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Everything posted by Onairda
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@autoattack. increase the range of detecting MOB
Onairda replied to Onairda's question in Source Support
wow thanks for the info, i just want to increase it to 12x12 or 13 x13 ?. do you have any hint ? thanks in advances -
Hello Everyone, Good day! Im just wondering if someone knows how to place an Image when opening the Exe. like what gameguard doing. I want to placed my own banner when opening my client. btw im using 2018 clients thank you!
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Hello How to modify the code and give double vision for finding a monster on the player using @autoattack. I want the player who use @autoattack detect far monster not only in 9x9 range @autoattack source code
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Hello How can I Increase the vision of the character when finding a monster to attack?, also how can I decrease the delay of walking after killing a monster ?
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Hi All, Good day! I just wondering if what is the correct script to create a portal that will warp you to your town savepoint I tried the below but doesn't work: que_temsky,47,126,0 warp ld01 1,1,SavePoint,0,0 Thanks!
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Hello Capuche! Thank you so much! all good now!
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here is the error and here is my item_db - Id: 15019 AegisName: Upg_Thief_Cloth Name: Upg Thief Cloth Type: Armor Locations: Costume_Armor: true Trade: Override: 100 NoDrop: true Script: | bonus bAgi,1; bonus bMaxHPrate,3; - Id: 2563 AegisName: Upg_Manteau Name: Upg Manteau Type: Armor Buy: 20 Weight: 300 Defense: 18 Slots: 1 Jobs: Alchemist: true Assassin: true Blacksmith: true Crusader: true Knight: true Merchant: true Rogue: true StarGladiator: true Swordman: true Taekwon: true Thief: true Locations: Costume_Garment: true Refineable: true Trade: Override: 100 NoDrop: true Script: | bonus bMaxHPrate,3;
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Hello Everyone, Good day! Does anyone know how I can set the accessory to Costume Accessory tab? in item_db.yml I tried: Locations: Costume_Right_Accessory: true Costume_Left_Accessory: true but after a reload items can't be wear by anyone. Thank you so much!
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Hello Sir, Dammm . It took me 6 hours to figure this out zzzzz hahahahah. Thanks for all your time and help. All good now Thank you thank you!
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Hi All, I really appreciate your response. I like to edit/disable the effects of some items pero ang laman lang po ng item_db.yml ko is yung nasa baba na quote. wala po kahit isang itemID saan ko po makikita yung mga itemID na gusto ko baguhin effects at idisable. # This file is a part of rAthena. # Copyright(C) 2019 rAthena Development Team # https://rathena.org - https://github.com/rathena # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. # ########################################################################### # Item Database ########################################################################### # # Item Settings # ########################################################################### # - Id Item ID. # AegisName Server name to reference the item in scripts and lookups, should use no spaces. # Name Name in English for displaying as output. # Type Item type. (Default: Etc) # SubType Weapon or Ammo type. (Default: 0) # Buy Buying price. When not specified, becomes double the sell price. (Default: 0) # Sell Selling price. When not specified, becomes half the buy price. (Default: 0) # Weight Item weight. Each 10 is 1 weight. (Default: 0) # Attack Weapon's attack. (Default: 0) # MagicAttack Weapon's magic attack. (Default: 0) # Defense Armor's defense. (Default: 0) # Range Weapon's attack range. (Default: 0) # Slots Available slots in item. (Default: 0) # Jobs Jobs that can equip the item. (Map default is 'All: true') # Classes Upper class types that can equip the item. (Map default is 'All: true') # Gender Gender that can equip the item. (Default: Both) # Locations Equipment's placement. (Default: None) # WeaponLevel Weapon level. (Default: 0) # EquipLevelMin Minimum required level to equip. (Default: 0) # EquipLevelMax Maximum level that can equip. (Default: 0) # Refineable If the item can be refined. (Default: false) # View View sprite of an item. (Default: 0) # AliasName Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null) # Flags: Item flags. (Default: null) # BuyingStore If the item is available for Buyingstores. (Default: false) # DeadBranch If the item is a Dead Branch. (Default: false) # Container If the item is part of a container. (Default: false) # UniqueId If the item is a unique stack. (Default: false) # BindOnEquip If the item is bound to the character upon equipping. (Default: false) # DropAnnounce If the item has a special announcement to self on drop. (Default: false) # NoConsume If the item is consumed on use. (Default: false) # DropEffect If the item has a special effect when on the ground. (Default: None) # Delay: Item use delay. (Default: null) # Duration Duration of delay in seconds. # Status Status Change used to track delay. (Default: None) # Stack: Item stack amount. (Default: null) # Amount Maximum amount that can be stacked. # Inventory If the stack is applied to player's inventory. (Default: true) # Cart If the stack is applied to the player's cart. (Default: false) # Storage If the stack is applied to the player's storage. (Default: false) # GuildStorage If the stack is applied to the player's guild storage. (Default: false) # NoUse: Conditions when the item is unusable. (Default: