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cahadeyelo

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  1. A productive day rA community. I'm hoping that even on your busy day like now still you'll be able to help me on my problem. Can I ask a question on how can I convert this if ( $@partymembercount == 2 ) { warpparty "Leader",0,0,getcharid(1),strcharinfo(3),3,3; } into c++ source code?
  2. @strangegold and where can i adjust the padding/margin sir?
  3. A productive day rA community. I'm hoping that even on your busy day like now still you'll be able to help me on my problem. How can I stretch the broadcast bubble length?
  4. why is it the listed added monster is global not local?
  5. BUILDIN_FUNC(mobcount) { const char *mapname,*event; int16 m; mapname=script_getstr(st,2); event=script_getstr(st,3); if( strcmp(event, "all") == 0 ) event = NULL; else check_event(st, event); if( strcmp(mapname, "this") == 0 ) { struct map_session_data *sd; if( script_rid2sd(sd) ) m = sd->bl.m; else { script_pushint(st,-1); return SCRIPT_CMD_SUCCESS; } } else if( (m = map_mapname2mapid(mapname)) < 0 ) { script_pushint(st,-1); return SCRIPT_CMD_SUCCESS; } script_pushint(st,map_foreachinmap(buildin_mobcount_sub, m, BL_MOB, event)); return SCRIPT_CMD_SUCCESS; } what codes do i need to replace so that the mobcount script will read the mob_id instead of event label?
  6. Hi rAthena, Is it possible that instead of event label, the script will read the mob_id on a given map. If yes, can i see what's codes do need to add on my script.cpp.
  7. A script that requires a player/s to put something beside the main item/zeny in trade screen before they can successfully perform the trade.
  8. Hi fellow Rathenians, here i am requesting again of your precious time about a script or source code for item requirement before players can trade anything from another player. I know mail system can somehow bypass this function but i can work on it so please if there's a script for my request, i'll be forever grateful to you guys.
  9. Sir what is the main function of this code: getcharinfo(0); and getcharinfo(1); ? Because when i tried to run the script, an error to map server shows parse_line: expected ';'
  10. Hi rA community. Can i request a script that will teleport the player back to it's recent location after touching a specific npc. EXAMPLE SCENARIO: A player is happily farming on um_fild01 then triggers the script when he/she kills 100 Dryads. He/She will be teleported to sec_pri then after he/she clicks a walking/sliding npc inside prison. The npc will teleport him/her back to his/her recent exact location on um_fild01. And he/she lives happily ever after. Thank You.
  11. As always the rA community doesn't neglect to extend their assistance for those in needs. AND HERE'S MY FINAL VERSION THAT I COPIED FROM YOUR CODES SIR Winterfox. - script PARTY_DROP -1,{ end; OnInit: .min_online_partysize = 4; setarray .item_arrays[0],505,1,10,502,1,20,501,1,30; end; OnNPCKillEvent: .@pid = getcharid(1); if(.@pid == 0) end; getpartymember .@pid,1; getpartymember .@pid,2; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { .@online_partymembers++; if($@partymembercount < .min_online_partysize && .@online_partymembers < .min_online_partysize) { end; } else { .@rnd = rand(1,100); for( .@i = 0; .@i < getarraysize(.item_arrays); .@i += 3 ) { if( .@rnd <= .item_arrays[.@i+2] ) { getitem .item_arrays[.@i], .item_arrays[.@i+1]; } } } } } }
  12. A productive day rA community. I'm hoping that even on your busy day like now still you'll be able to help me on my script request. IT SHOUD BE LIKE THIS: - ONLY A PLAYER WITH PARTY MEMBERS OF 4 OR MORE HAVE TO GET THE RANDOM BONUS LOOTS. AND ELSE IF SOMEONE AT THAT PARTY BECAME OFFLINE, THE BONUS LOOTS WILL STOPS. - script PARTY_DROP FAKE_NPC,{ OnNPCKillEvent: .@pid = getcharid(1); getpartymember .@pid,0; getpartymember .@pid,1; getpartymember .@pid,2; for ( .@i = 0; .@i < $@partymembercount; .@i++ ) { if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) { .@rnd = rand(1,100); for( .@i = 0; .@i < getarraysize(.item_arrays); .@i += 3 ) { if( .@rnd <= .item_arrays[.@i+2] ) { getitem .item_arrays[.@i], .item_arrays[.@i+1]; } } } else { message strcharinfo(0), "Some PARTY MEMBERS are offline."; end; } } OnInit: setarray .item_arrays[0],505,1,10,502,1,20,501,1,30; end; }
