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Posts posted by frenzmu06
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lol, why not just patch your kRO client?
just sayin...
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chibi priests, love it
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you mean like @who/@who2 = displays online players except characters which are on @autotrade right?
that is would be amazing
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can i request an edit to disguise event for it to have switch (or anyhow it'll be done) for it to hide after the event ends
clearer ex:
npc shows up when the event starts
npc hides(turns off or something) after the event ends
shows up again when event re start (after an hour or so /depends on your setting)
i think does npc hide shows a shadow, its is better if it doesn't.
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it is working, you just need high aspd for you to notice the effect
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R/LOOKING FOR:
does anybody know the ftp server of: jRO & twRO (any non-kro official server ftps also if you know some)
PURPOSE:
need to get sprite names of server specific-items from these servers (probably will add sprites too)
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i feel home again
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yes, configure out it on groups.conf
relocate this to your corresponding group level you want to use the command
mapmoblist: true
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new exes has been unpacked till 03/20/13( ragexe & ragexere)
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@janeth
on your svn/trunk/npc/custom
right click>new>text document>rename to "gvg_no_assumptio">copy code below
- script remove_assumptio -1,{ OnPCLoadMapEvent: if (getmapflag(strcharinfo(3),mf_gvg)) sc_end SC_ASSUMPTIO; end; } aldeg_cas01 mapflag loadevent aldeg_cas02 mapflag loadevent aldeg_cas03 mapflag loadevent aldeg_cas04 mapflag loadevent aldeg_cas05 mapflag loadevent gefg_cas01 mapflag loadevent gefg_cas02 mapflag loadevent gefg_cas03 mapflag loadevent gefg_cas04 mapflag loadevent gefg_cas05 mapflag loadevent payg_cas01 mapflag loadevent payg_cas02 mapflag loadevent payg_cas03 mapflag loadevent payg_cas04 mapflag loadevent payg_cas05 mapflag loadevent prtg_cas01 mapflag loadevent prtg_cas02 mapflag loadevent prtg_cas03 mapflag loadevent prtg_cas04 mapflag loadevent prtg_cas05 mapflag loadevent nguild_alde mapflag loadevent nguild_gef mapflag loadevent nguild_pay mapflag loadevent nguild_prt mapflag loadevent schg_cas01 mapflag loadevent schg_cas02 mapflag loadevent schg_cas03 mapflag loadevent schg_cas04 mapflag loadevent schg_cas05 mapflag loadevent arug_cas01 mapflag loadevent arug_cas02 mapflag loadevent arug_cas03 mapflag loadevent arug_cas04 mapflag loadevent arug_cas05 mapflag loadevent
paste it on your newly made .txt file "gvg_no_assumptio">press ctrl+s>click close (X on upper right)>navigate to your svn/trunk/npc/scripts_custom.conf>add this line
npc: npc/custom/gvg_no_assumptio.txt
restart your server or use @reloadscript ingame -
here:
untranslated lubs (decompiled lubs/ pretty much all ubs)
translated lubs (almost same as above but is translated to en)
updated iteminfo (translated iteminfo only/ contains up till 03/21/2013 items)
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try test run a clean new rev from the repo.
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how about kick everyone from the server who has the items you are deleting first before proceeding to deletion process
Off topic.
lol how did that became off topic?
