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Trndsttr

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Everything posted by Trndsttr

  1. Hi, I have added a V4P on my Ordinary FluxCP, Now i applied a Flux Theme and then suddenly the link to v4p doesnt direct there which supposed to give voting links. How to fix or transfer the added v4p on my theme?
  2. I don't know which is the error here. I have tested this and it seems that on this specific line error occurs. See File Attached for Screenshot. //===================== BTS ===================================================== prontera.gat,105,91,6 script Legendary Glorious Set 811,{ if(bry_bry >= 1) goto L_taposme; if(hen_hen >= 1) goto L_taposna; if(hen_hen < 1) mes "[ Legendary Glorious Set ]"; mes "I will foretell you about Breaking the Seal Quest"; mes "I am the guardian of the seal, break it and recieve my treasures."; next; mes "[ Legendary Glorious Set ]"; mes "These are what I need"; mes "100 Pieces of Ancient Lips"; mes "25 Pieces of Peridot"; mes "25 Pieces of Biotite"; next; mes "20 Pieces of Young Twig"; mes "20 Pieces of Mother's Nightmare"; mes "15 Pieces of Matchstick"; mes "200 Pieces of Hand of God"; mes "100 Pieces of Cursed Seal"; next; mes "So, are you up to my quest dear child?"; menu "Yes!.",-, "No, I'm sorry.",L_later; mes "[ Legendary Glorious Set ]"; mes "Are the items ready? Let me check."; next; if(countitem(1054) < 100 || countitem(7289) < 25 || countitem(7297) < 25 || countitem(7018) < 20 ||countitem(7020) < 20 ||countitem(7035) < 15 || countitem(1009) < 200 || countitem(7442) < 100) goto L_later2; delitem 1054,100; delitem 7289,25; delitem 7297,25; delitem 7018,20; delitem 7020,20; delitem 7035,15; delitem 1009,200; delitem 7442,100; mes "[ Legendary Glorious Set ]"; mes "Another brave one succeded."; set ron_ron,1; next; switch (select("No Problem")) { case 1: // Freebies set .@gamble1,rand(1,500); if ((.@gamble1 > 200) && (.@gamble1 < 205)) { set .@gamble2,rand(1,10); if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,29326; // Angeling Coin else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,7227; // TCG else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,29331; // Event Coin else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,14003; // Elite Siege Box else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,12534; // YGG Seed Box } else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,29326; // Angeling Coin else if ((.@gamble1 > 204) && (.@gamble1 < 301)) set .@item,7227; // TCG else if ((.@gamble1 > 300) && (.@gamble1 < 401)) set .@item,29331; // Event Coin else if ((.@gamble1 > 401) && (.@gamble1 < 481)) set .@item,14003; // Elite Siege Box else if ((.@gamble1 > 480) && (.@gamble1 < 501)) set .@item,12534; // YGG Seed Box break; } getitem .@item,1; mes "[ Legendary Glorious Set ]"; mes "Ah, you have out done your self!"; mes "Thank you for your aid."; mes "Now start your journey to find my Nephews who hold the Glorious Set Quest"; announce "Wow! The Seal has been annihilated by "+strcharinfo(0)+" He has just broken the seal and will start the quest of Valkyrie!","0x33FF66"; close2; end; L_taposna: mes "[ Legendary Glorious Set ]"; mes "Go out and search the Fields of Payon the Fields of Geffen and the Towns of Lighthalzen and Comodo for the Valkyrie Equipments"; close; L_taposme: mes "[ Legendary Glorious Set ]"; mes "You've already surpassed this quest and there is no point in doing it again."; close; L_later: mes "[ Legendary Glorious Set ]"; mes "Well too bad"; mes "Child, I don't like to call you a coward, but you are."; close; L_later2: mes "[ Legendary Glorious Set ]"; mes "*piff*"; mes "You lack some items."; mes "I do not accept cowardice, come back to me when you're brave enough."; close; } pay_fild10.gat,182,157,5 script Lost Traveler Ibiza 900,{ if(bry_bry >= 1) goto L_udone; if(kim_kim >= 1) goto L_tapospopo; if(ron_ron >= 1) goto continueq; if(ron_ron < 1) { mes "[ Lost Traveler Ibiza ]"; mes "Are you the delivery boy of Pizza Hut?"; mes "If not go away I don't need you!"; close; } continueq: mes "[ Lost Traveler Ibiza ]"; mes "Oh Grasya Santisimo!!"; mes "You have spoken to Uncle Legendary Glorious Set!?"; next; mes "[ Lost Traveler Ibiza ]"; mes "By the way I am Lost Traveler Ibiza of Payon the Crafter of the Glorious Armor"; mes "Would you like to possess it?"; menu "Yes, I deserve it!",-,"No, I'm not good enough.",L_ayaw; next; mes "[ Lost Traveler Ibiza ]"; mes "This Great Armor is very complicated, it needs very rare materials to craft it. If you really want to possess it gather these items for me"; next; mes "100 Three-Headed Dragon's head"; mes "100 TCG"; mes "1 Chain Mail[1]"; mes "100 Treasure Box"; next; mes "[ Lost Traveler Ibiza ]"; mes "I will be waiting for you chosen one!"; if(countitem(7443) < 100 || countitem(7227) < 100 || countitem(7444) < 100 || countitem(2315) < 1) goto koolang; if(countitem(7443) >= 100 || countitem(7227) >= 100 || countitem(7444) >= 100 || countitem(2315) >= 1) goto kontinueq; close; L_ayaw: mes "[ Lost Traveler Ibiza ]"; mes "Wacha Wachi Wacho... Go! Shoooo"; mes "Just speak to me if you want it already"; close; koolang: next; mes "[ Lost Traveler Ibiza ]"; mes "As I said, one missing material and all the others go to waste"; close; kontinueq: next; mes "[ Lost Traveler Ibiza ]"; mes "Very well done my friend you have finished the quest and acquired the Glorious Armor."; delitem 7443,100; delitem 7227,100; delitem 7444,100; delitem 2315,1; next; getitem 2394,1; set kim_kim,1; next; mes "[ Lost Traveler Ibiza ]"; mes "Good Job! Enjoy your precious item."; mes "Now, go ahead and seek my Brothers and Cousins to finish the quest"; mes "And when you gain the Glorious Set speak to King Bryan"; mes "If you have no clue about their location, my brothers and cousins are scattered around Rune-Midgard and King Bryan is in Valkyrie"; announce "Wow!"+strcharinfo(0)+" has just acquired the mystical Glorious Armor!",8; close; L_tapospopo: mes "[ Lost Traveler Ibiza ]"; mes "As I said, complete the Glorious Set Quest"; mes "And then speak to King Bryan"; close; L_udone: mes "[ Lost Traveler Ibiza ]"; mes "This quest, once done there is no more repeating"; close; } gef_fild07.gat,185,249,5 script Markus 932,{ if(bry_bry >=1) goto L_bulmadone; if(jhe_jhe >=1) goto L_bulmatapos; if(ron_ron >=1) goto B_ulma; if(ron_ron < 1) { mes "[ Markus ]"; mes "I am sight seeing, don't disturb me"; mes "Go far far away from me!!"; close; } B_ulma: mes "[ Markus ]"; mes "Oh, you know my Uncle?"; mes "Well, nice to meet you. I'm Markus"; mes "I craft the 1st Glorious Ring"; mes "Would you like me to craft the said ring for you?"; menu "Okay",-,"Nope",M_ofo; next; mes "[ Markus ]"; mes "The Glorious Ring is a very difficult item to craft and the materials are rare. Well if you're sure you want to make it.."; mes "Then these are the items I need."; next; mes "50 Fire Dragon Scale"; mes "15 Angeling Coin"; mes "1 Buckler[1]"; mes "100 Treasure Box"; next; if(bulma >= 1 || countitem(7451) < 50 || countitem(29327) < 15 || countitem(2104) < 1 || countitem(7444) < 100) goto K_ulangot; if(bulma >= 1 || countitem(7451) >= 50 || countitem(29327) >= 15 || countitem(2104) >= 1 || countitem(7444) >= 100) goto K_umpleto; close; M_ofo: mes "[ Markus ]"; mes "Okay, talk to me later."; close; K_ulangot: mes "[ Markus ]"; mes "You don't have the items!"; close; K_umpleto: mes "[ Markus ]"; mes "Wow, thanks!"; delitem 7451,50; delitem 29327,15; delitem 2104,1; delitem 7444,100; getitem 2772,1; next; mes "[ Markus ]"; mes "Nicely done isn't? Enjoy the Ring!"; mes "So now, continue to search for my friends."; mes "And when you gain the Glorious Quest Set speak to King Bryan"; mes "My brothers and cousins are scattered around Rune-Midgard and King Bryan is in Valkyrie!"; announce "Wow! "+strcharinfo(0)+" has just acquired the mystical Glorious Ring.",8; set King Markus_jhe,1; close; L_bulmatapos: mes "[ Markus ]"; mes "Complete the Glorious Quest Set and speak to King Bryan"; close; L_bulmadone: mes "[ Markus ]"; mes "Dude, you can only do this quest once!"; close; } lighthalzen,189,297,5 script Prince James 904,{ if(bry_bry >=1) goto L_chichix; if(fra_fra >=1) goto L_chichi; if(ron_ron >= 1) goto tsitsi; if(ron_ron < 1) { mes "[ Prince James ]"; mes "I miss the Queen Donna"; mes "I wish I could see her again"; close; } tsitsi: mes "[ Prince James ]"; mes "You have spoken to my great Uncle Legendary Glorious Set?"; mes "I am Prince James, the crafter of Glorious Shoes"; mes "Would you like me to craft you the shoes?"; next; menu "Sure",-,"Maybe Later",L_basho; next; mes "[ Prince James ]"; mes "The shoe is quite brittle."; mes "So it needs some items to harness it."; mes "I require you to give me these items"; next; mes "20 Skeletal Armor Piece"; mes "500 Event Coins"; mes "1 Boots[1]"; mes "100 Treasure Box"; next; if(countitem(7450) < 20 || countitem(29331) < 500 || countitem(7444) < 100 || countitem(2406) < 1) goto M_wala; if(countitem(7450) >= 20 || countitem(29331) >= 500 || countitem(7444) >= 100 || countitem(2406) >= 1) goto M_eron; mes "[ Prince James ]"; mes "Hurry up! I have something to do."; close; L_basho: mes "[ Prince James ]"; mes "Talk to me when you want it already."; close; M_wala: mes "[ Prince James ]"; mes "You lack some few items."; close; M_eron: mes "[ Prince James ]"; mes "Oh thank you!"; delitem 7450,20; delitem 29331,500; delitem 2406,1; delitem 7444,100; getitem 2444,1; set fra_fra,1; next; mes "[ Prince James ]"; mes "Good one boy! Enjoy the shoes"; mes "And continue the holy Glorious Quest Set"; mes "And when you gain the Glorious Quest Set speak to King Bryan"; mes "If you have no clue about