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trizzy

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Everything posted by trizzy

  1. @Emistry thanks for this. can you add if you killed someone inside the gold room you'll get their points? thanks
  2. @Ukiram sir Can you add when you have killed someone inside the gold room you will get their points? thanks in advance
  3. additonal 500 weight on weapon if the weapon is refine at +9 Thanks in advance
  4. yeah i check and its the same with gm account and normal account
  5. How's to fix new character level 1 novice with already level 9 basic skill. same problem with this one https://rathena.org/board/topic/88240-novice-character/
  6. How to create a thor patcher? fully guide please paano po gumawa ng thor pacher?
  7. External Bleeding yourself when attacking (Success Chance 10%). Item Script { bonus2 bAddEff2,Eff_Bleeding,100; },{},{} i was wondering if is working on magic damage like >>> External Bleeding yourself when doing/performing magical attack (Success Change 10%). is it possible to like this?
  8. yeah now i don't see any debug thanks.
  9. // Settings : // - Only required to edit the ShopSetting() Function // Notes : You may also add / remove Menu ( If any ) // - Shop Currency can be either ItemID or Variable Name, but must write within Quotation Marks ( "" ) // Ex. of Variable. -> Zeny , #CASHPOINTS , #KAFRAPOINTS , CustomVariable , #CustomVariable // - ERROR Message are used to show Invalid Settings in your NPC. // Leave this alone... - shop TCG_Shop -1,501:100 trinity,110,61,6 script NPC 97,{ function ShopSettings; function ValidateCost; function CurrencyInfo; function ClearData; function ValueConvert; function ErrorNotice; mes "[ ^FF0000Newbie NPC^000000 ]"; mes "Hello ^FF0000" + strcharinfo(0) + "^000000."; next; // Menu Selection select("Headgear","Armors","Weapons","Accessories","Bloody Branch"); ClearData(); ShopSettings( @menu ); npcshopitem "TCG_Shop",501,100; npcshopdelitem "TCG_Shop",501; for(set .@i,0; .@i < getarraysize( @ItemLists ); set .@i,.@i+1) npcshopadditem "TCG_Shop",@ItemLists[.@i],@ItemCost[.@i]; mes "Okay...wait awhile"; mes "^00FF00____________________________^000000"; CurrencyInfo( @Currency$ ); mes "^00FF00____________________________^000000"; callshop "TCG_Shop",1; npcshopattach "TCG_Shop"; end; function ShopSettings { switch( getarg(0) ){ Case 1: // Currency [ Item ID / Variable Name ] set @Currency$,"20508"; // Item ID Lists setarray @ItemLists[0],25019,25020,25021,25022,25023,25024,25009,25011,25010,25008,25012,25013,25001,25002,25003,25004,25005,25006; // Item Price setarray @ItemCost[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1; break; Case 2: // Currency [ Item ID / Variable Name ] set @Currency$,"20506"; // Item ID Lists setarray @ItemLists[0],20511,20512,20513,20514; // Item Price setarray @ItemCost[0],1,1,1,1; break; Case 3: // Currency [ Item ID / Variable Name ] set @Currency$,"20510"; // Item ID Lists setarray @ItemLists[0],30026,30027,30028,30029,30030,30031,30032,30033,30034,30035,30036,30037,30038,30039,30040,30041; // Item Price setarray @ItemCost[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1; break; Case 4: // Currency [ Item ID / Variable Name ] set @Currency$,"20509"; // Item ID Lists setarray @ItemLists[0],20500,20501,20502,20503,20504,20505; // Item Price setarray @ItemCost[0],1,1,1,1,1,1; break; Case 5: // Currency [ Item ID / Variable Name ] set @Currency$,"7227"; // Item ID Lists setarray @ItemLists[0],12103; // Item Price setarray @ItemCost[0],5; break; // Case 2,3,4.....etc... default: ErrorNotice( "Invalid Menu Selection for Menu "+@menu+"." ); close; } if( @Currency$ == "" ) ErrorNotice( "Invalid Currency Setting in Menu "+@menu+" ." ); if( getarraysize( @ItemCost ) != getarraysize( @ItemLists ) || getarraysize( @ItemLists ) != getarraysize( @ItemCost ) ) ErrorNotice( "Missing or Extra Value of Item or Cost Settings in Menu "+@menu+" ." ); return; } function ErrorNotice { mes "^FF0000ERROR^000000 - "+getarg(0); mes "^00FF00____________________________^000000"; mes "Inform this Message to ^0000FFGame Staffs^000000 immediately !"; close; } function CurrencyInfo { if( getitemname( atoi( getarg(0) ) ) != "null" ){ mes "Item Currency : ^FF0000"+getitemname( atoi( getarg(0) ) )+"^000000"; mes "Available Amount : ^0000FF"+ValueConvert( countitem( atoi( getarg(0) ) ) )+"^000000"; }else