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AngelaKiss

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Everything posted by AngelaKiss

  1. i got a VPS with all the ports closed how do you open them manually just the necesary ports thank you
  2. im getting a server dedicated for my server, wich is the best against DDOS
  3. It is just perfect now. I dont see any other way to get it better thank you for all. I really appreciate it
  4. Yey it works, also last thing would it be possible to get disable in towns? or restricted 7
  5. thank it is working but it keeps spamming the skill and the messange even when the homun is rest
  6. Hello guys, i cant make this script work. it suppost that if you are afk with the homun for 2 minutes it uses vaporize to avoid farm - script vaporize -1,{ OnPCLoginEvent: addtimer 60000,strnpcinfo(0)+"::On1min"; end; On1min: dispbottom "Been a minute "+strcharinfo(0); atcommand "@useskill 244 1 "+strcharinfo(0); getmapxy(.@m,.@x,.@y,0); if(.@x == x && .@y == y){ set afk, afk + 1; if(gethominfo(2) != "null"){ if(afk >= $antiafk) { atcommand "@useskill 244 1 "+strcharinfo(0); dispbottom "You are not allowed to farm with Homun while AFK."; addtimer 60000,strnpcinfo(0)+"::On1min"; end; } else { set afk, 0; addtimer 60000,strnpcinfo(0)+"::On1min"; end; } addtimer 60000,strnpcinfo(0)+"::On1min"; end; } } set x, .@x; set y, .@y; addtimer 60000,strnpcinfo(0)+"::On1min"; end; OnInit: set $antiafk, 2;// how many minutes to use vaporize end; } up plz
  7. do you know where is stored the data to make a mvp ranking?
  8. it was a bad ro translate data folder but they already update it
  9. in what files i can modify this?
  10. in old versions i could use this for mvp rank now its empty i dont know what you mean about hash
  11. why is the emulator not saving anything in the table global_reg_value
  12. im having this problem did you solve it?
  13. i got this error too did someone fixed it??
  14. the app crashes Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración Just-In-Time (JIT) en lugar de a este cuadro de diálogo. ************** Texto de la excepción ************** System.ArgumentOutOfRangeException: La longitud no puede ser inferior a cero. Nombre del parámetro: length en System.String.Substring(Int32 startIndex, Int32 length) en ItemInfo2Txt.I2T.readLua(String file) en ItemInfo2Txt.I2T.button3_Click(Object sender, EventArgs e) en System.Windows.Forms.Control.OnClick(EventArgs e) en System.Windows.Forms.Button.OnClick(EventArgs e) en System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) en System.Windows.Forms.Control.WndProc(Message& m) en System.Windows.Forms.ButtonBase.WndProc(Message& m) en System.Windows.Forms.Button.WndProc(Message& m) en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Ensamblados cargados ************** mscorlib Versión del ensamblado: 4.0.0.0 Versión Win32: 4.6.1080.0 built by: NETFXREL3STAGE Código base: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- ItemInfo2Txt Versión del ensamblado: 1.0.0.0 Versión Win32: 1.0.0.0 Código base: file:///C:/Users/Angel/AppData/Local/Temp/Rar$EXa0.808/ItemInfo2Txt.exe ---------------------------------------- System.Windows.Forms Versión del ensamblado: 4.0.0.0 Versión Win32: 4.6.1038.0 built by: NETFXREL2 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Versión del ensamblado: 4.0.0.0 Versión Win32: 4.6.1081.0 built by: NETFXREL3STAGE Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Versión del ensamblado: 4.0.0.0 Versión Win32: 4.6.1078.0 built by: NETFXREL3STAGE Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Versión del ensamblado: 4.0.0.0 Versión Win32: 4.6.1038.0 built by: NETFXREL2 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Versión del ensamblado: 4.0.0.0 Versión Win32: 4.6.1038.0 built by: NETFXREL2 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Versión del ensamblado: 4.0.0.0 Versión Win32: 4.6.1064.2 built by: NETFXREL3STAGE Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- mscorlib.resources Versión del ensamblado: 4.0.0.0 Versión Win32: 4.6.1038.0 built by: NETFXREL2 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_es_b77a5c561934e089/mscorlib.resources.dll ---------------------------------------- System.Windows.Forms.resources Versión del ensamblado: 4.0.0.0 Versión Win32: 4.6.1038.0 built by: NETFXREL2 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll ---------------------------------------- ************** Depuración JIT ************** Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta aplicación o equipo (machine.config) debe tener el valor jitDebugging establecido en la sección system.windows.forms. La aplicación también se debe compilar con la depuración habilitada Por ejemplo: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> Cuando esté habilitada la depuración JIT, cualquier excepción no controlada se enviará al depurador JIT registrado en el equipo en lugar de controlarlo mediante el cuadro de diálogo.
