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noblesse

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  1. @Winterfox Is it not possible to have the event trigger my script like mob search in the area after reaching the destination? getmapxy .@m$,.@x,.@y,BL_PC; getfreecell .@m$,.@to_x,.@to_y,.@x,.@y,10,10; unitwalk getcharid(3),.@to_x,.@to_y,"Walk::OnDest"; dispbottom "continue script"; OnDest: dispbottom "event label triggered"; This is my sample code, the problem is it didn't skip the "continue script" part. It just run continuously.
  2. Hi @tote thank you. but is it possible to run it on using areamobuseskill?
  3. Hello, how do you use NPC_METAMORPHOSIS to transform them to a specific mob? Like Thief Bug to Golden Thief Bug
  4. Hello, I am using unitwalk and it is indeed walking, but the problem is I am always getting this warning [Warning]: buildin_unitwalk: Unit has already been forced to walk and not reached it's destination yet. [Warning]: Script command 'unitwalk' returned failure. I can't even make the event label work "unitwalk <GID>,<x>,<y>{,"<event label>"};" Does anyone have a successful unitwalk with an event label?
  5. @crazyarashi just a question, how does the event label works in unitwalk. Tried it have but the event didn't trigger.
  6. Thank you so much @crazyarashi I just modified a bit of the script on dispbottom for steps checking and continuous attack. I am adding the detachrid inside the for loop before that's why I am not getting it right. - script test_bot -1,{ OnInit: bindatcmd "testsc",strnpcinfo(3) + "::OnAtcommand"; end; OnAtcommand: if (getgroupid() > 90) { getmapxy(.@m$,.@x0,.@y0,BL_PC); .@plusx = .@x0 + 5; .@plusy = .@y0 + 5; .@minx = .@x0 - 5; .@miny = .@y0 - 5; dispbottom .@m$ + " " + .@x0 + " " + .@y0; .@num = getareaunits(BL_MOB,.@m$,.@plusx,.@plusy,.@minx,.@miny,.@array[0]); dispbottom "1"; .@gid = getcharid(3); .@cid = getcharid(0); detachrid; dispbottom "the number of Monsters in Prontera in that Coordinates is " + .@num + " .",0x00FF00,.@cid; dispbottom "list of Monsters GID :",0x00FF00,.@cid; freeloop(1); // for if the list was too big. for(.@i=0;.@i<getarraysize(.@array);.@i++) { dispbottom (.@i + 1) + " " + .@array[.@i],0x00FF00,.@cid; //unitskilluseid getcharid(3),"WL_JACKFROST",5,getcharid(3),-4; unitattack .@gid,.@array[.@i],1; } freeloop(0); dispbottom "end",0x00FF00,.@cid; end; } else { dispbottom "Currently for testing only."; end; } }
  7. Hello, I am trying to use the unitattack command to a player using bindatcmd. Unfortunately, I can't make it work. I can get the GID of the mob that is close to my character. Can anyone help me please? Thanks! - script test_bot -1,{ OnInit: bindatcmd "testsc",strnpcinfo(3) + "::OnAtcommand"; end; OnAtcommand: if (getgroupid() > 90) { getmapxy(.@m$,.@x0,.@y0,BL_PC); .@plusx = .@x0 + 5; .@plusy = .@y0 + 5; .@minx = .@x0 - 5; .@miny = .@y0 - 5; dispbottom .@m$ + " " + .@x0 + " " + .@y0; .@num = getareaunits(BL_MOB,.@m$,.@plusx,.@plusy,.@minx,.@miny,.@array[0]); dispbottom "the number of Monsters in Prontera in that Coordinates is " + .@num + " ."; dispbottom "list of Monsters GID :"; freeloop(1); // for if the list was too big. for(.@i=0;.@i<getarraysize(.@array);.@i++) { dispbottom (.@i + 1) + " " + .@array[.@i]; //unitskilluseid getcharid(3),"WL_JACKFROST",5,getcharid(3),-4; unitattack getcharid(3),.@array[.@i]; unitattack 0,.@array[.@i]; } freeloop(0); dispbottom "end"; end; } else { dispbottom "Currently for testing only."; end; } }
  8. I tried but it is not working, i just changed the amount of required
  9. anyone has the working version for latest rathena?
  10. is there a way to reload the item_enchant.yml without restarting the server?
  11. +1 on this. I saw an instance id already for constellation tower but cannot find any script
  12. Anyone able to solve this? Getting the same error :((
  13. Hi, Whenever someone will try to whisper a player, the one who will receive the whisper will have their RO close. Can you help me with this issue please?
  14. Hi, Whenever I tried to whisper someone, yung makaka receive ng whisper is nag cloclose yung RO nila. Any suggestion po kung san possible error?
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