if( getitemname( atoi( getarg(0) ) ) == "null" ){ mes "Variable Currency : ^FF0000"+getarg(0)+"^000000"; mes "Available Amount : ^0000FF"+ValueConvert( getd( getarg(0) ) )+"^000000"; } return; } function ValidateCost { if( getitemname( atoi( getarg(0) ) ) != "null" ){ if( countitem( atoi( getarg(0) ) ) < getarg(1) ) return 1; }else{ if( getd( getarg(0) ) < getarg(1) ) return 1; } return 0; } function ClearData { set @Currency$,""; set @TotalCost,0; deletearray @bought_nameid[0],getarraysize( @bought_nameid ); deletearray @bought_quantity[0],getarraysize( @bought_quantity ); deletearray @ItemLists[0],getarraysize( @ItemLists ); deletearray @ItemCost[0],getarraysize( @ItemCost ); return; } function ValueConvert { set .@num, atoi(""+getarg(0)); if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0); set .@l, getstrlen(""+.@num); for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) { set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$; if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$; } return .@num$; } OnBuyItem: ShopSettings( @menu ); for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1) for(set @j,0; @j < getarraysize( @ItemLists ); set @j,@j+1) if( @ItemLists[@j] == @bought_nameid[@i] ) set @TotalCost,@TotalCost + ( @ItemCost[@j] * @bought_quantity[@i] ); mes "^FF0000 BILLING LIST^000000"; mes "^00FF00____________________________^000000"; for( set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1 ) mes "^FF0000"+@bought_quantity[@i]+" x ^0000FF"+getitemname( @bought_nameid[@i] )+"^000000"; mes "^00FF00____________________________^000000"; if( getitemname( atoi( @Currency$ ) ) != "null" ) mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" x "+getitemname( atoi( @Currency$ ) )+"^000000"; else if( getitemname( atoi( @Currency$ ) ) == "null" ){ mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" "+@Currency$+"^000000"; } mes "^00FF00____________________________^000000"; if( ValidateCost( @Currency$,@TotalCost ) ){ if( getitemname( atoi( @Currency$ ) ) != "null" ) mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+getitemname( atoi( @Currency$ ) )+"^000000"; else{ mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+@Currency$+"^000000"; } }else{ if( select( "^0000FFPurchase^000000:Cancel" ) == 1 ){ if( getitemname( atoi( @Currency$ ) ) != "null" ) delitem atoi( @Currency$ ),@TotalCost; else{ set getd( @Currency$ ),getd( @Currency$ ) - @TotalCost; } for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1) getitem @bought_nameid[@i],@bought_quantity[@i]; message strcharinfo(0),"Purchased "+getarraysize( @bought_nameid )+" Items."; mes "Thank you for shopping."; } } OnInit: waitingroom "NPC",0; ClearData(); close; }
  10. i have problem with the script, after i captured the emp im still able to hit the emperium. thanks in advance - script KoE -1,{ OnInit: disablenpc "The King#KoE"; disablenpc "Exit#KoE"; bindatcmd "koe", strnpcinfo(0)+"::OnCommand", 99,99; end; OnCommand: if ( compare( .@atcmd_parameters$, "on" ) ) goto L_start; else if ( compare( .@atcmd_parameters$, "off" ) ) goto L_end; else { dispbottom "type - '@koe on' to start the event"; dispbottom "type - '@koe off' to end the event"; } end; OnClock0430: L_start: if ( .start ) end; gvgon "guild_vs1"; announce "The King of Emperium Hill has begun!", bc_all; .start = 1; enablenpc "The King#KoE"; disablenpc "Exit#KoE"; $koegid = 0; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 7; monster "guild_vs1",49,49,"EMPERIUM",2041,1,"KoE::OnEmpDead"; end; OnClock0515: L_end: gvgoff "guild_vs1"; announce "The King of Emperium Hill is over!", bc_all; .start = 0; enablenpc "Exit#KoE"; disablenpc "The King#KoE"; killmonsterall "guild_vs1"; // maprespawnguildid "guild_vs1", $koegid, 6; end; OnEmpDead: $koegid = getcharid(2); announce "The current King of Emperium Hill is the ["+ strcharinfo(2) +"] guild.", bc_all; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 6; sleep 500; if ( .start ) monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead"; end; } // KoE Entrance prontera,150,150,4 script The King#KoE 58,{ mes "[The King]"; if ( !getcharid(2) ) { mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000."; close; } mes "Hello."; mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?"; if ( select ( "Yes", "No" ) == 2 ) close; switch( rand(1,4) ){ case 1: warp "guild_vs1", 50, 88; end; case 2: warp "guild_vs1", 88, 50; end; case 3: warp "guild_vs1", 50, 11; end; case 4: warp "guild_vs1", 11, 50; end; } } // KoE Exit guild_vs1,49,56,5 script Exit#KoE 51,{ mes "[Exit]"; mes "See ya."; if ( getcharid(2) == $koegid ) getitem 7227, 100; getitem 20080, 50; getitem 29999, 50; close2; warp "Save",0,0; end; } // Flags guild_vs1,49,38,4 script King of Emperium Hill#1::koe_flag 722,{ if ( !