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  1. Ok, have been watching the players doing the event and it seems that it still continues to give 2 or 3 rewards sometimes. (There were 7 people on the party and 2 received the reward.) Could anybody help?
  2. Ok, in my case using OnPCDieEvent is the best option. Thanks!
  3. Ok, so the best option is to check with a timer? I thought there was a better function for this. Thanks.
  4. Profile

    Item logs

    So it's controlled with the "Type" column? I guess "T" represents TRADE, is there anywhere I can see what each letter represents? Thank you
  5. Profile

    Item logs

    I see, so it is all stored in one place. How do I find out how this item was obtained? if it was traded (and which who) or picked up etc... Thanks.
  6. Profile

    Item logs

    Hi, recently some of my players had issues with item loss. I have tried looking at the database logs in search for the items, but I can't seem to find them. Here are the tables I have on the logs folder. Isn't there supposed to be a droplog, tradelog and others? Also, how can I find how many of a specific item there are on the server? This might be a simple question, but it's something I'm having difficulties with. Thanks!
  7. Oooh, I see... So that was the issue. Will put it on the live server and see if the issue continues. Thank you!
  8. Is it? hahaha, how would I change it to only the mobkiller?
  9. Hi, I am currently using the code below to give a reward to the character which kills (Takes out most of the monster's HP). However, when there are a few players attacking the monster and it dies, for some reason the reward is being given to multiple players. Could anyone tell me what I am doing wrong? or if this is a bug with OnMobDeath? // monster monster strcharinfo(3),0,0,"[Event] Boss"+"",1957,1,strnpcinfo(0)+"::OnBossKill"; OnBossKill: delwaitingroom; if( mobcount( strcharinfo(3),strnpcinfo(0)+"::OnBossKill" ) > 0 ){ waitingroom "There are ["+mobcount( strcharinfo(3),strnpcinfo(0)+"::OnBossKill")+"] Monsters remaining.",0; end; }else{ delwaitingroom; waitingroom "Good job!",0; specialeffect 709; announce "Well done to team [ "+getpartyname( getcharid(1) )+" ] which has sucessfully completed the mission! ",0; getpartymember getcharid(1),1; getpartymember getcharid(1),2; set @Location$,strcharinfo(3); for ( set .@i, 0; .@i < $@partymembercount; set .@i, .@i +1 ){ if ( isloggedin($@partymemberaid[.@i]) ){ attachrid $@partymemberaid[.@i]; if( strcharinfo(3) == @Location$ ){ unittalk getcharid(3),"YEEEY! We have done it!"; unitemote getcharid(3),e_heh; specialeffect2 709; for( set .@a,0; .@a < getarraysize( .Reward ); set .@a,.@a + 2 ){ getitem .Reward[.@a],.Reward[.@a+1], $@partymemberaid[.@i]; } dispbottom "[Laxus] Here is your reward..."; stopnpctimer; Thank you!
  10. Hi, I would like to create a check to check if all the players in a map (they will be in a party) are dead. If all players in the party are dead, It will teleport all players back to savepoint. However, It will do nothing if only one player dies or if is ressurected. I have already set mapflag so that players can't leave party. Could anybody assist me? Thanks!
  11. Having the same issue. The meteor is only dealing damage when the caster moves. If the caster is stood still, no damage is being dealt. I'm pretty sure this is not the right behaviour.
  12. Hello, I have released my server to public yesterday and I got some players saying that they have a issue with the client crashing. I'm using 20130807 with Gepard enabled. Apparently their screen goes all white/black and the client crashes (Ragnarok not responding). The name of the error event is: AppHangB1 I have tried logging in to their computers using TeamViewer and doing the following: Run client as admin, run setup as admin, change graphics options in setup, run in compatibility mode... I also tried disabling DEP for the client, and still nothing. I had this issue on my computer too (Windows 7) but then I restored to a previous version and disable DEP for my client and it is now working. But I can't find the solution for my players (I can just restore everyones computer to a previous version) Is this to do with some windows update? PLEASE SOMEONE HELP!
  13. Hello, I have released my server to public yesterday and I got some players saying that they have a issue with the client crashing. I'm using 20130807 with Gepard enabled. Apparently their screen goes all white/black and the client crashes (Ragnarok not responding). The name of the error event is: AppHangB1 I have tried logging in to their computers using TeamViewer and doing the following: Run client as admin, run setup as admin, change graphics options in setup, run in compatibility mode... I also tried disabling DEP for the client, and still nothing. I had this issue on my computer too (Windows 7) but then I restored to a previous version and disable DEP for my client and it is now working. But I can't find the solution for my players (I can just restore everyones computer to a previous version) Is this to do with some windows update? PLEASE SOMEONE HELP!
