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Gelo

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  1. Hi, Need help on this script, I am creating a custom refiner script from different scripts. My idea is refine items to players choice. They can change the refine number anytime they want. This is a free refiner. Problem: It is refining well whenever I want to refine but all items in the inventory is also affected. Help! quiz_02,144,367,3 script Refine Smith 63,{ mes "[Smith]"; mes "Hi,I can Refine your"; mes "Equipment to Maximum of +10"; mes "What do you want from me?"; next; switch(select("Refine:Nothing")){ case 1: mes "[Smith]"; mes "Which item you want to refine?"; next; setarray .@position$[1],"Head upper","Armor","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head middle","Head lower"; setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW; for(set .@i,1; .@i<=10; set .@i,.@i+1) set .@menu$, .@menu$+((getequipisequiped(.@indices[.@i]))?getequipname(.@indices[.@i]):.@position$[.@i]+"- [Empty]")+":"; set .@part, .@indices[ select(.@menu$) ]; if (!getequipisequiped(.@part)) { mes "[Refine Master]"; mes "You have to equip the item you want to refine."; close; } if (!getequipisenableref(.@part)) { emotion e_otl; mes "[Refine Master]"; mes "Oh, I'm sorry."; mes "This item is impossible to refine."; close; } else { mes "Choose your ups"; next; switch (select("+1:+2:+3:+4:+5:+6:+7:+8:+9:+10")){ case 1: mes "ok"; atcommand "@refine "+ .@part[@menu] +" -10"; atcommand "@refine "+ .@part[@menu] +" +1"; next; mes "thanks"; close; case 2: mes "ok"; atcommand "@refine "+ .@part[@menu] +" -10"; atcommand "@refine "+ .@part[@menu] +" +2"; next; mes "thanks"; close; case 31: mes "ok"; atcommand "@refine "+ .@part[@menu] +" -10"; next; atcommand "@refine "+ .@part[@menu] +" +3"; next; mes "thanks"; close; case 4: mes "ok"; atcommand "@refine "+ .@part[@menu] +" -10"; next; atcommand "@refine "+ .@part[@menu] +" +4"; next; mes "thanks"; close; case 5: mes "ok"; atcommand "@refine "+ .@part[@menu] +" -10"; next; atcommand "@refine "+ .@part[@menu] +" +5"; next; mes "thanks"; close; case 6: mes "ok"; atcommand "@refine "+ .@part[@menu] +" -10"; next; atcommand "@refine "+ .@part[@menu] +" +6"; next; mes "thanks"; close; case 7: mes "ok"; atcommand "@refine "+ .@part[@menu] +" -10"; next; atcommand "@refine "+ .@part[@menu] +" +7"; next; mes "thanks"; close; case 8: mes "ok"; atcommand "@refine "+ .@part[@menu] +" -10"; next; atcommand "@refine "+ .@part[@menu] +" +8"; next; mes "thanks"; close; case 9: mes "ok"; atcommand "@refine "+ .@part[@menu] +" -10"; next; atcommand "@refine "+ .@part[@menu] +" +9"; next; mes "thanks"; close; case 10: mes "ok"; atcommand "@refine "+ .@part[@menu] +" -10"; next; atcommand "@refine "+ .@part[@menu] +" +10"; next; mes "thanks"; close; } } case 2: mes "ok"; close; end; } }
  2. Wow thanks for the on client link, that will be useful! Also the ads on patcher is great and that's also on my plan.
  3. Hi there!, Is it possible to put google ads on top or bottom of the ragnarok client? Or any possible way to put google ads on RO? I know this may be a bit complicated but if there are any existing idea or project about this please share Because I want to create a 100% donation-free server and earn a little on google ads. thank you
  4. need help because there is no description in some items for example my HD Elunium Box (10) and HD Oridecon Box (10) I already check idnum2's and num2's desctable text files. 16396# A box that contains 10 "Purified Eluminium" inside. ^ffffff_^000000 ^000088Once this item is purchased, termination of contract is impossible. Also, this item is not refundable.^000000 ^ffffff_^000000 Weight : ^7777771^000000 # I'm using renewal data folder from alexiandria.
