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Posts posted by karazu
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nice thank you!
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im using 2013-08-07 version, still haven't see any error~
try vending.
Just update ur msgstringtable and the error will go away.
2013-08-07 is the best client and the most stable of all 2013 clients
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Can i have an suggestion? Why not maybe instead of implementing Rebellion class why not implement first the new 3rd job skills? and then go on to Rebellion update? And also as i knew Rebellion sprite can be seen on 2013-07-14cRagexe and up.
I just found 2013-07-17c instead 2013-07-14c
anyone can confirm another client (below 2013-08-07aRagexe) that work with Rebellion?
will only work on
2013-08-07aRagexe
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2013/08/07
Most stable CLIENT in 2013 clients.
currently using it and I am loving it. -
EDIT:
Learning now -
Try (spawn time is every 2 hours) :
- script Sample -1,{ OnInit: announce "Dark Lord has been summoned!",0; monster "prontera",0,0,"Dark Lord",1272,1,strnpcinfo(1)+"::OnKill"; end; OnKill: announce "Dark Lord has been killed by " +strcharinfo(0)+ "!",0; end; OnMinute00: if ( ( gettime(3) % 2 ) == 0 ) donpcevent strnpcinfo(1)+"::OnInit"; end; }
I think he wants to apply it in all MVP's
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why not use @kickall?
EDIT:
use ALT f4 lol -
I see,,, too bad, i like this 300 monster challenge. Hope the creator will remake this
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Hey, I just met you, and this is craaaaaaaaazy. Oh, I love ya, so more scripts maybe! <3
lol?
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Can i modified the script? Thanks!
Hey troll any update?
please make it an automated event.
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So where to download a free Granny application?
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10000000000/10
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Rejected patch
--- src/map/skill.h+++ src/map/skill.h@@ -21,7 +21,8 @@#define MAX_SKILL_IMPROVISE_DB 50#define MAX_SKILL_LEVEL 100-+int skill_mcri_hit(int tid, unsigned int tick, int _damage, intptr_t data);+int skill_mcri_kill_delay(int tid, unsigned int tick, int id, intptr_t data);//Constants to identify the skill's inf value:enum e_skill_inf{ -
OnTimer190000:
if(.point[1]>.point[2]){
set .bg_id_w,$@bg_id_a;
Announce "[battle Ground]:Team A Win!",0;
}else if(.point[2]>.point[1]){
set .bg_id_w,$@bg_id_b;
Announce "[battle Ground]:Team B Win!",0;
}else{
set .bg_id_w,-1;
Announce "[battle Ground]:Draw!",0;
}
for( set .@i,1; .playerid[.@i]; set .@i,.@i+1 ){
if( attachrid(.playerid[.@i]) ){ //Prize if Team A win
if(.bg_id_w == -1){ getitem 605,1;} //If Match Draws
else if( getcharid(4) == .bg_id_w ) { getitem 605,1;} //If Someone Wins
}
}
Tried using this lines
for( set .i,1; i <= getarraysize(.playerid[.i]); set .i,.i+1 ){
and
for( set .@i,1; getarraysize(.playerid[.@i]) < .@i; set .@i,.@i+1 ){
Booth doesn't have error in the MAP DB but still wont give a prize.
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Thank you for that.
I will try this one.Are you sure that you're syntax of your for()-loop is right?
for( set .@i,1; ..playerid[.@i]; set .@i,.@i+1 ){
[/quote
as you can the in the marked part there is not really a statement telling the loop how long it should repeat.
It might be working, what I actually do not know because the athena-script-language is a bit weird and sometimes quite simple, so I would find it weird, if this would work.
If it's like PHP it might be working if it interprets that you're just asking if this var has a value, so returning true. and as long as this statement returns true the for-loop should work.
But to be safe just try this:
Hello Still did not work.
It will only announce and will not give prize..
Hello Lets just continue the discussion fixing here:
http://rathena.org/board/topic/88645-custom-battle-ground-by-goddammit-not-properly-working/
Thank you
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Please help me with this.
after the event/BG it will not give you a prize.
This is the script
DRAW,TEAM A or B wins it will not give you.
