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Posts posted by Sryx
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Check inside your grf, I think its under the text/À¯ÀúÀÎÅÍÆäÀ̽º/login_interface
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Panong manual patch?
.rar mo ung grf mo then upload mo sa site mo para ma download ng players.or meron kang Patcher?
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Try mo gumamit ng ibang ViewID start ka sa 3000
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1. Check your clieninfo.xml inside your grf, make sure that the I.P. is match with your Host. 2. Upload you sever files to your, then check the ip's on char_athena.conf, inter_athena.conf and map_athena.conf.
I hope it helps.
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Thank you for your replay, where I can read about GameGuard ( or you mean Gepard Shield )?
Yes Gepard is a good one (some of my client used it).
Husky Shield (haven't tried it yet)
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Job Sprite Directory
Male
sprite\Àΰ£Á·\¸öÅë\³²
Female
sprite\Àΰ£Á·\¸öÅë\¿©
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Just get a new GameGuard, Harmony development is dead + Cydth already stop maintaining his Harmony Patch + Harmony is just a trash nowadays because there is a lot of bypass out there.
I think no more dev will crack their heads to make/update harmony source.
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You can do it via scripting.
1. Create NPC that converts Item to Points (stored in account)
2. Wipe all items
3. Create NPC that converts the Points to Item.
Just an idea/suggestion.
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1. https://rathena.org/wiki/Installation_on_Windows or https://rathena.org/board/topic/53291-guidehow-to-setup-a-ragnarok-onlineserver-side-only/
2. Use you Wan Ip then configure your router. Port Forward the 6900, 5121 and 6121 Ports.
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Check if there's an error message to your server or just post a screenshot here.
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Sa PC mo nka host ung server?
Wan IP ba gmit mo sa clientinfo?
kung wan ip ng pc mo. nag port forward knb?
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// Forbidden Skills Database // Defines unusable skills in map types and zones. // // Structure of Database: // SkillID,Flag // // Legend for 'Flag' field (bitmask): // 1 - cannot be used in normal maps // 2 - cannot be used in PvP maps (use this instead of 1 for PK-mode servers) // 4 - cannot be used in GvG maps // 8 - cannot be used in Battleground maps // 16 - cannot be cloned (clones will not copy this skill) // Restricted zones - configured by 'restricted <number>' mapflag // 32 - cannot be used in zone 1 maps // 64 - cannot be used in zone 2 maps // 128 - cannot be used in zone 3 maps // 256 - cannot be used in zone 4 maps // 512 - cannot be used in zone 5 maps // 1024 - cannot be used in zone 6 maps // 2048 - cannot be used in zone 7 maps // // Example: // 8,6 // Endure cannot be used in PvP and GvG maps (2+4)
- db/re/skill_nocast_db.txt
- db/pre-re/skill_nocast_db.txt
for zone list
- npc/mapflag/restricted.txt
for item
// Forbidden Items Database // Defines restrictions on equipment, items, and cards in map types and zones. // // Structure of Database: // ItemID,Flag // // Legend for 'Flag' field (bitmask): // 1 - restricted in normal maps // 2 - restricted in PVP // 4 - restricted in GVG // 8 - restricted in Battlegrounds // Restricted zones - configured by 'restricted <number>' mapflag // 32 - restricted in zone 1 // 64 - restricted in zone 2 // 128 - restricted in zone 3 // 256 - restricted in zone 4 // 512 - restricted in zone 5 // 1024 - restricted in zone 6 // 2048 - restricted in zone 7
- db/re/item_noequip.txt
- db/pre-re/item_noequip.txt
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Yes It's possible, its like
copy hammer sprite -> rename it to monk mace (sprite name) -> replace old sprite (monk mace)
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https://rathena.org/wiki/Announce
OnPCLoginEvent: announce "This is my message just for you",bc_blue|bc_self; end;
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?module=donate
?module=purchase
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Latest rAthena svn?
What client ? 2012-04-10 or 2013-08-07?
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Check your ports.
MySQL default port is 3600.
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From a previous thread I was helped on how to solve a few of the issues in connecting to my own server, but I've run into another problem, which is being rejected from the server(3) after creating a character and trying to enter the world.
My mmo.h has packet version 20130807 and I believe my client Ragexe is also the same.
There seems to be no weird messages in charserv.exe
[info]: sd->version = 45[info]: Loading Char Data (2000000)[info]: Loading Char Data (2000000)[info]: Char load request (150000)[info]: storage load complete from DB - id: 2000000 (total: 0)[info]: Loaded char (150000 - Wulfen): status memo inventory cart storage 0 skills friends hotkeys mercenary[info]: Selected char: (Account 2000000: 0 - Wulfen)[info]: Subnet check [177.xx.xxx.14]: WANMy clientinfo.xml<?xml version="1.0" encoding="euc-kr" ?>- <clientinfo><desc>Ragnarok Client Information</desc><servicetype>korea</servicetype><servertype>primary</servertype>- <connection><display>Local</display><address>177.xxx.xx.14</address><port>6900</port><version>45</version><langtype>1</langtype><registrationweb>www.ragnarok.com</registrationweb>- <loading><image>loading00.jpg</image><image>loading01.jpg</image><image>loading02.jpg</image><image>loading03.jpg</image><image>loading04.jpg</image></loading></connection></clientinfo>Any help would be greatly appreciated!EDIT: I actually found an error in mapserv.bat it says
[info]: clif_parse: Disconnecting session #3 with unknown packet version (p:0x5031,l:19).Hope this isolates the issue!Did you skip Packet Obfuscation DIFF?
