Author: Angst
Compatible with: r14558+
This system would replace the traditional system for refinement, and there is no refinement failure unless stated otherwise.
Also this system uses no source modifications (Npc Menu Driven).
The system requires three of the same stone to get to the next tier; a total of 59049 fragments needed to make a +10.
The system will convert as many stones as it can automatically without the need for the player to use the input box.
DB entries you will need.
No Breakage, No Catalysts
Max Refinement +10.
Version: 5
-Some If statements had the wrong comparison operators.
-Changed refinement back to atcommand since it's easier and doesn't cause the script to hang when refining and doesn't show refinement from 1-10 in the chat window like normal refining does.
-Added "Merge all stones to highest possible Tier" menu option, allowing to merge 512x T1 stones into a T10, or 1023x T1 == 1x of each level of tier stones.
-Changed rates from 3 to 2 stones required per Tier. 10 fragments required for T1.
-Added simple anti-hack checking.
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Version: 1.3 >Updated refinement section with loop instead of atcommand. Optimized itemID usage into vars if the user changes Tstone itemID.
Version: 1.2 >Initial Release.
Link
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Max Refinement +20
Link
Breakage, Catalysts
Max Refinement +10
Catalyst items, 'Enhancement Stone' and 'Support Stone'.
Enhancement Stones in sets of 10 bring out the full %chance to refine.
To prevent failure and breaking, have a Support Stone in your inventory.
Failure removes attempted Tstone, Enhancement and Support stones from inventory.
Version: 1.3 >Fixed refinement tiers 1-4 from delitem'ing Enhancement Stones.
Version: 1.2 >Initial Release.
Link
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Max Refinement +20
Link