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Haki

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Posts posted by Haki

  1. Are you referring to the hp rate? because that option determines the hp bar/percentage when you are killing the monster.

    If you want to edit general monsters hp

    edit this @ conf/battle/monster.conf

    	// The HP rate of MVPs. (Note 2)
    mvp_hp_rate: 100 <------
    	// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2)
    monster_hp_rate: 100 <------
    	

  2. Oops, wrong post.

    Here, that's the only item bonuses available regarding to skill delay, i think there is no way to reduce delay for a specific skill only

    Cast time/delay
    ---------------
    bonus bCastrate,n;                     Skill cast time rate + n%. (If RENEWAL_CAST is defined, this bonus is equal to bVariableCastrate)
    bonus2 bCastrate,sk,n;                 Adjust casting time of skill sk by n%.(If RENEWAL_CAST is defined, this bonus is equal to bVariableCastrate)
    	bonus bFixedCastrate,n;                Increases fixed cast time of all skills by n% (has effect in RENEWAL_CAST only)
    bonus2 bFixedCastrate,sk,n;            Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
    bonus bVariableCastrate,n;             Increases variable cast time of all skills by n%. (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
    bonus2 bVariableCastrate,sk,n;         Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
    	bonus bFixedCast,t;                    Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
    bonus2 bSkillFixedCast,sk,t;           Increases fixed cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only)
    bonus bVariableCast,t;                 Increases variable cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
    bonus2 bSkillVariableCast,sk,t;        Increases variable cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only)
    	bonus bNoCastCancel,n;             Prevents casting from being interrupted when hit (does not work in GvG | n is meaningless)
    bonus bNoCastCancel2,n;            Prevents casting from being interrupted when hit (works even in GvG | n is meaningless)
    	bonus bDelayrate,n;                Increases skill delay by n%
    bonus2 bSkillCooldown,sk,t;        Increases cooldown of skill sk by t milliseconds

  3. Man, I found it.

    It's under npc/(pre-)re/warps/cities/izlude.txt

    Find it here...

    	izlude,109,151,0    warp    iz01    3,3,izlude_in,65,87
    izlude,148,148,0    warp    iz02    2,2,izlude_in,116,49
    izlude,216,129,0    warp    iz03    3,2,izlude_in,151,127
    izlude,30,78,0    warp    iz001    3,3,prt_fild08,367,212
    izlude,52,140,0    warp    iz04    2,2,izlude_in,74,161
    izlude_in,108,169,0    warp    iz05    2,3,izlude_in,84,169
    izlude_in,116,46,0    warp    iz02-1    3,2,izlude,145,145
    izlude_in,148,127,0    warp    iz03-1    2,5,izlude,212,129
    izlude_in,171,97,0    warp    iz06    3,2,izlude_in,172,119
    izlude_in,172,116,0    warp    iz06-1    3,2,izlude_in,172,94
    izlude_in,172,139,0    warp    iz07    3,2,izlude_in,172,161
    izlude_in,172,158,0    warp    iz07-1    3,2,izlude_in,172,136
    izlude_in,43,169,0    warp    w219    2,3,izlude_in,64,169
    izlude_in,65,84,0    warp    iz01-1    5,2,izlude,113,147
    izlude_in,74,158,0    warp    iz04-1    3,2,izlude,52,136
    izlude_in,87,169,0    warp    iz05-1    2,3,izlude_in,111,169
    izlude,149,39,0    warp    izair1    1,1,izlude,182,56
    izlude,176,56,0    warp    lizair2    1,1,izlude,145,40
    	

  4. Delay of what skill particularly? Some skills have fixed cooldown. you should try checking out db/pre-re(re)/skill_cast_db.txt or maybe you are not wearing kiel card which is required to reduce after-cast delay. Make sure you have 100% delay reduction, and hmmm, try enabling agi-based delay on skill.conf

    // Does the delay time depend on the caster's DEX and/or AGI? (Note 1)
    // Note: On Official servers, neither Dex nor Agi affect delay time
    delay_dependon_dex: no
    delay_dependon_agi: no <-----------

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