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iamferreirajp

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Everything posted by iamferreirajp

  1. I have a problem with this client too... The titles, when selected, doesn`t show on my character`s name, I`ve double checked the titletable.lub and if the feature is activated.. Everything should work, but it is not.
  2. Found the issue, on data/luafiles514/lua files/spreditinfo/2dlayerdir_f.lub Change: LayerSizeTypeList = { [SPRITE_ROBE_IDs.ROBE_WINGS] = LAYER_BIG, [SPRITE_ROBE_IDs.ROBE_BAG_OF_ADVENTURER] = LAYER_SMALL, [SPRITE_ROBE_IDs.ROBE_WINGS_OF_FALLEN_ANGEL] = LAYER_BIG, [SPRITE_ROBE_IDs.ROBE_AMISTR_BAG] = LAYER_SMALL, [SPRITE_ROBE_IDs.ROBE_Love_Dad_Wings_2012] = LAYER_BIG, [SPRITE_ROBE_IDs.ROBE_KIRIN_WING] = LAYER_BIG, [SPRITE_ROBE_IDs.ROBE_Ribbon_Piamat] = LAYER_SMALL To: LayerSizeTypeList = { [SPRITE_ROBE_IDs.ROBE_WINGS] = LAYER_BIG, [SPRITE_ROBE_IDs.ROBE_BAG_OF_ADVENTURER] = LAYER_BIG, [SPRITE_ROBE_IDs.ROBE_WINGS_OF_FALLEN_ANGEL] = LAYER_BIG, [SPRITE_ROBE_IDs.ROBE_AMISTR_BAG] = LAYER_BIG, [SPRITE_ROBE_IDs.ROBE_Love_Dad_Wings_2012] = LAYER_BIG, [SPRITE_ROBE_IDs.ROBE_KIRIN_WING] = LAYER_BIG, [SPRITE_ROBE_IDs.ROBE_Ribbon_Piamat] = LAYER_BIG
  3. On my server this item works well when the char is facing north, but not if the char is facing south, any ideas how i can fix this?
  4. I tested this mod, doesn`t work because of the missing CLR_ tags. I`ve put them and it`s working.
  5. I tested, everything seems to work at the compilation, but i can`t login with the diff applied. No errors are shown, but I can`t login.
  6. I am trying to migrate from 2016 client to 2017, but every 2017 client that i try gives the same bug. Description: When i battle with a mob the damage plates dont appear and the color of the screen changes, When the monster die, the mouse keep stuck in the item, does not matter where i point, every point in the screen is the item. I`ve tried change the diff from the hexeds, but i couldnt change the result. Since its not server side problem(i think) im asking here for support. Can anyone help me? Here some screenshots from the bug. @edit Solved updating the data folder. (ROenglishRE)
  7. Hi secret, I'm looking for someone who help me with a new system. As achievement system is online now i need a customization. 

    I need a new configuration flag on achievement, telling if its BOA (bound on account). If the achievement is BOA and one character has it all other characters on that account must have that achievement too.

    How much does that cost?

  8. The achievement system has great value and in order to make it more fun to players i would like to suggest is to create a new field for the achievement telling if its for the character only or for the account. The reason for this is to determinate if all the characters of the account need to do the achievement or just one of the account, to prevent exploit, farms etc.
  9. I want some help to create Bound-on-account and bound-on-player achievements. Since all cheevos right now are BOP it`s hard to a player finish all the cheevos and do that again on an alt char. My idea is to create other flag to db to indicates if its boa or bop, after that create the function to update the achievements keeping track of the boa.
  10. Hi Emistry, we tried this using the scripts, but we opted to edit the functions that give exp on source. More especific on mob.c Anyway, thanks for your answer. This request can be closed, i`m current working with lucasavilez
  11. I want to bug the src/client to make it not possible. How to do this? Can somebody help?
  12. I use the 2015-11-04a client and the last rathena(github updated), but i`m creating a pre-renewal server and i want to know how to disable the creation of doram chars in the source. I`m not willing to change clients, just disable the creation of doram.
  13. Does anyone here knows how to implement this on the newer releases of rathena? i just keep getting the "abort() has been called" error
  14. Does anyone here knows how to implement this on the newer releases of rathena? i just keep getting the "abort() has been called" error
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