$koegid ) end; mes "[King of Emperium Hill]"; mes "The Current King of Emperium Hill is the ["+ getguildname($koegid) +"] guild."; close; OnRevKoE: flagemblem $koegid; end; } guild_vs1,61,49,6 duplicate(koe_flag) King of Emperium Hill#2 722 guild_vs1,38,49,2 duplicate(koe_flag) King of Emperium Hill#3 722 guild_vs1,49,61,0 duplicate(koe_flag) King of Emperium Hill#4 722 guild_vs1 mapflag nobranch guild_vs1 mapflag nomemo guild_vs1 mapflag nopenalty guild_vs1 mapflag noreturn guild_vs1 mapflag nosave SavePoint guild_vs1 mapflag noteleport guild_vs1 mapflag gvg_noparty guild_vs1 mapflag nowarp guild_vs1 mapflag nowarpto guild_vs1 mapflag guildlock
  11. i'm trying to add additional effect for my quest headgear combo. yeah that's what im talking about. thanks mate
  12. i got error. [Error] : script error on db/import/item_combo_db.txt line 4 parse_simpleexpr: unmatched ')' * 4 : { if (strcharinfo(3) == "guild_vs1" '{' bonus bMaxHPrate,10; }}
  13. What i want is for example: Cell Headgear Cell Wing Cell Tail if you wear this set --->> increase 10% HP on guild_vs1 map only in guild_vs1 will work the 10% HP, if you go out guild_vs1 or missing 1 part of the Cell set the 10%HP bonus will disappear. im hoping this would be possible thanks in advance. Anyone?
  14. isn't str: true agi: true on groups.conf? is this one? /// Request to increase status (CZ_STATUS_CHANGE). /// 00bb <status id>.W <amount>.B /// status id: /// SP_STR ~ SP_LUK /// amount: /// Old clients always send 1 for this, even when using /str+ and the like. /// Newer clients (2013-12-23 and newer) send the correct amount. void clif_parse_StatusUp(int fd,struct map_session_data *sd) { int increase_amount = RFIFOB(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]); if( increase_amount < 0 ) { ShowDebug("clif_parse_StatusUp: Negative 'increase' value sent by client! (fd: %d, value: %d)\n", fd, increase_amount); } pc_statusup(sd,RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]),increase_amount); }
  15. where's the exact location of this clif_parse_StatusUp ? i tried but is not working! have you try it?
  16. Thanks Emistry and Stolao.
  17. Nothing Changes Sir. case MO_EXTREMITYFIST: skillratio += 100*(7 + sstatus->sp/10); skillratio = min(6000,skillratio); //We stop at roughly 50k SP for overflow protection break; i delete also this code and recompile my server and login in game my SP still the same and nothing changes! Help please. T_T
  18. i've tried this but nothing happen. src/battle.c search case MO_EXTREMITYFIST: skillratio += 100*(7 + sstatus->sp/10); skillratio = min(500000,skillratio); //We stop at roughly 50k SP for overflow protection break; change skillratio += 100*(7 + sstatus->sp/10); to skillratio += 100*(7 + min(sstatus->sp,6000)/10);
  19. i check the skill.conf it was default // Using 'old' behavior for devotion vs reflect damage? (Note 2) // Default is 0 (official). If 'devotion_rdamage' is > 0 (chance to devote the reflected damage), // when player with devotion attacks player with reflect damage ability (item bonus or skill), // the damage will be taken by the person who provides devotion instead the attacker. devotion_rdamage: 100 // Officially, reflecting shield (SC_REFLECTDAMAGE) reflects physical damage by skill or normal attack. // But if the target is being devoted, it ONLY reflects the damage for melee skill. (Note 1) devotion_rdamage_skill_only: no
  20. Hello rAthena community, im having problem the of this 2 topic https://rathena.org/board/topic/78425-fix-devotion-for-r17013-reflect-goes-to-atker-not-pally/ https://rathena.org/board/topic/79396-help-about-devotion-reflect-issue/ my revision is r17709 A Palldin B Champion C Enemy A and B are in both party A casted reflect and C also casted reflect and B casted asura on C and all character are dead. how's possible? TIA.
  21. if is not there try to check on your script txt's, maybe it's written down sec_in mapflag nowarpto.
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