Swordman]"; mes "If you have already met the requirements, you can take an interview right now. Would you like to?"; next; if (select("Yes.:No.") == 1) { mes "[Swordman]"; mes "Good, good."; mes "Now, let's see..."; next; } else { mes "[Swordman]"; mes "Alright then. Feel free to come back whenever you are ready. All you ahve to do now is meet our requirements. Good luck to you."; close; } } else { mes "[Swordman]"; mes "Hm? Alright, come back whenever you change your mind. The world can always use another Swordman!"; close; } } mes "[Swordman]"; if (getskilllv(1) < 9) { mes "Hm, you still haven't learned all of the Basic Skills. You need to do that before you can become a Swordman."; next; mes "[Swordman]"; mes "Check the requirements for job change again, and come back when you are ready."; close; } else if (job_sword_q <= 3) { mes "Hm, you've learned all of the Basic Skills but didn't take the test yet. You must first pass the exam before you can change your job to Swordman."; next; mes "[Swordman]"; mes "Enter the room to my right so that you can take the test. You'll need to speak to my right so you can enter the examination area."; close; } else if (job_sword_q == 4) { mes "Hahaha! Congratulations! Now you are fully qualified to be a real Swordman! I will transform you right away!"; next; callfunc "Job_Change",Job_Swordman; set job_sword_q,0; mes "[Swordman]"; mes "Once again, congratulations. I expect that you will be a good representative of the Swordman Association."; close; } case 2: mes "[Swordman]"; mes "So you wish to know more about the mighty Swordman job? Well, then..."; next; mes "[Swordman]"; mes "Amongst the First Class jobs, the Swordman is the best melee fighter for three reasons."; mes "There are 3 reasons why Swordy is the best to approch a fight!"; next; mes "[Swordman]"; mes "First, Swordman has the benefit of additional HP. Second, Swordman generally have access to a wider selection fo weapons than the other First Class jobs."; next; mes "[Swordman]"; mes "And third, most of the Swordman skills are crushing physical attacks! In my opinion, being a Swordman is the best job ever!"; close; case 3: mes "[Swordman]"; mes "Hmmm..."; if (BaseJob != Job_Novice) { if (BaseJob == Job_Swordman) mes "But there's no need to tell you the requirements. You've met them and already became a Swordman! Well, anyway..."; else mes "It's too late for you to become a Swordman. You already have another job. Still, there's no harm in telling you..."; } next; mes "[Swordman]"; mes "First, you must learn all 9 of the Basic Skills. If you can't complete this requirement, you won't be able to change to any job."; next; mes "[Swordman]"; mes "Second, you must pass the Swordman Test. Inquire the Test Manager located in the waiting room of the Swordman Test."; next; mes "[Swordman]"; mes "If you can complete