what i mean is = check first the players and kick them before you go the deleting process of item in the script posted by capuche which is
since as capuche said: You can't delete an item in the inventory of player online by sql
You can't delete an item in the inventory of player online by sql
prontera,150,145,0 script Delete 100,{ set .@GMLevel,99; set .@npc$,strnpcinfo(1); if (getgmlevel() < .@GMLevel) close; mes .@npc$; mes "Input the item id"; next; input .@id; next; if (getitemname(.@id) == "") { mes .@npc$; mes "Invalid id number"; close; } mes .@npc$; mes "So, you want to delete " +getitemname(.@id)+ "?"; next; if (select("- Yes:- No") - 1) close; mes .@npc$; mes "Processssinnggg..."; next; .@self = getcharid(3); query_sql("DELETE FROM `auction` WHERE `nameid` = '" +.@id+ "'"); query_sql("DELETE FROM `cart_inventory` WHERE `nameid` = '" +.@id+ "'"); query_sql("DELETE FROM `guild_storage` WHERE `nameid` = '" +.@id+ "'"); query_sql("DELETE i FROM `inventory` i left join `char` c on c.`char_id` = i.`char_id` WHERE i.`nameid` = '501' and c.`online` = '0'"); query_sql("DELETE FROM `mail` WHERE `nameid` = '" +.@id+ "'"); query_sql("DELETE FROM `storage` WHERE `nameid` = '" +.@id+ "'"); do { .@size = query_sql( "select `account_id` from `char` where `online` = '1' order by `account_id` desc limit "+ .@loop +", 128", .@account_id ); .@loop += 128; for ( .@i = 0; .@i < .@size; .@i += 1 ) { attachrid .@account_id[.@i]; delitem .@id, countitem( .@id ); } } while( .@size > 0 ); attachrid .@self; mes .@npc$; mes "Done!"; close; }
Storage etc.. will be update after the player log out log in
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how about kick everyone from the server who has the items you are deleting first before proceeding to deletion process
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rev6 update, Tanos weapon translation, bunch of non kRO item additions (items from other official servers), also merged items up to 03/21/2013. enjoy
more reps for me? LOL
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maybe related to packet + you client, i think there is a bugreport related to this
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Gagawa ka ng server para pagkakitaan mo? Un ba ung goal mo? hmm
Opo )
Okay goodluck
I LOLED!
napadaan lang mga sir
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patch you client, get the latest kRO ar atleast a client that supports atleast malaya resources
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hello there jay
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Hi guys, is there something wrong with this script? Expanded job classes can't wear the valk helm
5826,Valkyrie_Helmet,Valkyrie Helmet,5,0,,0,,10,,0,0xFFFFFFFF,7,2,256,,0,0,225,{ bonus bStr,2; bonus bInt,2; bonus bDex,2; bonus bAgi,2; bonus bMdef,5; },{},{}
Yes but i got the same script with my custom items and all classes can wear that item.
say whut? i can't get it... all classes can wear it or not?
Check: Job,Upper
where:
Job: Equippable jobs. Uses the following bitmask table:
(S.) Novice (2^00): 0x00000001
Swordman (2^01): 0x00000002
Magician (2^02): 0x00000004
Archer (2^03): 0x00000008
Acolyte (2^04): 0x00000010
Merchant (2^05): 0x00000020
Thief (2^06): 0x00000040
Knight (2^07): 0x00000080
Priest (2^08): 0x00000100
Wizard (2^09): 0x00000200
Blacksmith (2^10): 0x00000400
Hunter (2^11): 0x00000800
Assassin (2^12): 0x00001000
Unused (2^13): 0x00002000
Crusader (2^14): 0x00004000
Monk (2^15): 0x00008000
Sage (2^16): 0x00010000
Rogue (2^17): 0x00020000
Alchemist (2^18): 0x00040000
Bard/Dancer (2^19): 0x00080000
Unused (2^20): 0x00100000
Taekwon (2^21): 0x00200000
Star Gladiator (2^22): 0x00400000
Soul Linker (2^23): 0x00800000
Gunslinger (2^24): 0x01000000
Ninja (2^25): 0x02000000
Gangsi (2^26): 0x04000000
Death Knight (2^27): 0x08000000
Dark Collector (2^28): 0x10000000
Kagerou/Oboro (2^29): 0x20000000
where:
Upper: Equippable upper-types. Uses the following bitmasks:
1: Normal jobs
2: Upper jobs
4: Baby jobs
8: Third jobs
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do you have the map? lol
Updated translation for iteminfo/cskroption.lub
in Client Releases
Posted
itemslotcounttable.txt is not used anymore by 2013 client, instead it uses the "slotCount = Value," field in the iteminfo.lub, changing the values @ slotcount field makes your item show how many slot you have input in that field but it is only a visual edit (you still have to edit your item_db for it to fully work/validate the slots you've added)