OnTimer190000: if(.point[1]>.point[2]){ set .bg_id_w,$@bg_id_a; Announce "[Battle Ground]:Team A Win!",0; }else if(.point[2]>.point[1]){ set .bg_id_w,$@bg_id_b; Announce "[Battle Ground]:Team B Win!",0; }else{ set .bg_id_w,-1; Announce "[Battle Ground]:Draw!",0; } for( set .@i,1; .playerid[.@i]; set .@i,.@i+1 ){ if( attachrid(.playerid[.@i]) ){ //Prize if Team A win if(.bg_id_w == -1){ getitem 605,1;} //If Match Draws else if( getcharid(4) == .bg_id_w ) { getitem 605,1;} //If Someone Wins } }
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Related Topic
http://rathena.org/board/topic/88636-onclock-command/#entry227658 (solve no error on map DB)
http://rathena.org/board/topic/88644-what-is-the-error-all-about/ (solve no error on map DB)NPC problem in game.
The time is ok, it will start every 15 mins of the game.
I can click the NPC but theirs a problem
According to the Screen shot
You can click it.
Choose Join but after that It will re direct you to Complete.
And it will continue to announce the statuses
This is the script anyway
//Author-Script Goddameit My forum : http://bit.ly/MDuQ9F //Author-Map TrojanWorm //Version 2012-10-31 //Don't re-release in anywhere and anyway ////////////////////////////////////////////////////////////////////////// endless_war mapflag battleground 2 endless_war,218,86,0 script #BattleGroundwarpA2 100,{ end; OnInit: waitingroom "Join Team A(Click)",2,"#BattleGroundwarpA2::OnJoin",1; end; OnJoin: if(!$@bg_id_a) set $@bg_id_a,waitingroom2bg("endless_war",205,85,"",""); else waitingroom2bg_single($@bg_id_a,"endless_war",205,85,"#BattleGroundwarpA2"); warpwaitingpc "endless_war",205,85; end; } endless_war,40,86,0 script #BattleGroundwarpB2 100,{ end; OnInit: waitingroom "Join Team B(Click)",2,"#BattleGroundwarpB2::OnJoin",1; end; OnJoin: if(!$@bg_id_ set $@bg_id_b,waitingroom2bg("endless_war",53,85,"",""); else waitingroom2bg_single($@bg_id_b,"endless_war",53,85,"#BattleGroundwarpB2"); warpwaitingpc "endless_war",53,85; end; } endless_war,165,86,0 script #BattleGroundwarpA1 45,2,2,{ warp "endless_war",161,86; end; } endless_war,90,86,0 script #BattleGroundwarpB1 45,2,2,{ warp "endless_war",94,86; end; } prontera,150,180,4 script Battle Ground 100,{ if(.status==2) { mes "Game is running."; close; } if(.status==1) { if(.playernm>=128) { mes "Sorry, full"; close; } select("Join"); if(!.playerid[1]) { //callsub OnEndd; initnpctimer; } set .playernm,.playernm+1; set .playerid[.playernm],getcharid(0); mes "Complete"; close; } end; OnMinute00: OnMinute15: OnMinute30: OnMinute45: callsub OnActive; end; OnActive: callsub OnEndd; set .status,1; Announce "[Battle Ground]:Someone active the game! Go to prontera,150,180 and join us!",0; end; OnTimer60000: if(.point[1]>.point[2]) { Announce "[Battle Ground]:Team A Win!",0; getitem $@bg_id_a,605,1; }else if(.point[2]>.point[1]) { Announce "[Battle Ground]:Team B Win!",0; getitem $@bg_id_b,605,1; }else { Announce "[Battle Ground]:Draw!",0; getitem $@bg_id_a,605,1; getitem $@bg_id_b,605,1; } callsub OnEnab2; end; OnTimer90000: set .status,2; Announce "[Battle Ground]:Go!",0; bg_monster $@bg_id_a,"endless_war",128,120,"A",1907,"Battle Ground::OnAdestory"; bg_monster $@bg_id_b,"endless_war",127,46,"B",1907,"Battle Ground::OnBdestory"; callsub OnEnab1; end; OnTimer190000: if(.point[1]>.point[2]) { Announce "[Battle Ground]:Team A Win!",0; getitem $@bg_id_a,605,1; }else if(.point[2]>.point[1]) { Announce "[Battle Ground]:Team B Win!",0; getitem $@bg_id_b,605,1; }else { Announce "[Battle Ground]:Draw!",0; getitem $@bg_id_a,605,1; getitem $@bg_id_b,605,1; } sleep2 3000; callsub OnEndd; end; OnBdestory: set .point[1],.point[1]+5; set .point[2],.point[2]-3; bg_updatescore "endless_war",.point[1],.point[2]; detachrid; sleep2 10000; bg_monster $@bg_id_b,"endless_war",127,46,"B",1907,"Battle Ground::OnBdestory"; end; OnAdestory: set .point[2],.point[2]+5; set .point[1],.point[1]-3; bg_updatescore "endless_war",.point[1],.point[2]; detachrid; sleep2 10000; bg_monster $@bg_id_a,"endless_war",128,120,"A",1907,"Battle Ground::OnAdestory"; end; OnEndd: set .status,0; bg_destroy $@bg_id_a; bg_destroy $@bg_id_b; set $@bg_id_a,0; set $@bg_id_b,0; setarray .point[1],0,0; killmonsterall "endless_war"; bg_updatescore "endless_war",.point[1],.point[2]; deletearray .playerid[0],128; mapwarp "endless_war","prontera",150,180; callsub OnDisa; return; OnEnab1: enablenpc "#BattleGroundwarpA1"; enablenpc "#BattleGroundwarpB1"; return; OnEnab2: enablenpc "#BattleGroundwarpA2"; enablenpc "#BattleGroundwarpB2"; return; OnDisa: disablenpc "#BattleGroundwarpA1"; disablenpc "#BattleGroundwarpB1"; disablenpc "#BattleGroundwarpA2"; disablenpc "#BattleGroundwarpB2"; return; OnInit: sleep2 10000; setwall "endless_war",218,87,1,1,0,"BattleGroundwarpA21"; setwall "endless_war",219,87,1,1,0,"BattleGroundwarpA22"; setwall "endless_war",219,86,1,1,0,"BattleGroundwarpA23"; setwall "endless_war",219,85,1,1,0,"BattleGroundwarpA24"; setwall "endless_war",218,85,1,1,0,"BattleGroundwarpA25"; setwall "endless_war",217,85,1,1,0,"BattleGroundwarpA26"; setwall "endless_war",217,86,1,1,0,"BattleGroundwarpA27"; setwall "endless_war",217,87,1,1,0,"BattleGroundwarpA28"; setwall "endless_war",40,87,1,1,0,"BattleGroundwarpB21"; setwall "endless_war",41,87,1,1,0,"BattleGroundwarpB22"; setwall "endless_war",41,86,1,1,0,"BattleGroundwarpB23"; setwall "endless_war",41,85,1,1,0,"BattleGroundwarpB24"; setwall "endless_war",40,85,1,1,0,"BattleGroundwarpB25"; setwall "endless_war",39,85,1,1,0,"BattleGroundwarpB26"; setwall "endless_war",39,86,1,1,0,"BattleGroundwarpB27"; setwall "endless_war",39,87,1,1,0,"BattleGroundwarpB28"; callsub OnEndd; end; OnPCKillEvent: if(strcharinfo(3)=="endless_war" && $@bg_id_a && $@bg_id_ { if(getcharid(4) == $@bg_id_a) { set .point[1],.point[1]+1; }else set .point[2],.point[2]+1; bg_updatescore "endless_war",.point[1],.point[2]; } end; }
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What is the error in my script?
I added this Script in the Custom Battle ground of Goddammit
if(.point[1]>.point[2]) { Announce "[Battle Ground]:Team A Win!",0; getitem $@bg_id_a,<item id>,<qty>; }else if(.point[2]>.point[1]) { Announce "[Battle Ground]:Team B Win!",0; getitem $@bg_id_b,<item id>,<qty>; }else { Announce "[Battle Ground]:Draw!",0; getitem $@bg_id_a,<item id>,<qty>; getitem $@bg_id_b,<item id>,<qty>; }
what is exaclty the error?
