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Posts posted by Z3R0
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Here to stay! I'm ready to get back into this and jump right into it
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Does RO work on a mac yet?
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What's wrong with just 3 announce lines? Wouldn't that accomplish the same feat?...
Never mind forgot that was a global broadcast command... been a while... easier to just use timers and show a new message after x time... don't think you can do line breaks.
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Sadly one of the last posts I wrote was my engagement photos... we got divorced within 4 months because she cheated on me... gotta love life... with a new girl now been with for over 3 years and couldn't be happier!
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Hey MoM!!!
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Hey Guys!
I'm finally at a stable point in my life... Yes, it's been YEARS! I know, but so much has happened I can finally say that I am able to sit down, relax, and enjoy life. I got a great job, stable, and one in which I can actually do things that I wanna do, when I wanna do them. I code all day for Websites (not for work) but personal enjoyment, and I am going to get back into scripting as soon as I can.
I missed you all, and I wanted to make sure I said that to everyone! It's good to be back.
Z3R0
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"Well, my idea is like releasing Promo Codes every week so it will be easy for me to add codes. which players need to race for the promo codes!"
So I'm assuming codes can only be used 1x by 1 player (once used, it's used...)
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Can a promo code be used multiple times (different players?) or is it one time use only regardless of who used it?
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uh, be weary of that... there is no checks for spamminnevermind, didn't notice "GM" I always think that is "GUILD MASTER" and not "GAME MASTER" hahabeen out of the RO loop for a while, forgot the terms...
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Can you please elaborate exactly what you want it to do? The first two parts aren't really clear...
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Scripting for Dummies will continue. I apologize for my absence... There has been some complications with my family life @ home, and frankly, I just kind of fled from everything. In any case, needless to say, I will have a lot more time on my hands and I will be starting Scripting for Dummies again, once I get my new rig... Should be within the next month.
Sorry everyone...
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Damn u emistry i just noticed that too haha
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is this script duplicated?
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Are you wanting "help" or someone to do it for you?
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http://ea.dj-yhn.com...etinventorylist
@inventorylist_id[] - array of item ids.
@inventorylist_amount[] - their corresponding item amounts.
@inventorylist_equip[] - whether the item is equipped or not.
@inventorylist_refine[] - for how much it is refine
So you can use the following
function del_equipped_item(.@item_id) { getinventorylist; for (set .@a, 0; .@a < @inventorylist_count; set .@a, .@a + 1) { if (@inventorylist_id[.@a] == .@item_id && @inventorylist_equip[.@a]) { delitem @inventorylist_id[.@a], 1; goto L_item_delete; } } mes "Item Not Found"; close; L_item_delete: mes "Item Deleted"; close; }
SIGH!!!! Damn you emistry, I didn't even see your post, and oddly enough we posted the exact same piece of code... lol
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1) depending on revision u can use strcharinfo(3) to get mapname or the getmapxy() command... Then check an if against that map
2) because your check checks if #check == 1 which is what u ser it to and never unset it
3) store a variable for integer on char such as num_code_wrong and +1 to it in every wrong try... Use
Switch (num_code_wrong) {
case 1: mes "one wrong"; close;
Case 2: mes "two wrong"; close;
Case 3: mes "three wrong"; close;
Default: mes "none wrong"; close;
}
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ah ok, you meant changing my if to go "back forth" since previous and next both call the same function... that makes sense
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hate to break it to you, but the spoiler tag doesn't appear to be working, try changing to [ codebox ]
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not to mention side bets... the other problem of course, is the ability to show the players their cards... BMP's aren't very useful here, since you can only show one at a time... so you would have to have an image for every possible combination... (lots o images... hooray!) and text based games, just aren't very fun...
suggestion : create cutin that show multiple card / single card... it would be nicer...xD
not to mention side bets... the other problem of course, is the ability to show the players their cards... BMP's aren't very useful here, since you can only show one at a time... so you would have to have an image for every possible combination... (lots o images... hooray!) and text based games, just aren't very fun...
suggestion : create cutin that show multiple card / single card... it would be nicer...xD
That's what I mean though, you can only show a single cutin else it gets replaced... so you would need an image for every possible card combination...
Cutins do not stack, they replace...
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There might be... I've been out of the loop for a while... but if it works, it works? lol
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well party member adding isn't entirely TOO complicated, but there becomes a LOT of checks involved...
I suggest look at getpartymember; and attachrid
the problem however, is that you will also need to make sure you check getmapxy() and you can even then do the vicinity of the player near the person who killed the monster...
aka, they must be within 50 cells away or w/e ... or even on the same map!
http://ea.dj-yhn.com/index.php?c=getpartymember
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not to mention side bets... the other problem of course, is the ability to show the players their cards... BMP's aren't very useful here, since you can only show one at a time... so you would have to have an image for every possible combination... (lots o images... hooray!) and text based games, just aren't very fun...
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@ QQ... that doesn't check the condition WHEN the hair style is 26... it simply states that if .@menu is 2 or 3 that it will be 27 or 25.... aka, no other hair options at all... ONLY 27 or 25....
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Possible sure, anything is possible
@warp not working
in Scripting Support
Posted
Why do u have .@online [.@bantog $] shouldn't that be .@online [0]