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Posts posted by sader1992
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please do not necropost an already answered post and is not related to the problem you are having....
here is your own post...
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no not in the config but you can edit the script body directly
above
mes "Selected Item [" + getequipname(.@eq) + "]";
you can add something like this
switch(getequipid(.@eq)){ case xxxx: break; }
and edit those variables
.@zeny = int of the zeny cost .@cashpoint = int of the cashpoints cost .@costumpoint = int of the point cost .@item = array of the item id costs .@amount = array of the items amounts cost
for example:
i want Academy Completion Hat [1] to only cost 500 zeny
and Amistr Cap [0] to cost 7 red potions and 3 blue potion and 2000 zeny
it would be like this
switch(getequipid(.@eq)){ case 5407: //Academy Completion Hat [1] .@zeny = 500;// make zeny cost to 500 .@cashpoint = 0;// make cashpoint cost to 0 .@costumpoint = 0;//make point cost to 0 deletearray(.@item);//clear the item carray cost deletearray(.@amount);//clear the item amount cost break; case 5766: //Amistr Cap [0] .@zeny = 2000;// make zeny cost to 2000 .@cashpoint = 0;// make cashpoint cost to 0 .@costumpoint = 0;//make point cost to 0 deletearray(.@item);//clear the item carray cost deletearray(.@amount);//clear the item amount cost setarray .@item,501,505;// add red poiton and blue potion setarray .@amount,7,3;// add the amount of red potion and blue potion break; }
with that those two items will ignore any all the config cost and apply whats written here
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what are item A and B in the script ? I see there is multiple items checked, not only 2
OnInit should be at the end of the script, or else each time the player will lick on the npc OnInit would run, you can just remove the OnInit event and use .@var instead , it's better to stay away from events because you are duplicating the npc
there is no .temp_array defined in the script , I assume you wanted .itemid
you should use 1 chance variable if you want the player to have 10% chance to get one of the items in the array just use if(rand(100) <= 10){//get item whatever }
keep in mind that countitem() == 1 means the player must have only 1 , no more no less , if you want don't care how many the player have , just remove the "== 1"
the "else" has no use snice the script will end if the "if" was true
I suggest you use a UNIQUE NPC NAME as a main
if you click on the NPC and nothing happens you would get an error code in the Console , read it and you would know why nothing happens when you click it.
I am not sure how you want the npc but here is an optimize to the script
- script ::TALL_GRASS_MAIN -1,{ setarray .@itemid[0], 40062,40063,40064,40065,40066; .@Chance = 10; mes "=== Select Tools ==="; switch(select("- Stone Blade:- Bone Blade:- Cancel")) { clear; case 1: if (rentalcountitem(40024) == 1){ if(countitem(40044) == 1){ getitem 40006, 1; getitem 40008, 1; end; } if(countitem(40067) == 1){ if(rand(100) <= .@Chance){ getitem .@itemid[rand(getarraysize(.@itemid))], 1; } getitem 40006, 1; end; } } mes "Stone Blade is needed."; close; case 2: if (rentalcountitem(40058) == 1 && countitem(40044) == 1 ){ getitem 40006, 1; getitem 40008, 1; end; } mes "Bone Blade is needed."; close; case 3: mes "Gathering Cancel"; close; } end; } // Duplicates //============================================================ neko_isle,75,122,6 duplicate(TALL_GRASS_MAIN) Tall Grass#new11 666 new_1-3,111,73,6 duplicate(TALL_GRASS_MAIN) Tall Grass#new12 666 new_1-3,115,71,6 duplicate(TALL_GRASS_MAIN) Tall Grass#new13 666 new_1-3,119,71,6 duplicate(TALL_GRASS_MAIN) Tall Grass#new14 666 new_1-3,123,71,6 duplicate(TALL_GRASS_MAIN) Tall Grass#new15 666 new_1-3,127,71,6 duplicate(TALL_GRASS_MAIN) Tall Grass#new16 666 new_1-3,131,72,6 duplicate(TALL_GRASS_MAIN) Tall Grass#new17 666
if that's not what you want , you might want to follow up with more details so people can help you with the script.
