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karazu

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Posts posted by karazu

  1. prontera,151,186,5 script Healer#h1-1::Healer 436,{

    percentheal 100,100;

    sc_start SC_BLESSING,.duration,10; // Blessing lvl 10

    sc_start SC_INCREASEAGI,.duration,10; // Increase agi lvl 10

    }

    can i add atcommand "@repairall"; in this?

  2. Iam having problem adding repair all to my healer script can someone help me?

    
    prontera,151,186,5 script Healer#h1-1::Healer 436,{
     percentheal 100,100;
     sc_start SC_BLESSING,.duration,10; // Blessing lvl 10
     sc_start SC_INCREASEAGI,.duration,10; // Increase agi lvl 10
    }
    morocc,159,96,5 duplicate(Healer) Healer#h1-2 742
    ayothaya,155,111,5 duplicate(Healer) Healer#h1-3 742
    geffen,121,61,5 duplicate(Healer) Healer#h1-4 742
    umbala,94,162,5 duplicate(Healer) Healer#h1-5 742
    payon,180,105,5 duplicate(Healer) Healer#h1-6 742
    alberta,185,144,5 duplicate(Healer) Healer#h1-7 742
    aldebaran,134,123,5 duplicate(Healer) Healer#h1-8 742
    izlude,125,118,5 duplicate(Healer) Healer#h1-9 742
    xmas,149,136,5 duplicate(Healer) Healer#h1-10 742
    comodo,188,162,5 duplicate(Healer) Healer#h1-11 742
    amatsu,200,80,5 duplicate(Healer) Healer#h1-12 742
    gonryun,164,130,5 duplicate(Healer) Healer#h1-13 742
    yuno,152,186,5 duplicate(Healer) Healer#h1-14 742
    niflheim,188,180,5 duplicate(Healer) Healer#h1-15 742
    louyang,225,103,5 duplicate(Healer) Healer#h1-16 742
    

    anyone?

  3. Can someone make me this script that if you will activate it, i will summon a Barricade in to that specific place? just like what is happening in the WOE SE? because i want to make the barricades as wall!

    anyone?

    its like if u activate it it will summon a barricade in ex: prontera 150 150

  4. ohh btw this is my script

     prontera,108,154,5 script Spartan's Trainer 827,{
    
    
    
    if ((Class == 7) || (Class == 14)) goto Lretrain;
    if (Class != 4108) goto L_cant;
    mes "[spartan's Trainer]";
    mes "Hello [" + strcharinfo(0) + "], so you'd like to join in the SPARTAN EVENT?";
    mes "Well, Better prepare!";
    next;
    
    if(Class == Job_Novice && JobLevel == 10 && SkillPoint == 0) {
    
       mes "[spartan's Trainer]";
       mes "So you would like to be Spartan?";
       next;
       menu "Yes",-,"No",L_End;
    
    
    
    jobchange Job_Knight;
    getitem 2237,1;
    getitem 1404,1;
    set BaseLevel, 1;
    savepoint "prontera",156,191;
    
    next;
    warp "prontera",156,191;
    close;
    }
    
    L_cant:
    mes "[spartan's Trainer]";
    mes "Sorry [" + strcharinfo(0) + "] but I only Entertain Weak People .";
    close;
    
    LLretrain:
    mes "[spartan's Trainer]";
    mes "Sorry [" + strcharinfo(0) + "] I think you are already Trained.";
    close;
    
    L_End:
       mes "[spartan's Trainer]";
    mes "I think you are a Gay [" + strcharinfo(0) + "]!"; 
       close;
       }
    
    

    - if (Class != 4108) goto L_cant;

    + if (Class != 0) goto L_cant;

    0 = novice

    4108 = baby shadow chaser

    if 0 why goto cant?

    becuase my paln is if a character is a novice he will change job it!

  5. Hello Guys! can u help me with this Exception "script"

    This is my present script in my server.

    if (Class != 4108) goto L_cant;

    as for my own understanding if the NPC detects that you are in that job it will decline you!

    but can u guys tell/teach me how to except novice in that script?

  6. Thank you for the reply Brian, to tell you the truth i don't really understand the scripts that much but this is how is work.

    If you talk to him he will ask you to that he will refine it to the safe limit. for example armor he will refine it to +4.. and if you want to increase you will need to type number "1" and he will proceed refining..

    OK iwill try it!

  7. prontera,156,182,5 script Jobchanger 100,{
    if(Class == Job_Novice && JobLevel == 10 && SkillPoint == 0) {
    jobchange Job_Knight;
    getitem 2237,1;
    getitem 1404,1;
    set BaseLevel, 1;
    }
    end;
    }
    

    Thank you! how about this:

    "How about if this Knight "any level" if will click this will go back to Knight 1/1 again? is the possible? "

  8. wow! Thank you! I will test it now!

    How about if this Knight "any level" if will click this will go back to Knight 1/1 again? is the possible?

    prontera,156,182,5 script Jobchanger 100,{
    if(Job_Novice && JobLevel == 10 && SkillPoint == 0) {
    jobchange Job_Knight;
    getitem 2237,1;
    getitem 1404,1;
    }
    end;
    }

    EDIT:

    Oops my bad! it should have been if Class== Job_Novice :)

    Ohh and add set BaseLevel, 1; after getitem 1404,1; so that he/she will be a knight 1/1

    how about this

    "How about if this Knight "any level" if will click this will go back to Knight 1/1 again? is the possible? "

    anyone?

    [quote name='deathscythe13' timestamp='1336147844' post='98045']
    [code]prontera,156,182,5 script Jobchanger 100,{
    if(Job_Novice && JobLevel == 10 && SkillPoint == 0) {
    jobchange Job_Knight;
    getitem 2237,1;
    getitem 1404,1;
    }
    end;
    }[

    Does this script already change the novice to Knight 1/1?

    And I hope someone would edit this that a "Knight" at any level that if will click this he will be a Knight 1/1 again..

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