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Mr BrycE

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Posts posted by Mr BrycE

  1. Use Unbollox
     
    you can download it from here Clicky

    as for the location

    sprite/인간족/몸통/남 < Male
    sprite/인간족/몸통/여 < Female


    If you already convert it with Unbollox

    sprite/Àΰ£Á·/¸öÅë/³² < Male
    sprite/Àΰ£Á·/¸öÅë/¿© < Female
    
  2. Hi,ill try to help

     

    // -------------------------------------------------------------------------------
    // 	Script Name : Headgear to Costume converter >> Costume to Headgear converter
    // -------------------------------------------------------------------------------
    // Description :
    // - Allows a user to convert the equipped headgear (on Top, Mid or Low) into a
    //   costume item. It will remove any card and refine of the Item.
    // - Allows a user to restore the equipped costume headgear (on Top, Mid or Low)
    //   into its original form. It will not return any card or refine of the item.
    // -------------------------------------------------------------------------------
    -	script	Costume Clown	-1,{
    		if (countitem(512) >= 1) goto L_Clown; // you need 1 apple to use the clown
    	mes "[Clown]";
    	mes "You don't have any requirements to use this";
    	close;
    
    L_Clown:	
    	mes "[Clown]";
    	mes "Here you can convert your headgears into a Costume Headgear or restore to its Original form.";
    	switch(select("I want to convert.:I want to restore.:No thanks.")) {
    	case 1:
    			next;
    			mes "Please, select what to convert.";
    			mes "Remember, cards and refine will be removed.";
    			next;
    				setarray .@Position$[1],"Top","Mid","Low";
    				setarray .@Position[1],     1,    9,   10;
    				set .@Menu$,"";
    			for( set .@i, 1; .@i < 5; set .@i, .@i + 1 )
    			{
    				if( getequipisequiped(.@Position[.@i]) )
    				set .@Menu$, .@Menu$ + .@Position$[.@i] + "-" + "[" + getequipname(.@Position[.@i]) + "]";
    				set .@Menu$, .@Menu$ + ":";
    			}
    			set .@Part, .@Position[ select(.@Menu$) ];
    			if( !getequipisequiped(.@Part) )
    			{
    				mes "[Clown]";
    				mes "Your not wearing anything there...";
    				close;
    			}
    			mes "[Clown]";
    			mes "You want to Costume your " + getitemname(getequipid(.@Part)) + "?";
    			next;
    			if( select("Yes, proceed:No, I am sorry.") == 2 )
    			{
    				mes "[Clown]";
    				mes "Need some time to think about it, huh?";
    				mes "Alright, I can understand.";
    				close;
    			}
    			costume .@Part; // Convert the Headgear
    			mes "[Clown]";
    			mes "Done, enjoy your costume headgear.";
    			close;
    	case 2:
    			next;
    			mes "Please, select what to restore.";
    			mes "Remember, I will only restore it back without refine and cards.";
    			next;
    				setarray .@Position$[1],"Top","Mid","Low";
    				setarray .@Position[1],     13,    12,   11;
    				set .@Menu$,"";
    			for( set .@i, 1; .@i < 5; set .@i, .@i + 1 )
    			{
    				if( getequipisequiped(.@Position[.@i]) )
    				set .@Menu$, .@Menu$ + .@Position$[.@i] + "-" + "[" + getequipname(.@Position[.@i]) + "]";
    				set .@Menu$, .@Menu$ + ":";
    			}
    			set .@Part, .@Position[ select(.@Menu$) ];
    			if( !getequipisequiped(.@Part) )
    			{
    				mes "[Clown]";
    				mes "Your not wearing anything there...";
    				close;
    			}
    			mes "[Clown]";
    			mes "You want to restore your " + getitemname(getequipid(.@Part)) + "?";
    			next;
    			if( select("Yes, proceed:No, I am sorry.") == 2 )
    			{
    				mes "[Clown]";
    				mes "Need some time to think about it, huh?";
    				mes "Alright, I can understand.";
    				close;
    			}
    			a = getequipid(.@Part);			
    			delitem a,1;
    			getitem a,1;
    			delitem 512,1;
    			mes "[Clown]";
    			mes "Done, enjoy your restored headgear.";
    			close;
    	case 3:
    		mes "[Clown]";
    		mes "Very well. Return at once if you seek my services.";
    		close;
    	}
    }
    // --------------------------------------------------------------------------
    // Use duplicates to put your npc on different cities
    // --------------------------------------------------------------------------
    
    trinity,83,97,4	duplicate(Costume Clown)	Costume Clown#1	715 
    
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