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Everything posted by AngelaKiss
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ItemInfo.lua to num2*.txt (New to Old Client)
AngelaKiss replied to Myzter's topic in Client Releases
still not working -
i got a VPS with all the ports closed how do you open them manually just the necesary ports thank you
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im getting a server dedicated for my server, wich is the best against DDOS
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It is just perfect now. I dont see any other way to get it better thank you for all. I really appreciate it
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Yey it works, also last thing would it be possible to get disable in towns? or restricted 7
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thank it is working but it keeps spamming the skill and the messange even when the homun is rest
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Hello guys, i cant make this script work. it suppost that if you are afk with the homun for 2 minutes it uses vaporize to avoid farm - script vaporize -1,{ OnPCLoginEvent: addtimer 60000,strnpcinfo(0)+"::On1min"; end; On1min: dispbottom "Been a minute "+strcharinfo(0); atcommand "@useskill 244 1 "+strcharinfo(0); getmapxy(.@m,.@x,.@y,0); if(.@x == x && .@y == y){ set afk, afk + 1; if(gethominfo(2) != "null"){ if(afk >= $antiafk) { atcommand "@useskill 244 1 "+strcharinfo(0); dispbottom "You are not allowed to farm with Homun while AFK."; addtimer 60000,strnpcinfo(0)+"::On1min"; end; } else { set afk, 0; addtimer 60000,strnpcinfo(0)+"::On1min"; end; } addtimer 60000,strnpcinfo(0)+"::On1min"; end; } } set x, .@x; set y, .@y; addtimer 60000,strnpcinfo(0)+"::On1min"; end; OnInit: set $antiafk, 2;// how many minutes to use vaporize end; } up plz
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do you know where is stored the data to make a mvp ranking?
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it was a bad ro translate data folder but they already update it
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in what files i can modify this?
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in old versions i could use this for mvp rank now its empty i dont know what you mean about hash
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why is the emulator not saving anything in the table global_reg_value
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im having this problem did you solve it?
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i got this error too did someone fixed it??
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ItemInfo.lua to num2*.txt (New to Old Client)
AngelaKiss replied to Myzter's topic in Client Releases
the app crashes Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración Just-In-Time (JIT) en lugar de a este cuadro de diálogo. ************** Texto de la excepción ************** System.ArgumentOutOfRangeException: La longitud no puede ser inferior a cero. Nombre del parámetro: length en System.String.Substring(Int32 startIndex, Int32 length) en ItemInfo2Txt.I2T.readLua(String file) en ItemInfo2Txt.I2T.button3_Click(Object sender, EventArgs e) en System.Windows.Forms.Control.OnClick(EventArgs e) en System.Windows.Forms.Button.OnClick(EventArgs e) en System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) en System.Windows.Forms.Control.WndProc(Message& m) en System.Windows.Forms.ButtonBase.WndProc(Message& m) en System.Windows.Forms.Button.WndProc(Message& m) en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Ensamblados cargados ************** mscorlib Versión del ensamblado: 4.0.0.0 Versión Win32: 4.6.1080.0 built by: NETFXREL3STAGE Código base: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- ItemInfo2Txt Versión del ensamblado: 1.0.0.0 Versión Win32: 1.0.0.0 Código base: file:///C:/Users/Angel/AppData/Local/Temp/Rar$EXa0.808/ItemInfo2Txt.exe ---------------------------------------- System.Windows.Forms Versión del ensamblado: 4.0.0.0 Versión Win32: 4.6.1038.0 built by: NETFXREL2 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Versión del ensamblado: 4.0.0.0 Versión Win32: 4.6.1081.0 built by: NETFXREL3STAGE Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Versión del ensamblado: 4.0.0.0 Versión Win32: 4.6.1078.0 built by: NETFXREL3STAGE Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Versión del ensamblado: 4.0.0.0 Versión Win32: 4.6.1038.0 built by: NETFXREL2 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Versión del ensamblado: 4.0.0.0 Versión Win32: 4.6.1038.0 built by: NETFXREL2 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Versión del ensamblado: 4.0.0.0 Versión Win32: 4.6.1064.2 built by: NETFXREL3STAGE Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- mscorlib.resources Versión del ensamblado: 4.0.0.0 Versión Win32: 4.6.1038.0 built by: NETFXREL2 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_es_b77a5c561934e089/mscorlib.resources.dll ---------------------------------------- System.Windows.Forms.resources Versión del ensamblado: 4.0.0.0 Versión Win32: 4.6.1038.0 built by: NETFXREL2 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll ---------------------------------------- ************** Depuración JIT ************** Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta aplicación o equipo (machine.config) debe tener el valor jitDebugging establecido en la sección system.windows.forms. La aplicación también se debe compilar con la depuración habilitada Por ejemplo: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> Cuando esté habilitada la depuración JIT, cualquier excepción no controlada se enviará al depurador JIT registrado en el equipo en lugar de controlarlo mediante el cuadro de diálogo. -