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When i connect locally with 127.0.0.1 in my clientinfo.xml it works just fine.
The problem i am experiencing is with connections from the outside when i have my WAN IP in the clientinfo.xml.
When a player logs in from the outside it will go up to the server select.
Once the server has been selected i get a message `waiting` and after several seconds `failed to connect to server`.
I have made firewall exceptions for mapserver_sql, charserver_sql and loginserver_sql.
I have added port forwards for both UDP and TCP on all 3 ports.
Here are my files:
src: port forwarding router
src: map_athena.conf
//--------------------------------------------------------------
//rAthena Map-Server Configuration File
//--------------------------------------------------------------
// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.
//--------------------------------------------------------------
// Configuration Info
//--------------------------------------------------------------
// Interserver communication passwords, set in account.txt (or equiv.)
userid: dummy
passwd: password
// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: 127.0.0.1
// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Character Server Port
char_port: 6121
// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: 86.80.120.130
// Map Server Port
map_port: 5121src: char_athena.conf
// Athena Character configuration file.
// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.
// Server Communication username and password.
userid: dummy
passwd: password
// Server name, use alternative character such as ASCII 160 for spaces.
// NOTE: Do not use spaces or any of these characters which are not allowed in
// Windows filenames \/:*?"<>|
// ... or else guild emblems won't work client-side!
server_name: rAthena
// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: Server
// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: 127.0.0.1
// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Login Server Port
login_port: 6900
// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: 86.80.120.130
// Character Server Port
char_port: 6121src: subnet_athena.conf
// Subnet support file
// Format is:
// subnet: net-submask:char_ip:map_ip
// you can add more than one subnet
//Standard
subnet: 255.0.0.0:127.0.0.1:127.0.0.1
//LAN
subnet: 255.255.255.0:192.168.2.254:192.168.2.254
//WAN
subnet: 255.255.255.0:86.80.120.130:86.80.120.130src: packet_db.txt
packet_db_ver: 30
//2012-04-10aRagexeRE
packet_ver: 30
0x01FD,15,repairitem,2
0x089C,26,friendslistadd,2
0x0885,5,hommenu,2:4
0x0961,36,storagepassword,0
0x0288,-1,cashshopbuy,4:8
0x091C,26,partyinvite2,2
0x094B,19,wanttoconnection,2:6:10:14:18
0x0369,7,actionrequest,2:6
0x083C,10,useskilltoid,2:4:6
0x0439,8,useitem,2:4
0x0945,-1,itemlistwindowselected,2:4:8
0x0815,-1,reqopenbuyingstore,2:4:8:9:89
0x0817,2,reqclosebuyingstore,0
0x0360,6,reqclickbuyingstore,2
0x0811,-1,reqtradebuyingstore,2:4:8:12
0x0819,-1,searchstoreinfo,2:4:5:9:13:14:15
0x0835,2,searchstoreinfonextpage,0
0x0838,12,searchstoreinfolistitemclick,2:6:10
0x0437,5,walktoxy,2
0x0886,6,ticksend,2
0x0871,5,changedir,2:4
0x0938,6,takeitem,2
0x0891,6,dropitem,2:4
0x086C,8,movetokafra,2:4
0x08A6,8,movefromkafra,2:4
0x0438,10,useskilltopos,2:4:6:8
0x0366,90,useskilltoposinfo,2:4:6:8:10
0x0889,6,getcharnamerequest,2
0x0884,6,solvecharname,2
0x08E5,41,bookingregreq,2:4 //Added to prevent disconnections
0x08E6,4
0x08E7,10,bookingsearchreq,2
0x08E8,-1
0x08E9,2,bookingdelreq,2
0x08EA,4
0x08EB,39,bookingupdatereq,2
0x08EC,73
0x08ED,43
0x08EE,6
0x08EF,6,bookingignorereq,2
0x08F0,6
0x08F1,6,bookingjoinpartyreq,2
0x08F2,36
0x08F3,-1
0x08F4,6
0x08F5,-1,bookingsummonmember,2:4
0x08F6,22
0x08F7,3
0x08F8,7
0x08F9,6
0x08FA,6
0x08FB,6,bookingcanceljoinparty,2
0x0907,5,moveitem,2:4
0x0908,5
0x08D7,28,battlegroundreg,2:4 //Added to prevent disconnections
0x08CF,10 //Amulet spirits
0x0977,14 //Monster HP Bar
src: mmo.h
#ifndef PACKETVER
#define PACKETVER 20120410
//#define PACKETVER 20111116
#endifsrc: clientinfo.xml
<?xml version="1.0" encoding="euc-kr" ?>
<clientinfo>
<servicetype>korea</servicetype>
<servertype>sakray</servertype>
<connection>
<display>Style RO</display>
<desc>Style RO</desc>
<address>86.80.120.130</address>
<port>6900</port>
<version>30</version>
<langtype>10</langtype>
<balloon>Style RO</balloon>
<aid>
<admin>2000000</admin>
<loading>
<image>loading00.jpg</image>
</loading>
</aid>
</connection>
</clientinfo>Will add in more details (need to upload screenshots etc).
Note~ I am using a .grf file instead of a data folder, i also have `read data folder` disabled when i diffed it.Did you disable the Packet Encryption Diff in your client?
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4,188
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Edit the configuration files
EXP:
conf/battle/exp.conf
DROPS:
conf/battle/drops.conf
STATS/ATKSPD :
conf/battle/player.conf
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Drop all tables then import all files inside the trunk/sql-files folder.
disconnecting session #3 with unknown packet
in General Support
Posted
Re import your sqls or if you know SQL just alter the table and add new column 'vend_coin'