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Posts posted by sader1992
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.@delay = 600; //delay in seconds , 600 = 5 min if(gettimetick(2) < #THQ_DELAY){ mes "Call in " + gettimestr("%H:%M:%S",21,#THQ_DELAY); end; } #THQ_DELAY = gettimetick(2) + .@delay;
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My internet was down and I was stuck with my 3g internet which was expensive and slow
I needed something to waste my free time xD
this is the result
Muse Dash is a rhythm game (which i play a lot of)
I tried to make something like that in Ragnarok
ofc now that my internet is back I won't complete it
the plan was to create more ways not just up and down , to add bosses etc
also to complete the rhythm of the game , but well , who care
The song is Punai Punai Taisou (プナイプナイたいそう) (if you like the song , you might like the 2 follow up to the sung , they also called punai punai)
here is a clip of gura playing it inside of muse dash
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it depend on what your #THQ_DELAY is
if it's only the time left use this
mes "Call in " + gettimestr("%H:%M:%S",21,#THQ_DELAY);
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Just now, terrence said:
Already use that thing its not work i know how to use search at all
you get a warning or an error ?
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On 10/22/2021 at 11:22 AM, Kai TH said:
Hi Every One Plese HELP
i use bloody branch to summon mvp. but mvp get so less damage on them. and when i use @monster mvp get normal damage same they in self map.
so how can i fix this on summon mvp on bloody branch and they get normal damage. Please Help me Thank.
Maybe the problem is that specific map you are in while testing
bloody branch does not edit the monsters it spawn.
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6 minutes ago, Lelouch vi Britannia said:
Hey @sader1992 is it possible to add item category to this?
for example:
> Headgears- Upper Headgears
- Middle Headgears
- Lower Headgears
> Weapons
- Daggers
- Swords
- Bows
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Staffs
the short answer is no
the npc config allow you to sort out the options for the equipment , however the UI is the list of what the player is wearing while talking to the npc , similar to the refine npc , so the player cannot choose an equipment in his inventory , he must equip it, and he will see one option for left hand and one option for right hand , he wont see one option for weapon and one option for shield.
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Ragnarök Login Background Generator
resize , convert and slice the image to fit Ragnarok Login Background
Drag and drop the image you want onto the exe application.
Do not double click the application, just drag and drop the image onto the application.
A 'data' folder will be created next to the image (not the application unless they are in the same folder).
You can add that folder as it is in your '.grf' file.
This application requires .Net Framework 4.7.2I know there is other tools, however it didn't work for me, and I am bored of debugging every time I want to create a login background
Source Code: https://github.com/sader1992/Sader-Ragnarok-Login-Background
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Submitter
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Submitted10/07/2021
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Category
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Video
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Content Authorsader1992
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prontera,0,0,0 script delay 444,{ .@t = #DELAY_ERGHLKJ + 60;//60 seconds if(.@t < gettimetick(2)){ mes "Try again after " + (gettimetick(2) - .@t) + " seconds"; end; } #DELAY_ERGHLKJ = gettimetick(2); mes "Hello!"; end; }
#ACCOUNT_VARIABLE
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17 minutes ago, Eross said:
Hi thanks sir @sader1992! it worked .. But the only thing/problem is ? How can I make the EXP output recieved by partymember less for like 60% only and 100% for the killer ?
OnNPCKillEvent: query_sql ("SELECT `exp` FROM `party` WHERE `party_id` = "+ getcharid(1), .@exp); if(killedrid!=$MobTypeLow && killedrid!=$MobTypeMid && killedrid!=$MobTypeHard ) { end; } .mobid = killedrid; .@m$ = strcharinfo(3);//the killer map. .@pid = getcharid(1);//get killer party id .@char_id = getcharid(0);//save char id for check later if(.@pid){//the player is in a party getpartymember(.@pid,1,.@cid);//get party information char id getpartymember(.@pid,2,.@aid);//get party information account id .@size = getarraysize(.@cid);//array size for(.@i=0;.@i<.@size;.@i++){ if(.@cid[.@i] == .@char_id) continue;//this is the killer , skip if(isloggedin(.@aid[.@i],.@cid[.@i])){//is the party member online? if(strcharinfo(3,.@cid[.@i]) == .@m$){//check the map //the party member is in the same map. //your code here. if (.@exp) { addrid(2,0,getcharid(1)); } } } } } dispbottom "[Monster of the Day]: Experience Gained Base:"+strmobinfo(6,.mobid)+" Job:"+strmobinfo(7,.mobid)+""; set BaseExp,(BaseExp+strmobinfo(6,.mobid)); set JobExp,(JobExp+strmobinfo(7,.mobid)); end;
as a start do not use addrid and do not set the exp variable , use getexp command , and you can provide the char id to it so player attaching is not needed
and this is wrong (.mobid = killedrid;) , just use it as it is or set it to ".@" var like (.@mobid = killedrid;)
and what you want is just math , .@exp = (original_exp/100)*70;
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*getmapunits(<type>,<"map name">{,<array_variable>[<first value>]})
NOT
*getmapunits(<type>,<array_variable>,<"map name">)
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there is 2 ways i can think of
1. get party information
OnNPCKillEvent: .@m$ = strcharinfo(3);//the killer map. .@pid = getcharid(1);//get killer party id .@char_id = getcharid(0);//save char id for check later if(.@pid){//the player is in a party getpartymember(.@pid,1,.@cid);//get party information char id getpartymember(.@pid,2,.@aid);//get party information account id .@size = getarraysize(.@cid);//array size for(.@i=0;.@i<.@size;.@i++){ if(.@cid[.@i] == .@char_id) continue;//this is the killer , skip if(isloggedin(.@aid[.@i],.@cid[.@i])){//is the party member online? if(strcharinfo(3,.@cid[.@i]) == .@m$){//check the map //the party member is in the same map. //your code here. } } } } end;
2. get players list in the map
OnNPCKillEvent: .@m$ = strcharinfo(3);//the killer map. .@pid = getcharid(1);//get killer party id .@char_id = getcharid(0);//save char id for check later if(.@pid){//the player is in a party .@size = getmapunits(BL_PC,.@m$,.@name$);//get players in the map for(.@i=0;.@i<.@size;.@i++){ if(getcharid(0,.@name$[.@i]) == .@char_id) continue;//this is the killer , skip if(getcharid(1,.@name$[.@i]) == .@pid){//check the party id //the party member is in the same map. //your code here. } } } end;
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Use "end;" before "OnCommand:"
from
hideonnpc "Barricade#B16"; OnCommand:
to
hideonnpc "Barricade#B16"; end; OnCommand:
AND
hideonnpc "AB Buffs#AB4"; OnCommand:
to
hideonnpc "AB Buffs#AB4"; end; OnCommand:
this will fix the dispbottom error
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On 9/14/2021 at 11:28 PM, OscarScorp said:
I'm close to making this work, but I need to know if an NPC can detect if your Equipped Weapon is Forged and it has at least 1 Very (from Very Very strong).
Is this possible?as I said before , the data are saved in the card slots , you can read the card slot and check out what the return value
--------------------------------------- *getequipcardid(<equipment slot>,<card slot>) Returns value from equipped item slot in the indicated slot (0, 1, 2, or 3). This function returns CARD ID, CARD0_FORGE, CARD0_CREATE, or CARD0_PET (for card 0, if the item is produced). It's useful for when you want to check whether an item contains cards or if it's signed. ---------------------------------------
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7 hours ago, Slammer said:
AddGroupChance(1,100,100,100,100,100);
i change no effect.
what do you mean by "no effect" ,also post all your config from OnInit to the end;
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2 hours ago, OscarScorp said:
How about an Option(s)?
random options should be ok, as long as you don't edit the item cards.
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All In One - Random Options Script
The goal in this script is to allow you to create any random option enchantment system by just creating a new copy of this script , change the script name and setting
You should be able to create any random option system exist currently in the game
DO NOT PM ME FOR ERRORS
Use the forum post to report for any bugs and errors
the script allow you to
create a group of items > you can create as many groups as you want
each group has it's own options
allow reroll or not
put price for first time and price for the reroll after the first time
the price can be zeny, cashpoints, custom points, items
put random options for all slots or specific slot of the random options slot
put exclusive random options groups so they cannot coexist in the same item
The script config and example AT LINE 290 in the script file >
OnInit: .exv = true;//DO NOT REMOVE THIS. .KeepItemData = true;//if this is 'false , the player will loss the refine+cards from the item when he use this npc. .CustomPointsVariable$ = "#COSTUMPOINTS";//The variable name of the costum points. .CustomPointsName$ = "Server RO Points";//The name of the costum points, this what the player will see. .HardBalance = true;//if this is true , it would be much harder to get high value in the random option. //AddGroup(<Group ID>,<ItemID>,<ItemID>,<ItemID>,<ItemID>,<ItemID>); /* AddGroup Doc <Group ID> = a number between 1 and MAX_INT64 DO NOT REUSE THE GROUP ID IN THE SAME FILE CONFIG! DO NOT REUSE THE SAME ITEM ID IN DIFFERENT GROUP! will create a group id you can add as many as you want items inside a group. */ //AddGroupOption(<Group ID>,<Allow ReRoll?true:false>,<Allow reuse already gotten option?true:false>,<Zeny Cost>,<CashPoint Cost>,<Custom Points Cost>,<Item1 ID Cost>,<Item1 Amount Cost>,<Item2 ID Cost>,<Item2 Amount Cost>,<....ETC>); /* AddGroupOption Doc <Group ID> = A group id that is already created in AddGroup()!. <Allow ReRoll?true:false> = allow reroll an item with random option or not <Allow reuse already gotten option?true:false> = for exammple if you have str in the options and the player gor it , can he get it again in another slot? */ //AddGroupCost(<Group ID>,<Zeny Cost>,<CashPoint Cost>,<Custom Points Cost>,<Item1 ID Cost>,<Item1 Amount Cost>,<Item2 ID Cost>,<Item2 Amount Cost>,<....ETC>); /* AddGroupCost Doc <Group ID> = A group id that is already created in AddGroup()!. <Zeny Cost> = the zeny cost (can be 0) <CashPoint Cost> = the cashpoints cost (can be 0) <Custom Points Cost> = if you are using costum points in the script , check out .CustomPointsVariable$ and .CustomPointsName$ at the start of the script (can be 0) <Item1 ID Cost> = the item cost <Item1 Amount Cost> = the item amount cost You can use as many item,amount cost at the end of the function. */ //AddGroupReRollCost(<Group ID>,<Zeny Cost>,<CashPoint Cost>,<Custom Points Cost>,<Item1 ID Cost>,<Item1 Amount Cost>,<Item2 ID Cost>,<Item2 Amount Cost>,<....ETC>); /* AddGroupReRollCost Doc <Group ID> = A group id that is already created in AddGroup()!. <Zeny Cost> = the zeny cost (can be 0) <CashPoint Cost> = the cashpoints cost (can be 0) <Custom Points Cost> = if you are using costum points in the script , check out .CustomPointsVariable$ and .CustomPointsName$ at the start of the script (can be 0) <Item1 ID Cost> = the item cost <Item1 Amount Cost> = the item amount cost You can use as many item,amount cost at the end of the function. */ //AddGroupChance(<Group ID>,<1st Option Chance>,<2nd Option Chance>,<3rd Option Chance>,<4th Option Chance>,<5th Option Chance>); /* AddGroupChance Doc <Group ID> = A group id that is already created in AddGroup()!. <1st Option Chance> = the Chance to get one of the random options in the slot 1 (can be 0) <2nd Option Chance> = the Chance to get one of the random options in the slot 2 (can be 0) <3rd Option Chance> = the Chance to get one of the random options in the slot 3 (can be 0) <4th Option Chance> = the Chance to get one of the random options in the slot 4 (can be 0) <5th Option Chance> = the