  13. I tried to use their script but when i use the command @autopot hp 502 90 1000 the script said Orange Potion is not a healing item. //===== rAthena Script ======================================= //= Auto-Potion //===== Description: ========================================= //= Provides an @autopot command to automatically use potions. //===== Changelogs: ========================================== //= 1.0 First version. [Euphy] //= 2.0 rewrite and adding SP option. [sader1992] //============================================================ - script #autopot -1,{ OnInit: .HP_Option = true; //Allow HP option .SP_Option = true; //Allow SP option .MinDelay = 100; //Minimum Delay Allowed in milliseconds (Default and Recommended: 100) [lower values will increase server strain] .MaxDelay = 1000; //Maximum Delay Allowed in milliseconds (Default and Recommended: 1000) setarray .blackList[0],0; //Array of black listed item ID if(!.HP_Option && !.SP_Option){ debugmes "Warning: @autopot both hp and sp are Disabled"; debugmes "Warning: @autopot script has been Disabled!"; end; } bindatcmd("autopot",strnpcinfo(0)+"::OnCommand",0,99); end; L_Help: dispbottom "Available commands:"; if(.HP_Option && .SP_Option){ dispbottom " @autopot <hp|sp> <item id> {<min hp|sp % [1..100]> {<delay [" + .MinDelay + ".."+.MaxDelay+"]>}}"; dispbottom " @autopot <hp|sp> list"; dispbottom " @autopot <hp|sp> <on|off>"; }else{ dispbottom " @autopot <" + (.HP_Option?"hp":"sp") + "> <item id> {<min " + (.HP_Option?"hp":"sp") + " % [1..100]> {<delay [" + .MinDelay + ".."+.MaxDelay+"]>}}"; dispbottom " @autopot <" + (.HP_Option?"hp":"sp") + "> list"; dispbottom " @autopot <" + (.HP_Option?"hp":"sp") + "> <on|off>"; } dispbottom " @autopot info"; dispbottom " @autopot help"; dispbottom " @autopot blacklist"; return; L_Info: dispbottom "----------Auto-Potion Information-----------"; if(.HP_Option){ dispbottom "HP POTION: " + getitemname(@autopot_hp_ID) + " (" + @autopot_hp_ID + ")"; dispbottom "MIN HP: " + @autopot_hp_Min + " %"; } if(.SP_Option){ dispbottom "SP POTION: " + getitemname(@autopot_sp_ID) + " (" + @autopot_sp_ID + ")"; dispbottom "MIN SP: " + @autopot_sp_Min + " %"; } dispbottom "DELAY: " + @autopot_delay + " ms"; dispbottom "---------------------------------------------"; return; L_Start: deltimer strnpcinfo(3) + "::OnStart"; .@type$ = getarg(0,0); .@potion = getarg(1,0); setd "@autopot_" + .@type$ + "_Min",getarg(2,0); @autopot_delay = getarg(3,.MinDelay); if (getd("@autopot_" + .@type$ + "_Min") < 1 || getd("@autopot_" + .@type$ + "_Min") > 100) setd "@autopot_" + .@type$ + "_Min",90; if (@autopot_delay < .MinDelay) @autopot_delay = .MinDelay; if (@autopot_delay > .MaxDelay) @autopot_delay = .MaxDelay; if (getiteminfo(.@potion, ITEMINFO_TYPE) != IT_HEALING) { dispbottom getitemname(.@potion) + " is not a healing item."; end; } if(inarray(.blackList[0],.@potion) != -1){ message strcharinfo(0), "'" + getitemname(.@potion) + "' is black listed and cannot be used."; end; } if (BaseLevel < getiteminfo(.@potion, ITEMINFO_EQUIPLEVELMIN)) { message strcharinfo(0), "Your base level is too low to use '" + getitemname(.@potion) + "'."; end; } setd "@autopot_" + .@type$ + "_ID",.@potion; setd "@autopot_" + .@type$ + "_Active",true; addtimer @autopot_delay,strnpcinfo(3) + "::OnStart"; message strcharinfo(0), "Auto-Potion " + strtoupper(.@type$) + " enabled."; callsub L_Info; return; OnCommand: if (!getarraysize(.@atcmd_parameters$)) { message strcharinfo(0), "Invalid syntax."; callsub L_Help; end; } .@command$[0] = strtolower(.@atcmd_parameters$[0]); .@command$[1] = strtolower(.