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xazax

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Posts posted by xazax

  1. Well, I'm with JoWei on this one, somehow I think a pre-re mapcache can cause more confusion only.

    Anyways go-go Malufet :) hopefully he will manage to add them.

    I will convert some more messages to msg_athena, and maybe start working on scriptable statuses :).

  2. Added some stuff, not too much though.

    About kagerou & oboro skills, we should poke Rytech.

    Anyways I wonder if it worth adding pre-re map_cache.dat, because users need to also add old maps to their client, and it is not hard to rebuild mapcache after that.

  3. My idea would be something like customstatus "statusname","itemscript", duration, icon;

    example:

    customstatus "OP buff", "bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2;", 180000, SI_BERSERK;

    This would display a status named OP buff, with the icon of berserk, that last 180 sec and gives 20% max hp 15% max sp and 2% aspd bonus.

    • Upvote 5
  4. Hi!

    First of all sorry for being inactive, I've been very busy lately, and still am, however noticed something.

    There are some statuses such as the newly added SC_INCMHP.

    Well, honestly, I don't really like that we add new statuses on each bonus, simply we do not need so many statuses, futhermore we want to be more flexible, to give users the possibility to create their own statuses.

    There is a nice script command called autobonus. It can attach a bonus script to the user as a status, on attack, hit etc. We should create a similar command, which just simply starts a status, something like autobonus does. This way we can simply remove some statuses, and replace them with scriptet ones, which are more customizable.

    Maybe we can even add support for adding status icons to those statuses.

    Opinions?

    • Upvote 2
  5. index.php?app=downloads&module=display&section=screenshot&id=2448

    File Name: ItemConverter

    File Submitter: xazax

    File Submitted: 03 Jul 2012

    File Category: Client Tools

    Content Author: Xazax

    This tool intended to convert old txt files like idnum2itemdesctable, idnum2itemdisplaynametable, idnum2itemresnametable, itemslotcounttable, num2itemdesctable, num2itemdisplaynametable, num2itemresnametable to the new itemInfo.lua format. Although a conversion is available here: https://code.google....p/roclientside/, this tool can be usefull for those, who have translations or dozens of custom item.

    Usage: browse to the folder, where your txt files are located ( using ... button ). Press the convert button, and chose the location where do you want to save the iteminfo.lua. Note: if you want classNum field to be filled, copy your item_db.txt to the same folder, where your client side files are located.

    Click here to download this file

    • Upvote 4
    • Love 1
  6. I'm happy with most of the staff and thanks for your great work, but I have only one concern. The tickcount overflow in 32 bit systems. Honestly I doubt that we need that big resolution for timers, so maybe it would worth to sacrafice a bit accuracy to avoid those overflows.

    Anyways huuuuge +1 for moving SQL operations to another thread.

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