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Jhedzkie

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Everything posted by Jhedzkie

  1. it works fine for me. nothing to fix. just apply all patches properly. been using this since june.
  2. So, I have tried and came up with a new skill, (yeah, a buff.) its completely working when I use it with @useskill <id> <level> <target>. However, i want to use it as an active skill accessible to my players. and I already have a sprite to go along with it, put it in the \data\sprite\¾ÆÀÌÅÛ folder with the name of the skill as its file name. (AC_FOO_SKILL.spr/.act) but when in game, all im getting is . which part did I miss? :/ any idea would be well appreciated. thanks in advanced. solved.
  3. MW3 and 2K12 needs no compatibility measures tho.
  4. oh. ==, there ya 'go. thanks a bunch.
  5. unfortunately, i do know what i am doing. * BUMP * anybody? :/
  6. base on your screenshots. that is not your video card driver. AMD Radeon HD 5500 Series (Microsoft Corporation - WDDM v1.20) its from microsoft corporation. the WDDM v1.20 if you installed your video card. you can only see on the device manager is AMD Radeon HD 5500 Series without (Microsoft Corporation - WDDM v1.20) that is the problem on your system that's why there is no available resolution. updated it again with the one from ati.amd.com and yeah, managed to rip off microsoft etc. from the device name. still having the same issue.
  7. i just updated my gfx card driver, still having the same issue.
  8. it is. i wouldn't be able to play MW3 and 2K12 if it isn't.
  9. i have all three. none of them worked. and no, i'm using it standalone, not after running my client so diffing the client might have no relevance to this issue.
  10. Setup resolution doesn't seem to work on my 64-bit pc. :/ any idea about this?
  11. i bet people would want to have a DN emulator more than RO2:LotS since DN is a better game overall. (I have 3 Lv. 50 chars in LotS so i can tell how boring it is right now.) so my conclusion is, you'll see a floating DN server files before you can see LotS files.
  12. lol. go to phpmyadmin and then empty your guild table.
  13. Jhedzkie

    @gstorage

    doesn't the command goes like "@guildstorage" ?
  14. try changing the if( (sc->data[sC_PNEUMA] && (flag&(BF_MAGIC|BF_LONG)) == BF_LONG) || sc->data[sC__MANHOLE] ) to if( (sc->data[sC_PNEUMA] && (flag&(BF_MAGIC|BF_LONG)) == BF_LONG) || sc->data[sC__MANHOLE] || skill_num != AC_DOUBLE ) just a guess though go Pinoy haha. yeah it probably would work, tho, its really unethical programming-wise since you have to hardcode every skill just to make it bypass pneuma. im thinking about adding a flag here on skills but i have no idea where to start.
  15. http://rathena.org/board/topic/66721-inds-handy-guild-commands-ea-ra-port/
  16. Here's a rAthena implementation of Ind's handy guild commands from eAthena. Tried and tested working on rA rev. 16365 Ind's Handy Guild Tools (rA port by Jhedzkie).patch
  17. i do know how to make skills, those exactly are what i wish to make bypass pneuma. so i'll just have to set it as magic attack? because in this part of battle.c if( ( sc->data[sC_PNEUMA] && (flag&(BF_MAGIC|BF_LONG)) == BF_LONG ) || sc->data[sC__MANHOLE] ) { d->dmg_lv = ATK_BLOCK; return 0; } it checks both magic and long ranged attacks and then makes the attack 'Miss!'
  18. for example, i have my ranger go hunting down fallingbishop. then i'd like double strafe to go through the pneuma which he loves to do.
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