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razermantis

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Everything posted by razermantis

  1. Can someone guide me how to put capped damage to all skills Example Bowling Bash = 80,000 Maxed damage ( Edited stats will do nothing ) Maximum Damage Falcon Assult = 120,000 Maxed damage ( Edited stats will do nothing ) Maximum Damage Cart Termination = 180,000 Maxed damage ( Edited stats will do nothing ) Maximum Damage Asura Strike = 999,999 Maxed damage ( Edited stats will do nothing ) Maximum Damage I've done this before but. sadly i forgot it. it's been 7 years
  2. what skill of star gladiator should i edit? just in i kick i can use warmth of the sun moon star same in any maps or dungeons .. cuz it takes 30 minutes to use warmth of the sun mono and stars can some one help me? like i dont need to use Hatred and Feeling.. all i want is just in 1 kick players or mobs i can easily used warm of the stars moon and sun? in which skills should i go and edit? battle.c? skill.c?
  3. when i kill valkyrie it only shows armor.. all i want is when i kill valkyrie it shows like valkyrie armor or manteau not armor or manteau
  4. no what i mean is like its already magnify the items if they drop it.. beacase every time i kill them it shows ARMOR only need to identify to see what kind of armor
  5. kindly about this problem.. when i kill valkyie randgris. then the item will drop armor.. all i want is if i kill valkyir randgris then the item will drop like Valkyirie Armor // Valkyie Shoes // Valkyire Shield.. it easy to determine what item i shoul pick up
  6. job HP? db/pre-re/job_db1.txt db/re/job_db1.txt 4015, 28000,110 ,700 ,470 ,400 ,500 << edit this 110 is the HP
  7. import/db/job_exp.txt it should be like this //Base - Pre-renewal 1000 Levels 255,4001,0,10,18,28,40,85,123,168,220,278,400,481,613,731,875,1038 << Novice 255,4002,0,10,18,28,40,85,123,168,220,278,400,481,613,731,875.1083 << Add another Job
  8. db/import/job_exp.txt Make sure after you applied recompile it
  9. and here src/map/map.h #define MAX_LEVEL 255
  10. src/map/battle.c { "max_lv", &battle_config.max_lv, 255, 0, MAX_LEVEL, },
  11. src/config/renewal /// Renewal cast time /// (disable by commenting the line) /// /// leave this line to enable renewal casting time algorithms /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. /// example: /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a /// "fixed cast time" which can only be reduced by specialist items and skills ///#define RENEWAL_CAST /// renewal cast time variable cast requirement /// /// this is the value required for no variable cast-time with stats. /// formula: (DEX * 2) + INT /// default: 530 ///#define RENEWAL_CAST_VMIN 530
  12. how can i increase damage on Ghostring user.. when i used pick with converter or whitout converters? and decrease damage on Highrisk user.. when i used pick with converter or whitout converters? Pre-Renewal
  13. as you see in here 300 allstats same characters on ghostring user i tried all elemental converters using ice pick .. the damage is so low on High risk user i tried all elemental converters using ice pick.. the daamage is so high. << how this happen. i think if i wear Tao gunka it reduce damage cuz of its -50def - 50mdef if i am right..and if u wear ghostring you will receive a lot of damage cuz ghosting dont have -50def and -50mdef on it.. and you would be easy to kill cuz you will get a low HP unlike Tao gunka High HP but it less ur armor and mdef..and tao gunka dont add Vit..just only a HP like sleipnir
  14. as you see in here 300 allstats same characters on ghostring user i tried all elemental converters using ice pick .. the damage is so low on High risk user i tried all elemental converters using ice pick.. the daamage is so high. << how this happen. i think if i wear Tao gunka it reduce damage cuz of its -50def - 50mdef if i am right..and if u wear ghostring you will receive a lot of damage cuz ghosting dont have -50def and -50mdef on it.. and you would be easy to kill cuz you will get a low HP unlike Tao gunka High HP but it less ur armor and mdef..and tao gunka dont add Vit..just only a HP like sleipnir
  15. and im using Pre-Renewal.. same also in Renewal O_o
  16. * Is the attack piercing? (Investigate/Ice Pick in pre-re) *---------------------------------------------------------- * Credits: * Original coder Skotlex * Initial refactoring by Baalberith * Refined and optimized by helvetica */ static int is_attack_piercing(struct Damage wd, struct block_list *src, struct block_list *target, int skill_id, int skill_lv, short weapon_position) { if (skill_id == MO_INVESTIGATE || skill_id == RL_MASS_SPIRAL) return 2; if(src != NULL) { struct map_session_data *sd = BL_CAST(BL_PC, src); struct status_data *tstatus = status_get_status_data(target); #ifdef RENEWAL if( skill_id != PA_SACRIFICE && skill_id != CR_GRANDCROSS && skill_id != NPC_GRANDDARKNESS && skill_id != PA_SHIELDCHAIN && skill_id != KO_HAPPOKUNAI && skill_id != ASC_BREAKER ) // Renewal: Soul Breaker no longer gains ice pick effect and ice pick effect gets crit benefit [helvetica] #else if( skill_id != PA_SACRIFICE && skill_id != CR_GRANDCROSS && skill_id != NPC_GRANDDARKNESS && skill_id != PA_SHIELDCHAIN && skill_id != KO_HAPPOKUNAI && !is_attack_critical(wd, src, target, skill_id, skill_lv, false) ) #endif { //Elemental/Racial adjustments if( sd && (sd->right_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) || sd->right_weapon.def_ratio_atk_ele & (1<<ELE_ALL) || sd->right_weapon.def_ratio_atk_race & (1<<tstatus->race) || sd->right_weapon.def_ratio_atk_race & (1<<RC_ALL) || sd->right_weapon.def_ratio_atk_class & (1<<tstatus->class_) || sd->right_weapon.def_ratio_atk_class & (1<<CLASS_ALL)) ) if (weapon_position == EQI_HAND_R) return 1; if(sd && (sd->left_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) || sd->left_weapon.def_ratio_atk_ele & (1<<ELE_ALL) || sd->left_weapon.def_ratio_atk_race & (1<<tstatus->race) || sd->left_weapon.def_ratio_atk_race & (1<<RC_ALL) || sd->left_weapon.def_ratio_atk_class & (1<<tstatus->class_) || sd->left_weapon.def_ratio_atk_class & (1<<CLASS_ALL)) ) { //Pass effect onto right hand if configured so. [Skotlex] if (battle_config.left_cardfix_to_right && is_attack_right_handed(src, skill_id)){ if (weapon_position == EQI_HAND_R) return 1; } else if (weapon_position == EQI_HAND_L) return 1; } } } return 0;
  17. Thank you so much Athna.. you help me :* <3 <3 by the way advance merry christmas send me ur email
  18. so if the reduction of thara frog can reduce all magic skills and physicall .. GTB would no longer be use..
  19. when i tried to remove bonus2 bSubRace,RC_Player,30 some other melee skill will not be reduce
  20. Same all that Characters Have 300Vit because i set it in 300 all stats
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