these 2 requirements, you can change to a Swordman anytime you want."; close; case 4: mes "[Swordman]"; mes "Ha ha ha!"; mes "Ah, youth!"; close; } } izlude_in,62,170,6 script Swordman#swd_2 85,{ mes "[Swordman]"; if (BaseJob == Job_Swordman) { mes "Sorry guy, but I can only allow Novices to enter the Test Hall."; close; } else if (BaseJob != Job_Novice) { mes "Who the hell are you?! Nobody, other than Novices, is permitted to come in here!"; close; } else if (getskilllv(1) < 9) { mes "Stop! I can't let you in until you learn all of the Basic Skills. The Test Hall isn't for goofing off!"; close; } else if (job_sword_q == 4) { mes "Hey. You need to talk to the Swordman in the center of the room, not me."; close; } else if (job_sword_q == 0) { mes "Stop! If you want to take the Swordman Test, you'll need to fill out an application first."; next; mes "[Swordman]"; mes "The Swordman in the center of the room can help you with that, got it?"; close; } else { savepoint "izlude_in",65,165; warp "izlude_in",39,170; end; } } izlude_in,30,175,4 script Swordman#swd_3 92,{ mes "[Swordman]"; mes "I will tell you about the Test! Listen carefully, I won't repeat myself."; next; mes "[Swordman]"; mes "The purpose of this test is to confirm whether or not you are qualified to be a Swordman. As you know, a Swordman needs physical strength and spirit!"; next; mes "[Swordman]"; mes "Without those, you won't be able to become a Swordman. Now, the conditions for completing this test are very simple."; next; mes "[Swordman]"; mes "You will travel through three courses and must reach the final checkpoint within ^FF000010 minutes^000000."; next; mes "[Swordman]"; mes "If you choose to 'Surrender,' or if you run out of time, you will not pass the test."; next; mes "[Swordman]"; mes "If you find that you are not strong enough to pass the test, head to the entrance of the course and talk to the checkpoint manager."; next; mes "[Swordman]"; mes "As you travel through the three courses, you may fall to a random, underground area. The course is designed so that you can still find your way back."; next; mes "[Swordman]"; mes "However, be careful, as this will waste your time! Godspeed to you."; close; } izlude_in,30,163,0 script Test Hall Staff#swd_1 105,{ mes "[Test Hall Staff]"; if (BaseJob == Job_Swordman) { mes "Hm? How did you get inside? You're not supposed to be in here, so please leave now."; close2; warp "izlude_in",66,170; end; } else if (BaseJob != Job_Novice) { mes "Who are you?! This place is for the Swordman Test! You're not allowed to be in here! Leave now!"; close2; warp "izlude_in",66,170; end; } if (job_sword_q == 1) { mes "So are you the one who wants to be a Swordman? Alright! You look reliable!"; next; mes "[Test Hall Staff]"; mes "Try to relax and do your best. This course isn't so difficult."; set job_sword_q,2; } else