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Posts posted by Haki
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Hello, I'm using this script but when the player died inside the arena he will be stone cursed and can't enter anymore. how to fix this?
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Are you referring to the hp rate? because that option determines the hp bar/percentage when you are killing the monster.
If you want to edit general monsters hp
edit this @ conf/battle/monster.conf
// The HP rate of MVPs. (Note 2) mvp_hp_rate: 100 <------ // The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2) monster_hp_rate: 100 <------
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Example in this dungeon.
D1: setarray @c[2],261,272,275,270,116,27;
Disp("Abyss Lakes",1,3); Pick("abyss_");you can do this
D1: setarray @c[2],261,272;
Disp("Abyss Lakes",1,1); Pick("abyss_");- 1
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there is a warper in our master branch which is located @ npc/custom/warper.txt
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Hmmm y not just add atcommand @speed 150 = normal speed script to your tuxedo?
If that does not satisfy you you might do some src changes which i cannot help you.
There is always an alternative way for something to make it work ^.^ Goodluck!
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Hmmm. You should've made a backup of your iteminfo.lub before patching your kRO, If you used icabits item builder on making the iteminfo.lub file, try it again. there is no way to recover tho.. the original file was replaced by kRO iteminfo
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• The damage is affected by Demi Human, Ranged, or Elemental/Property reduction/addition items
If those properties affect the skill damage of Dragon Breath, it is neither magical or misc type skill. So yeah, It's physical
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Oops, wrong post.
Here, that's the only item bonuses available regarding to skill delay, i think there is no way to reduce delay for a specific skill only
Cast time/delay --------------- bonus bCastrate,n; Skill cast time rate + n%. (If RENEWAL_CAST is defined, this bonus is equal to bVariableCastrate) bonus2 bCastrate,sk,n; Adjust casting time of skill sk by n%.(If RENEWAL_CAST is defined, this bonus is equal to bVariableCastrate) bonus bFixedCastrate,n; Increases fixed cast time of all skills by n% (has effect in RENEWAL_CAST only) bonus2 bFixedCastrate,sk,n; Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only) bonus bVariableCastrate,n; Increases variable cast time of all skills by n%. (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate) bonus2 bVariableCastrate,sk,n; Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate) bonus bFixedCast,t; Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only) bonus2 bSkillFixedCast,sk,t; Increases fixed cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only) bonus bVariableCast,t; Increases variable cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only) bonus2 bSkillVariableCast,sk,t; Increases variable cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only) bonus bNoCastCancel,n; Prevents casting from being interrupted when hit (does not work in GvG | n is meaningless) bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit (works even in GvG | n is meaningless) bonus bDelayrate,n; Increases skill delay by n% bonus2 bSkillCooldown,sk,t; Increases cooldown of skill sk by t milliseconds
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• The damage is affected by Demi Human, Ranged, or Elemental/Property reduction/addition items
If those properties affect the skill damage of Dragon Breath, it is neither magical or misc type skill. So yeah, It's physical
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This is just a test design...
Please rate and give me tips on how to improve my patcher design Thanks.
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Found it @ data/luafiles514/lua files/datainfo/titletable.lub
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not really. it will only modify other files
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You will see a branch "feature/achievements" merge to master branch
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Download github and merge it with your current branch. that's what I did and it worked
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Where can I find the file in which I can edit the titles given by the achievements? Is this possible? TY!
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I've done it already
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Hello, can I ask how can I get the rAthena version with beta Achievement System working? TY
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Man, I found it.
It's under npc/(pre-)re/warps/cities/izlude.txt
Find it here...
izlude,109,151,0 warp iz01 3,3,izlude_in,65,87 izlude,148,148,0 warp iz02 2,2,izlude_in,116,49 izlude,216,129,0 warp iz03 3,2,izlude_in,151,127 izlude,30,78,0 warp iz001 3,3,prt_fild08,367,212 izlude,52,140,0 warp iz04 2,2,izlude_in,74,161 izlude_in,108,169,0 warp iz05 2,3,izlude_in,84,169 izlude_in,116,46,0 warp iz02-1 3,2,izlude,145,145 izlude_in,148,127,0 warp iz03-1 2,5,izlude,212,129 izlude_in,171,97,0 warp iz06 3,2,izlude_in,172,119 izlude_in,172,116,0 warp iz06-1 3,2,izlude_in,172,94 izlude_in,172,139,0 warp iz07 3,2,izlude_in,172,161 izlude_in,172,158,0 warp iz07-1 3,2,izlude_in,172,136 izlude_in,43,169,0 warp w219 2,3,izlude_in,64,169 izlude_in,65,84,0 warp iz01-1 5,2,izlude,113,147 izlude_in,74,158,0 warp iz04-1 3,2,izlude,52,136 izlude_in,87,169,0 warp iz05-1 2,3,izlude_in,111,169 izlude,149,39,0 warp izair1 1,1,izlude,182,56 izlude,176,56,0 warp lizair2 1,1,izlude,145,40
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check out skill_cast_db.txt ^^
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Delay of what skill particularly? Some skills have fixed cooldown. you should try checking out db/pre-re(re)/skill_cast_db.txt or maybe you are not wearing kiel card which is required to reduce after-cast delay. Make sure you have 100% delay reduction, and hmmm, try enabling agi-based delay on skill.conf
// Does the delay time depend on the caster's DEX and/or AGI? (Note 1)
// Note: On Official servers, neither Dex nor Agi affect delay time
delay_dependon_dex: no
delay_dependon_agi: no <----------- -
Do not forget to recompile
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it's #define PACKET_OBFUSCATION or something like that. comment that line out
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I had, as I mentioned, i took the easy way by just disabling it for champions/monks since I don't know how to sprite.
woe damage problem
in General Support
Posted
Up for this. I have the same problem. BTW @Cyro, it's set as
hide_woe_damage: no
in my client.conf. I think it's a bug with the latest revision?