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jadedlight

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Everything posted by jadedlight

  1. O.O for once i did something right O.O >.> hmmmmmn
  2. i think if you are a Pre-Renewal just use the the folders that are there and dont put it on you RE folders just dont forget to put em on your conf :3
  3. i think i messed up my refine_db >..< i wanted it to give level 1 12 additional attack per level level 2 13 additional attack per level level 3 15 additional attack per level level 4 17 additional attack per level but whatever i do it wont change in game :/ can anyone explain to me how this works XD TIA
  4. the link was dead :/ thats why i was looking for a new one XD uhmm what do you mean what i am using? XD
  5. the one i have i think is messed up the the warps and the treasure rewards :/ dont spawn..
  6. tried that one.. but for example i use stem worm card on a clip.. and a lunatic is a brute monster it wont drop the box of storm :/
  7. i have been trying to fix this annoying drop bug the cards like stem word wont drop box of storm is there a like Race_db.tx to put all the monster in order?
  8. im new and all :3 but good job thank you for the support :3
  9. will do thank you will update :3 i turn the system off lols so no more announce on pvp this is the only fix i can do for the script all in all thank you for the reply SOLVED..
  10. boooooo UPDATE: :/ only shows on other castle.. anyone know what the ontimer for server reset is?
  11. i believe its in the conf folder root/trunk/conf/battle heres another one from the configuration folder
  12. on pvp people are getting errors on random every 2-3kills or more! i dont know what the problem is tried everything i can find
  13. its 300/250 aura shows at 300 any other way to make it show on the dual client.. :/
  14. anyone having this problem when you are making your client to go dual the aura setting goes missing? or am i just doing to wrong thing XD
  15. OMG YOU SAVED THIS ASKING NOOB TONS OF SLEEPLESS NIGHT Q.Q THANK YOU! ANGEL FROM HEAVEN!
  16. leaking memory that lags the unit right? ok confirmed that it showed at level 10 castle lol wanted to make it like show 4 TB on a starting level everyday on server reset :/
  17. a GM command that enables hitting a normal player w/o enabling the @pvpon/nuke/die/kill
  18. ok thank you will do this one :3 mind if i ask you have some script like that XD i might end up making it worst than solving it XD kinda new in the scripting world.. made my life FUN as in FUN since i started scripting XD
  19. thank you.. about the treasure box it wont show on the treasure room at all been changing it rescripting and looking for tutorials on the web cant seem to find the right one :/ they dont spawn at all at server reset.. wanted it to have 4 treasure box on sever reset and would have addition boxes for like ever 5 levels of the castle
  20. sorry for the late reply wanted to give them 2 event tickets every hour.. still checking now if it works fine XD thank you =.= this error makes me go nae nae haha tried to change it.. nothing works.. any advice? SOLVED SORRY had an extra curly lol =.= dang
  21. this will be my 1st time editing the castle drops and spawn wanted to ask here before i do something XD Problem: the treasure box wont spawn even if the castle was already taken is there any way to make it spawn with 4 boxes on server reset time? the drops are modified in the db folder right? XD how do i put like make it drop a custom item for 1% chance? Added info: this is a part of the script on the castles TIA for the replies - script Gld_Trea_Spawn::Gld_Trea_Spawn -1,{ end; OnClock0001: for (set .@i, 1; .@i <= 7; set .@i, .@i+1) { //START CHANGED for (set .@i_, 1; .@i_ <= 5; set .@i_, .@i_+1) { if (getd("$woe_cas"+.@i+"_3$["+.@i_+"]") == strnpcinfo(2) && getd("$woe_cas"+.@i+"_tdisable["+.@i_+"]")) { end; } } } //END CHANGED // Do nothing if this script is the template. if (strnpcinfo(1) == "Gld_Trea_Spawn") end; // If there is no owner, do nothing. if (!GetCastleData(strnpcinfo(2),1)) end; // Is there Economy in this castle? set .@Treasure,GetCastleData(strnpcinfo(2),2)/5+4; // Set information if (strnpcinfo(2) == "aldeg_cas01") { set .@treasurebox,1324; setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116; setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224; } else if (strnpcinfo(2) == "aldeg_cas02") { set .@treasurebox,1326; setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132; setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232; } else if (strnpcinfo(2) == "aldeg_cas03") { set .@treasurebox,1328; setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222; setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270; } else if (strnpcinfo(2) == "aldeg_cas04") { set .@treasurebox,1330; setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82; setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14; } else if (strnpcinfo(2) == "aldeg_cas05") { set .@treasurebox,1332; setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59; setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13; } else if (strnpcinfo(2) == "gefg_cas01") { set .@treasurebox,1334; setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151; setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114; } else if (strnpcinfo(2) == "gefg_cas02") { set .