if (job_sword_q == 2) { mes "Retesting? Try not to worry about it. It's good that you don't back down from a challenge! Here, take these and cheer up!"; getitem 512,5; //Apple set job_sword_q,3; } else if (job_sword_q == 3) mes "Don't ever give up! Now retesting!"; close2; warp "job_sword1",10,245; end; } // Examination Courses NPCs //============================================================ // 1-1 job_sword1,230,245,2 script Medic#swd_1 105,{ callfunc "F_JobSwdMedic","1st"; } job_sword1,230,242,2 script Test Hall Staff#swd_2 105,{ callfunc "F_JobSwdStaff",1; } job_sword1,230,207,2 script Medic#2swd_2 105,{ callfunc "F_JobSwdMedic","2nd"; } job_sword1,230,204,2 script Test Hall Staff#2swd_3 105,{ callfunc "F_JobSwdStaff",1; } job_sword1,223,167,2 script Mae#swd_1_success 92,{ mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". You successfully passed the test.",bc_map; set job_sword_q,4; mes "[Mae]"; mes "I sencerely congratulate you for passing the test!"; mes "I already sent your test result to the Job Department.Please inquire at the Officer in Centre.Thank you."; close2; warp "izlude_in",66,173; end; } // Examination Course Functions //============================================================ function script F_JobSwdMedic { percentheal 100,0; mes "[Medic]"; mes "This is the "+getarg(0)+" check point!Cheer up!"; close; } function script F_JobSwdStaff { mes "[Test Hall Staff]"; mes "Do you surrender?"; next; if (select("Yes.:No.") == 1) { mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test.",bc_map; warp "izlude_in",65,165; end; } mes "[Test Hall Staff]"; mes "Bravo! Go for it again!"; close; } function script F_JobSwdTestStaff { OnTouch: mes "[Test Hall Staff]"; mes "Applicant " + strcharinfo(0) + ". Do you surrender??"; next; if (select("Yes.:No.") == 1) { mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test..",bc_map; warp "izlude_in",65,165; end; } warp "job_sword1",getarg(0),getarg(1); end; } function script F_JobSwdTestStaff2 { OnTouch: mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". Pass the "+getarg(0)+" course.",bc_map; warp "job_sword1",getarg(1),getarg(2); end; } // Examination Course 1 //============================================================ job_sword1,223,243,0 warp checkp1-2#swd_1 1,1,job_sword1,11,206; job_sword1,223,205,0 warp checkp2-3#swd_1 1,1,job_sword1,11,168; job_sword1,7,245,0 script Test Hall Staff#swd_4 45,1,3,{ callfunc "F_JobSwdTestStaff",10,245; } job_sword1,8,207,0 script Test Hall Staff#swd_5 45,1,6,{ callfunc "F_JobSwdTestStaff",11,207; } job_sword1,8,169,0 script Test Hall Staff#swd_6 45,1,6,{ callfunc "F_JobSwdTestStaff",11,169; } job_sword1,192,244,0 script Test Hall Staff#swd_7 45,1,3,{ callfunc "F_JobSwdTestStaff2","1st",215,244; } job_sword1,193,207,0 script Test Hall Staff#swd_8 45,1,3,{ callfunc "F_JobSwdTestStaff2","2nd",215,205; warp "job_sword1",215,205; } job_sword1,193,168,0 script Test Hall Staff#swd_9 45,1,3,{ callfunc "F_JobSwdTestStaff2","3rd",215,167; } // Pitfalls (Set 1) //============================================================ job_sword1,65,117,0 warp ÇÔÁ¤01-01 1,1,job_sword1,10,245; job_sword1,98,27,0 warp ÇÔÁ¤02-01 1,1,job_sword1,11,207; job_sword1,161,27,0 warp ÇÔÁ¤02-02 1,1,job_sword1,11,207; job_sword1,239,117,0 warp ÇÔÁ¤03-01 1,1,job_sword1,11,169; job_sword1,16,251,0 script 1_blank_1_a::SwdTrap1 -1,0,1,{ OnTouch: switch(rand(1,5)) { case 1: warp "job_sword1",65,56; end; case 2: warp "job_sword1",29,26; end; case 3: warp "job_sword1",43,16; end; case 4: warp "job_sword1",23,112; end; case 5: warp "job_sword1",58,83; end; } } job_sword1,19,251,0 duplicate(SwdTrap1) 1_blank_1_b -1,0,1 job_sword1,17,250,0 duplicate(SwdTrap1) 1_blank_1_c -1,1,0 job_sword1,16,238,0 duplicate(SwdTrap1) 1_blank_2_a -1,0,1 job_sword1,19,238,0 duplicate(SwdTrap1) 1_blank_2_b -1,0,1 job_sword1,17,239,0 duplicate(SwdTrap1) 1_blank_2_c -1,0,1 job_sword1,28,247,0 duplicate(SwdTrap1) 1_blank_3_a -1,4,0 job_sword1,33,245,0 duplicate(SwdTrap1) 1_blank_3_b -1,0,2 job_sword1,29,242,0 duplicate(SwdTrap1) 1_blank_3_c -1,4,0 job_sword1,24,244,0 duplicate(SwdTrap1) 1_blank_3_d -1,0,2 job_sword1,38,251,0 duplicate(SwdTrap1) 1_blank_4_a -1,0,1 job_sword1,41,251,0 duplicate(SwdTrap1) 1_blank_4_b -1,0,1 job_sword1,39,250,0 duplicate(SwdTrap1) 1_blank_4_c -1,1,0 job_sword1,38,238,0 duplicate(SwdTrap1) 1_blank_5_a -1,0,1 job_sword1,41,238,0 duplicate(SwdTrap1) 1_blank_5_b -1,0,1 job_sword1,39,239,0 duplicate(SwdTrap1) 1_blank_5_c -1,1,0 job_sword1,54,251,0 duplicate(SwdTrap1) 1_blank_6_a -1,0,1 job_sword1,71,251,0 duplicate(SwdTrap1) 1_blank_6_b -1,0,1 job_sword1,62,250,0 duplicate(SwdTrap1) 1_blank_6_c -1,9,0 job_sword1,62,247,0 duplicate(SwdTrap1) 1_blank_7_a -1,8,0 job_sword1,71,244,0 duplicate(SwdTrap1) 1_blank_7_b -1,0,2 job_sword1,63,242,0 duplicate(SwdTrap1) 1_blank_7_c -1,8,0 job_sword1,54,244,0 duplicate(SwdTrap1) 1_blank_7_d -1,0,2 job_sword1,54,238,0 duplicate(SwdTrap1) 1_blank_8_a -1,0,1 job_sword1,71,238,0 duplicate(SwdTrap1) 1_blank_8_b -1,0,1 job_sword1,62,239,0 duplicate(SwdTrap1) 1_blank_8_c -1,9,0 job_sword1,102,247,0 duplicate(SwdTrap1) 1_blank_9_a -1,2,0 job_sword1,105,245,0 duplicate(SwdTrap1) 1_blank_9_b -1,0,2 job_sword1,103,242,0 duplicate(SwdTrap1) 1_blank_9_c -1,2,0 job_sword1,100,244,0 duplicate(SwdTrap1) 1_blank_9_d -1,0,2 job_sword1,156,249,0 duplicate(SwdTrap1) 1_blank_10_a -1,14,0 job_sword1,156,248,0 duplicate(SwdTrap1) 1_blank_10_b -1,14,0 job_sword1,170,249,0 duplicate(SwdTrap1) 1_blank_10_c -1,1,0 job_sword1,170,248,0 duplicate(SwdTrap1) 1_blank_10_d -1,1,0 job_sword1,156,245,0 duplicate(SwdTrap1) 1_blank_11_a -1,14,0 job_sword1,156,244,0 duplicate(SwdTrap1) 1_blank_11_b -1,14,0 job_sword1,170,245,0 