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srhmike

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Posts posted by srhmike

  1. Original Creator: Najara
    Original Link:

    All I have done is changed over the files into Lua format.  
    Removed treasure chests from it.
    Changed item numbers up to higher numbers.

    Once https://github.com/rathena/rathena/pull/2129 is implemented, these will work fine.  

    I'm not giving support on this.  This isn't my creation.  Just providing it in lua format.

    Pet Tame:

    35004,Custom_Monster_Tame,Custom Monster Tame,2,10000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 0; },{},{}

    You can change it to whatever you want but be sure to edit the lua to match it.

    Pet item numbers start at 50000

    Download Here:
    pets.rar

    • Upvote 3
  2. Manage Events and Monthly Ranking appear on same line in options.

     

    Bombring~

    The waves go right after it spawns the bombrings, before they even all get a chance to explode. <~~I guess when they kill eachother, might need to make the time inbetween each wave longer.
    Doesnt warp out the winner at the end.

    Emp Event~

    The Chatroom Sign doesnt go away.
    Event never ends, cant @runevent again
    It leaves some of the players behind.

    (05/06/2017 01:30:01) [ Error ] : script:run_script_main: infinity loop !
    (05/06/2017 01:30:01) [ Debug ] : Source (NPC): Event Information at prontera (159,175)

    Lucky Event~
    Event never ends, cant @runevent again
    It never picks a winner.

    (05/06/2017 01:41:29) [ Error ] : buildin_strcharinfo: Player with char id '2000436' is not found.
    (05/06/2017 01:41:29) [ Debug ] : Source (NPC): Event Information at prontera (159,175)
    (05/06/2017 01:41:29) [ Error ] : script_rid2sd: fatal error ! player not attached!
    (05/06/2017 01:41:29) [ Debug ] : Source (NPC): Event Information at prontera (159,175)
    (05/06/2017 01:41:29) [ Warning ] : script:get_val: cannot access player variable 'WonEvents', defaulting to 0

    Manhunt~
    It never chooses a target, or makes them huntable,  no errors tho..so...yeah.

     

  3. Hello again, I have a few request to add in to your event.
    First would be disguise event =D.

    Also, when a person joins an event, to disable mado, dragon, grypon, peco, cash mount.  On my current one, this is how i did it, under the OnJoinEvent:

    			setmadogear 0;
    			setdragon 0;
    			if ( checkwug() ) setoption Option_Wugrider,0;
    			if( ismounting() ) setmounting;
    			setriding 0;
    			setfalcon 0;
    			setcart 0;
    			callfunc("dispell");
    			warp .EnterMap$[$@CurrentEvent],.EnterX[$@CurrentEvent],.EnterY[$@CurrentEvent];
    			end;

    Also, on the dispell function, can we have it remove all buffs?

    On the maze event, After receiving the rewards i added in,
     

    		getitem $@RewardID,$@RewardQNT;
    		zeny += $@RewardZeny;
    		warp prontera,155,181;

    So the player couldn't get unlimited rewards, and it still allows the other players to finish and receive the reward.

    On your bombring mapflags, I think it would be a good idea to add mf_noitemconsume, like this:

    	setarray .bombflag,mf_nowarp,mf_nowarpto,mf_nosave,mf_nomemo,mf_noteleport,mf_nopenalty,mf_noreturn,mf_nobranch,mf_nomobloot,mf_nomvploot,mf_noskill,mf_noitemconsumption;

    It makes it so players cant call the wolf back or use any buffs to help give them an unfair advantage.

    I also went to the maze event, and added the .bombflag array and the dispell to the maze event to prevent those from being there also.  Getting dispell to remove all buffs would be even better.

    On the dice event, I also the the bombflags to work there.  and also made it so after the winning character got the reward, the player would be warped out.

    I also cant get manhunt to work, I think I posted the error up a couple of posts.

    I think it would be a pretty cool to get those added in.  You could probably make it look alot cleaner than i did in my file.

    thank you for your hard work and your time!

    Edit~

    Also, adding in the dispell function to the bottom of the script would be awesome, itd stop people from asking or hunting it down xD

     

  4. On the maze event, after you get the reward it doesnt warp you out, and allows the player to get the prize over and over think you need it needs to be

    		getitem $@RewardID,$@RewardQNT;
    		zeny += $@RewardZeny;
    		mapwarp "maze","prontera",155,181;

     

    Its with the mail disabled.

     

    Also getting these errors.   Poring event and  with Manhunt, so far.

    (04/27/2017 18:08:55) [ Error ] : npc_enable: Attempted to show a non-existing NPC 'ManhuntPrize' (flag=1).
    (04/27/2017 18:15:33) [ Warning ] : npc_scriptcont: failed npc_checknear test.

    Edit~~ the forum is changing it to email protected when its the rewardID

     

    Edit2~~

    (04/27/2017 18:55:01) [ Error ] : script_rid2sd: fatal error ! player not attached!
    (04/27/2017 18:55:01) [ Debug ] : Function: announce (2 parameters):
    (04/27/2017 18:55:01) [ Debug ] : Data: string value="Event Stopped! Not Enough Players Joined the Lucky Pick!"
    (04/27/2017 18:55:01) [ Debug ] : Data: number value=18
    (04/27/2017 18:55:01) [ Debug ] : Source (NPC): Event Information at gmhouse (77,19)

    Edit 3~~

    On zombie event, is it supposed to check for last person alive and give prize?

    It doesnt do that xD

  5.  
    'MailerUseSMTP'				=> false,					// Whether or not to use a separate SMTP server for sending mail.
    	'MailerSMTPUseSSL'			=> false,					// Whether or not mailer should connect using SSL (yes for GMail).
    	'MailerSMTPUseTLS'			=> false,					// Same as above SSL setting, but for TLS.  This setting will override the SSL setting.
    	

    Need to enable the one your using.

  6. Well at first I was going to suggest enabled the logs on map/char/login server, in the conf.  But I dont think thats the issue.

    You could try enabled gdb, to see if it pulls anything.

    Did you try doing the system updates on the vps?

    Also, who is the host of the vps?  Maybe a google seach could bring up common problem with the same host.

    Maybe check the configure log 

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