I followed your guide but I still don't get how this works. It kind of worked but its not enough light =\
If I put my global light to Diffuse RGB(0.87, 0.60, 0.3) Longitude 45 Latitude 45 Ambient RGB(0.5, 0.5, 0.5) Intensity (0.5) Sun RGB(0,0,0) Range 5000 Intensity 100 Light Increment 256 Fall off 0.01, it ends up with Sunset/Sunrise color
Screenshot:
If I put my global light to Diffuse RGB(0.27, 0.34, 0.9) Longitude 45 Latitude 45 Ambient RGB(0.45, 0.4, 0.7) Intensity (0.3) Sun RGB(0,0,0) Range 5000 Intensity 100 Light Increment 256 Fall off 0.01
It ends up with a good night prontera but its already the @day of it. @night doesnt do a thing. nightenabled mapflag is already on because this is a default prontera.
My goal is this: