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Posts posted by frenzmu06
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inside your data.grf.
check your custom grf/data folder first (i assume you got one there since you already have English translation)
i mean dude where can i replace that file?
1. search for idnum2itemdesctable.txt inside the location i told you
2. look for the itemID (item #) which your try to edit/replace (the one w/ gibberish text) & edit it to your desired desc whatsoever
if you don't know how to locate your idnum2itemdesctable.txt or possibly don't know what your doing, try to get it here and just paste it in your data folder and go to #2
all the necessary files to edit are on the link i gave you(get them there if you don't know how to locate yours from your client),
try to explore & analyze the structure & purpose of the files in the link, that will help you if you do
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check under svn/conf/battle/battle.conf// Are arrows/ammo consumed when used on a bow/gun?// 0 = No// 1 = Yes// 2 = Yes even for skills that do not specify arrow consumption when said // skill is weapon-based and used with ranged weapons (auto-guesses which // skills should consume ammo when it's acquired via a card or plagiarize)arrow_decrement: 1
change 1 into 0
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inside your data.grf.
check your custom grf/data folder first (i assume you got one there since you already have English translation)
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can someone translate these for me (korean dudes or equivalent out there) coz google throws me some translations which i cant rephrase properly;
note: i need the right translation pls and not just random stuffs
itemid# 13093
타노스의 단검
마검 타르타노스에 맞서기 위해 흙빛의 조각으로 빚어낸 마력을 지닌 단검.
강력하지만 대가가 따르는 힘과 마력을 지니고 있다.google throws:
Dagger of other North
Other North mageom tar to confront earthy piece of facets magical dagger.
Powerful, but it has a return, followed by strength and horsepower.itemid# 1296
강철에 프라콘과 엠베르타콘을 첨가하여 능력을 강화시킨 금속으로 제작한 카타르
google throws:
Made of metal, reinforcing the skills M. Bertha Pradesh cone and steel cone by adding Qatari'd appreciate your help much
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if your referring to something like changing monster summon slave
go to svn/db/re(pre-re)/mob_sklill_db
edit you mvp's skill like ex on osiris:
1038,Osiris@NPC_SUMMONSLAVE,idle,196, 5 ,10000,700,10000,no,self,slavele,3, 1522,,,,,,
read also the database struc for more info -
edit it on data/ba_frostjoke.txt,
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get you translations here, (manually apply it to your idnum2itemdesctable)
or you could use 2012-4-18 client and use iteminfo.lub/cskroptioninfo.lub which replaces most of item related .txt based client side files
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Firstly I'd like to clarify as I said I did not make the original file structure the BlackHoleEvent was made by a different scripter of unknown origin and later modified by me as my file states. Secondly, yes, the above script does use permanant global variables which it then DELETES! right after that player logsout. * I really get frusterated with mods feeling the need to 1UP everyone else here. Here's a hint Capuche there are hundereds of unanswered SCRIPT REQUESTs out there that I'm sure would love your scripting expertise how about you do one of those, and leave my posts alone. Thanks~
oh man, chill, don't be like that, capuche din't say or even mean he got better scripting or whatever...
and he's just doing hes job? -> 1. he's a Scripting Moderator and another is
No offense to Skorm but his script consume too much permanent variable for me
right?
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download here
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- script #sample -1,{ OnNPCKillEvent: if (killedrid == 2200 || killedrid == 2201) { set .@map$, strcharinfo(3); getpartymember getcharid(1),2; for (set .@i,0; .@i<$@partymembercount; set .@i,.@i+1) { if ( attachrid($@partymemberaid[.@i]) && !compare( .@ip$,getcharip( $@partymemberaid[.@i] ) ) ) { .@ip$ = .@ip$ +"|"+ getcharip();// !! config 15 players max in the party if (strcharinfo(3) == .@map$ && Hp > 0) getitem 607,1; detachrid; } } } end; }
+ prevent dual account from getting more than 1 item
last question, so it's ip check? how about if my players are playing on a net cafe (ex: 10 players), only one of them get an item?
i only want to prevent dual client users from one single pc to get more than one item.
thanks Capuche
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so checks in acquiring item are now like this?
1. if mob is in the list
2. if the player is on same map as the killed monster
3. if hp>0 (alive)
4. if 2 or more chars (single account) is on same party - prevent from getting two or more items
can we add one more check like this?
if 2 or more chars/account (single pc) on same party - prevent getting more that one item (priority is the 1st invited)
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@Euphy
Your script doesn't prevent multi char with the same account in the party
i dont think this is needed....it's impossible for you to login 2 characters within the same account at the same times.
so, i believe this part can be skipped.
did i read/get it wrong? i thought Capuche's additional check prevents dual client users from getting more than one item (like single pc, with 2 different account ofcourse playing on same party will only get 1 item)
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@Euphy
Your script doesn't prevent multi char with the same account in the party
nice one, very keen, that would be very much abused if not checked
any potential for this being on the custom script or event script? simple but usefu
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now works again for me, found the problem
i think it was the comment inside the { ->//First monster start at 1001 (Scorpion)
relocate it somewhere or remove it
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bonus bVariableCastrate,-5*getrefine()/2
do take note that
(-5*1)/2 = -2 not 2.5
(-5*3)/2 = -7 not 7.5
they are rounded off
just a tip
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post it in the bug tracker
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can someone make this work on the latest revision, i cant seem to make it work on (always compile error)
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bump
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thanks mr.tyranitar & Emistry for always helping
@off emistry can you check your Advanced Stylist (read my last post)
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getpartymember getcharid(1),2; for( .@i = 0; .@i < $@partymembercount; .@i++ ) getitem 607,1,$@partymemberaid[.@i]; end;
hellow emistry, a little bump from me
theres a little problem on the script you gave to me about the party, it gives also items to players which are not on same map as the killed mob, and how can i make it give items only to those who are also alive
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And if i can help you can replace the expression :
¾Ç¼¼¼¸® Accessory ¹«°Ô : Weight : ¿ä±¸ ·¹º§ : Required Level : ÀåÂø : Applicable Job : °¨Á¤µÇÁö ¾ÊÀ½. [µ¸º¸±â] ¸¦ »ç¿ëÇÏ¿© °¨Á¤ÇÒ ¼ö ÀÖ´Ù. Unidentified item, can be identified with [Magnifier]. ¹«±â ·¹º§ : Weapon Level : °ø°Ý : Attack : °è¿ : Class : ¹Î½ºÆ®·² Minstrel Only ¾Ç±â Musical Instrument ¿ø´õ·¯ Wanderer Only äÂï Whip ¾Ç¼¼»ç¸® Accessory ¹æ¾î : Defense : 3Â÷Á÷¾÷±ºÀü¿ë Every 3rd Job Ä«µå Card ¸ðµç ½½·Ô °¡´É All Jobs
already have those
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How about we create a googlecode project for this so this will be updated daily like svn. How about that?
it's possible but i cant make it like everyday, what most possible to do is translate what Shakto is posting "new items" and ill clean/check & add to to what i'm writing
character walk area
in Client-side Support
Posted
did you edit this?
your svn/conf/battle/client.conf
or try here:
your svn/src/config/core.h