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Posts posted by malufett
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it means 104 is too low..how about if you increase it or try to experiment for a better value...cause 104 is equivalent to 14% so 96% crit will proc....
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better do it here
@battle.c
if(tsd && tsd->bonus.critical_def) cri = cri * ( 100 - tsd->bonus.critical_def ) / 100; if (rnd()%1000 < cri) flag.cri = 1;
so other crit bonuses will be accumulated
so change it to
if(tsd && tsd->bonus.critical_def) cri = cri * ( 100 - tsd->bonus.critical_def ) / 100; if (rnd()%1000 < cri || cri >= 104) flag.cri = 1;
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better update..we are already at revision 16000+..
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what revision are you using? I'm using the latest one and its working fine...
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Hey guys..
can I take over with this one?? since about months that this topic started...and I wish to revamp the whole system and stick with the long formula since its the most accurate base on my test with iRO, kRO and Aegis..and by using Yommy's amazing tool where gathered data that I assure is accurate...(including Rytech idea about the configs)
can I?
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@Cuspid
I forgot..add this after it...'clif_changeoption(&sd->bl);' or 'clif_changeoption(&pl_sd->bl);'
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use this function
void clif_specialeffect(struct block_list* bl, int type, enum send_target target);example:
clif_specialeffect(bl, 523, AREA);
here is list of effects
https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/effect_list.txt
but you may also use
clif_skill_nodamage, cliff_skill_damage, clif_poseffectif you want to imitation some existing skills...
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just edit the conflicts...by using tortoise right click the file then 'edit conflicts'...
or open the file then chose what you what and deleting the old one/new one
<<<<<<< .mine
{ MAP_DICASTES, 198, 187 },
// 30=El Dicastes
{ MAP_MORA, 44, 151 },
// 31=Mora
{ MAP_DEWATA, 200, 180 },
// 32=Dewata
{ MAP_MALANGDO, 140, 114 },
// 33=Malangdo Island
{ MAP_MALAYA, 232, 222 },
// 34=Malaya Port
{ MAP_ECLAGE, 110, 39 },
// 35=Eclage
=======
{ MAP_DICASTES, 198, 187 },
// 30=El Dicastes
{ MAP_MORA, 44, 151 },
// 31=Mora
{ MAP_DEWATA, 200, 180 },
// 32=Dewata
{ MAP_MALANGDO, 140, 114 },
// 33=Malangdo Island
{ MAP_MALAYA, 242, 211 },
// 34=Malaya Port
{ MAP_ECLAGE, 110, 39 },
// 35=Eclage
>>>>>>> .r16590
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hmm..how come you have required skills in your skill_tree and it doesn't reflect in your lua files....
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how about the db? skilltree? skillrequire? and etc?
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yes
6499,Ancient_Talisman,Ancient Talisman,3,500,,10,,,,,,,,,,,,,{},{},{} 6512,Fire_Amulet,Fire Amulet,3,100,,1,,,,,,,,,,,,,{},{},{} 6513,Ice_Amulet,Ice Amulet,3,100,,1,,,,,,,,,,,,,{},{},{} 6514,Wind_Amulet,Wind Amulet,3,100,,1,,,,,,,,,,,,,{},{},{} 6515,Earth_Amulet,Earth Amulet,3,100,,1,,,,,,,,,,,,,{},{},{}
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Im very thank full to you, can i add you on msn please? i needed some help.
your welcome..yes you can..but ATM just pm me..I just broke my MSN that is why I can't OL in MSN
Anyway to put a effect like a frozen effect?How about @freezeoff?
just change sd->sc.opt1 = 10; to sd->sc.opt1 = OPT1_FREEZE;
and for @freezeoff
just copy the @freeze then change sd->sc.opt1 = 10; to sd->sc.opt1 &= ~10; or sd->sc.opt1 &= ~OPT1_FREEZE;
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But there is a link who they talk about it http://forums.irowik...ad.php?p=847398
seems convincing...I'll try to update later..Thanks...
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@freez
ACMD_FUNC(freez)
{
nullpo_retr(-1, sd);
sd->sc.opt1 = 10;
return 0;
}
@freezall
ACMD_FUNC(freezall) { struct map_session_data* pl_sd; struct s_mapiterator* iter; nullpo_retr(-1, sd); iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) ) { if (pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) { // only lower or same gm level? if (sd->status.account_id != pl_sd->status.account_id) pl_sd->sc.opt1 = 10; } } mapit_free(iter); return 0; }
@unfreezeall
ACMD_FUNC(unfreezeall) { struct map_session_data* pl_sd; struct s_mapiterator* iter; nullpo_retr(-1, sd); iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) ) { if (pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) { // only lower or same gm level? if (sd->status.account_id != pl_sd->status.account_id && pl_sd->sc.opt1 == 10;){ clif_GM_kick(NULL, pl_sd); } } } mapit_free(iter); return 0; }
finally
ACMD_DEF(freez), ACMD_DEF(freezall), ACMD_DEF(unfreezall),
never been tested..anyway if it doesn't work don't bother to ask..
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for info look here
it doesn't indicate whether fixed, percentage or value supplied to the formula...
so here with 150 agi
w/o two hand quicken
w/ two hand quicken
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othila rune have exactly the same formula both give fix aspd
hmmm..ATM we don't have the official info..can you give some source about it?? so that we can update ASAP..TY...
two handed sword didn't give any asp even if i get 150 agiI can't reproduce..its working fine in latest revision
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free slots:
1020 to 2000
2058 to 2200
2384 to 2411
2537 to 3000
don't use 700 to 1000 cause its a reserved id for future item skill or etc
but still check if its available...
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cant use it or cant lvl up it?
problem lua files
and i cant use it by using @useskill commandproblem src coding
@bVersatile
+1
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What if I got an MVP Room the one that summons the MVP boss, Conflict
nope unless you summon it as boss monster...
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that was in game.
but in the first page you tell that berserk two hand quicken ect.. give fix aspd but in rathena it's not doing this.
Same for Othila rune. I have test Othila rune in iRo and it's giving fix aspd
if in game(rA) and the calculator doesn't tally that's the time that we can say that something is wrong but if its not then its working as intended..
and like as Bahmut says....
and to reiterate iRo's aspd system is different with its mother kRO...
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its already fixed @ r16316
and as I test it and looking at the latest revision and its still there and working fine....
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did you contrast the result with the calculator? or compute using the given formula?
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Do We Need the 3rd job sprites?
even if im using rathena svn. and not 3ceam?
can anyone post the 3rd job sprites. thnx
the sprites are on your grf..if you have at least an update grf files..
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hmm..did you consider the chance?
reduced by the VIT and LUK
Latest SVN compilation
in General Support
Posted
why not use rathena..since your posting here in rathena...where rathena is better, updated, based on official, and many options..