duplicate(SwdTrap1) 1_blank_11_c -1,1,0 job_sword1,170,244,0 duplicate(SwdTrap1) 1_blank_11_d -1,1,0 job_sword1,156,241,0 duplicate(SwdTrap1) 1_blank_12_a -1,14,0 job_sword1,156,240,0 duplicate(SwdTrap1) 1_blank_12_b -1,14,0 job_sword1,170,241,0 duplicate(SwdTrap1) 1_blank_12_c -1,1,0 job_sword1,170,240,0 duplicate(SwdTrap1) 1_blank_12_d -1,1,0 job_sword1,180,251,0 duplicate(SwdTrap1) 1_blank_13_a -1,0,1 job_sword1,183,251,0 duplicate(SwdTrap1) 1_blank_13_b -1,0,1 job_sword1,181,250,0 duplicate(SwdTrap1) 1_blank_13_c -1,1,0 job_sword1,180,238,0 duplicate(SwdTrap1) 1_blank_14_a -1,0,1 job_sword1,183,238,0 duplicate(SwdTrap1) 1_blank_14_b -1,0,1 job_sword1,181,239,0 duplicate(SwdTrap1) 1_blank_14_c -1,1,0 job_sword1,193,245,0 warp 1_rest 1,3,job_sword1,215,244; // Pitfalls (Set 2) //============================================================ job_sword1,56,212,0 script 2_blank_1_a::SwdTrap2 -1,40,0,{ OnTouch: switch(rand(1,5)) { case 1: warp "job_sword1",162,120; end; case 2: warp "job_sword1",94,120; end; case 3: warp "job_sword1",94,85; end; case 4: warp "job_sword1",162,85; end; case 5: warp "job_sword1",130,47; end; } } job_sword1,95,212,0 duplicate(SwdTrap2) 2_blank_1_b -1,2,0 job_sword1,56,210,0 duplicate(SwdTrap2) 2_blank_2_a -1,40,0 job_sword1,95,210,0 duplicate(SwdTrap2) 2_blank_2_b -1,2,0 job_sword1,16,206,0 duplicate(SwdTrap2) 2_blank_2_c -1,0,3 job_sword1,97,206,0 duplicate(SwdTrap2) 2_blank_2_d -1,0,3 job_sword1,56,203,0 duplicate(SwdTrap2) 2_blank_2_e -1,40,0 job_sword1,95,203,0 duplicate(SwdTrap2) 2_blank_2_f -1,2,0 job_sword1,56,201,0 duplicate(SwdTrap2) 2_blank_3_a -1,40,0 job_sword1,95,201,0 duplicate(SwdTrap2) 2_blank_3_b -1,2,0 job_sword1,113,212,0 duplicate(SwdTrap2) 2_blank_4_a -1,14,0 job_sword1,125,212,0 duplicate(SwdTrap2) 2_blank_4_b -1,2,0 job_sword1,113,210,0 duplicate(SwdTrap2) 2_blank_5_a -1,14,0 job_sword1,125,210,0 duplicate(SwdTrap2) 2_blank_5_b -1,2,0 job_sword1,100,206,0 duplicate(SwdTrap2) 2_blank_5_c -1,0,3 job_sword1,127,206,0 duplicate(SwdTrap2) 2_blank_5_d -1,0,3 job_sword1,113,203,0 duplicate(SwdTrap2) 2_blank_5_e -1,14,0 job_sword1,125,210,0 duplicate(SwdTrap2) 2_blank_5_f -1,2,0 job_sword1,113,201,0 duplicate(SwdTrap2) 2_blank_6_a -1,14,0 job_sword1,113,201,0 duplicate(SwdTrap2) 2_blank_6_b -1,2,0 job_sword1,155,212,0 duplicate(SwdTrap2) 2_blank_7_a -1,21,0 job_sword1,181,212,0 duplicate(SwdTrap2) 2_blank_7_b -1,2,0 job_sword1,155,210,0 duplicate(SwdTrap2) 2_blank_8_a -1,21,0 job_sword1,181,210,0 duplicate(SwdTrap2) 2_blank_8_b -1,2,0 job_sword1,130,206,0 duplicate(SwdTrap2) 2_blank_8_c -1,0,3 job_sword1,183,206,0 duplicate(SwdTrap2) 2_blank_8_d -1,0,3 job_sword1,155,203,0 duplicate(SwdTrap2) 2_blank_8_e -1,21,0 job_sword1,181,203,0 duplicate(SwdTrap2) 2_blank_8_f -1,2,0 job_sword1,155,201,0 duplicate(SwdTrap2) 2_blank_9_a -1,40,0 job_sword1,181,201,0 duplicate(SwdTrap2) 