prontera,147,170,5 script PVP Arena 655,{
if ( agitcheck() || agitcheck2() ) {
mes "Sorry, PVP Rooms are Locked During WOE.";
close;
}
mes "[ ^0065DFPVP Warper^000000 ]";
mes "Welcome To PVP Warper";
mes "I Can Help You Warp To PVP Room";
mes "You Ready?";
switch(select("PvP FFA ["+getmapusers("guild_vs2")+"/100]:PvP Room ["+getmapusers("guild_vs3")+"/100]:No")) {
case 1:
set zz_point,zz_point+1;
set my_point,zz_point;
if (getmapusers("guild_vs2") > 255) callsub S_full;
announce ""+ strcharinfo(0) +" Has Entered The PvP FFA",bc_all; //announce and end
warp "guild_vs2" ,0,0;
close;
end;
case 2:
set zz_point,zz_point+1;
set my_point,zz_point;
if (getmapusers("guild_vs3") > 255) callsub S_full;
announce ""+ strcharinfo(0) +" Has Entered The PvP Room",bc_all; //announce and end
warp "guild_vs3" ,0,0;
close;
end;
case 3:
close;
S_full:
mes " ";
mes "I'm sorry, this arena is full. Please try again later...";
close;
}
OnInit:
while (1) {
delwaitingroom;
set .@count, getmapusers("guild_vs3") + getmapusers("guild_vs2");
waitingroom "PvP Room ["+ .@count + ((.@count==1) ? " User" : " Users") +"]",0;
sleep 1000;
}
}
guild_vs2 mapflag nosave
guild_vs2 mapflag nowarp
guild_vs2 mapflag nowarpto
guild_vs2 mapflag noteleport
guild_vs2 mapflag noreturn
guild_vs3 mapflag nosave
guild_vs3 mapflag nowarp
guild_vs3 mapflag nowarpto
guild_vs3 mapflag noteleport
guild_vs3 mapflag noreturn
How will add announce when a player kills another player? Credits to whoever owns the script! I just saw it..
Question
kyleanthonydizon
prontera,147,170,5 script PVP Arena 655,{ if ( agitcheck() || agitcheck2() ) { mes "Sorry, PVP Rooms are Locked During WOE."; close; } mes "[ ^0065DFPVP Warper^000000 ]"; mes "Welcome To PVP Warper"; mes "I Can Help You Warp To PVP Room"; mes "You Ready?"; switch(select("PvP FFA ["+getmapusers("guild_vs2")+"/100]:PvP Room ["+getmapusers("guild_vs3")+"/100]:No")) { case 1: set zz_point,zz_point+1; set my_point,zz_point; if (getmapusers("guild_vs2") > 255) callsub S_full; announce ""+ strcharinfo(0) +" Has Entered The PvP FFA",bc_all; //announce and end warp "guild_vs2" ,0,0; close; end; case 2: set zz_point,zz_point+1; set my_point,zz_point; if (getmapusers("guild_vs3") > 255) callsub S_full; announce ""+ strcharinfo(0) +" Has Entered The PvP Room",bc_all; //announce and end warp "guild_vs3" ,0,0; close; end; case 3: close; S_full: mes " "; mes "I'm sorry, this arena is full. Please try again later..."; close; } OnInit: while (1) { delwaitingroom; set .@count, getmapusers("guild_vs3") + getmapusers("guild_vs2"); waitingroom "PvP Room ["+ .@count + ((.@count==1) ? " User" : " Users") +"]",0; sleep 1000; } } guild_vs2 mapflag nosave guild_vs2 mapflag nowarp guild_vs2 mapflag nowarpto guild_vs2 mapflag noteleport guild_vs2 mapflag noreturn guild_vs3 mapflag nosave guild_vs3 mapflag nowarp guild_vs3 mapflag nowarpto guild_vs3 mapflag noteleport guild_vs3 mapflag noreturn
How will add announce when a player kills another player? Credits to whoever owns the script! I just saw it..
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