

DairyPresto
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Posts posted by DairyPresto
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Hi Everyone!
Can someone help me if the player enter let say enter to certain map like prt_fild08 or map of choice their normal attack damage will decrease by half or option to put how much will reduce for player?
Just like the Skill_damage_DB? -
On 6/14/2024 at 8:09 PM, Berlin said:
i have
is it working?
can you pm me?
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On 8/22/2023 at 4:34 PM, Harvin said:
I have created something like this long ago for someone.
you got a pmed, also i added you on discord
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Can i request an script for the player will automatically kick out the party when leaving the map? or Option 2 is when player is at maintown
Example : The player is at prt_fild08 when the player leave the prt_fild08 and go somewhere player will automatic kick on party.
or
If the player go to maintown or prontera he will automatic kick on party.
Thanks in advance -
Still hoping for the answer.
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On 3/3/2024 at 6:51 PM, Drake said:
Try this 1
case SP_LONG_ATK_DEF:
if(sd->state.lr_flag != 2)
if(sd->bonus.long_attack_def_rate >= 70)
sd->bonus.long_attack_def_rate = 70;
else
sd->bonus.long_attack_def_rate += val;break;
I already applied this but no one changing still if 100% resist equip, And attack with range it missed -
Recently, I found the maximum cap for subrace bonuses, and it works.
Just like this
Quotecase SP_SUBRACE: // bonus2 bSubRace,r,x;
PC_BONUS_CHK_RACE(type2,SP_SUBRACE);
if(sd->state.lr_flag != 2)
sd->subrace[type2] = min(sd->subrace[type2]+val, 70);It works! Even if the player wears 100% demihuman, it only limits it to 70%.
I just want to make it on long attack defense the same as subrace with 70% MAx Capped. But I don't know how.
IDK if this is the source and how to make it happen
Quotecase SP_LONG_ATK_DEF:
if(sd->state.lr_flag != 2)
sd->bonus.long_attack_def_rate += val;
break;
Hope someone can help me with this -
On 2/20/2024 at 3:15 PM, botka4aet said:
Thank you for your reply but this is not what im looking for.
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can someome help me regarding enabling @item3 and @item4 to my server?
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How to implement @item3 and @item4 on gm command? Because on my server when using @item and @item2 is working but @item3 and @item4 is not working or invalid commands?
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On 1/25/2024 at 1:26 AM, Emistry said:
percentheal((isequipped(5334) ? 40 : 20), 0);
if (isequipped(5334)) { percenthea(40, 0); } else { percentheal(20, 0); }
percentheal(20, 0); if (isequipped(5334)) { percenthea(20, 0); }
can use isequipped(...) or isequippedcnt(...) or getequippedid(...) or countitem(...) etc
Hi @Emistry, I got a little Problem. Is it only working ON Equip? what about on card?
48337,ATKStone_Top4,Runes of Potion Mastery,6,20,,10,,,,,,,,136,,,,,{},{},{}
607,Yggdrasilberry,Yggdrasil Berry,0,1,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal((isequipped(48337) ? 40 : 15), 0); },{},{}
When the Runes of potion equip as a card nothing happens
Thanks -
Can someone help me?
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Hello good day!
In, my server which is server high rate 1k/250. I have a problem with the magic attack on Status (Alt+A). When the player reaches 65k + Magic attack and wears another item or card that gives another Magic attack, it will become lower, or the additional matk doesn't count. I feel that there's a 65k max magic attack on my server. I don't know.
Can someone tell me what is wrong? or where I can edit the max magic attack?
Thanks in advance and more power! -
Hi Rathena, I need help with item db script.
I want my YGGdrasil berry Increase percent when the certain item is equip.
Sample this is my normal ygg percent heal.
607,Yggdrasilberry,Yggdrasil Berry,0,1,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 20,0; },{},{}
If the player has XX item or certain item we say i wear Flapping Angelring ID 5334 the Percent heal of the YGG will be 40%.
If the player doesnt have Angelring the ygg heal is default but if the Angelring hat is equip the ygg will be 40% healed.
PS : the bAddItemHealRate item bonus is not working on my server thats why im requesting this kind of script or item bonus.
Thank you -
i need help?
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Good day! I have an item effect of vanish like
bonus2 bHPVanishRate,x,n; = a chance to success vanish HP when doing normal attacks.
if ever is there an source code to have anti-vanish effect like
'theres % to block vanish attacks?' -
On 7/19/2022 at 3:51 PM, EIysium said:
Impossible until gravity create 64bits client, i really don't know if they made XD
some of the High rate server has more than max hp of 50m.
How did they do it? -
On 7/17/2022 at 12:14 PM, EIysium said:
It's client limitation because RO Exe are on 32bits so 32bits its max number value is 2,147,483,647
Can you help me what to do? so i can be over more 21m+?
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Can someone help me regarding setting up the max hp to max of 21m. When i set the max HP to 21m or more the Ingame HP gauge or HP BAR ingame turns RED. Also when clicking healer it nothing happens
Similar to this issue :
https://rathena.org/board/topic/105002-hp-bar-bug/ -
i can see a lot of server has a top pvp character statues? is there a way or any script it the top 5 mvp rankers?
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i am interesting on auto hp script hahaha are these available to share?
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any updates on this? is this totally working?
Fixed it my by self, thansk for this
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How to increase monster MAX DAMAGE limit 60k ~ 65k
in Source Requests
Posted
i Need it too can you be more specific?
@NYMMO