2_blank_9_b -1,2,0 // Pitfalls (Set 3) //============================================================ job_sword1,17,174,0 script 3_blank_1_a::SwdTrap3 -1,2,0,{ OnTouch: switch(rand(1,5)) { case 1: warp "job_sword1",195,15; end; case 2: warp "job_sword1",195,38; end; case 3: warp "job_sword1",231,30; end; case 4: warp "job_sword1",198,65; end; case 5: warp "job_sword1",196,116; end; } } job_sword1,17,163,0 duplicate(SwdTrap3) 3_blank_2_a -1,2,0 job_sword1,29,171,0 duplicate(SwdTrap3) 3_blank_3_a -1,2,0 job_sword1,31,168,0 duplicate(SwdTrap3) 3_blank_3_b -1,0,2 job_sword1,28,166,0 duplicate(SwdTrap3) 3_blank_3_c -1,2,0 job_sword1,26,168,0 duplicate(SwdTrap3) 3_blank_3_d -1,0,2 job_sword1,36,169,0 duplicate(SwdTrap3) 3_blank_4_a -1,0,0 job_sword1,37,169,0 duplicate(SwdTrap3) 3_blank_4_b -1,0,0 job_sword1,37,168,0 duplicate(SwdTrap3) 3_blank_4_c -1,0,0 job_sword1,36,168,0 duplicate(SwdTrap3) 3_blank_4_c2 -1,0,0 job_sword1,40,175,0 duplicate(SwdTrap3) 3_blank_5_a -1,0,1 job_sword1,41,175,0 duplicate(SwdTrap3) 3_blank_5_b -1,0,1 job_sword1,41,171,0 duplicate(SwdTrap3) 3_blank_6_a -1,1,0 job_sword1,41,170,0 duplicate(SwdTrap3) 3_blank_6_b -1,1,0 job_sword1,41,167,0 duplicate(SwdTrap3) 3_blank_6_c -1,1,0 job_sword1,41,166,0 duplicate(SwdTrap3) 3_blank_6_d -1,1,0 job_sword1,42,169,0 duplicate(SwdTrap3) 3_blank_6_e -1,0,1 job_sword1,43,170,0 duplicate(SwdTrap3) 3_blank_6_f -1,0,1 job_sword1,43,167,0 duplicate(SwdTrap3) 3_blank_6_g -1,0,1 job_sword1,40,162,0 duplicate(SwdTrap3) 3_blank_7_a -1,0,1 job_sword1,41,162,0 duplicate(SwdTrap3) 3_blank_7_b -1,0,1 job_sword1,46,175,0 duplicate(SwdTrap3) 3_blank_8_a -1,0,1 job_sword1,51,175,0 duplicate(SwdTrap3) 3_blank_8_b -1,0,1 job_sword1,47,174,0 duplicate(SwdTrap3) 3_blank_8_c -1,1,0 job_sword1,50,174,0 duplicate(SwdTrap3) 3_blank_8_d -1,1,0 job_sword1,48,173,0 duplicate(SwdTrap3) 3_blank_8_e -1,0,1 job_sword1,49,173,0 duplicate(SwdTrap3) 3_blank_8_f -1,0,1 job_sword1,46,162,0 duplicate(SwdTrap3) 3_blank_9_a -1,0,1 job_sword1,51,162,0 duplicate(SwdTrap3) 3_blank_9_b -1,0,1 job_sword1,47,163,0 duplicate(SwdTrap3) 3_blank_9_c -1,1,0 job_sword1,50,163,0 duplicate(SwdTrap3) 3_blank_9_d -1,1,0 job_sword1,48,164,0 duplicate(SwdTrap3) 3_blank_9_e -1,0,1 job_sword1,49,164,0 duplicate(SwdTrap3) 3_blank_9_f -1,0,1 job_sword1,54,170,0 duplicate(SwdTrap3) 3_blank_10_a -1,0,1 job_sword1,55,170,0 duplicate(SwdTrap3) 3_blank_10_b -1,0,1 job_sword1,54,167,0 duplicate(SwdTrap3) 3_blank_10_c -1,0,1 job_sword1,55,167,0 duplicate(SwdTrap3) 3_blank_10_d -1,0,1 job_sword1,53,169,0 duplicate(SwdTrap3) 3_blank_10_e -1,1,0 job_sword1,53,168,0 duplicate(SwdTrap3) 3_blank_10_f -1,1,0 job_sword1,56,169,0 duplicate(SwdTrap3) 3_blank_10_g -1,1,0 job_sword1,56,168,0 duplicate(SwdTrap3) 3_blank_10_h -1,1,0 job_sword1,58,175,0 duplicate(SwdTrap3) 3_blank_11_a -1,0,1 job_sword1,59,174,0 duplicate(SwdTrap3) 