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Angst

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Everything posted by Angst

  1. A small graphical pack to translate the gamegrade (Gravity Ads patch) targa images, should your client be patched to support them. Thumbnail Screenshot Download Link The Salty Ragnarok Online Image at the top-left is not intended to be taken as advertising. The server SaltyRO that I have worked for is no longer in service. Images built for the late SaltyRO by Gm Angst, released to the public herein freely distributed.
  2. Yes, item type 11 makes the stone useable which kicks the callfunc script without deleting the item itself after doubleclick, leaving it in inventory. Should you not have enough stones to make higher tiers the script will not delete the item. Item deletion from inventory only occurs if you use the stone to refine equipment or upgrade it to a higher tier. Item deletion controlled by the function. Thus the reason for item type 11 and the clickable status. :] I hope this doesn't sound like circular reasoning..
  3. Author: Angst Compatible with: r14558+ This system would replace the traditional system for refinement, and there is no refinement failure unless stated otherwise. Also this system uses no source modifications (Npc Menu Driven). The system requires three of the same stone to get to the next tier; a total of 59049 fragments needed to make a +10. The system will convert as many stones as it can automatically without the need for the player to use the input box. DB entries you will need. No Breakage, No Catalysts Max Refinement +10. Version: 5 -Some If statements had the wrong comparison operators. -Changed refinement back to atcommand since it's easier and doesn't cause the script to hang when refining and doesn't show refinement from 1-10 in the chat window like normal refining does. -Added "Merge all stones to highest possible Tier" menu option, allowing to merge 512x T1 stones into a T10, or 1023x T1 == 1x of each level of tier stones. -Changed rates from 3 to 2 stones required per Tier. 10 fragments required for T1. -Added simple anti-hack checking. -------------------------- Version: 1.3 >Updated refinement section with loop instead of atcommand. Optimized itemID usage into vars if the user changes Tstone itemID. Version: 1.2 >Initial Release. Link -------------------------- Max Refinement +20 Link Breakage, Catalysts Max Refinement +10 Catalyst items, 'Enhancement Stone' and 'Support Stone'. Enhancement Stones in sets of 10 bring out the full %chance to refine. To prevent failure and breaking, have a Support Stone in your inventory. Failure removes attempted Tstone, Enhancement and Support stones from inventory. Version: 1.3 >Fixed refinement tiers 1-4 from delitem'ing Enhancement Stones. Version: 1.2 >Initial Release. Link -------------------------- Max Refinement +20 Link
  4. One of my favorite movies! I haven't tested it yet but will bookmark the page for later. As usual, awesome maps.
  5. And the easy fix for that is to up the poly count a few, eh? ;] A few more polygons won't slow down or make the file size too large. Though I have found the game client can be slightly tricky with displaying transparent models correctly (not showing other models through transparency).
  6. By "wires/bold lines" do you mean this? Thumbnail: Bad gfx settings in ro with an ATI card lol.. It's a bit tricky to get rid of them, a combination of administrator and compatability settings.. x__x Overall though you always have awesome detail in your maps.
  7. I love the use of the semi-transparent models, does it look the same in-game? The curled transparent models look kind of scary. Like a ghostly version of something from one of Tim Burton's movies. o__o (4th image from the bottom)
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