null) # Override Group level to override these conditions. # Sitting If the item can not be used while sitting. (Default: false) # Trade: Trade restrictions. (Default: null) # Override Group level to override these conditions. # NoDrop If the item can not be dropped. (Default: false) # NoTrade If the item can not be traded. (Default: false) # TradePartner If the item can not be traded to the player's partner. (Default: false) # NoSell If the item can not be sold. (Default: false) # NoCart If the item can not be put in a cart. (Default: false) # NoStorage If the item can not be put in a storage. (Default: false) # NoGuildStorage If the item can not be put in a guild storage. (Default: false) # NoMail If the item can not be put in a mail. (Default: false) # NoAuction If the item can not be put in an auction. (Default: false) # Script Script to execute when the item is used/equipped. (Default: null) # EquipScript Script to execute when the item is equipped. (Default: null) # UnEquipScript Script to execute when the item is unequipped or when a rental item expires. (Default: null) ########################################################################### Header: Type: ITEM_DB Version: 1 Footer: Imports: - Path: db/pre-re/item_db_usable.yml - Path: db/pre-re/item_db_equip.yml - Path: db/pre-re/item_db_etc.yml
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Hello Porimg. Appreciate your response, Can you please guide me where can Edit the item_db.yml I tried to open the item_db.yaml in db/pre-re but inside was only the below. How can I see the itemID and effects? # This file is a part of rAthena. # Copyright(C) 2019 rAthena Development Team # https://rathena.org - https://github.com/rathena # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. # ########################################################################### # Item Database ########################################################################### # # Item Settings # ########################################################################### # - Id Item ID. # AegisName Server name to reference the item in scripts and lookups, should use no spaces. # Name Name in English for displaying as output. # Type Item type. (Default: Etc) # SubType Weapon or Ammo type. (Default: 0) # Buy Buying price. When not specified, becomes double the sell price. (Default: 0) # Sell Selling price. When not specified, becomes half the buy price. (Default: 0) # Weight Item weight. Each 10 is 1 weight. (Default: 0) # Attack Weapon's attack. (Default: 0) # MagicAttack Weapon's magic attack. (Default: 0) # Defense Armor's defense. (Default: 0) # Range Weapon's attack range. (Default: 0) # Slots Available slots in item. (Default: 0) # Jobs Jobs that can equip the item. (Map default is 'All: true') # Classes Upper class types that can equip the item. (Map default is 'All: true') # Gender Gender that can equip the item. (Default: Both) # Locations Equipment's placement. (Default: None) # WeaponLevel Weapon level. (Default: 0) # EquipLevelMin Minimum required level to equip. (Default: 0) # EquipLevelMax Maximum level that can equip. (Default: 0) # Refineable If the item can be refined. (Default: false) # View View sprite of an item. (Default: 0) # AliasName Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null) # Flags: Item flags. (Default: null) # BuyingStore If the item is available for Buyingstores. (Default: false) # DeadBranch If the item is a Dead Branch. (Default: false) # Container If the item is part of a container. (Default: false) # UniqueId If the item is a unique stack. (Default: false) # BindOnEquip If the item is bound to the character upon equipping. (Default: false) # DropAnnounce If the item has a special announcement to self on drop. (Default: false) # NoConsume If the item is consumed on use. (Default: false) # DropEffect If the item has a special effect when on the ground. (Default: None) # Delay: Item use delay. (Default: null) # Duration Duration of delay in seconds. # Status Status Change used to track delay. (Default: None) # Stack: Item stack amount. (Default: null) # Amount Maximum amount that can be stacked. # Inventory If the stack is applied to player's inventory. (Default: true) # Cart If the stack is applied to the player's cart. (Default: false) # Storage If the stack is applied to the player's storage. (Default: false) # GuildStorage If the stack is applied to the player's guild storage. (Default: false) # NoUse: Conditions when the item is unusable. (Default: null) # Override Group level to override these conditions. # Sitting If the item can not be used while sitting. (Default: false) # Trade: Trade restrictions. (Default: null) # Override Group level to override these conditions. # NoDrop If the item can not be dropped. (Default: false) # NoTrade If the item can not be traded. (Default: false) # TradePartner If the item can not be traded to the player's partner. (Default: false) # NoSell If the item can not be sold. (Default: false) # NoCart If the item can not be put in a cart. (Default: false) # NoStorage If the item can not be put in a storage. (Default: false) # NoGuildStorage If the item can not be put in a guild storage. (Default: false) # NoMail If the item can not be put in a mail. (Default: false) # NoAuction If the item can not be put in an auction. (Default: false) # Script Script to execute when the item is used/equipped. (Default: null) # EquipScript Script to execute when the item is equipped. (Default: null) # UnEquipScript Script to execute when the item is unequipped or when a rental item expires. (Default: null) ########################################################################### Header: Type: ITEM_DB Version: 1 Footer: Imports: - Path: db/pre-re/item_db_usable.yml - Path: db/pre-re/item_db_equip.yml - Path: db/pre-re/item_db_etc.yml Thank you so much!
