

boeyskie
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Posts posted by boeyskie
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Hello, I am trying to make a trading house loaded from the SQL, where players can sell items with refine and cards in it.
Any ideas how can I manage to show the ITEM with the REFINE and CARDS embedded in the dynamic shop? Or is there any shop with this function? -
On 9/3/2021 at 9:02 AM, Slammer said:
still need?
yes please
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I managed to get rid of the errors and got it working.
My problem now is that the shop is not showing the item correctly.
e.g. +9 Cranial Buckler shows apple in the shop.
I can only buy the first apple in the shop, and when bought, i get the +9 Cranial Buckler.
Any help will be appreciated!
I'm trying to make a trading house where all items being sold are loaded from SQL.
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This patch enables an NPC to open vending shops which enables them to sell items with refine, cards, etc..
My problem is that this patch is too old for the latest SVN. I've tried to get rid of the errors. But the emulator says that the script is undeclared.
Can anyone convert this patch to work on the latest SVN?
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1
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All my custom skills are showing that "ITEM" label. I can't put them in the skillbar too.
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Hello is there a script to replace all images at once? E.g. replace image 1-6 with image0001.bmp to image0006.bmp. I'm trying to recolor a bunch of items
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Hello, I'm trying to login a character without the client.
Here's the script/source i used:
Quotepc_setnewpc(sd, 2000010, 150010, 0, gettick(), 1, 0);
The map-server shows the character logging in (also shows in @who),
but the problem is the character won't show on the map. The character stays hidden/invisible.
What seems to be the problem here?
Pls send halp I really need to make this work
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Hello here's my problem:
Whenever I warp/recall players in autotrade state, the player goes missing/hidden from the map.
However, the autotrade player still shows in @who & counts as online. Also I can use @goto onto the player but I cannot see them.
I would like the players in autotrade state to still show in the map after warping them. Thank you
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@autotrade characters goes invisible when warped/recalled. Is there any way to fix this?
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Does anyone know how to login a character by script only? I am trying make a simple bot..
Somehow works like this:
But I can't get it working.
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Can anyone fix this please? Or does anyone know a simpler way to login a character by using only a script & without using the client? I am trying to make a bot..
Quotevending.cpp: In function ‘void vending_reopen(map_session_data*)’:
vending.cpp:557:59: error: invalid conversion from ‘int (*)(int, unsigned int, int, intptr_t) {aka int (*)(int, unsigned int, int, long int)}’ to ‘TimerFunc {aka int (*)(int, long int, int, long int)}’ [-fpermissive]
add_timer(gettick() + 1, pc_txtlogin_timer, sd->bl.id, 0);
^
In file included from vending.cpp:12:0:
../common/timer.hpp:54:5: note: initializing argument 2 of ‘int add_timer(t_tick, TimerFunc, int, intptr_t)’
int add_timer(t_tick tick, TimerFunc func, int id, intptr_t data);
^~~~~~~~~
vending.cpp: In function ‘void fake_openvending(map_session_data*, const char*)’:
vending.cpp:737:13: error: ‘struct mmo_charstatus’ has no member named ‘cart’
sd->status.cart[0].nameid = 501;
^~~~
vending.cpp:738:13: error: ‘struct mmo_charstatus’ has no member named ‘cart’
sd->status.cart[0].amount = 1;
^~~~
vending.cpp:739:13: error: ‘struct mmo_charstatus’ has no member named ‘cart’
sd->status.cart[0].bound = 0;
^~~~
vending.cpp:740:13: error: ‘struct mmo_charstatus’ has no member named ‘cart’
sd->status.cart[0].card[0] = 0;
^~~~
vending.cpp:741:13: error: ‘struct mmo_charstatus’ has no member named ‘cart’
sd->status.cart[0].card[1] = 0;
^~~~
vending.cpp:742:13: error: ‘struct mmo_charstatus’ has no member named ‘cart’
sd->status.cart[0].card[2] = 0;
^~~~
vending.cpp:743:13: error: ‘struct mmo_charstatus’ has no member named ‘cart’
sd->status.cart[0].card[3] = 0;
^~~~
vending.cpp:744:13: error: ‘struct mmo_charstatus’ has no member named ‘cart’
sd->status.cart[0].equip = 0;
^~~~
vending.cpp:745:13: error: ‘struct mmo_charstatus’ has no member named ‘cart’
sd->status.cart[0].favorite = 0;
^~~~
vending.cpp:746:13: error: ‘struct mmo_charstatus’ has no member named ‘cart’
sd->status.cart[0].id = 0;
^~~~
vending.cpp:747:13: error: ‘struct mmo_charstatus’ has no member named ‘cart’
sd->status.cart[0].identify = 0;
^~~~
vending.cpp:748:13: error: ‘struct mmo_charstatus’ has no member named ‘cart’
sd->status.cart[0].refine = 0;
^~~~
vending.cpp:749:13: error: ‘struct mmo_charstatus’ has no member named ‘cart’
sd->status.cart[0].unique_id = 0;
^~~~
vending.cpp:761:13: error: ‘struct mmo_charstatus’ has no member named ‘cart’
sd->status.cart[0].nameid = 0;
^~~~
vending.cpp:762:13: error: ‘struct mmo_charstatus’ has no member named ‘cart’
sd->status.cart[0].amount = 0;
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Man you're a life saver
SOLVED!!!
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I followed every step in this guide: https://rathena.org/board/topic/72734-guide-custom-wings-at-robe-place/
The wing still won't show properly on the character. It only shows on the EQUIP window.
I tinkered on spriterobeid.lub & spriterobename.lub all day.
Anybody halp plz! :c
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a. How do I add custom specialeffects (@effect) using .spr & .act files?
b. Spr & act files are used in status effects am i right?
c. If B is right, is it possible to just add status effects? And how
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sir do u have update on the official wings sprite?
tnx a lot @Slammer
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12 hours ago, anacondaq said:
script_commands.txt
--------------------------------------- *addspiritball <count>,<duration>{,<char_id>}; Adds spirit ball to player for 'duration' in milisecond. --------------------------------------- *delspiritball <count>{,<char_id>}; Deletes the spirit ball(s) from player. --------------------------------------- *countspiritball {<char_id>}; Counts the spirit ball that player has. ---------------------------------------
Thank you it is exactly what I need!!!!!!!!!!!!1
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How can I check if a player has 5 spirit balls? Or soul collect is active?
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So I wanna create an @atcommand that when is enabled, the character uses Dangerous Soul Collect if spiritball = 0, then uses Critical Explosion when spiritball = 5, then does nothing when Critical Explosion && spiritball = 5. Pls help anyone
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thanks alot!
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Hello how can I remove an animation of a specific skill in the source code? Specifically the skill 'Heal'
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Thank u guys! I somehow made it AOE by tinkering with skill.cpp and now my problem is adding an additional movement speed to the targets when heal is used.
Nvm i got it
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Is it possible to edit the skill 'Heal' work as an AOE skill around the caster? Somewhat make it work like the skills 'Magnificat/Angelus/Windwalk' where all party members are affected when it's casted but instead, in a 3x3 area of effect.
And after heal is casted on a player, that players gets a movement speed buff for 2seconds. Thanks in advanced
searchstores not showing items
in Source Support
Posted
As the title stated, searchstores is not properly working.
No item shows in the catalog
I'm using the latest SVN.