their location, my brothers and cousins are scattered around Rune-Midgard and King Bryan is in Valkyrie"; announce "Wow! "+strcharinfo(0)+" has just acquired the mystical Glorious Shoes.",8; close; L_chichi: mes "[ Prince James ]"; mes "Search my cousins and after that, find King Bryan!"; close; L_chichix: mes "[ Prince James ]"; mes "Nice to meet you again brave warrior. How is life treating you with your new godly equips?"; close; } comodo.gat,172,229,5 script Hunter Mike 731,{ if(bry_bry >=1) goto L_puten; if(jmk_jmk >=1) goto L_buten; if(ron_ron >=1) goto M_buten; if(ron_ron < 1) { mes "[ Hunter Mike ]"; mes "Hi?."; mes "Now fly, you noob!"; close; } M_buten: mes "[ Hunter Mike ]"; mes "So you know my uncle Legendary Glorious Set? Wow that's great!"; mes "I can make the Glorious Muffler for you!"; mes "You surely want it noob?"; menu "Yeye",-,"Nevermind, thanks.",karpenter; next; mes "[ Hunter Mike ]"; mes "Oh, holy! Give me these items right away!"; next; mes "50 Matchstick"; mes "15 Fire Dragon Scale"; mes "1 Manteau[1]"; mes "100 Treasure Box"; next; mes "[ Hunter Mike ]"; mes "Don't miss your chance, I will be waiting for you."; if (countitem(7035) < 50 || countitem(7451) < 15 || countitem(2506) < 1 || countitem(7444) < 100) goto Kewlung; if (countitem(7035) >= 50 || countitem(7451) >= 7451 || countitem(2506) >= 1 || countitem(7444) >= 100) goto Kempleto; close; karpenter: next; mes "[ Hunter Mike ]"; mes "Huhu *sob*! You've wasted my time! Get lost noob!"; close; Kewlung: next; mes "[ Hunter Mike ]"; mes "Incomplete items, noob!"; close; Kempleto: next; mes "[ Hunter Mike ]"; mes "I see, you're a trustworthy one."; delitem 7444,100; delitem 2506,1; delitem 7451,15; delitem 7035,50; getitem 2524,1; set jmk_jmk,1; next; mes "[ Hunter Mike ]"; mes "Rawr! Take this robe and continue the Glorious Quest Set,"; mes "And when you gain the Glorious Quest Set speak to King Bryan."; mes "If you have no clue about their location, my brothers and cousins are scattered around Rune-Midgard and King Bryan is in Valkyrie"; announce "Wow! "+strcharinfo(0)+" has just acquired the mystical Glorious Muffler.",8; close; L_buten: mes "[ Hunter Mike ]"; mes "Finish my Uncle's quest and speak to King Bryan at the Valkyrie"; close; L_puten: mes "[ Hunter Mike ]"; mes "Wow, you're one of the Mega-Warrior! How is life treating you my friend?"; close; } valkyrie,49,49,5 script King Bryan 733,{ mes "[ King Bryan ]"; mes "Hello there child, I am King Bryan."; next; if(bry_bry >= 1) goto L_kalbo; if(countitem(2549) < 1 || countitem(2444) < 1 || countitem(2394) < 1 || countitem(2772) < 1) goto King Bryan; mes "[ King Bryan ]"; mes "Good you have the Glorious Quest Set if you must know I am the crafter of the Last Piece of Glorious Ring and Neo Valkyrie Shield."; next; if(jmk_jmk >= 1) goto King Bryanquest; if(jmk_jmk < 1) goto King Bryan; King Bryan: mes "[ King Bryan ]"; mes "I see, You really have spoken to my brothers."; mes "Very well then!"; next; mes "[ King Bryan ]"; mes "By the way I am King Bryan of the Glorious and you already know what I make."; mes "Do you desire to have the last quest Neo Valkyrie Shield?"; menu "Yes",-,"No",L_nono; next; mes "[ King Bryan ]"; mes "The Great Neo Valkyrie Shield is named after King Neo the Odin's trustee"; mes "Steed, is the most powerful shield in the land"; mes "Gather these items so I may craft it"; next; mes "300 Handcuffs"; mes "150 TCG"; mes "10 Matchstick"; mes "100 Gold"; next; mes "[ King Bryan ]"; mes "I will be waiting for you great one."; if(countitem(7345) < 300 || countitem(7227) < 150 || countitem(7035) < 10 || countitem(969) < 100) goto kikiki; if(countitem(7345) >= 300 || countitem(7227) >= 150 || countitem(7035) >= 10 || countitem(969) >= 100) goto killhim; close; L_nono: mes "[ King Bryan ]"; mes "Go away! If you don't want it. You're wasting my time already."; mes "Just speak to me if you're ready."; close; kikiki: next; mes "[ King Bryan ]"; mes "You lack of items, complete it!"; close; killhim: next; mes "[ King Bryan ]"; mes "Very well done child."; mes "You are very good!"; delitem 7345,300; delitem 7227,150; delitem 969,100; delitem 7035,10; getitem2 2137,1,1,@ref,0,254,0,getcharid(0)&0xffff,(getcharid(0)>>16)&0xffff; set bry_bry,1; next; mes "[ King Bryan ]"; mes "As for my excellency, take care of that Sleipnir"; mes "You are now a Mega-Warrior of Trndsttr Ragnarok Online"; mes "Go wild and free, you noble man"; announce "Raise the Roof! "+strcharinfo(0)+" has just become the Mega-Warrior of Trndsttr RO!",8; close; L_kalbo: mes "[ King Bryan ]"; mes "You have already gained Neo Valkyrie Shield"; mes "How dare you speak to me again!? Now, I order you to go back to Prontera!"; next; percentheal -100,0; warp "prontera.gat",0,0; close; mes "[ King Bryan ]"; mes "Oh my bad, I see you are just another newbie."; mes "Go fly away"; close; }