how can i conver this line in to a atcommand item getitem Getcostume( "normal" ), 1;
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//===== rAthena Script ======================================= //= Battleground: PVP //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A simple battleground script: //= Kill players from the other team. //===== Additional Comments: ================================= //= 1.0 First version, edited. [Euphy] //============================================================ - script bg_pvp#control -1,{ OnInit: .minplayer2start = 2; // minimum players to start (ex. if 3vs3, set to 3) .eventlasting = 20*60; // event duration before auto-reset (20 minutes * seconds) setarray .rewarditem[0], // rewards for the winning team: <item>,<amount>,... 501, 10; end; OnStart: if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end; // create Battleground and teams .red = waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ ); copyarray .team1aid, $@arenamembers, $@arenamembersnum; .team1count = .minplayer2start; .blue = waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ ); copyarray .team2aid, $@arenamembers, $@arenamembersnum; .team2count = .minplayer2start; delwaitingroom .rednpcname$; delwaitingroom .bluenpcname$; bg_warp .red, "guild_vs3", 13,50; bg_warp .blue, "guild_vs3", 86,50; .score[1] = .score[2] = .minplayer2start; bg_updatescore "guild_vs3", .score[1], .score[2]; // match duration sleep .eventlasting * 1000; // end match, destroy Battleground, reset NPCs if ( .score[1] > .score[2] ) { mapannounce "guild_vs3", "- Red Team is victorious! -", bc_map; callsub L_Reward, 1; } else if ( .score[1] < .score[2] ) { mapannounce "guild_vs3", "- Blue Team is victorious! -", bc_map; callsub L_Reward, 2; } else mapannounce "guild_vs3", "- The match has ended in a draw! -", bc_map; bg_warp .red, "prontera",152,178; bg_warp .blue, "prontera",154,178; bg_destroy .red; bg_destroy .blue; donpcevent .rednpcname$ +"::OnStart"; donpcevent .bluenpcname$ +"::OnStart"; end; L_Reward: for ( .@i = 0; .@i < getd(".team"+ getarg(0) +"count"); .@i++ ) getitem .rewarditem[0], .rewarditem[1], getd(".team"+ getarg(0) +"aid["+ .@i +"]" ); return; // "OnDeath" event OnRedDead: callsub L_Dead, 1; OnBlueDead: callsub L_Dead, 2; L_Dead: .score[ getarg(0) ]--; bg_updatescore "guild_vs3", .score[1], .score[2]; while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++; deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1; setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1; bg_leave; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); sleep2 1250; percentheal 100,100; end; // "OnQuit" event OnRedQuit: callsub L_Quit, 1; OnBlueQuit: callsub L_Quit, 2; L_Quit: .score[ getarg(0) ]--; bg_updatescore "guild_vs3", .score[1], .score[2]; percentheal 100, 100; while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++; deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1; setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); end; } prontera,152,178,5 script Red Team#bg_pvp 733,{ end; OnInit: sleep 1; set getvariableofnpc( .rednpcname$, "bg_pvp#control" ), strnpcinfo(0); OnStart: waitingroom "Red Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" ); end; } prontera,154,178,5 script Blue Team#bg_pvp 734,{ end; OnInit: sleep 1; set getvariableofnpc( .bluenpcname$, "bg_pvp#control" ), strnpcinfo(0); OnStart: waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" ); end; } guild_vs3 mapflag battleground 2 guild_vs3 mapflag nosave SavePoint guild_vs3 mapflag nowarp guild_vs3 mapflag nowarpto guild_vs3 mapflag noteleport guild_vs3 mapflag nomemo guild_vs3 mapflag nopenalty guild_vs3 mapflag nobranch guild_vs3 mapflag noicewall
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bump
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hello guys im geetting this error on annieruru script from svn [Warning]: Unexpected type for argument 4. Expected number. [Debug]: Data: string value="bg_pvp#control::OnRedQuit" [Debug]: Function: waitingroom2bg [Debug]: Source (NPC): bg_pvp#control (invisible/not on a map) [Warning]: Unexpected type for argument 4. Expected number. [Debug]: Data: string value="bg_pvp#control::OnBlueQuit" [Debug]: Function: waitingroom2bg [Debug]: Source (NPC): bg_pvp#control (invisible/not on a map) how can i fix it
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someone got a RCX for this client i got a error message that says RCX: PacketLength is not acquirable
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someone did sql injection on my Fluxcp, i download it from the git and they guy did sql injection he got access to my db someone knows how to fix this and avoid it ??
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i had to use shin differ, thank you guys it was langtype <3
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news about this?
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it was already like this nemo dont allow me to do it, it says the pattern is not found