  14. I have been looking for something like this, but haven't found any that works well so far. I would like a NPC that teleports you to a PvP room (with the mapflags so peopl don't abuse). It saves the PvP ranking on a SQL table with these columns: kills, deaths, k/d ratio. (only if inside the PvP room). It has a anti-kill abuse feature (If a player kills the same player twice in a row, points don't increase in ranking). It also records WoE Ranking on a different SQL table, with the same format as the PvP one. (It only records the WoE ranking during active WoE hours). Whenever a player kills someone inside the active castles, it will mapannounce "Player 1 has killed player 2". And it will also bottomdisplay for the players "You have been killed by player 2" or "You have killed player 1". That's pretty much what I want. If anyone out there, I am willing to pay. Thanks!
  15. Sorry to bump this, but I really need this done quickly and I haven't been able to find a solution yet. // Status that are blocked by Golden Thief Bug card or Wand of Hermod if (status_isimmune(bl)) { switch (type) { case SC_DECREASEAGI: case SC_SILENCE: case SC_COMA: case SC_INCREASEAGI: case SC_BLESSING: case SC_SLOWPOISON: case SC_IMPOSITIO: case SC_AETERNA: case SC_SUFFRAGIUM: case SC_BENEDICTIO: case SC_PROVIDENCE: case SC_KYRIE: case SC_ASSUMPTIO: case SC_ANGELUS: case SC_MAGNIFICAT: case SC_GLORIA: case SC_WINDWALK: case SC_MAGICROD: case SC_HALLUCINATION: case SC_STONE: case SC_QUAGMIRE: case SC_SUITON: case SC_SWINGDANCE: return 0; } } These are the effects that the GTB give you immunity to. Is there a way to change the "SC_COMA" to a way in which it will be blocked 50%? Instead of 100%?
  16. Hi everyone, I would like to ask you if it is possible to edit the GTB effects so that it stays like this: 50% chance to block dispell 50% chance to block coma Reduce magic damage by 40% If it is possible, what would I need to change? Thanks! Edit: I managed to change the skill.c and 50% to block dispell is now working! However, I still can't find out how to do this for the coma effect. I guess I have to tweek something in these lines... // Status that are blocked by Golden Thief Bug card or Wand of Hermod if (status_isimmune(bl)) { switch (type) { case SC_DECREASEAGI: case SC_SILENCE: case SC_COMA: case SC_INCREASEAGI: case SC_BLESSING: case SC_SLOWPOISON: case SC_IMPOSITIO: case SC_AETERNA: case SC_SUFFRAGIUM: case SC_BENEDICTIO: case SC_PROVIDENCE: case SC_KYRIE: case SC_ASSUMPTIO: case SC_ANGELUS: case SC_MAGNIFICAT: case SC_GLORIA: case SC_WINDWALK: case SC_MAGICROD: case SC_HALLUCINATION: case SC_STONE: case SC_QUAGMIRE: case SC_SUITON: case SC_SWINGDANCE: return 0; } }
  17. After countless hours of fighting to find a solution, I have found the problem! It was in src/config/core.h While defining the VIP system, it altered the these configs. Making the default amount of CHARS per account = 3. #define VIP_ENABLE /// Enable VIP script changes? (requires VIP_ENABLE) /// The primary effects of this are restrictions on non-VIP players, such as requiring /// a Reset Stone to change into third classes, paying more for equipment upgrades, and /// so forth. Note that the changes are based on euRO, not iRO. #define VIP_SCRIPT 0 #ifdef VIP_ENABLE #define MIN_STORAGE 300 // Default number of storage slots. #define MIN_CHARS 3 // Default number of characters per account. #define MAX_CHAR_VIP 6 // This must be less than MAX_CHARS #define MAX_CHAR_BILLING 0 // This must be less than MAX_CHARS #endif As I have set the MAX CHARS on src/common/mmo.h to 12. I set the VIP system config like this and it is now working (Every account has 12 char slots). #define VIP_ENABLE /// Enable VIP script changes? (requires VIP_ENABLE) /// The primary effects of this are restrictions on non-VIP players, such as requiring /// a Reset Stone to change into third classes, paying more for equipment upgrades, and /// so forth. Note that the changes are based on euRO, not iRO. #define VIP_SCRIPT 0 #ifdef VIP_ENABLE #define MIN_STORAGE 300 // Default number of storage slots. #define MIN_CHARS 12 // Default number of characters per account. #define MAX_CHAR_VIP 0 // This must be less than MAX_CHARS #define MAX_CHAR_BILLING 0 // This must be less than MAX_CHARS #endif Is this intentional? Is it supposed to work like this? The VIP system is messing with other things.
  18. I have done this, still... Nothing. There must be something else that I am missing.
  19. What exactly is hexing? Using the NEMO to patch the client? If so; yes I have.
  20. I have done this, but still. I only have 3 chars per account. This appears in my putty:
  21. I have changed my MAX CHAR on src\common\mmo.h to 9 and re-compiled everything. There were no errors. However, when I go to the char selection page it only shows 3. Does anything know what is happening? Thanks.
  22. Will do that, I'll post the results. Thanks. Edit: I have followed Cyro's advice and it is now working. Thanks
  23. Hi, I have installed my FluxCP sucessfully and installed a custom theme and everything is working fine. However, I noticed that I didn't change the "ServerName" in servers.php from "FluxRO" to my server name. As I try to change the name, I get to the install page again and says that I don't have any schemas installed. And as I try to update and install, I get this. Has anyone experienced this? or knows what is causing it? Thanks!
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