  3. Any Available Auto @agitstart script? Since the one i've posted is not working o__O
  4. Still lagging.
  5. Anyone can provide Ep7's NPCs also including the Monster's Spawn Place?
  6. Can anyone make this script run every 2100H-2200H Every Day? Example Monday - Payon Guild 1 Tuesday - Prontera Guild 1 Wed - Geffen Guild 1 Thur - Alde Guild 1 Fri - Payon Guild 1 Sat - Prontera Guild 1 Sunday - Geffen Guild 1 // Toasty's Page: http://alice.toastofdoom.net/ROScripts/WoeInfo/woeinfo_122.php // To generate script: // https://rathena.org/board/topic/57377-dead-link-toastys-woe-controller/?hl=%2Bwoe+%2Bcontroller+%2Btoasty // //====================================================================================================== //= Toasty's WoE Controller (formerly WoE Info Banner) //===== By: ============================================================================================ //= ToastOfDoom (aka: iHeart) //===== Current Version: =============================================================================== //= 1.22 //===== Description: =================================================================================== //= A WoE Controller function which controls castle based WoE by utilising npc events. //= Includes a NPC that provides information on the next WoE session //= //= This script is kinda @reloadscript/@loadnpc safe, provided that someone clicks the NPCs afterwards //= to start the OnInit function. That said..it is recommended that you don't use @reloadscript/@loadnpc //= but reset your server. //===== Changelog: ===================================================================================== //= 1.22 //= - Fixed an issue regarding the controller getting confused when using @reloadscript/loadnpc while //= WoE was still active. (thanks to annie for pointing out) //= 1.21 //= - Fixed a misspelt variable name (thanks to rahuldev345 for pointing out) //= 1.20 //= - Project renamed to 'Toasty's WoE Controller'. The script originally was only used to display WoE //= times then I 1st wrote it 3yrs ago and I feel it's purpose is more to control WoE these days. So //= name change to better reflect purpose. //= - Added support for novice WoE. Region teleport goes to the Novice Warper NPC (default in prontera) //= Change position in .region_maps, .region_x, .region_y if needed. //= - Region warp now only displays regions that have castles used at least once. (eg. If you don't //= configure any castles for Payon region, payon will not show up) //= - Optimised WoE Active/Inactive map notifier. Old method used too many loops for something that //= can happen alot. //= - Adjusted menus to be abit more friendly. 'next's will always display before 'menu's //= - Fixed bug with WoE autostarting when only configured for 2 sessions in one day //= - Added some nifty code that prevents catastrophic failure of the script if you try to run a trunk //= version on a stable server (ie. if you do, it will show an error message, but script will still //= run perfectly fine - check out WoEToggler function for those that want to peek at it =P) //= 1.11 //= - Fixed timer glitch when players only configured sessions for one day of the week //= - Adjusted timer to show remaining time more accurately //= - Modified .num_woes calculation due to bug regarding 0's being counted as unset values in arrays //= 1.10 //= - Expanded script to allow castle based configuration //= - Moved away from portal based woe control. Now using donpcevents to OnAgitEnd/2 events. Provided //= castles are linked to the main agit commands in this manner, they will be controllable using this //= script. //= - Added an onLoadMap WoE available notifier. Can be disabled by setting .notify_woe to 0 in the //= CONFIG section. //= - Did some funky color coding. //= - Added Coordinate based warping per region (see .region_x & .region_y in the CONSTANTS section) //= 1.02 //= - Added delwaitingroom to banner npc to prevent memory leaks from bug #2325 //= - To reduce spamming of waitingroom packets to players banner NPC only now updates when the banner //= text changes. Thus min time between updates is now 1sec regardless of setting. //= - Added setting for rate which banner time is updated (.banner_refresh_rate) in the CONFIG section. //= - Added agitstart2/end2 to provide WoE2 support (Hope it works //= 1.01 //= - Hardcoded in refresh value for banner npc instead of getting it from config from WoEInfoBase. Had //= issues starting the script after @reloadscript/@loadnpc //====================================================================================================== - script WoEInfoBase -1,{ OnStartMenu: if(.init == 0) donpcevent strnpcinfo(3)+"::OnInit"; OnStartMenu2: mes "The " + ((.state)?"^00DD00current":"^DD0000next") + "^000000 WoE session is: "; mes " "; mes "Day: ^0000DD" + .daysOfWeek$[.woe_day[.woe_index]]; mes "^000000Start time: ^00DD00" + .woe_0_str$[.woe_index]; mes "^000000End time: ^DD0000" + .woe_1_str$[.woe_index]; mes "^000000Region:"; set .@state_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$"; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@output$, getd(.@state_strs$ + "[" + .@i + "]"); if(.@output$ != "") mes "^000000- ^0000DD" + .@output$; } next; if(getgmlevel() >= .gm_access) select( "Warp to Castle Grounds", "View Castle Owners", "View all WoE times", ((!.state)?"Start next WoE":"End current WoE"), ((.state)?"":"Skip next WoE session") ); else select( "Warp to Castle Grounds", "View Castle Owners", "View all WoE times"); switch(@menu) { case 1: //warp mes "Which region would you like to warp to?"; next; select(.region_warp$[.woe_state[.woe_index]]); if(@menu < 1 || @menu > .num_regions) close; close2; warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1]; end; case 2: //view set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index]; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@k, 0; set .@castles$, ".castles_" + .regions$[.@i] + "$"; set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]"); while(.