This is in the MAP DB
[Error]: script error on npc/custom/MYNPC/CustomBattle.txt line 109 parse_simpleexpr: unexpected character 104 : end; 105 : OnTimer190000: 106 : if(.point[1]>.point[2]) 107 : { 108 : Announce "[Battle Ground]:Team A Win!",0; * 109 : getitem $@bg_id_a,'<'item id>,<qty>; 110 : }else if(.point[2]>.point[1]) 111 : { 112 : Announce "[Battle Ground]:Team B Win!",0; 113 : getitem $@bg_id_b,<item id>,<qty>; 114 : }else [Info]: Done loading '14800' NPCs:
ops i forgot to put an item sorry!
still exist
[Error]: script error on npc/custom/MYNPC/CustomBattle.txt line 85 parse_simpleexpr: unexpected character 80 : end; 81 : OnTimer60000: 82 : if(.point[1]>.point[2]) 83 : { 84 : Announce "[Battle Ground]:Team A Win!",0; * 85 : getitem $@bg_id_a,'<'605>,<1>; 86 : }else if(.point[2]>.point[1]) 87 : { 88 : Announce "[Battle Ground]:Team B Win!",0; 89 : getitem $@bg_id_b,<605>,<1>; 90 : }else
for got to remove
< >
NO more error! HURAY
New topic
http://rathena.org/board/topic/88645-custom-battle-ground-by-goddammit-not-properly-working/
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Thank you for the reply.
I am supposed to add it in this script//Author-Script Goddameit My forum : http://bit.ly/MDuQ9F //Author-Map TrojanWorm //Version 2012-10-31 //Don't re-release in anywhere and anyway ////////////////////////////////////////////////////////////////////////// endless_war mapflag battleground 2 endless_war,218,86,0 script #BattleGroundwarpA2 100,{ end; OnInit: waitingroom "Join Team A(Click)",2,"#BattleGroundwarpA2::OnJoin",1; end; OnJoin: if(!$@bg_id_a) set $@bg_id_a,waitingroom2bg("endless_war",205,85,"",""); else waitingroom2bg_single($@bg_id_a,"endless_war",205,85,"#BattleGroundwarpA2"); warpwaitingpc "endless_war",205,85; end; } endless_war,40,86,0 script #BattleGroundwarpB2 100,{ end; OnInit: waitingroom "Join Team B(Click)",2,"#BattleGroundwarpB2::OnJoin",1; end; OnJoin: if(!$@bg_id_ set $@bg_id_b,waitingroom2bg("endless_war",53,85,"",""); else waitingroom2bg_single($@bg_id_b,"endless_war",53,85,"#BattleGroundwarpB2"); warpwaitingpc "endless_war",53,85; end; } endless_war,165,86,0 script #BattleGroundwarpA1 45,2,2,{ warp "endless_war",161,86; end; } endless_war,90,86,0 script #BattleGroundwarpB1 45,2,2,{ warp "endless_war",94,86; end; } prontera,150,180,4 script Battle Ground 100,{ if(.status==2) { mes "Game is running."; close; } if(.status==1) { if(.playernm>=128) { mes "Sorry, full"; close; } select("Join"); if(!.playerid[1]) { //callsub OnEndd; initnpctimer; } set .playernm,.playernm+1; set .playerid[.playernm],getcharid(0); mes "Complete"; close; } end; OnClock0100: OnClock0300: OnClock0500: OnClock0700: OnClock0900: OnClock1100: OnClock1300: OnClock1500: OnClock1700: OnClock1900: OnClock2100: OnClock2300: callsub OnActive; end; OnActive: callsub OnEndd; set .status,1; Announce "[Battle Ground]:Someone active the game! Go to prontera,150,180 and join us!",0; end; OnTimer60000: if(.playernm<=32) { Announce "[Battle Ground]:Sorry, player amount isn't enough",0; callsub OnEndd; end; } Announce "[Battle Ground]:Event is ready!",0; for(set .@i,1;.@i<=.playernm;set .@i,.@i+1) { if(.@i%2==0) warpchar "endless_war",218,86,.playerid[.@i]; else warpchar "endless_war",40,86,.playerid[.