Chance to get one of the random options in the slot 5 (can be 0) Keep inmind that if the player didn't get lucky for example at the slot 2 , all the chances after will be ignored you cannot skip a random option slot that would bug the game client. */ //AddOpt(<Group ID>,<Location>,<Random Option ID>,<Minimum Value>,<Maximum Value>); /* AddOpt Doc <Group ID> = A group id that is already created in AddGroup()!. <Location> = you can spisfiy random option to a location from 1 to 5 , but you can use 0 , if you used 0 it will apply to all locations that doesn't have spisfied random options. <Random Option ID> = random option id , you can use the id or the variable , check out the file /rathena/db/re/item_randomopt_db.yml <Minimum Value> = the minimum value <Maximum Value> = the maximum value */ //AddExclusiveOpt(<Random Option ID>,<Random Option ID>,<Random Option ID>,<Random Option ID>,<Random Option ID>); /* AddExclusiveOpt Doc this will help you to prevent a group of random opions typs in the same item in different slots for example RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET RDMOPT_DAMAGE_PROPERTY_WATER_TARGET RDMOPT_DAMAGE_PROPERTY_GROUND_TARGET RDMOPT_DAMAGE_PROPERTY_FIRE_TARGET RDMOPT_DAMAGE_PROPERTY_WIND_TARGET RDMOPT_DAMAGE_PROPERTY_POISON_TARGET RDMOPT_DAMAGE_PROPERTY_SAINT_TARGET RDMOPT_DAMAGE_PROPERTY_DARKNESS_TARGET RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET if the player got 1 of them in a slot , he wont get another one to another slot */ //Example!!!> //this is just an example , this script allow you to create any random option system you want. //Creating Group id 1 , with Hat items inside. AddGroup(1,2220,2221,2222,2223); //Group id 1 Options AddGroupOption(1,true,false); //Group id 1 Cost AddGroupCost(1,50,0,0,502,1,503,2); //Group id 1 ReRoll Cost AddGroupReRollCost(1,50,0,0,502,5,503,2); //Group id 1 Chances. AddGroupChance(1,100,75,60,40,20);AddGroupChance(1,100,100,100,100,100); //Group id 1 Random Option List. location 0 mean all the slot locations AddOpt(1,0,RDMOPT_VAR_STRAMOUNT,1,100); AddOpt(1,0,RDMOPT_VAR_INTAMOUNT,1,100); AddOpt(1,0,RDMOPT_VAR_VITAMOUNT,1,100); AddOpt(1,0,RDMOPT_VAR_LUKAMOUNT,1,100); AddOpt(1,0,RDMOPT_VAR_AGIAMOUNT,1,100); AddOpt(1,0,RDMOPT_VAR_DEXAMOUNT,1,100); AddOpt(1,0,RDMOPT_VAR_MAXHPPERCENT,1,100); AddOpt(1,0,RDMOPT_VAR_MAXSPPERCENT,1,100); //those enchantment you wont get unless in slot 5 AddOpt(1,5,RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET,1,100); AddOpt(1,5,RDMOPT_DAMAGE_PROPERTY_WATER_TARGET,1,100); AddOpt(1,5,RDMOPT_DAMAGE_PROPERTY_GROUND_TARGET,1,100); AddOpt(1,5,RDMOPT_DAMAGE_PROPERTY_FIRE_TARGET,1,100); AddOpt(1,5,RDMOPT_DAMAGE_PROPERTY_WIND_TARGET,1,100); AddOpt(1,5,RDMOPT_DAMAGE_PROPERTY_POISON_TARGET,1,100); AddOpt(1,5,RDMOPT_DAMAGE_PROPERTY_SAINT_TARGET,1,100); AddOpt(1,5,RDMOPT_DAMAGE_PROPERTY_DARKNESS_TARGET,1,100); AddOpt(1,5,RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET,1,100); AddOpt(1,5,RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET,1,100); //this mean those random options cannot coexist in the same item!. AddExclusiveOpt(RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET, RDMOPT_DAMAGE_PROPERTY_WATER_TARGET, RDMOPT_DAMAGE_PROPERTY_GROUND_TARGET, RDMOPT_DAMAGE_PROPERTY_FIRE_TARGET, RDMOPT_DAMAGE_PROPERTY_WIND_TARGET, RDMOPT_DAMAGE_PROPERTY_POISON_TARGET, RDMOPT_DAMAGE_PROPERTY_SAINT_TARGET, RDMOPT_DAMAGE_PROPERTY_DARKNESS_TARGET, RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET, RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET); end;
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Submitter
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Submitted09/09/2021
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Category
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Video
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Content Authorsader1992
- 5
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2 hours ago, OscarScorp said:
Thanks! The script doesn't throw an error anymore and the process can be completed, except, what I'm looking for is enchant a Forged weapon.