@castle_check && .@k < .num_castles[.@i]) { if(.@castle_check & (1 << .@k)) { set .@map$, getd(.@castles$+"["+.@k+"]"); if (GetCastleData(.@map$,1)) { dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild."; } else { dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied."; } set .@castle_check, .@castle_check - (1 << .@k); } set .@k, .@k + 1; } } break; case 3: //woe times for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) { dispbottom "- " + .daysOfWeek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i]; set .@woe_state_str_array$, ".woe_state_str_" + .woe_state[.@i] + "$"; for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) { set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]"); if(.@output$ != "") dispbottom " " + .@output$; } } break; case 4: //start next; if(getgmlevel() <.gm_access) close; mes "^FF0000Are you sure you want to " + ((!.state)?"start the next WoE session?":"end the current WoE session?"); next; if(select("Yes:No") == 2) break; set .remainTime, 0; //might not work sometimes...you have like a 500ms window out of 505ms i guess.. sleep2 .timer_refresh_rate; //wait abit so the menu doesn't screw up (how long it takes for the timer to update) break; case 5: //skip next; if(getgmlevel() <.gm_access || .state) close; mes "^FF0000Are you sure you want to skip the next WoE session^000000"; next; if(select("Yes:No") == 2) break; if(.state) { //you really can't do this with woe active next; mes "Sorry, in the time you took making your decision, WoE started"; mes "Please either manually end it first or wait"; break; } set .woe_index, (.woe_index + 1) % .num_woes; donpcevent strnpcinfo(3)+"::OnUpdateCountTick"; sleep2 .timer_refresh_rate; break; default: close; } goto OnStartMenu2; OnInit: //-----------------------------------------------------------------------------------------// //CONFIG START // //-----------------------------------------------------------------------------------------// set .gm_access, 60; //WoE timings needs to be ordered ascendingly unless you want to do weird //stuff like skip a region every other week or so... //Also times can't overlap. Uses second of day(gettimetick(1)) for timing // eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work) //Note: woe_0 is start times, woe_1 is end times. Ignore how it's called but // don't change it either since it's dynamically used // Also..woe has to end on the same day it starts (it's easier that way..) setarray .woe_day[0], 0, 0, 1, 2, 3, 4, 5, 6, 6; setarray .woe_0[0], 54000,68400,68400,68400,68400,68400,68400,54000,68400; setarray .woe_1[0], 57600,72000,72000,72000,72000,72000,72000,57600,72000; setarray .woe_state[0], 0, 1, 1, 1, 1, 1, 1, 0, 1; //WoE state settings. Every WoE session can be defined as a particular state of castle configuration. //.woe_state_#[%] = $ // # - state number // % - region number // $ - binary representation of castles that are active for that region in that state ( // (ie. 0 is no castles, 5 is castle 0 and 2 (2^0 + 2^2 = 5)) setarray .woe_state_0[0],8,0,0,0,0,0,0; setarray .woe_state_1[0],2,4,0,8,3,2,0; //Setting for if script handles WoE controller function. Disable agit_controller.txt if you are using this. //For if you want to use something else to handle your woe stuff but only this script //to show info (1 - on, 0 - off...duh) set .active_woe, 1; //WoE inactive on map notifier. Basically notifies player if the castle they are entering is //WoE active or not set .notify_woe, 1; //-----------------------------------------------------------------------------------------// //CONFIG END // //-----------------------------------------------------------------------------------------// //-----------------------------------------------------------------------------------------// //CONSTANTS START - Don't touch this unless you know what you are doing // //-----------------------------------------------------------------------------------------// //castle maps by region setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05"; setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05"; setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05"; setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05"; setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05"; setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt"; //woe kill functions for each castle setarray .woe_kill_prtg$[0],"Agit#prtg_cas01::OnAgitEnd","Agit#prtg_cas02::OnAgitEnd","Agit#prtg_cas03::OnAgitEnd","Agit#prtg_cas04::OnAgitEnd","Agit#prtg_cas05::OnAgitEnd"; setarray .woe_kill_payg$[0],"Agit#payg_cas01::OnAgitEnd","Agit#payg_cas02::OnAgitEnd","Agit#payg_cas03::OnAgitEnd","Agit#payg_cas04::OnAgitEnd","Agit#payg_cas05::OnAgitEnd"; setarray .woe_kill_gefg$[0],"Agit#gefg_cas01::OnAgitEnd","Agit#gefg_cas02::OnAgitEnd","Agit#gefg_cas03::OnAgitEnd","Agit#gefg_cas04::OnAgitEnd","Agit#gefg_cas05::OnAgitEnd"; setarray .woe_kill_aldeg$[0],"Agit#aldeg_cas01::OnAgitEnd","Agit#aldeg_cas02::OnAgitEnd","Agit#aldeg_cas03::OnAgitEnd","Agit#aldeg_cas04::OnAgitEnd","Agit#aldeg_cas05::OnAgitEnd"; setarray .woe_kill_arug$[0],"Manager#aru01_02::OnAgitEnd2","Manager#aru02_02::OnAgitEnd2","Manager#aru03_02::OnAgitEnd2","Manager#aru04_02::OnAgitEnd2","Manager#aru05_02::OnAgitEnd2"; setarray .woe_kill_schg$[0],"Manager#sch01_02::OnAgitEnd2","Manager#sch02_02::OnAgitEnd2","Manager#sch03_02::OnAgitEnd2","Manager#sch04_02::OnAgitEnd2","Manager#sch05_02::OnAgitEnd2"; setarray .woe_kill_novi$[0],"Agit_N01::OnAgitEnd","Agit_N02::OnAgitEnd","Agit_N03::OnAgitEnd","Agit_N04::OnAgitEnd"; //region prefixs setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi"; //region info setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice Castles"; setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera"; //coords to warp player to region (0 is random) setarray .region_x[0],0, 0, 0, 0, 0, 0, 148; setarray .region_y[0],0, 0, 0, 0, 0, 0, 163; setarray .waitMsg$[0], "WoE Starts: ", "WoE Ends: "; setarray .startMsg$[0], "WoE is Starting", "WoE is Ending"; set .ticks_in_day, 86400; //mmm...magic numbers setarray .daysOfWeek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"; set .timer_refresh_rate, 500; //how many ms per timer refresh...keep less than 1000 (in milliseconds) set .change_state_sleep, 3000; //how long to show "WoE is Start|End-ing" msg for in ms. (in milliseconds) //Make sure WoE sessions are longer than this xD set .banner_refresh_rate, 10; //how many seconds per banner refresh...keep 1 or above (in seconds) //-----------------------------------------------------------------------------------------// //CONSTANTS END // //-----------------------------------------------------------------------------------------// set .num_regions, getarraysize(.regions$); set .num_woes, getarraysize(.woe_1); //force WoE to end if active callfunc "WoEToggler", 0; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { //count num castles per region set .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$")); } //convert timestamps to readable format for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) { set .@hrs, .woe_0[.@i] / 3600; set .@mins, .woe_0[.@i] % 3600 / 60; set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM"); set .woe_0_str$[.@i], .@output$; set .@hrs, .woe_1[.@i] / 3600; set .@mins, .woe_1[.@i] % 3600 / 60; set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM"); set .woe_1_str$[.@i], .@output$; } //calc number of woe states and consolidate states to create list of castles used set .num_states, 0; while(getarraysize(getd(".woe_state_" + (.num_states)))) { set .@state$, ".woe_state_" + .num_states; set .@i, 0; while(.@i < getarraysize(getd(.@state$))) { set .castleUsage[.@i], .castleUsage[.@i] | getd(.@state$ + "[" + .@i + "]"); set .@i, .@i + 1; } set .num_states, .num_states + 1; } for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) { set .@woe_state_array$, ".woe_state_" + .@i; for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) { if(.castleUsage[.@k] > 0) { set .@castles$, ".castles_" + .regions$[.@k] + "$"; set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]"); if(.@castle_check == 0) { //region not in this state //region warp menu string set .region_warp$[.@i], .region_warp$[.@i] + "^DD0000" + .region_names$[.@k] + "^000000:"; continue; } else { if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) { //includes all castles...just list as region. setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]); //region warp menu string set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + "^000000:"; } else { set .@j, 0; set .@output$, ""; while(.@j < .num_castles[.@k]) { if(.@castle_check & (1 << .@j)) { set .@output$, .@output$ + GetCastleName(getd(.@castles$+"["+.@j+"]")); set .@castle_check, .@castle_check - (1 << .@j); if(.@castle_check) { if(.@output$ != "") set .@output$, .@output$ + ", "; } else break; } set .@j, .@j + 1; } setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k] + " ("+ .@output$ + ")"); //region warp menu string set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + " ("+ .@output$ + ")^000000:"; } } } else { set .region_warp$[.@i], .region_warp$[.@i] + ":"; } } } donpcevent strnpcinfo(3)+"::OnFindCurIndex"; donpcevent strnpcinfo(3)+"::OnUpdateCountTick"; if(.active_woe) { if(.notify_woe) { //set mapflag for all castle maps for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@region_array$, ".castles_" + .regions$[.@i] + "$"; for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) { setmapflag getd(.@region_array$ + "[" + .@k + "]"), mf_loadevent; setd(".loadmap_region_" + getd(.@region_array$ + "[" + .@k + "]"), .@i + 1); setd(".loadmap_castleIndex_" + getd(.@region_array$ + "[" + .@k + "]"), .@k); } } } //activates WoE if needed donpcevent strnpcinfo(3)+"::OnDoWoE"; } //flag that init occured set .init, 1; OnWoETimer: //timer stuff while (1) { set .remainTime, .count_tick - gettimetick(2); set .bannerTimer, .remainTime - (.remainTime % .banner_refresh_rate) + .banner_refresh_rate; set .min, .bannerTimer / 60; set .sec, .bannerTimer - .min * 60; set .hr, .min / 60; set .min, .min - .hr * 60; set .roomMsg$, .waitMsg$[.state] + .hr + ":" + ((.min < 10 )?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec; sleep .timer_refresh_rate; if(.remainTime <= 0) { if(.active_woe) { donpcevent strnpcinfo(3)+"::OnDoWoE"; } set .roomMsg$, .startMsg$[.state]; set .woe_index, (.woe_index + .state) % .num_woes; //go to next index if needed set .state, (.state + 1) % 2; //flip state donpcevent strnpcinfo(3)+"::OnUpdateCountTick"; sleep .change_state_sleep; } } end; //obligatory end =D OnUpdateCountTick: set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]"); set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) + (.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day; if(gettimetick(2) > .count_tick) set .count_tick, .count_tick + 7 * .ticks_in_day; end; OnFindCurIndex: set .@cur_day, gettime(4); set .@cur_tick, gettimetick(1); set .woe_index, 0; set .state, 0; for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) { if(.woe_day[.@i] < .@cur_day) continue; if(.woe_day[.@i] == .@cur_day) { if(.woe_0[.@i] >= .@cur_tick) { set .woe_index, .@i; set .state, 0; break; } if(.woe_1[.@i] >= .@cur_tick) { set .woe_index, .@i; set .state, 1; break; } } if(.woe_day[.@i] > .@cur_day) { set .woe_index, .@i; set .state, 0; break; } } end; //On map notifier //Comment out OnPCLoadMapEvent label if .notify_woe is disabled to prevent unnecessary triggering OnPCLoadMapEvent: if(.state && .notify_woe) { getmapxy(.@map$, .@x, .@y, 0); set .@region, getd(".loadmap_region_" + .@map$) - 1; if(.@region >= 0) { set .@castleIndex, getd(".loadmap_castleIndex_" + .@map$); if(getd(".woe_state_" + .woe_state[.woe_index] + "[" + .@region + "]") & 1 << .@castleIndex) dispbottom "The [" + GetCastleName(.@map$) + "] castle is available for conquering during this WoE session"; else dispbottom "The [" + GetCastleName(.