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Posts posted by Technoken
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What git hash are you using?
If you believed that this is actually a bug from rathena, you can help the devs by reporting it here->https://github.com/rathena/rathena/issues
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Yes. But that won't decrease the chance of being frozen when Luk is below 300. It will only be immune when player gets 300 Luk.
1 hour ago, Mephisto said:Immune to All Status Effect
For immune to all status effect, you can add them one by one.
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Check this one -> LINK
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Try to use OnPCStatCalcEvent, instead of OnPCLoginEvent.
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21 hours ago, Vex said:
Fixed.
Please share how you managed to fix it. Incase someone with the same problem encounter it, this thread would be helpful.
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Have you checked this one ? -> https://github.com/rathena/rathena/wiki/Custom_weapons
I think you should use these id's for knife
1200-1249 Knife 13000-13099 Knife -
The only way I see to make magic miss is using MD_SKILL_IMMUNE. but that means all skills will miss and normal attacks are the only one that can hit it.
Unless there's like a property for monsters that all elemental attacks will miss.
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Yes. Just use a different mob mode. See https://github.com/rathena/rathena/blob/master/doc/mob_db_mode_list.txt#L43
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@mrmagic Looks like I needed to check the affected skills of trans classes on renewal.
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Did someone here already made this one?
I was planning to create and test a server using renewal but without 3rd Jobs and Extended Classes.
Also disabled renewal cast, renewal drop, renewal exp, renewal lvdmg, renewal aspd, and renewal stat.Basically it would be like a pre-renewal but using renewal npc's and database.
I haven't explored renewal that much since I'm a fan of pre-renewal ever since, but seeing other renewal features and npcs(especially instances) makes me want to try them out.
I decided to post this thread so anyone could give their own suggestions and advises of what could be the possible outcome.
I would really appreciate your own opinions.
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@skyroofficial you can use @Litro Endemic script. It's sexier lol
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Try adding this:
.@name$ = rid2name(.@aid[.@i]); if(checkvending(.@name$) || checkchatting(.@name$) || checkidle(.@name$) >= 60 ) continue;
after this line:
while( .@i < .@size ) {
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Check this link
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Do you have mushroom event enabled? When mushroom are summoned on the same map with punching bags, and killmonster .Map$,"All"; was executed, the puching bag will also be killed and the event label won't be triggered.
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29 minutes ago, akosivinmark said:
I am using pre-renewal unfortunately. There is also this instance of 50% drop rate, and player uses Bubble gum making it 100% right? but still the item was not dropped sometimes.
Bubble gum doesn't increase drop rate percentage. It just rolls the drop twice.
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Try
5013,Horn_Of_Lord_Kaho,Lord Kaho's Horn,4,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,99,{ bonus bMdef,10; bonus bStr,5; bonus bAgi,10; bonus bVit,10; bonus bInt,5; bonus bLuk,20; },{ sc_start4 sc_spirit, 300000, 5, 448, 0, 0; },{ sc_end sc_spirit; }
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use OnPCKillEvent:
OnPCKillEvent: if( strcharinfo(3) == "guild_vs3" || strcharinfo(3) == "guild_vs2" ) announce strcharinfo(0)+" killed "+rid2name(killedrid)+" at "+strcharinfo(3)+".",0; end;
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@Radian I'm also using the Costume System, but a regular costume item in item_db.txt gives bonus, while costume items which are produced via @costumeitem or costume script command doesn't give any bonus. Maybe the way he patched it was wrong, or bc he's using an older rathena revision.
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It's something in the source which doesn't give bonuses on costumes. Maybe try to update it but make sure to backup it first before updating. We can't help you that much since you're using an outdated version.
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I just test it and in my case it's working. It gives the additional item bonus. Are you using the latest git hash?
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Can you tell me which specific item are you referring to? And if possible post the item script here.
1 hour ago, Powlice said:Off Topic: Where i can find the edit button for my Topic's Title
You can edit your first post and edit title, then save.
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Have you tried to lower the item id of the egg?
I also found this link that might help you.
Blacksmith - Whitesmith npc/.spr error
in General Support
Posted
Have you checked your data files if the sprite is actually existing?