@atcmd_parameters$[1]); if(.@command$[0] == "hp" || .@command$[0] == "sp"){ if((!.HP_Option && .@command$[0] == "hp") || (!.SP_Option && .@command$[0] == "sp")){ message strcharinfo(0), "Auto-Potion " + strtoupper(.@command$[0]) + " is Disabled from The Server."; end; } if(.@command$[1] == "on"){ if(getd("@autopot_" + .@command$[0] + "_Active")){ message strcharinfo(0), "Auto-Potion " + strtoupper(.@command$[0]) + " is already on."; end; } if(!getd("@autopot_" + .@command$[0] + "_ID")){ dispbottom "You need to set a " + strtoupper(.@command$[0]) + " Potion to be used."; callsub L_Help; end; } callsub L_Start,.@command$[0],getd("@autopot_" + .@command$[0] + "_ID"); end; } if(.@command$[1] == "off"){ message strcharinfo(0), "Auto-Potion " + strtoupper(.@command$[0]) + " disabled."; setd "@autopot_" + .@command$[0] + "_Active",false; if(!@autopot_hp_Active || !@autopot_sp_Active) deltimer strnpcinfo(3) + "::OnStart"; end; } if(.@command$[1] == "list"){ getinventorylist; for(.@i = 0;.@i < @inventorylist_count;.@i++){ if (getiteminfo(@inventorylist_id[.@i], ITEMINFO_TYPE) == IT_HEALING) { .@items[.@count] = @inventorylist_id[.@i]; .@menu$ = .@menu$ + sprintf("~ ^0055FF%s^000000 (%dx)" + (inarray(.blackList[0],@inventorylist_id[.@i]) != -1? " ^364022Black Listed^000000":"") + (BaseLevel < getiteminfo(@inventorylist_id[.@i], ITEMINFO_EQUIPLEVELMIN)? " ^E82C0CNeed Higher Level^000000":"") + ":", getitemname(@inventorylist_id[.@i]), countitem(@inventorylist_id[.@i])); .@count++; } } if(.@count){ mes "[ Auto-Potion ]"; mes "Select a " + strtoupper(.@command$[0]) + " item."; .@select = select(.@menu$ + " ^777777Cancel^000000") - 1; if (.@select != .@count) callsub L_Start,.@command$[0],.@items[.@select]; close2; }else{ message strcharinfo(0), "There are no healing items in your inventory."; } end; } .@potion = atoi(.@command$[1]); .@percent = atoi(.@atcmd_parameters$[2]); .@delay = atoi(.@atcmd_parameters$[3]); if(getitemname(.@potion) != "null"){ callsub L_Start,.@command$[0],.@potion,.@percent,.@delay; end; } message strcharinfo(0), "Auto-Potion : something went wrong!"; callsub L_Help; end; } if(.@command$[0] == "blacklist"){ dispbottom "--------------Black Listed Items--------------"; for(.@i=0;.@i<getarraysize(.blackList);.@i++){ dispbottom " " + getitemname(.blackList[.@i]) + " (" + .blackList[.@i] + ")"; } dispbottom "---------------------------------------------"; end; } if(.@command$[0] == "info"){ if(@autopot_hp_Active || @autopot_sp_Active){ message strcharinfo(0), "Auto-Potion information is displayed below."; callsub L_Info; }else{ message strcharinfo(0), "Auto-Potion is not enabled."; } end; } if(.@command$[0] == "help"){ message strcharinfo(0), "List of commands is displayed below."; callsub L_Help; end; } message strcharinfo(0), "Invalid syntax."; callsub L_Help; end; OnStart: if (!getstatus(SC_BERSERK) && !getstatus(SC_SATURDAYNIGHTFEVER) && !getstatus(SC_GRAVITATION) && !getstatus(SC_TRICKDEAD) && !getstatus(SC_HIDING) && !getstatus(SC__SHADOWFORM) && !getstatus(SC__INVISIBILITY) && !getstatus(SC__MANHOLE) && !getstatus(SC_KAGEHUMI) && !getstatus(SC_HEAT_BARREL_AFTER) && !getstatus(SC_STONE) && !getstatus(SC_FREEZE) && !getstatus(SC_STUN) && !getstatus(SC_SLEEP)) { if(Hp){ if(@autopot_hp_Active && Hp * 100 / MaxHp < @autopot_hp_Min) { if (countitem(@autopot_hp_ID)) { delitem @autopot_hp_ID,1; consumeitem @autopot_hp_ID; specialeffect2 207; } } if(@autopot_sp_Active && Sp * 100 / MaxSp < @autopot_sp_Min) { if (countitem(@autopot_sp_ID)) { delitem @autopot_sp_ID,1; consumeitem @autopot_sp_ID; specialeffect2 208; } } } } if(@autopot_hp_Active || @autopot_sp_Active) addtimer @autopot_delay,strnpcinfo(3) + "::OnStart"; end; }
  14. i've fixed it..THANKS mes "^0000FF"+(.@x+1)+".^000000 "+.@name$[.@x]+" - ^FF0000"+ callfunc("F_InsertComma",.@zeny[.@x])+"^000000z";
  15. it does what i wanted to do thanks but now all the names of the players that own the zeny are gone.
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