@map$) + "] castle is NOT available for conquering during this WoE session"; } } end; //------------------------------------------------------------------------------ // WoE Controller Stuff Here //------------------------------------------------------------------------------ OnDoWoE: if((.state == 0 && .init) || (.state == 1 && !agitcheck())) { //starting callfunc "WoEToggler", 1; //kills WoE in all castles that shouldn't have WoE set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index]; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@castles$, ".castles_" + .regions$[.@i] + "$"; set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]"); for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) { set .@map$, getd(.@castles$+"["+.@k+"]"); if((.@castle_check & (1 << .@k)) == 0) { donpcevent getd(".woe_kill_" + .regions$[.@i] + "$[" + .@k + "]"); } } } announce "The War Of Emperium has begun!",bc_all; donpcevent strnpcinfo(3)+"::OnDisplayOwners"; } else { //ending if(agitcheck()) { callfunc "WoEToggler", 0; announce "The War Of Emperium has ended!",bc_all; donpcevent strnpcinfo(3)+"::OnDisplayOwners"; } } end; OnDisplayOwners: //displays based on current region set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index]; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@k, 0; set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]"); set .@castles$, ".castles_" + .regions$[.@i] + "$"; while(.@castle_check && .@k < .num_castles[.@i]) { if(.@castle_check & (1 << .@k)) { set .@map$, getd(.@castles$+"["+.@k+"]"); if (GetCastleData(.@map$,1)) { announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.",bc_all; } else { announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.",bc_all; } set .@castle_check, .@castle_check - (1 << .@k); } set .@k, .@k + 1; } } end; } //prontera,163,194,4 script WoE Info 837,{ prontera,111,86,4 script WoE Info 837,{ if(getwaitingroomstate(3, strnpcinfo(3)) == -1) donpcevent strnpcinfo(3)+"::OnInit"; doevent "WoEInfoBase::OnStartMenu"; end; OnInit: while (1) { //only updates if msg is different set .banner$, getwaitingroomstate(4, strnpcinfo(3)); if(getvariableofnpc(.roomMsg$, "WoEInfoBase") != .banner$) { delwaitingroom; waitingroom getvariableofnpc(.roomMsg$, "WoEInfoBase"), 0; } sleep 500; } end; } //zomg! it duplicates!! //prontera,156,196,6 duplicate(WoE Info) WoE Info#2winfo 837 //my addiiton //turbo_room,100,123,6 duplicate(WoE Info) WoE Info#2winfo_tur 837 //prontera,156,196,6 duplicate(WoE Info) WoE Info#2winfo_prt 837 //payon,118,238,6 duplicate(WoE Info) WoE Info#3winfo 837 //prontera,144,109,6 duplicate(WoE Info) WoE Info#4winfo 837 //prontera,270,219,4 duplicate(WoE Info) WoE Info#5winfo 837 //prontera,147,314,5 duplicate(WoE Info) WoE Info#6winfo 837 //prontera,29,212,5 duplicate(WoE Info) WoE Info#7winfo 837 //morocc,146,255,6 duplicate(WoE Info) WoE Info#8winfo 837 //morocc,148,114,6 duplicate(WoE Info) WoE Info#9winfo 837 //izlude,111,102,6 duplicate(WoE Info) WoE Info#10winfo 837 //amatsu,125,108,3 duplicate(WoE Info) WoE Info#11winfo 837 //alberta,63,247,3 duplicate(WoE Info) WoE Info#12winfo 837 //alberta,126,74,3 duplicate(WoE Info) WoE Info#13winfo 837 //geffen,124,40,3 duplicate(WoE Info) WoE Info#14winfo 837 //geffen,180,108,6 duplicate(WoE Info) WoE Info#15winfo 837 //hugel,87,151,6 duplicate(WoE Info) WoE Info#16winfo 837 //gonryun,159,144,4 duplicate(WoE Info) WoE Info#17winfo 837 //yuno,164,147,3 duplicate(WoE Info) WoE Info#18winfo 837 //my addiiton //prontera,111,86,4 duplicate(WoE Info) WoE Info#2winfo_tur 837 //prontera,156,196,6 duplicate(WoE Info) WoE Info#2winfo 837 payon,118,238,6 duplicate(WoE Info) WoE Info#3winfo 837 //prontera,144,109,6 duplicate(WoE Info) WoE Info#4winfo 837 //prontera,270,219,4 duplicate(WoE Info) WoE Info#5winfo 837 //prontera,147,314,5 duplicate(WoE Info) WoE Info#6winfo 837 //prontera,29,212,5 duplicate(WoE Info) WoE Info#7winfo 837 morocc,146,255,6 duplicate(WoE Info) WoE Info#8winfo 837 morocc,148,114,6 duplicate(WoE Info) WoE Info#9winfo 837 izlude,116,127,4 duplicate(WoE Info) WoE Info#10winfo 837 amatsu,125,108,3 duplicate(WoE Info) WoE Info#11winfo 837 alberta,63,247,3 duplicate(WoE Info) WoE Info#12winfo 837 alberta,126,74,3 duplicate(WoE Info) WoE Info#13winfo 837 geffen,120,29,3 duplicate(WoE Info) WoE Info#14winfo 837 geffen,180,108,6 duplicate(WoE Info) WoE Info#15winfo 837 hugel,87,151,6 duplicate(WoE Info) WoE Info#16winfo 837 gonryun,159,144,4 duplicate(WoE Info) WoE Info#17winfo 837 yuno,164,147,3 duplicate(WoE Info) WoE Info#18winfo 837 //--------------------------------------------------------------------------------------------------------------------- //These two functions handle WoE's activation/deactivation. Since stable does not have AgitStart2/AgitEnd2, //using the trunk version will result in catastrophic failure of the script. Double declaration of the following //functions fixes this (you will get warning messages though) function script WoEToggler { //<state> = 0|1 if(getarg(0)) { AgitStart; } else { AgitEnd; } return; } //if stable script will fail parsing this function, but the rest of the script will still be usable function script WoEToggler { //<state> = 0|1 if(getarg(0)) { AgitStart; AgitStart2; } else { AgitEnd; AgitEnd2; } return; }
  7. You have the .wav files?
  8. They are not replying right now. As i've checked the server's ram it doesnt even reach its half during massive lags. What script are you using for auto @agitstart at a exact time? I am using this script but it seems that it doesn't work - script dfhksdjhfkshf -1,{ OnHour2100: agitstart; announce "War of Emperium has Begun!", 0; end; OnHour2200: agitend; announce "War of Emperium has Ended!", 0; end; } As i've seen this in a one topic and this script is posted by AnnieRuRu
  9. Hi! I am using rAthena woe_controller the problem is, every time clash happens a massive lag occurs. I don't have any problem regarding the scripts. We even have a good VPS under GoManila 1024-SG but this lag is quiet unstoppable.
