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Noctis

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Everything posted by Noctis

  1. Btw do you know the script that he say the guild name that Im in? like "mes "Hi! Your a Guild Member of the #guildname#."; (the guild name with color) @Kaze
  2. Whats the script that if its a guild member he say mes "I see that ur a guild member"; goto L_function if not mes "you dont have a guild"; close;
  3. I have another file that call that function, its because of that?
  4. Update: It works, but still say overwriting o.O
  5. How to solve? it worked before why is not working now o.o, //this is the function script D_huntermark { return (countitem(1004) > 0 || countitem(1006) > 0); } //And I used this to call the function if (!callfunc("D_huntermark")) {
  6. So if I want to replace that for completly new quests witch the ID's are 70253 70254 70255 70256 70257 70258 I need to put like this? for ( .@i = 70256; .@i < 70258; .@i++ ) if (checkquest(.@i,PLAYTIME) == 2) erasequest .@i; for( .@i = 70253; .@i <70256; .@i++ ) { .@j = checkquest(.@i,HUNTING);
  7. What does this part of the script means? in the quest db there is no 11134 or 11124
  8. Em relação a preço e qualidade na minha opinião o OVH é o melhor
  9. Yes IPS https://invisioncommunity.com/buy/self-hosted
  10. All RO servers, like 90% use IPB Forum
  11. @cyro now i cant talk with the npc wf, I tried with your changes before and it worked, but some hours later I click in the npc and I cant talk with him, and there is no error in the emulator
  12. where is the case 2 for the "No" in switch(select("Yes,Here They are:No")) {? because the case 2 in the end is suposed to be for switch(select("Yes I will do it!:Wait, what's the material for?")) { and how to that if you dont have the items if you say yes without the items he say something like "come to me when you have the items" @Cyro
  13. item name is the ID? and what I need to put in bound type?
  14. einbroch,55,200,4 script Herald 123,{ if( !#onetimeitem ){ set #onetimeitem,1; mes "Hello youngster. Want to know a secret?"; next; switch(select("Yes:No")) { case 1: mes "[Herald]"; mes "You made the right choice. Do you know that the toughest material in Rune Midgard is called Mithril? The best part is, I know how to get it."; next; mes " If you're willing to prove me you can handle a tough excursion, I'll direct you to my friend, and from that moment on, you're his problem. Will you do it?"; next; OnMenu: switch(select("Yes I will do it!:Wait, what's the material for?")) { case 1: mes "[Herald]"; mes "Outstanding! I will need you to collect two pieces of Pure Bradium, an excellent mineral from Bradium Golems in Manuk Fields. Bring me these two, and I will give you something so that my friend grants you passage to the mines."; next; mes "So ,do you have the items?"; next; switch(select("Yes,Here They are:No")) { case 1: mes "[Herald]"; mes "Well done, I wasn't thinking you could do it. But be careful, the place where you'll be headed is very tough."; if (countitem(512) < 20) delitem 7233, getbounditem 1244 1 close; } mes "[Herald]"; mes "Let me know when you're done. I will reward you for your efforts."; close; } case 2: mes "[Herald]"; mes " Don't make me regret this. Bring me the damn Bradium!"; close; case 2: mes "[Herald]"; mes "I can't properly answer that. You will have to find someone willing to use it on anything. But hey, it's the toughest material in Rune-Midgard, it's gotta be useful, right?"; goto OnMenu; } } } } What Am I doing wrong? my head is just literally on fire right now, I dont even know what I'am doing anymore lol
  15. What I need to put in the variable? I'am really horrible with variables yet lol
  16. So I have a mining map, and I have an npc that warps players to that map, how to make that the npc only warps the players that have done a quest that I created, before can enter?
  17. Someone can give me a very simple hunting quest with quest log system?
  18. A friend of me use the 2015-11-04 and it works
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