3_blank_11_b -1,1,0 job_sword1,60,173,0 duplicate(SwdTrap3) 3_blank_11_c -1,0,1 job_sword1,61,172,0 duplicate(SwdTrap3) 3_blank_11_d -1,1,0 job_sword1,58,162,0 duplicate(SwdTrap3) 3_blank_12_a -1,0,1 job_sword1,59,163,0 duplicate(SwdTrap3) 3_blank_12_b -1,1,0 job_sword1,60,164,0 duplicate(SwdTrap3) 3_blank_12_c -1,0,1 job_sword1,61,165,0 duplicate(SwdTrap3) 3_blank_12_d -1,1,0 job_sword1,76,172,0 duplicate(SwdTrap3) 3_blank_13_a -1,1,0 job_sword1,77,173,0 duplicate(SwdTrap3) 3_blank_13_b -1,0,1 job_sword1,78,174,0 duplicate(SwdTrap3) 3_blank_13_c -1,1,0 job_sword1,79,175,0 duplicate(SwdTrap3) 3_blank_13_d -1,0,1 job_sword1,76,165,0 duplicate(SwdTrap3) 3_blank_14_a -1,1,0 job_sword1,77,164,0 duplicate(SwdTrap3) 3_blank_14_b -1,0,1 job_sword1,78,163,0 duplicate(SwdTrap3) 3_blank_14_c -1,1,0 job_sword1,79,162,0 duplicate(SwdTrap3) 3_blank_14_d -1,0,1 job_sword1,94,175,0 duplicate(SwdTrap3) 3_blank_15_a -1,0,1 job_sword1,95,174,0 duplicate(SwdTrap3) 3_blank_15_b -1,1,0 job_sword1,98,174,0 duplicate(SwdTrap3) 3_blank_15_c -1,1,0 job_sword1,99,175,0 duplicate(SwdTrap3) 3_blank_16_d -1,0,1 job_sword1,96,169,0 duplicate(SwdTrap3) 3_blank_17_a -1,0,0 job_sword1,97,169,0 duplicate(SwdTrap3) 3_blank_17_b -1,0,0 job_sword1,97,168,0 duplicate(SwdTrap3) 3_blank_17_c -1,0,0 job_sword1,96,168,0 duplicate(SwdTrap3) 3_blank_17_d -1,0,0 job_sword1,94,162,0 duplicate(SwdTrap3) 3_blank_18_a -1,0,1 job_sword1,95,163,0 duplicate(SwdTrap3) 3_blank_18_b -1,1,0 job_sword1,98,163,0 duplicate(SwdTrap3) 3_blank_18_c -1,1,0 job_sword1,99,162,0 duplicate(SwdTrap3) 3_blank_18_d -1,0,1 job_sword1,114,175,0 duplicate(SwdTrap3) 3_blank_19_a -1,0,1 job_sword1,115,175,0 duplicate(SwdTrap3) 3_blank_19_b -1,0,1 job_sword1,114,162,0 duplicate(SwdTrap3) 3_blank_20_a -1,0,1 job_sword1,115,162,0 duplicate(SwdTrap3) 3_blank_20_b -1,0,1 job_sword1,126,175,0 duplicate(SwdTrap3) 3_blank_21_a -1,0,1 job_sword1,127,175,0 duplicate(SwdTrap3) 3_blank_21_b -1,0,1 job_sword1,126,162,0 duplicate(SwdTrap3) 3_blank_23_a -1,0,1 job_sword1,127,162,0 duplicate(SwdTrap3) 3_blank_23_b -1,0,1 job_sword1,160,174,0 duplicate(SwdTrap3) 3_blank_24_a -1,0,2 job_sword1,161,174,0 duplicate(SwdTrap3) 3_blank_24_b -1,0,2 job_sword1,160,163,0 duplicate(SwdTrap3) 3_blank_25_a -1,0,2 job_sword1,161,163,0 duplicate(SwdTrap3) 3_blank_25_b -1,0,2 job_sword1,168,175,0 duplicate(SwdTrap3) 3_blank_26_a -1,0,2 job_sword1,169,175,0 duplicate(SwdTrap3) 3_blank_26_b -1,0,2 job_sword1,168,162,0 duplicate(SwdTrap3) 3_blank_27_a -1,0,2 job_sword1,169,162,0 duplicate(SwdTrap3) 3_blank_27_b -1,0,2 job_sword1,176,174,0 duplicate(SwdTrap3) 3_blank_28_a -1,0,2 job_sword1,177,174,0 duplicate(SwdTrap3) 3_blank_28_b -1,0,2 job_sword1,178,173,0 duplicate(SwdTrap3) 3_blank_28_c -1,1,0 job_sword1,178,172,0 duplicate(SwdTrap3) 3_blank_28_d -1,1,0 job_sword1,181,174,0 duplicate(SwdTrap3) 3_blank_28_e -1,2,0 