@treasurebox,1336; setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137; setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116; } else if (strnpcinfo(2) == "gefg_cas03") { set .@treasurebox,1338; setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292; } else if (strnpcinfo(2) == "gefg_cas04") { set .@treasurebox,1340; setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113; setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120; } else if (strnpcinfo(2) == "gefg_cas05") { set .@treasurebox,1342; setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141; setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111; } else if (strnpcinfo(2) == "payg_cas01") { set .@treasurebox,1344; setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288; setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10; } else if (strnpcinfo(2) == "payg_cas02") { set .@treasurebox,1346; setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142; setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146; } else if (strnpcinfo(2) == "payg_cas03") { set .@treasurebox,1348; setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156; setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170; } else if (strnpcinfo(2) == "payg_cas04") { set .@treasurebox,1350; setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144; setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49; } else if (strnpcinfo(2) == "payg_cas05") { set .@treasurebox,1352; setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154; setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134; } else if (strnpcinfo(2) == "prtg_cas01") { set .@treasurebox,1354; setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8; setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210; } else if (strnpcinfo(2) == "prtg_cas02") { set .@treasurebox,1356; setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199; setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229; } else if (strnpcinfo(2) == "prtg_cas03") { set .@treasurebox,1358; setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185; setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133; } else if (strnpcinfo(2) == "prtg_cas04") { set .@treasurebox,1360; setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163; } else if (strnpcinfo(2) == "prtg_cas05") { set .@treasurebox,1362; setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273; setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179; } // Add custom Guild Castles here. else { end; } // Reset daily investment limit. setcastledata strnpcinfo(2),4,0; setcastledata strnpcinfo(2),5,0; // Spawn boxes in proper order. for (set .@i,0; .@i <= .@Treasure ; set .@i,.@i+1) { // set treasure box ID set .@boxid, .@treasurebox + (.@i+2) % 2; set .@box,1 << .@i; // Spawn or do not spawn chests if one already exists. if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) { monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i; setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box; } } end; // Individual "You killed a chest" events to ensure proper spawning at the change of day. OnTreasureDied0: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1; end; OnTreasureDied1: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2; end; OnTreasureDied2: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4; end; OnTreasureDied3: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8; end; OnTreasureDied4: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16; end; OnTreasureDied5: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32; end; OnTreasureDied6: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~64; end; OnTreasureDied7: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~128; end; OnTreasureDied8: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~256; end; OnTreasureDied9: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~512; end; OnTreasureDied10: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1024; end; OnTreasureDied11: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2048; end; OnTreasureDied12: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4096; end; OnTreasureDied13: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8192; end; OnTreasureDied14: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16384; end; OnTreasureDied15: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32768; end; OnTreasureDied16: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~65536; end; OnTreasureDied17: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~131072; end; OnTreasureDied18: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~262144; end; OnTreasureDied19: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~524288; end; OnTreasureDied20: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1048576; end; OnTreasureDied21: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2097152; end; OnTreasureDied22: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4194304; end; OnTreasureDied23: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8388608; end; }
  22. now the problem is that it gives random Q.Q it gives afk people not like 1 every 1hour but many times in an hour
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