Jump to content

frenzmu06

Members
  • Posts

    326
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by frenzmu06

  1. inside your data.grf.

    check your custom grf/data folder first (i assume you got one there since you already have English translation)

    i mean dude where can i replace that file?

     

     

    1. search for idnum2itemdesctable.txt inside the location i told you

    2. look for the itemID (item #) which your try to edit/replace (the one w/ gibberish text) & edit it to your desired desc whatsoever

     

    verified_check_small.gifif you don't know how to locate your idnum2itemdesctable.txt or possibly don't know what your doing, try to get it here and just paste it in your data folder and go to #2

    verified_check_small.gifall the necessary files to edit are on the link i gave you(get them there if you don't know how to locate yours from your client),

    verified_check_small.giftry to explore & analyze the structure & purpose of the files in the link, that will help you if you do

  2. check under svn/conf/battle/battle.conf// Are arrows/ammo consumed when used on a bow/gun?// 0 = No// 1 = Yes// 2 = Yes even for skills that do not specify arrow consumption when said //     skill is weapon-based and used with ranged weapons (auto-guesses which //     skills should consume ammo when it's acquired via a card or plagiarize)arrow_decrement: 1

     

    change 1 into 0

  3. can someone translate these for me (korean dudes or equivalent :D out there) coz google throws me some translations which i cant rephrase properly;

    note: i need the right translation pls and not just random stuffs

     

    itemid# 13093

    타노스의 단검
    마검 타르타노스에 맞서기 위해 흙빛의 조각으로 빚어낸 마력을 지닌 단검.
    강력하지만 대가가 따르는 힘과 마력을 지니고 있다.

     

    google throws:

    Dagger of other North
    Other North mageom tar to confront earthy piece of facets magical dagger.
    Powerful, but it has a return, followed by strength and horsepower.

     

     

    itemid# 1296

    강철에 프라콘과 엠베르타콘을 첨가하여 능력을 강화시킨 금속으로 제작한 카타르

     

    google throws:

     Made of metal, reinforcing the skills M. Bertha Pradesh cone and steel cone by adding Qatar

     

     

    i'd appreciate your help much /thx  /??

  4. if your referring to something like changing monster summon slave

    go to svn/db/re(pre-re)/mob_sklill_db

     

    edit you mvp's skill like ex on osiris:

     

    1038,Osiris@NPC_SUMMONSLAVE,idle,196, 5 ,10000,700,10000,no,self,slavele,3, 1522,,,,,,
    


    read also the database struc for more info

  5. get you translations here, (manually apply it to your idnum2itemdesctable)

     

    or you could use 2012-4-18 client and use iteminfo.lub/cskroptioninfo.lub which replaces most of item related .txt based client side files

  6. Firstly I'd like to clarify as I said I did not make the original file structure the BlackHoleEvent was made by a different scripter of unknown origin and later modified by me as my file states. Secondly, yes, the above script does use permanant global variables which it then DELETES! right after that player logsout. -_-* I really get frusterated with mods feeling the need to 1UP everyone else here. Here's a hint Capuche there are hundereds of unanswered SCRIPT REQUESTs out there that I'm sure would love your scripting expertise how about you do one of those, and leave my posts alone. Thanks~

    oh man, chill, don't be like that, capuche din't say or even mean he got better scripting or whatever...

    and he's just doing hes job? -> 1. he's a Scripting Moderator and another is

     

    No offense to Skorm but his script consume too much permanent variable for me

    right?

  7. -	script	#sample	-1,{
    OnNPCKillEvent:
    	if (killedrid == 2200 || killedrid == 2201) {
    		set .@map$, strcharinfo(3);
    		getpartymember getcharid(1),2;
    		for (set .@i,0; .@i<$@partymembercount; set .@i,.@i+1) {
    			if ( attachrid($@partymemberaid[.@i]) && !compare( .@ip$,getcharip( $@partymemberaid[.@i] ) ) ) {
    				.@ip$ = .@ip$ +"|"+ getcharip();// !! config 15 players max in the party
    				if (strcharinfo(3) == .@map$ && Hp > 0)
    					getitem 607,1;
    				detachrid;
    			}
    		}
    	}
    	end;
    }
    

    + prevent dual account from getting more than 1 item

     

    last question, so it's ip check? how about if my players are playing on a net cafe (ex: 10 players), only one of them get an item?

     

    i only want to prevent dual client users from one single pc to get more than one item.

     

    thanks Capuche

  8. so checks in acquiring item are now like this?

     

    1. if mob is in the list

    2. if the player is on same map as the killed monster

    3. if hp>0 (alive)

    4. if 2 or more chars (single account) is on same party - prevent from getting two or more items

     

    can we add one more check like this?

     if 2 or more chars/account (single pc) on same party - prevent getting more that one item (priority is the 1st invited)

  9. @Euphy

    Your script doesn't prevent multi char with the same account in the party

    i dont think this is needed....it's impossible for you to login 2 characters within the same account at the same times.

    so, i believe this part can be skipped.

     

    did i read/get it wrong? i thought Capuche's additional check prevents dual client users from getting more than one item (like single pc, with 2 different account ofcourse playing on same party will only get 1 item)

    .

  10. getpartymember getcharid(1),2;
    for( .@i = 0; .@i < $@partymembercount; .@i++ )
    	getitem 607,1,$@partymemberaid[.@i];
    end;	
    

     

    hellow emistry, a little bump from me

     

    theres a little problem on the script you gave to me about the party, it gives also items to players which are not on same map as the killed mob, and how can i make it give items only to those who are also alive

  11. And if i can help you can replace the expression :

    ¾Ç¼¼¼­¸®		Accessory
    ¹«°Ô : 			Weight :
    ¿ä±¸ ·¹º§ : 	Required Level :
    ÀåÂø : 			Applicable Job :
    °¨Á¤µÇÁö ¾ÊÀ½. [µ¸º¸±â] ¸¦ »ç¿ëÇÏ¿© °¨Á¤ÇÒ ¼ö ÀÖ´Ù.		Unidentified item, can be identified with [Magnifier].
    ¹«±â ·¹º§ : 	Weapon Level :
    °ø°Ý : 			Attack :
    °è¿­ : 			Class :
    ¹Î½ºÆ®·²		Minstrel Only
    ¾Ç±â			Musical Instrument
    ¿ø´õ·¯			Wanderer Only
    äÂï			Whip
    ¾Ç¼¼»ç¸®		Accessory
    ¹æ¾î : 			Defense :
    3Â÷Á÷¾÷±ºÀü¿ë	Every 3rd Job
    Ä«µå			Card
    ¸ðµç ½½·Ô °¡´É	All Jobs
    

     

    already have those /meh

×
×
  • Create New...