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Aerie

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Posts posted by Aerie

  1. It seems that there is a problem in latest client with custom textures.

     

    Arsinoe and Schallmar packs works fine with 2011 clients but in latest versions like 2012-04-10 one. Some textures are load (very few and always same) and most of them not. Did you ever ever occured this kind of problem ? Did they modify someting in the grf structure ? Any solution ?

  2. For the quest it comes from your quests_db.txt, you surely have an error or let an espace when you paste arsinoe quests. Use // for comment space lines for avoid errors. No error message in the map-server when it loads the db ? I tested on the latest rA version and it was fine. (Also it won't block characters in the quest, it's just for the questlog)

     

    For the warp error, I modify the script -Check latest Introduction.txt : http://aerie-pinkpanther.googlecode.com/svn/Arsinoe/Server/npc/Arsinoe/Quetes/Introduction.txt), It works without the modification, it just show a debug message because I was using a string variable for a number ...

     

    A problem for the latest version of rAthena is the npcwalkto scriping command who didn't work.

  3. Thanks for your reply ;D This kind of work have only an interest when it shared with the highest number of player, It took me around 2 years for complete both continents and it'll be sad to see only 50 players test it !

     

    The elu.txt file have been corrected. I'll DL the latest version of the client for check how those LUA files works. TxT files no more supported ?

    • Upvote 1
  4. It would be great too, just take latest version of the svn files, all languages are in the same file so we can make a multilanguage support.

    You can try in this file, not really a huge one : http://aerie-pinkpanther.googlecode.com/svn/Arsinoe/Server/npc/Arsinoe/Quetes/Orchestre.txt (already 5 languages in this one : french, english, spanish, russian and tagalog). For portuguese use those variables : $EP7_LANGUE,5 and $ep7_LangChoice-32 and for functions use :

    arsi_Orch01fr, arsi_Orch01en, ... , arsi_Orch01pt

     

    Send me each file when it's done then I'll commit them to the svn ;D

  5. I've updated the SVN, errors must be resolve now.

     

    - Update mob_db.txt files (SQL was already up to date). Use rev.15531+ file or previous revision file.

    - Change of mapflag restriction

    - Added src modification for increaze the nomber of mob and quests allowed.

     

    You can have some Attempting to hide / Show NPC errors, it won't change anything.

  6. @toohot22 : I'll test all this week-end with the lastest version of emulator.

     

    @doug_one : It'll be great to have a portuguese version (only some files translated). But I don't get your question ... Duplicate same method as other language, all menus are in function, copy/paste functions (bottom of script) and add a callfunction in the NPC script. Portuguese language variable is $EP7_LANGUE,5 and $ep7_LangChoice-32

  7. Item can be equipped so we can still see the character in the ship other ways like NPC or monster will replace the whole sprite.

     

    For monsters who looks like players it's really buggy, I've tried many possibilities ... sometimes it works, sometimes it doesn't ;D Maybe a range error ? Did you copy / paste mine lines and just change the id_view of the hat ?

  8. @Axiom : I'll test with the last version of rA

     

    @Saisho : All textures are in event/ folder. But in which map did you get this pb ?  Did your client is up-to-date ? (mid. 2012)

     

    @doug_one : Well a ship sprite would be really nice ;D

    For change the sprite used when you're in the sea : Server/npc/Schallmar/Configuration.txt

    set $Ep7_BoatID,1002;
    

    For humanoid monsters :

     

    http://aerie-pinkpanther.googlecode.com/svn/Schallmar/Server/db/mob_avail.txt

    Should look something like this, nothing to add in the client side !

    3941,4015,1,8,2,1302,2101,377,0,21,0,84
    

    Check here for detailled values : https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/db/mob_avail.txt

  9. Check this error in your log :

    [Error]: mob_parse_dbrow: Invalid monster ID 3908. Range 3001-3999 is reserved for player clones. Please increase MAX_MOB_DB (4000).

    You have to increaze the mob_id limit like this :

    heck src/map/mob.h

    // Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000

    #define MAX_MOB_DB 3000

    And replace by (or more)

    // Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000

    #define MAX_MOB_DB 5000

    Then recompile your server.

  10. What is your palette pack ?

    Check in the server side : conf/battle/client.conf :

    // valid range of dye's and styles on the client
    min_hair_style: 0
    max_hair_style: 27
    min_hair_color: 0
    max_hair_color: 8
    min_cloth_color: 0
    max_cloth_color: 4
    

    Then you have maybe to modify your stylist script ... Try without modifing it then let see ...

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