@i]; } callsub OnEnab2; end; OnTimer90000: set .status,2; Announce "[Battle Ground]:Go!",0; bg_monster $@bg_id_a,"endless_war",128,120,"A",1907,"Battle Ground::OnAdestory"; bg_monster $@bg_id_b,"endless_war",127,46,"B",1907,"Battle Ground::OnBdestory"; callsub OnEnab1; end; OnTimer190000: if(.point[1]>.point[2]) { Announce "[Battle Ground]:Team A Win!",0; }else if(.point[2]>.point[1]) { Announce "[Battle Ground]:Team B Win!",0; }else { Announce "[Battle Ground]:Draw!",0; } sleep2 3000; callsub OnEndd; end; OnBdestory: set .point[1],.point[1]+5; set .point[2],.point[2]-3; bg_updatescore "endless_war",.point[1],.point[2]; detachrid; sleep2 10000; bg_monster $@bg_id_b,"endless_war",127,46,"B",1907,"Battle Ground::OnBdestory"; end; OnAdestory: set .point[2],.point[2]+5; set .point[1],.point[1]-3; bg_updatescore "endless_war",.point[1],.point[2]; detachrid; sleep2 10000; bg_monster $@bg_id_a,"endless_war",128,120,"A",1907,"Battle Ground::OnAdestory"; end; OnEndd: set .status,0; bg_destroy $@bg_id_a; bg_destroy $@bg_id_b; set $@bg_id_a,0; set $@bg_id_b,0; setarray .point[1],0,0; killmonsterall "endless_war"; bg_updatescore "endless_war",.point[1],.point[2]; deletearray .playerid[0],128; mapwarp "endless_war","prontera",150,180; callsub OnDisa; return; OnEnab1: enablenpc "#BattleGroundwarpA1"; enablenpc "#BattleGroundwarpB1"; return; OnEnab2: enablenpc "#BattleGroundwarpA2"; enablenpc "#BattleGroundwarpB2"; return; OnDisa: disablenpc "#BattleGroundwarpA1"; disablenpc "#BattleGroundwarpB1"; disablenpc "#BattleGroundwarpA2"; disablenpc "#BattleGroundwarpB2"; return; OnInit: sleep2 10000; setwall "endless_war",218,87,1,1,0,"BattleGroundwarpA21"; setwall "endless_war",219,87,1,1,0,"BattleGroundwarpA22"; setwall "endless_war",219,86,1,1,0,"BattleGroundwarpA23"; setwall "endless_war",219,85,1,1,0,"BattleGroundwarpA24"; setwall "endless_war",218,85,1,1,0,"BattleGroundwarpA25"; setwall "endless_war",217,85,1,1,0,"BattleGroundwarpA26"; setwall "endless_war",217,86,1,1,0,"BattleGroundwarpA27"; setwall "endless_war",217,87,1,1,0,"BattleGroundwarpA28"; setwall "endless_war",40,87,1,1,0,"BattleGroundwarpB21"; setwall "endless_war",41,87,1,1,0,"BattleGroundwarpB22"; setwall "endless_war",41,86,1,1,0,"BattleGroundwarpB23"; setwall "endless_war",41,85,1,1,0,"BattleGroundwarpB24"; setwall "endless_war",40,85,1,1,0,"BattleGroundwarpB25"; setwall "endless_war",39,85,1,1,0,"BattleGroundwarpB26"; setwall "endless_war",39,86,1,1,0,"BattleGroundwarpB27"; setwall "endless_war",39,87,1,1,0,"BattleGroundwarpB28"; callsub OnEndd; end; OnPCKillEvent: if(strcharinfo(3)=="endless_war" && $@bg_id_a && $@bg_id_ { if(getcharid(4) == $@bg_id_a) { set .point[1],.point[1]+1; }else set .point[2],.point[2]+1; bg_updatescore "endless_war",.point[1],.point[2]; } end; }
ok ill try this one
OnMinute00: OnMinute30: // range of 30....
currently on my script..
end; OnMinute00: OnMinute30: callsub OnActive; end; OnActive: callsub OnEndd; set .status,1; Announce "[Battle Ground]:Someone active the game! Go to prontera,150,180 and join us!",0; end; OnTimer60000: if(.playernm<=32) {
Thank you. This is now solve.
Please help me the about another problem -
Hello instead of typing on NPC script
OnClock0100:OnClock0300:OnClock0500:OnClock0700:OnClock0900:OnClock1100:how to make it shorter that the NPC will just activate every hour or every 30 mins?This is every 3 hours?
OnMinute00: if ( ( gettime(3) % 3 ) == 0 ) // start the event end;
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Like +9Gfist?
if(getrefine()>8) { bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; bonus bFixedCastrate,-100; } },{},{} -
minimize the it.
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Someone help us put a prize?
I did trying to add the script by my self "prize" and i got is error lol
@disconnect command
in Source Requests
Posted
USE 2013 client "2013/08/07" it will let you use another account without going out of the client.