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Heero12

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Posts posted by Heero12

  1. On 12/04/2017 at 5:44 AM, fightthefallen said:

    @skymia Have you put together your own Diffed Client, .grf files, and clientinfo.xml for other players? after you get your servers to all connect, try using someone else, or another computer, to connect to the game and see if they can get through.

    If you set up the servers to run through an IP, make sure you put THAT IP in the clientinfo.xml.

    as far as thor patcher and website stuff, I am not well versed and cannot offer help there :/ everything i have made has been pretty basic.

    @Heero12 Does your clientinfo.xml match up with the IP address? and are you getting any errors in your login-serv when someone tries to connect? 

    I configured it as recommended, tested with IPv4 IP, tested with non-IP IP, nothing to connect. No, on the fonvated server as recommended here without errors, no message appears.

  2. 20 hours ago, fightthefallen said:

    did you try going to run>cmd and typing ipconfig? you just find your internet source (say, if you use an ethernet to connect to your router, you would look under "Ethernet" and use the IPv4 address, if you use a wireless card, you would pick that instead) and put that in the the correct IP part.

    So in the Char conf, try this:

    
    // Login Server IP
    // The character server connects to the login server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    login_ip: 127.0.0.1
    
    
    // Character Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    char_ip: (ipconfig IPv4)

    In Map conf, try this:

    
    // Character Server IP
    // The map server connects to the character server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    char_ip: 127.0.0.1
    
    
    // Map Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    map_ip: (ipconfig IPv4)

    And then in Subnet conf (which I don't have TOO much experience in, but I have run into issues here before) try this

    
    subnet: 255.0.0.0:IPv4:IPv4
    	^
    sometimes this is 255.255.255.0 instead of just ONE 255.

    and then just try running it and see what comes of it :D

    I am not support or anything, I just have the feels for you, I have run into stupid non-connecting servers and my fair share of socket errors in my time and I HOPE this works for you.

    Good luck :D

    P.S. I know I have left some addresses at 127.0.0.1, I do this because those are for the servers to connect to eachother, and on my offline server they do that PERFECT with that IP, so I am just ASSUMING it will work with putting the server online because they are on the same machine. I may be wrong, I do not know xD

    Same error, it did not work no-IP here nor with IPv4! I'll have to pay a real host!  :'(

    The server runs smoothly, but no one can connect!

  3. 6 hours ago, srhmike said:

    Are you the one trying to connect threw the no-ip? Or someone else?

    I'm not the only one with this problem, here in my country's forums they complain about no-ip since 2014, and they say it only works if you pay!

    PS: HEXED 2015

  4. 1 hour ago, srhmike said:

    No your confused maybe you need to reread this post of his

    Hes trying to get the client to connect to the server now.

    P.S. Why would you want the login server to talk to the character server threw the router? Or the character server to the Map server threw the router?  Sounds like its just going to jam up the router with unneeded traffic.

    Like in the config files.  It tells you which to set local, and which ones to set outside IP

     

    Firewall off, modem ports from 9000 to 9600 open!

    I think I'll have to rent a host!  :'(

  5. 2 hours ago, srhmike said:

    your client or someone elses?

    If you trying to connect to your own server using the same computer, then only YOUR clientinfo needs to have 127.0.0.1 for IP. 

    everyone elses, will need the NO-IP in there clientinfo.

     

    As he said, check the router and make sure the ports are forwarded.

    I did what you said, and tried trying to connect to another pc in another connection and it did not work!

  6. 37 minutes ago, hazimjauhari90 said:

    Sorry.. just scroll back ur post.. 127.0.0.1 works without problem. So, my next suggestion try using LAN IP..

     

    in conf/char_athena.conf

    
    Login IP: 192.168.1.xxx
    
    Char IP: 192.168.1.xxx

    --------------------------------------------

    in conf/map_athena.conf

    
    char ip: 192.168.1.xxx
    
    map ip: 192.168.1.xxx

    Is not that risky?

     

    40 minutes ago, srhmike said:

    in conf/char_athena.conf

    
    Login IP: 127.0.0.1
    
    Char IP: No-IP Address

    --------------------------------------------

    in conf/map_athena.conf

    
    char ip: 127.0.0.1
    
    map ip: No-IP Address

     

    I managed to get the server to be on, but I could not get the client to connect to the IP of the no-ip!

  7. Hello how are you?
    I am new to Rathena, but I have already moved with the cronus which is similar, but I may be commenting on some error, I modified all 127.0.0.1 of the

    char_athena.conf,

    login_athena.conf,

    map_athena.conf

    and subnet_athena.conf

    files. It worked, I'm using NO-IP, this error appears:

    https://images.discordapp.net/.eJwFwdENhCAMANBdGICWaxVwG4IETdQS2vu6uPu993PfebnNHWZDN4D91Cpz92oyS2--i_SrlXGqr3JDMSv1uNtjCh_OIca8rrikwBSZgRAxIKclJiLCFDK0OcWPp7v3D54zIYI.ZzGe3Bt2yFaHez7NZVEVMdJyzGI


    But ip 127.0.0.1 works without problem, what is wrong or where did I go wrong?

    erro.png

  8. 9 hours ago, wonderman said:

    change conf/login_athena.conf 

    
    // Check the clientversion field set in clientinfo.xml?
    //check_client_version: yes
    
    // What version is allowed to connect? (if the option above is enabled)
    //client_version_to_connect: 50

    comment  "check_client_version" & "client_version_to_connect" with // :D

    Continues the same mistake!

     

    6 hours ago, Chaos92 said:

    1st, check first your packetdb version, same with clientinfo.xml

    after that, make sure if your client disable packet obfus, so u need to //for packet obfus too in src/config/core.h

    packet_db_ver: 55
    //packet_db_ver: default
    packet_keys_use: default

    =====================================

            <address>127.0.0.1</address>
            <port>6900</port>
            <version>55</version>
            <langtype>1</langtype>

    8 hours ago, Cyro said:

    Disable pocket obsession in core.h

    And recompile 

    It's already disabled!

  9. Hello how are you?
    I have a problem, I type the dots in the 2nd class, but the skill is not activated, does not count the point placed, it says that you need to know how many points in the 1st class skill, since it is already full, this Is the emulator or the date? I tested another class and it worked, it just seems like a knight / paladin.

    I did not use the "allskills" command, it was in the same hand. And put all 1st class skills this lvl 10 (the ones that gave to put lvl 10).

    Video of the error http://www.mediafire.com/file/yzs6n4haxfcccu0/2017-01-13+18-01-25.mp4

    And how to fix it?

    I posted here because I do not know where the error is, client or database!

    Thank you

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