Tried with regular Dagger and it can enchant up to 4 times. Tried with a "Very Strong" Dagger and no bonus is added.The item's data are saved in the card slots , that's why runes + custom data(like names etc) cannot coexist
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On 9/7/2021 at 11:22 AM, OscarScorp said:
try this , I am not sure why you are getting this error , however this will use item2 if there is no options found
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it look to me like that is from the background image , not something external , try to check your login background image.
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diff , Enforce Official Login Background
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You can follow the recommended and add include string as it's showing in your image.
I did get that with g++-10 not sure if it's like that in the recommended version (g++-6)
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1 hour ago, Triedge said:
need help, my client have that.
how fix?
do not select that patch when you create your client
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//for map //cutin2(<"map">,"<filename>",<position>); function cutin2 { freeloop(true); .@map$ = getarg(0); .@filename$ = getarg(1); .@position = getarg(2); .@s = getmapunits(BL_PC,.@map$,.@SD); for(.@i=0;.@i<.@s;.@i++){ if((.@cid = convertpcinfo(.@SD[.@i],CPC_CHAR))) cutin(.@filename$,.@position,.@cid); } return; } //whole server //cutin3("<filename>",<position>); function cutin3 { freeloop(true); .@filename$ = getarg(0); .@position = getarg(1); .@s = getunits(BL_PC,.@SD); for(.@i=0;.@i<.@s;.@i++){ if((.@cid = convertpcinfo(.@SD[.@i],CPC_CHAR))) cutin(.@filename$,.@position,.@cid); } return; }
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to save time and replies
here is a step-by-step
rathena/src/map/script.cpp
search for
BUILDIN_FUNC(cutin) { TBL_PC* sd; if( !script_rid2sd(sd) ) return SCRIPT_CMD_SUCCESS; clif_cutin(sd,script_getstr(st,2),script_getnum(st,3)); return SCRIPT_CMD_SUCCESS; }
replace
if( !script_rid2sd(sd) )
with
if (!script_charid2sd(4, sd))
search and replace this
BUILDIN_DEF(cutin,"si"),
with
BUILDIN_DEF(cutin,"si?"),
DON'T FORGET TO RECOMPILE YOUR SERVER!
and this is an example on how i would have done it
prontera,0,0,0 script gdfjfhadh 444,{ function cutin2; announce("test 1",BC_ALL); cutin2("prontera","pc.bmp",2); sleep 3000; announce("test 2",BC_ALL); cutin2("prontera","",255); sleep 3000; announce("test 3",BC_ALL); cutin2("prontera","pc.bmp",2); sleep 3000; announce("test 4",BC_ALL); cutin2("prontera","",255); end; function cutin2 { freeloop(true); .@map$ = getarg(0); .@filename$ = getarg(1); .@position = getarg(2); .@s = getmapunits(BL_PC,.@map$,.@SD); for(.@i=0;.@i<.@s;.@i++){ cutin(.@filename$,.@position,convertpcinfo(.@SD[.@i],CPC_CHAR)); } return; } }
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Need MVP Script With GM Reset Command
in Script Requests
Posted · Edited by sader1992