  10. Negative.
  11. UP!
  12. Hello! I have a problem regarding switching items. Automatic Dropping of Weapon/Equipments from your inventory when you use to switch inside the woe and town. Is there anyone to fix this bug? I am using latest rathena and a 2013 Client.
  13. PM'ed
  14. Great work! I hope this is going to be a open-source
  15. Simple and Neat.
  16. Make the [delay_dependon_dex: no] since you just want agi. After that, proceed to skill_db and edit the skill delay.
  17. If you wan't to edit skills, skill_db for modifications/additions, src folder is your bestfriend
  18. Check the notes and example.
  19. Refer to this link https://rathena.org/board/topic/62734-stat-reset-npc-purified-reset-stone/
  20. Tested and working. Just install the diff manually.
  21. //id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description // 01 ID // 02 range (combo skills do not check for range when used, // if range is < 5, the skill is considered melee-range) // 03 hit (8- repeated hitting, 6- single-hit) // 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap) // 05 element (0 - neutral, 1 - water, 2 - earth, 3 - fire, 4 - wind, 5 - poison, // 6 - holy, 7 - dark, 8 - ghost, 9 - undead, -1 - use weapon element // -2 - use endowed element, -3 - use random element.) // 06 nk (skill damage properties): // 0x01 - No damage skill // 0x02 - Has splash area // 0x04 - Damage should be split among targets // 0x08 - Skill ignores caster's % damage cards (misc type always ignores) // 0x10 - Skill ignores elemental adjustments // 0x20 - Skill ignores target's defense (misc type always ignores) // 0x40 - Skill ignores target's flee (magic type always ignores) // 0x80 - Skill ignores target's def cards // 07 splash/effect range (-1 for screen-wide) // 08 MaxLv // 09 Number of hits (when positive, damage is increased by hits, // negative values just show number of hits without increasing total damage) // 10 Cast interrupted when hit? // 11 defense-reduction rate during cast. // 12 inf2 (skill information 2): // 0x00001 - quest skill // 0x00002 - npc skill // 0x00004 - wedding skill // 0x00008 - spirit skill // 0x00010 - guild skill // 0x00020 - song/dance // 0x00040 - ensemble skill // 0x00080 - trap // 0x00100 - skill that damages/targets yourself // 0x00200 - cannot be casted on self (if inf = 4, auto-select target skill) // 0x00400 - usable only on party-members (and enemies if skill is offensive) // 0x00800 - usable only on guild-mates (and enemies if skill is offensive) // 0x01000 - disable usage on enemies (for non-offensive skills). // 0x02000 - available skill for SC_AUTOSHADOWSPELL // 0x04000 - chorus skill // 0x08000 - skill that ignore bg reduction // 0x10000 - skill that ignore gvg reduction // 0x20000 - makes 'self'/'place' skill cannot be casted/placed when near NPC (see 'db/skill_nonearnpc_db.txt' for more options) // 0x40000 - skill that can hit trap-type skill (inf2 has 0x00080) // 13 maxcount: max amount of skill instances to place on the ground when // player_land_skill_limit/monster_land_skill_limit is enabled. For skills // that attack using a path, this is the path length to be used. // 14 attack type (none, weapon, magic, misc) // 15 Blowcount (amount of tiles skill knockbacks) // 16 inf3 (skill information 3): // 0x00001 - skill ignores land protector // 0x00002 - skill that doesn't end camouflage // 0x00004 - usable skills while hiding // 0x00008 - skill that can be use while in dancing state // 0x00010 - skill that could hit emperium // 0x00020 - skill ignores SC_STASIS // 0x00040 - skill blocked by kagehumi // 0x00080 - skill range affected by AC_VULTURE // 0x00100 - skill range affected by GS_SNAKEEYE // 0x00200 - skill range affected by NJ_SHADOWJUMP // 0x00400 - skill range affected by WL_RADIUS // 0x00800 - skill range affected by RA_RESEARCHTRAP // 0x01000 - skill that does not affect user that has NC_HOVERING active // 0x02000 - skill that can be using while riding warg // 0x04000 - skill that can't be used while in mado // 0x08000 - skill that can be used to target while under SC__MANHOLE effect // 0x10000 - skill that affects hidden targets // 0x20000 - skill that affects SC_GLOOMYDAY_SK // 0x40000 - skill that is affected by SC_DANCEWITHWUG // 0x80000 - skill blocked by RA_WUGBITE // 17 Name // 18 Description Check your skill_db.txt
  22. db/mob_item_ratio.txt
  23. Thanks sister, but I'm currently creating pre-renewal server, and that data folder eliminate all pre renewal files. I also do not have particular dll files, BGM, data.GRF, rdata.GRF and other stuff that fix my client exe file. Data Version 2.0 ! NOTE: This is a PRE-RENEWAL version, only for 2010 or older. Download: [Dropbox] [Mega] [4share] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit] ChangeLog: Added: More sprites (Latest) Added: Official Hairstyles Added: More NPC sprites MD5 Hash: 220ae49fc6dc50ef7b8df3c49e007939
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