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On 8/6/2023 at 9:42 AM, QueenPH said:
@Winterfox The 2nd link on your comment is gone ... why edit it??
her comment has a 2nd link on it if you do a back read...why edit it if there is no promblem on his commentthis is the comment that was gone on her message
"Anyway, you can download the illustrations here: https://anonfiles.com/dbn01d68z2/EP_18_Illustrations_7z "I did check the link and it's safe
Please stay on-topic , no need to argue about this anymore, he was just trying to help you even thought he didn't know how to do it
and please no more links to download websites .
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7 hours ago, QueenPH said:
your link made my account in my game got hack and i got scam!
The link is safe if we didn't include the ads (ads exist everywhere not just that site)
the file is safe
you most-likely got hacked from some where else
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11 hours ago, MrNobody said:
I ran the but nothing come out.. =(
please try again now with the new version, I added some exceptions, and some messages to clarify things up.
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the image size shouldn't be the issue , the script should resize the image anyway.
look like the file path or name might be the problem , I will look into it , and maybe add a message if someone tried to double click the program instead of drag/drop the image on to it.
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44 minutes ago, hendra814 said:
Thanks @sader1992
already working, but if i want change the option
where i should check the documentation for Random option
each random option have an item bonus under it
you can check all the random options in here
https://github.com/rathena/rathena/blob/master/db/re/item_randomopt_db.yml
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On 3/2/2023 at 6:25 PM, hendra814 said:
if by equipment location is it possible?
instead of
.@gid = <Group ID>;
Use
.@gid = .@eq;
now this is the group ID for each location
EQI_ACC_L (0) - Accessory 1 EQI_ACC_R (1) - Accessory 2 EQI_SHOES (2) - Footgear (shoes, boots) EQI_GARMENT (3) - Garment (mufflers, hoods, manteaux) EQI_HEAD_LOW (4) - Lower Headgear (beards, some masks) EQI_HEAD_MID (5) - Middle Headgear (masks, glasses) EQI_HEAD_TOP (6) - Upper Headgear EQI_ARMOR (7) - Armor (jackets, robes) EQI_HAND_L (8) - Left hand (weapons, shields) EQI_HAND_R (9) - Right hand (weapons) EQI_COSTUME_HEAD_TOP (10) - Upper Costume Headgear EQI_COSTUME_HEAD_MID (11) - Middle Costume Headgear EQI_COSTUME_HEAD_LOW (12) - Lower Costume Headgear EQI_COSTUME_GARMENT (13) - Costume Garment EQI_AMMO (14) - Arrow/Ammunition EQI_SHADOW_ARMOR (15) - Shadow Armor EQI_SHADOW_WEAPON (16) - Shadow Weapon EQI_SHADOW_SHIELD (17) - Shadow Shield EQI_SHADOW_SHOES (18) - Shadow Shoes EQI_SHADOW_ACC_R (19) - Shadow Accessory 2 EQI_SHADOW_ACC_L (20) - Shadow Accessory 1
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On 3/1/2023 at 8:55 AM, aoshinho said:
it's possible remove necessity of manually insert the item ID on item list? or just bypass it?
i tryed to create one function to auto add the item selected when selected by player in the item list array but i'ts work just to change collor of item in menu list
because i want to use that NPC in any itemYou can try replacing lines 45 to 49 with just .@gid = <Group ID>;
like this
remove
if(inarray(.item_list,.@id) == -1){ mes "Sorry , I cannot deal with this item!"; end; } .@gid = .it[.@id];
add
//.@gid = <Group ID>; .@gid = 1;
this should make all the items group id 1
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On 2/27/2023 at 8:23 PM, aoshinho said:
Hi @sader1992
i tryed to add all hats ID's in group 1 but not working
emulator send me the error:
[Error]: script:run_script_main: infinity loop !