  15. how can i conver this line in to a atcommand item getitem Getcostume( "normal" ), 1;
  16. //===== rAthena Script ======================================= //= Battleground: PVP //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A simple battleground script: //= Kill players from the other team. //===== Additional Comments: ================================= //= 1.0 First version, edited. [Euphy] //============================================================ - script bg_pvp#control -1,{ OnInit: .minplayer2start = 2; // minimum players to start (ex. if 3vs3, set to 3) .eventlasting = 20*60; // event duration before auto-reset (20 minutes * seconds) setarray .rewarditem[0], // rewards for the winning team: <item>,<amount>,... 501, 10; end; OnStart: if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end; // create Battleground and teams .red = waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ ); copyarray .team1aid, $@arenamembers, $@arenamembersnum; .team1count = .minplayer2start; .blue = waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ ); copyarray .team2aid, $@arenamembers, $@arenamembersnum; .team2count = .minplayer2start; delwaitingroom .rednpcname$; delwaitingroom .bluenpcname$; bg_warp .red, "guild_vs3", 13,50; bg_warp .blue, "guild_vs3", 86,50; .score[1] = .score[2] = .minplayer2start; bg_updatescore "guild_vs3", .score[1], .score[2]; // match duration sleep .eventlasting * 1000; // end match, destroy Battleground, reset NPCs if ( .score[1] > .score[2] ) { mapannounce "guild_vs3", "- Red Team is victorious! -", bc_map; callsub L_Reward, 1; } else if ( .score[1] < .score[2] ) { mapannounce "guild_vs3", "- Blue Team is victorious! -", bc_map; callsub L_Reward, 2; } else mapannounce "guild_vs3", "- The match has ended in a draw! -", bc_map; bg_warp .red, "prontera",152,178; bg_warp .blue, "prontera",154,178; bg_destroy .red; bg_destroy .blue; donpcevent .rednpcname$ +"::OnStart"; donpcevent .bluenpcname$ +"::OnStart"; end; L_Reward: for ( .@i = 0; .@i < getd(".team"+ getarg(0) +"count"); .@i++ ) getitem .rewarditem[0], .rewarditem[1], getd(".team"+ getarg(0) +"aid["+ .@i +"]" ); return; // "OnDeath" event OnRedDead: callsub L_Dead, 1; OnBlueDead: callsub L_Dead, 2; L_Dead: .score[ getarg(0) ]--; bg_updatescore "guild_vs3", .score[1], .score[2]; while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++; deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1; setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1; bg_leave; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); sleep2 1250; percentheal 100,100; end; // "OnQuit" event OnRedQuit: callsub L_Quit, 1; OnBlueQuit: callsub L_Quit, 2; L_Quit: .score[ getarg(0) ]--; bg_updatescore "guild_vs3", .score[1], .score[2]; percentheal 100, 100; while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++; deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1; setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); end; } prontera,152,178,5 script Red Team#bg_pvp 733,{ end; OnInit: sleep 1; set getvariableofnpc( .rednpcname$, "bg_pvp#control" ), strnpcinfo(0); OnStart: waitingroom "Red Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" ); end; } prontera,154,178,5 script Blue Team#bg_pvp 734,{ end; OnInit: sleep 1; set getvariableofnpc( .bluenpcname$, "bg_pvp#control" ), strnpcinfo(0); OnStart: waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" ); end; } guild_vs3 mapflag battleground 2 guild_vs3 mapflag nosave SavePoint guild_vs3 mapflag nowarp guild_vs3 mapflag nowarpto guild_vs3 mapflag noteleport guild_vs3 mapflag nomemo guild_vs3 mapflag nopenalty guild_vs3 mapflag nobranch guild_vs3 mapflag noicewall
  17. hello guys im geetting this error on annieruru script from svn [Warning]: Unexpected type for argument 4. Expected number. [Debug]: Data: string value="bg_pvp#control::OnRedQuit" [Debug]: Function: waitingroom2bg [Debug]: Source (NPC): bg_pvp#control (invisible/not on a map) [Warning]: Unexpected type for argument 4. Expected number. [Debug]: Data: string value="bg_pvp#control::OnBlueQuit" [Debug]: Function: waitingroom2bg [Debug]: Source (NPC): bg_pvp#control (invisible/not on a map) how can i fix it
  18. someone got a RCX for this client i got a error message that says RCX: PacketLength is not acquirable
  19. someone did sql injection on my Fluxcp, i download it from the git and they guy did sql injection he got access to my db someone knows how to fix this and avoid it ??
  20. i had to use shin differ, thank you guys it was langtype <3
  21. it was already like this nemo dont allow me to do it, it says the pattern is not found
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