job_sword1,179,169,0 duplicate(SwdTrap3) 3_blank_29_a -1,3,0 job_sword1,179,168,0 duplicate(SwdTrap3) 3_blank_29_b -1,3,0 job_sword1,182,169,0 duplicate(SwdTrap3) 3_blank_29_c -1,0,2 job_sword1,183,169,0 duplicate(SwdTrap3) 3_blank_29_d -1,0,2 job_sword1,181,167,0 duplicate(SwdTrap3) 3_blank_29_e -1,1,0 job_sword1,181,166,0 duplicate(SwdTrap3) 3_blank_29_f -1,1,0 job_sword1,183,167,0 duplicate(SwdTrap3) 3_blank_29_g -1,0,1 job_sword1,176,163,0 duplicate(SwdTrap3) 3_blank_30_a -1,0,2 job_sword1,177,163,0 duplicate(SwdTrap3) 3_blank_30_b -1,0,2 job_sword1,181,163,0 duplicate(SwdTrap3) 3_blank_30_c -1,2,0 // Monsters (all three courses) //============================================================ job_sword1,0,0,0,0 monster Chonchon 1183,20,0,0,0 job_sword1,35,79,0,0 monster Fabre 1184,3,60000,30000,0 job_sword1,50,108,0,0 monster Fabre 1184,3,60000,30000,0 job_sword1,61,28,0,0 monster Fabre 1184,3,60000,30000,0 job_sword1,61,92,0,0 monster Fabre 1184,3,60000,30000,0 job_sword1,110,112,0,0 monster Fabre 1184,2,60000,30000,0 job_sword1,161,94,0,0 monster Fabre 1184,2,60000,30000,0 job_sword1,130,76,0,0 monster Fabre 1184,2,60000,30000,0 job_sword1,103,58,0,0 monster Fabre 1184,2,60000,30000,0 job_sword1,130,24,0,0 monster Fabre 1184,5,60000,30000,0 job_sword1,201,36,0,0 monster Fabre 1184,2,60000,30000,0 job_sword1,201,16,0,0 monster Fabre 1184,2,60000,30000,0 job_sword1,239,44,0,0 monster Fabre 1184,3,60000,30000,0 job_sword1,239,76,0,0 monster Fabre 1184,2,60000,30000,0 job_sword1,231,101,0,0 monster Fabre 1184,2,60000,30000,0 job_sword1,234,117,0,0 monster Fabre 1184,2,60000,30000,0 job_sword1,198,91,0,0 monster Fabre 1184,2,60000,30000,0 job_sword1,200,63,0,0 monster Fabre 1184,2,60000,30000,0 //============================================================ // mapflag //============================================================ job_sword1 mapflag nomemo job_sword1 mapflag noteleport job_sword1 mapflag nosave SavePoint job_sword1 mapflag nopenalty job_sword1 mapflag nobranch Here is my script but some npc is not showing why? ( please help ! fix Thankyou
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thanks alot
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please help me can you anyone made for me a script that everytime you break the emperium there a prize of 1M zenny and announce " 'charactername' gained 1M for breaking the Emperium"
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how can i change only 1st job have buffs the 2nd job don't have buffs only heal fix
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hi i just want to know what i need to buy to have a hosting company Thankyou very much
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Increase the damage of a skill
Kariton Revolution replied to Kariton Revolution's question in Database Requests
Thankyou very much !