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Posts posted by Mr BrycE
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what client date are you using?
how about those files.
idnum2itemdesctable idnum2itemdisplaynametable idnum2itemresnametable
or this
iteminfo.lua
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Use Unbollox
you can download it from here Clicky
as for the locationsprite/인간족/몸통/남 < Male sprite/인간족/몸통/여 < Female
If you already convert it with Unbolloxsprite/Àΰ£Á·/¸öÅë/³² < Male sprite/Àΰ£Á·/¸öÅë/¿© < Female
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i tested it working fine for me.
the only thing i did not add is to delete the example requirement.(well i added it now to the previous post)
by any chance did you change the example item? because that's only an apple. xD
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maybe your low in disk space, or something else.
check your status logs
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better use item_db2.txt pra ma locate mo custom ng mas mabilis
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sa git ka na po kumuha pra sure, ititigil na po ata nila yung svn,
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gamit ka po sa susunod ng code box.
bka nmn po sa sa job_exp.txt kayo may prob.
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the stringtable lulu gave still has the Equipment name.
you better do it manually
Ctrl+F find the ' Equipment ' change it to a smaller word like 'Eq' or simply E.
then just do it again
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di mo po ba pwede ulitin nlng pagkakalagay sa sql files? mas ok nmn un kaysa maghanap ka pa ng needle sa haystack (not sure if that's your problem tho)
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Hi,ill try to help
// ------------------------------------------------------------------------------- // Script Name : Headgear to Costume converter >> Costume to Headgear converter // ------------------------------------------------------------------------------- // Description : // - Allows a user to convert the equipped headgear (on Top, Mid or Low) into a // costume item. It will remove any card and refine of the Item. // - Allows a user to restore the equipped costume headgear (on Top, Mid or Low) // into its original form. It will not return any card or refine of the item. // ------------------------------------------------------------------------------- - script Costume Clown -1,{ if (countitem(512) >= 1) goto L_Clown; // you need 1 apple to use the clown mes "[Clown]"; mes "You don't have any requirements to use this"; close; L_Clown: mes "[Clown]"; mes "Here you can convert your headgears into a Costume Headgear or restore to its Original form."; switch(select("I want to convert.:I want to restore.:No thanks.")) { case 1: next; mes "Please, select what to convert."; mes "Remember, cards and refine will be removed."; next; setarray .@Position$[1],"Top","Mid","Low"; setarray .@Position[1], 1, 9, 10; set .@Menu$,""; for( set .@i, 1; .@i < 5; set .@i, .@i + 1 ) { if( getequipisequiped(.@Position[.@i]) ) set .@Menu$, .@Menu$ + .@Position$[.@i] + "-" + "[" + getequipname(.@Position[.@i]) + "]"; set .@Menu$, .@Menu$ + ":"; } set .@Part, .@Position[ select(.@Menu$) ]; if( !getequipisequiped(.@Part) ) { mes "[Clown]"; mes "Your not wearing anything there..."; close; } mes "[Clown]"; mes "You want to Costume your " + getitemname(getequipid(.@Part)) + "?"; next; if( select("Yes, proceed:No, I am sorry.") == 2 ) { mes "[Clown]"; mes "Need some time to think about it, huh?"; mes "Alright, I can understand."; close; } costume .@Part; // Convert the Headgear mes "[Clown]"; mes "Done, enjoy your costume headgear."; close; case 2: next; mes "Please, select what to restore."; mes "Remember, I will only restore it back without refine and cards."; next; setarray .@Position$[1],"Top","Mid","Low"; setarray .@Position[1], 13, 12, 11; set .@Menu$,""; for( set .@i, 1; .@i < 5; set .@i, .@i + 1 ) { if( getequipisequiped(.@Position[.@i]) ) set .@Menu$, .@Menu$ + .@Position$[.@i] + "-" + "[" + getequipname(.@Position[.@i]) + "]"; set .@Menu$, .@Menu$ + ":"; } set .@Part, .@Position[ select(.@Menu$) ]; if( !getequipisequiped(.@Part) ) { mes "[Clown]"; mes "Your not wearing anything there..."; close; } mes "[Clown]"; mes "You want to restore your " + getitemname(getequipid(.@Part)) + "?"; next; if( select("Yes, proceed:No, I am sorry.") == 2 ) { mes "[Clown]"; mes "Need some time to think about it, huh?"; mes "Alright, I can understand."; close; } a = getequipid(.@Part); delitem a,1; getitem a,1; delitem 512,1; mes "[Clown]"; mes "Done, enjoy your restored headgear."; close; case 3: mes "[Clown]"; mes "Very well. Return at once if you seek my services."; close; } } // -------------------------------------------------------------------------- // Use duplicates to put your npc on different cities // -------------------------------------------------------------------------- trinity,83,97,4 duplicate(Costume Clown) Costume Clown#1 715
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check table, then at the bottom there's a menu named 'with selected' choose repair table
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did you try the repair option?
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now.. i didn't try it with -1sak1 thing, ill make sure i edit this post after doing what you said.
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already did that. the client is not opening
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nope i'm still trying to figure out how to do that. and hoping that it's possible.
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i love you man. 10/10
i got it. -
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after i stash save
run these right? then it will still save my old settings right?
git pull git stash pop
what happend if i forgot to to stash pop? replaced?
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add this to the valk armor script,.
bonus2 bResEff,Eff_Freeze,10000;
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re: db/re/mob_db.txt
pre-re: db/pre-re.mob_db.txt
find:1101,BAPHOMET_,Baphomet Jr.,Baphomet Jr.,57,2035,0,486,548,1,186,219,70,25,52,60,36,17,52,25,10,12,0,6,27,0x3795,100,868,480,120,0,0,0,0,0,0,0,923,3000,984,63,1464,2,607,50,610,100,508,1300,2405,50,0,0,0,0,4129,1
if you can't see any 607(ygg) then add that.
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ohhh.. i don't usually put something in these files but i guess this one needs it..
num2itemdesctable
num2itemdisplaynametable
num2itemresnametable
i can see it now. thanks guys.
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bump
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thanks man. take my
Help on replacing sprite
in Graphics Support
Posted
Read here:
Custom Items / Iteminfo