  5. Can someone help me remove this login message? I search google and rathena and cant find one. Im using 2012-04-10 client, please help me, thank you
  6. Hello gelo.. You may try these steps. -Open No-ip Program -> File -> Preferences (And there will be a window that pops out). -Under Network Adapter -> Change "Windows Default" and Click your router's name. (Ex: D-Link etc-etc) -Now after changing your network adapter, Click "Detect my IP using remote methods". -Now, after that Close the window, And Click "Refresh Now" button. Note: Your IP must be dynamic. How to verify it? Then here are the other steps. -Login to your Router, and look at your WAN ip. Now Compare your Router's WAN IP to your NO-IP's IP client, If those IP are the same then congrats! If not then let me know, there's still another method to make your friend connect to your server EDIT: I put some screenies on comparing IPs from the Router and NO-IP client. (These steps are based on my experience) Thanks for helping veiler, I already try it but still having the same problem.
  7. It also redirects to my modem configuration. huhu bump
  8. i already did that, i use the no-ip.org and it cannot connect at all. I also change the char_ip(map_athena.conf) and login_ip(char_athena.conf) to my LAN IP(192.168.1.34). I also change the map_ip(map_athena.conf) and char_ip(char_athena.conf) to my WAN ip or the no-ip.org.
  9. I try to log-in on my own but the login-server do not detect it. I also diffed the client to allow DNS. this is my server map_athena.conf: //-------------------------------------------------------------- //rAthena Map-Server Configuration File //-------------------------------------------------------------- // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. //-------------------------------------------------------------- // Configuration Info //-------------------------------------------------------------- // Interserver communication passwords, set in account.txt (or equiv.) userid: s1 passwd: p1 // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 127.0.0.1 // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: (hidden).no-ip.org // Map Server Port map_port: 5121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server log selected message types to a file in the /log/ folder //1: Log Warning Messages //2: Log Error and SQL Error messages. //4: Log Debug Messages //Example: "console_msg_log: 7" logs all 3 kinds //Messages logged by this overrides console_silent setting console_msg_log: 0 //Makes server output more silent by omitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 //Where should all database data be read from? db_path: db // Enable the @guildspy and @partyspy at commands? // Note that enabling them decreases packet sending performance. enable_spy: no // Read map data from GATs and RSWs in GRF files or a data directory // as referenced by grf-files.txt rather than from the mapcache? use_grf: no // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Database autosave time // All characters are saved on this time in seconds (example: // autosave of 60 secs with 60 characters online -> one char is saved every // second) autosave_time: 300 // Min database save intervals (in ms) // Prevent saving characters faster than at this rate (prevents char-server // save-load getting too high as character-count increases) minsave_time: 100 // Apart from the autosave_time, players will also get saved when involved // in the following (add as needed): // 1: after every successful trade // 2: after every vending transaction // 4: after closing storage/guild storage. // 8: After hatching/returning to egg a pet. // 16: After successfully sending a mail with attachment // 32: After successfully submitting an item for auction // 64: After successfully get/delete/complete a quest // NOTE: These settings decrease the chance of dupes/lost items when there's a // server crash at the expense of increasing the map/char server lag. If your // server rarely crashes, but experiences interserver lag, you may want to set // these off. save_settings: 127 // Message of the day file, when a character logs on, this message is displayed. motd_txt: conf/motd.txt // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands. help_txt: conf/help.txt help2_txt: conf/help2.txt charhelp_txt: conf/charhelp.txt // Maps: import: conf/maps_athena.conf import: conf/import/map_conf.txt Char_athena.conf // Athena Character configuration file. // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. // Server Communication username and password. userid: s1 passwd: p1 // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: rAthena // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: Server // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: (hidden).no-ip.org // Character Server Port char_port: 6121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Type of server. // No functional side effects at the moment. // Displayed next to the server name in the client. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P char_maintenance: 0 // Enable or disable creation of new characters. // Now it is actually supported [Kevin] char_new: 1 // Display (New) in the server list. char_new_display: 0 // Maximum users able to connect to the server. // Set to 0 to disable users to log-in. (-1 means unlimited) max_connect_user: -1 // Group ID that is allowed to bypass the server limit of users. // Default: -1 = nobody (there are no groups with ID < 0) // See: conf/groups.conf gm_allow_group: 99 // How often should the server save all files? (In seconds) // Note: Applies to all data files on TXT servers. // On SQL servers, it applies to guilds (character save interval is defined on the map config) autosave_time: 60 // Display information on the console whenever characters/guilds/parties/pets are loaded/saved? save_log: yes // Starting point for new characters // Format: <map_name>,<x>,<y> start_point: new_1-1,53,111 // Starting items for new characters // Max number of items is MAX_STARTITEM in char.c (default 32) // Format: <id>,<amount>,<position>:<id>,<amount>,<position>:... // To auto-equip an item, include the position where it will be equipped; otherwise, use zero. start_items: 1201,1,2:2301,1,16 // Starting zeny for new characters start_zeny: 0 // Size for the fame-lists fame_list_alchemist: 10 fame_list_blacksmith: 10 fame_list_taekwon: 10 // Guild earned exp modifier. // Adjusts taxed exp before adding it to the guild's exp. For example, if set // to 200, the guild receives double the player's taxed exp. guild_exp_rate: 100 // Name used for unknown characters unknown_char_name: Unknown // To log the character server? log_char: 1 // Allow or not identical name for characters but with a different case (upper/lower): // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed name_ignoring_case: no // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: // NOTE: Applies to character, party and guild names. // 0: no restriction (default) // 1: only letters/symbols in 'char_name_letters' option. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. char_name_option: 1 // Set the letters/symbols that you want use with the 'char_name_option' option. // Note: Don't add spaces unless you mean to add 'space' to the list. char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890`~!@$&*()-_+=[]{}\/ // How many Characters are allowed per Account ? (0 = disabled) // You can not exceed the limit of MAX_CHARS slots, defined in mmo.h // Doing that, chars_per_account will be default to MAX_CHARS. chars_per_account: 0 // Restrict character deletion by BaseLevel // 0: no restriction (players can delete characters of any level) // -X: you can't delete chars with BaseLevel <= X // Y: you can't delete chars with BaseLevel >= Y // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) char_del_level: 0 // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. char_del_delay: 86400 // What folder the DB files are in (item_db.txt, etc.) db_path: db //=================================== // Pincode system //=================================== // NOTE: Requires client 2011-03-09aragexeRE or newer. // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse. // Default: yes pincode_enabled: no // How often does a user have to change his pincode? // 0: never (default) // X: every X days pincode_changetime: 0 // How often can a user enter the wrong pincode? // Default: 3 (client maximum) pincode_maxtry: 3 // Are users forced to use a pincode when the system is enabled? // Default: yes pincode_force: yes //=================================== // Addon system //=================================== // Character moving // NOTE: Requires client 2011-09-28aragexeRE or newer. // Allows users to move their characters between slots. // Default: yes char_move_enabled: yes // Allow users to move a character to a used slot? // If enabled the characters are exchanged. // Default: yes char_movetoused: yes // Allow users to move characters as often as they like? char_moves_unlimited: no import: conf/import/char_conf.txt my clientinfo.xml <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>primary</servertype> <connection> <display>Ragnarok</display> <balloon>the balloon</balloon> <desc>description</desc> <address>(hidden).no-ip.org</address> <port>6900</port> <version>36</version> <langtype>0</langtype> <registrationweb>flux.domain.com</registrationweb> <aid> <admin></admin> </aid> <loading> <image>loadingscreen01.jpg</image> </loading> </connection> </clientinfo> I think what affects my server is that my WAN or Public IP redirects to the router login configuration. I've already search google about this but I can't fix it.
  10. So my friend wants to connect to me for testing purposes. I already did port forwarding and the ports are already open. one problem, I already set-up no-ip.org and I already changed my clientinfo.xml . the problem is the server is not connecting and when I open my no-ip.com address, it shows my router set-up Can anyone help me? Please? Thank you Sorry for bad english bummpp
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