[Debug]: Source (NPC): RandomOption at prontera (147,171)
it's work for allowed item list but now i can't add option in any itemto fix this error on load you need to add
freeloop(1);
after
OnInit:
also You might need to add it after the start of the npc
before
disable_items;
this because the list of items you have is too long.
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15 hours ago, AinsLord said:
hi sir @sader1992 i have this error using ur script
im using the lates rathena git
in my old rathena file works fine
PS: fixed alreadyit would be nice to mention what was the error and fix, Thank you.
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This topic has been moved to the "Abandoned Projects" sub-forum.
If the author is still working on this project, they may request that a moderator moves the topic back and removes this post.
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this where rAthena removed the password from this command
https://github.com/rathena/rathena/commit/2746e0d351fb141b9e55220778c8934dd45f4028
you can try to undo the changes and hope everything work after all this time
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getcharid works only on online characters
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also you can just redirect to the npc instead of using a duplicate
for example:
prontera,263,209,6 duplicate(Deathmatch PvP Warper) DM PvP Warper#prt02 823
to
prontera,263,209,6 script DM PvP Warper#prt02 823,{ doevent("Deathmatch PvP Warper:OnTalk"); }
and add OnTalk: at the start of the original npc
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not sure what the script does , but to fix the error you can replace all the "@prace_winner$" with something like ".prace_winner_2$"
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On 4/12/2022 at 3:02 PM, Hitman Monkey said:
wow! what a information, this is some high level information right there... thank you for your suggestion, we dont know that we can use search engine what a surprise, thanks capt. obvious!!! wish you goodluck.
well, you posted your topic in the forum issues section , so i think his assumption that you don't know how to use the search engine is reasonable
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- script GM_AUTO_SPEED -1,{ OnPCLoginEvent: if(getgroupid() == 99){ atcommand "@speed 0"; } end; }
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4 hours ago, GM Winter said:
hello thanks i already check it theres no 5.7 there ty for the effort
"MySQL Workbench" != "MySQL Server"
I don't think "MySQL Workbench 5.7" exist.
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add
if(playerattached())
before
announce "It seems that "+strcharinfo(0)+" has ended the Invasion!",bc_all;
like this
if(playerattached()) announce "It seems that "+strcharinfo(0)+" has ended the Invasion!",bc_all;
or just remove
announce "It seems that "+strcharinfo(0)+" has ended the Invasion!",bc_all;
because as I see there is no place calling the OnStop event while a character is attached.
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you can , just put it out of the script (same as the other functions in the Global_Functions file)
change
function <name> {
to be
function script <name> {
now you can reuse it without adding it to every script you make
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7 hours ago, AinsLord said:
im using this sir @sader1992 at 1st it was working fine then several days after when i tried to put options after selecting
proceed this happens it hangs cant move cant even TP nor chat i need to reboot the whole VPS to bring it back
i dunno what happen i didnt change any codes or add anything
i just created another NPC of it for addition ID option i forgot that ID 1 has the same item on the
other NPC that has ID 2 like this
NPC 1
//Creating Group id 1 , with Hat items inside. AddGroup(1,2220,2221,2222,2223);
NPC 2
//Creating Group id 1 , with Hat items inside. AddGroup(2,2223);
will that affect this
DO NOT REUSE THE SAME ITEM ID IN DIFFERENT GROUP!
The groups/ids are per npc , you can use the same item in a different npc copy however you cannot use the same item in the same npc in a different group.
also i need more information about when this happen to you , at any step of the npc ?
the image you provided the next line is just select , so I don't think this where you are getting the issue
Utility: All In One - Random Options Script
in Utility Script Releases
Posted · Edited by sader1992
Version 1.1 Fixing an issue where sometimes the script break because of 'rand' function.
Nothing have changed in the script just the rnd function
if anyone want to update the script without replacing it , just replace the 'rnd' function at around line 210
with this
this should fix the problem where sometimes the script break because of the 'rand' function