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hello saan ko maeedit yung YAML?
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Hello Everyone, Good day! Apologies for notifying you ? I just got back from making RO again and I just downloaded a fresh rathena SVN but I can't find the Item_db.txt in db/pre-re . Do you have any idea where can I find the item_db ? or any instruction how can I edit the effects of the items. Thank you!
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Hello , Good day! Ask lang kasi medyo ngayon nalng ako ulit gagawa ng RO di ko kasi makita yung Item_db text file sa loob ng db/pre-re saan nakaya sya nakalgay? thank you!
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Requesting for 2018 Client support Renewal
Onairda replied to Onairda's question in Client-side Support
Hello!, I already using those. Any idea why the exe is always disapearing. Thank you! -
Hi, Im starting up a new project based on ROBROWSER
Onairda replied to umsdavid's topic in rAthena General
Hello , I tried to login, but my account only show blocked by the GM team. -
Requesting for 2018 Client support Renewal
Onairda replied to Onairda's question in Client-side Support
Hello Emistry, Thank you for your quick response, I already tried to diffed, 2018-04-18 and 2018-06-21a for about 35 patched and tried each of those , but still forcing to close and for 2018-04-18 here is a promting msg of windows crashed after opening. -
Hello, May I request to someone that can give me a diffed 2018 clients please . I tried to patched using NEMO and just selected recommended patch but all of those are forcing to closed while opening , others is prompting an windows crashed msg. Please thank you so much!
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Hi Everyone, Good day! I am looking where I can find a clean data folder for Ragexe 2020 version . Thank you so much!
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I tried all that but this piece oc shell command resolve my problem ? scl enable devtoolset-7 bash Link here: https://github.com/rathena/rathena/wiki/Install-on-Centos Thank you so much Haruka
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Hi :). Im encountering a problem in Centos 6 i already install -y install gcc-c++ but i still have this error checking for gcc... gcc checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... none needed checking whether we are using the GNU C++ compiler... (cached) yes checking whether g++ accepts -g... (cached) yes checking for ar... /usr/bin/ar checking whether byte ordering is bigendian... yes configure: error: bigendian is not supported... stopping [vps369925 new]$
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Hi ? . sorry for the late reply When i do that kind of trap the OnPCStatsCalcEvent skills is not available anymore even though i use @skillall
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Hi, ? . i will put sc_start blessing,999999; ? actually when i talk to the buffer npc , the skills given by the OnPCStatCalcEvent is been remove . and in my observation its because of the sc_start. this is the buffs in my Buffer NPC Thank you sir ? sc_start SC_INCREASEAGI,240000,10; sc_start SC_BLESSING,240000,10;
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Hi, I used OnPCStatCalcEvent to give permanent skills to every player but i encounter a problem every time i used the buffer NPC who uses sc_start blessing ,agi even Awakening Potion who also use SC_START the OnPCStatCalcEvent skills is been remove it only come back when i relog-in or i type @skillall . how can i make that the OnPCStatCalcEvent will not be overlap by sc_start Thank you i have the same problem with this LINK
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Hi im having a problem using OnPCStatCalcEvent and SC_Start in my server i use OnPCStatCalcEvent to give some permanent skills to players and i used sc_start in my buffer npc so this is the case every time i clicked the buffer npc my OnPCStatCalcEvent skills has been remove it only comeback when i used @skillall how can i solve this ? thanks im using a script - script Skills -1,{ OnPCLoadMapEvent: if(strcharinfo(3) == "prontera") { addtoskill 2,10,0; addtoskill 3,10,0; addtoskill 4,10,0; addtoskill 5,10,0; } else { end; } } prontera mapflag loadevent every time i used awakening and clicked buffer npc that use SC_START <skills> the addtoskills has been remove ?? how to solve this